TY - CHAP A1 - Deiml-Seibt, Tina A1 - Pschetz, Larissa A1 - Müller, Boris T1 - A conversational model to display user activity T2 - Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology KW - Mensch-Maschine-Kommunikation KW - Benutzeroberfläche KW - Benutzerfreundlichkeit Y1 - 2009 UR - https://dl.acm.org/ft_gateway.cfm?id=1671051&ftid=706112&dwn=1&CFID=73125424&CFTOKEN=acc86f708b6852a-6F7ACFD0-A3FF-D1E5-8BC5B0DF6CA34792 SP - 318 EP - 323 PB - BCS Learning & Development Ltd. CY - Swindon ER - TY - CHAP A1 - Knörig, André A1 - Wettach, Reto A1 - Cohen, Jonathan T1 - Fritzing BT - a tool for advancing electronic prototyping for designers T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background. KW - physical interaction design KW - Design KW - Prototyping KW - Werkzeug KW - Dokumentation Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517735 SP - 351 EP - 358 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Burneleit, Eva A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the impatient toaster T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction. KW - Mensch-Maschine-Schnittstelle KW - Emotionales Verhalten KW - Küchengerät KW - Interface Design Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517673 SP - 21 EP - 22 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Roy, Miriam A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the intimate door lock T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction. KW - Interface design KW - Intimate interaction KW - Emotional design KW - Mensch-Maschine-Kommunikation KW - Intimsphäre KW - Kuss KW - Spiegel Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517681 SP - 45 EP - 46 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Togler, Jonas A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the thrifty faucet T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction. KW - ambient interface KW - Geste KW - Pose KW - Verhalten KW - Interaktion KW - Nachhaltigkeit KW - Mensch-Maschine-Kommunikation Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517680 SP - 43 EP - 44 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Heidmann, Frank T1 - Human-computer cooperation T2 - Technology Guide N2 - Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market. KW - Mensch-Maschine-Kommunikation KW - Automatische Spracherkennung KW - Gesichtserkennung KW - Benutzeroberfläche Y1 - 2009 SN - 978-3-540-88546-7 U6 - https://doi.org/10.1007/978-3-540-88546-7_50 SP - 262 EP - 267 PB - Springer CY - Berlin ER - TY - CHAP A1 - Hemmert, Fabian A1 - Knörig, André A1 - Joost, Gesche A1 - Wettach, Reto T1 - Stick, Click n' Call BT - self-adhesive pressure-activated RFID tags for mobile phones T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype. KW - RFID KW - Schaltfläche KW - Aufkleber KW - Handy KW - URL KW - Rufnummer Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517722 SP - 283 EP - 284 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Hamann, Susann A1 - Wettach, Reto T1 - The digital hourglass T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper presents the Digital Hourglass, an alarm clock that focuses on the amount of sleep, rather than wake-up times. It follows a simple approach, lighting one LED for each hour of sleep, and physically resembles the interaction with a conventional hourglass: Tilting the hourglass moves 'time' between its chambers, placing it in an upright position activates it, turning it by 180° snoozes it and placing it horizontally on a surface turns it off. KW - physical interaction design KW - Wecker KW - Digitalisierung KW - Sanduhr KW - Lumineszenzdiode KW - Schlaf KW - Zeit Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517672 SP - 19 EP - 20 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Nagel, Till A1 - Pschetz, Larissa A1 - Stefaner, Moritz A1 - Halkia, Matina A1 - Müller, Boris T1 - mæve – An Interactive Tabletop Installation for Exploring Background Information in Exhibitions T2 - Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III N2 - This paper introduces the installation mæve: a novel approach to present background information in exhibitions in a highly interactive, tangible and sociable manner. Visitors can collect paper cards representing the exhibits and put them on an interactive surface to display associated concepts and relations to other works. As a result, users can explore both the unifying themes of the exhibition as well as individual characteristics of exhibits. On basis of metadata schemata developed in the MACE (Metadata for Architectural Contents in Europe) project, the system has been put to use the Architecture Biennale to display the entries to the Everyville student competition. KW - Benutzeroberfläche KW - Metadaten KW - Visualisierung KW - Benutzerforschung KW - Ausstellung KW - Mensch-Maschine-Kommunikation Y1 - 2009 SN - 978-3-642-02580-8 U6 - https://doi.org/10.1007/978-3-642-02580-8_53 SP - 483 EP - 491 PB - Springer CY - Berlin ER - TY - CHAP A1 - Deiml-Seibt, Tina A1 - Pschetz, Larissa A1 - Müller, Boris T1 - User Activity Display BT - Competition or Conversation? T2 - Grenzenlos frei!? / 9. Fachübergreifende Konferenz für Interaktive und Kooperative Medien KW - Mensch-Maschine-Kommunikation KW - Benutzeroberfläche KW - Benutzerfreundlichkeit KW - Barrierefreiheit Y1 - 2009 SN - 978-3-486-59222-1 SP - 483 EP - 486 PB - Oldenbourg CY - München ER -