TY - CHAP A1 - Nagel, Till A1 - Duval, Erik A1 - Vande Moere, Andrew T1 - Interactive Exploration of Geospatial Network Visualization T2 - CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems N2 - This paper presents a tabletop visualization of relations between geo-positioned locations. We developed an interactive visualization, which enables users to visually explore a geospatial network of actors. The multitouch tabletop, and the large size of the interactive surface invite users to explore the visualization in semi-public spaces. For a case study on scientific collaborations between institutions, we applied and improved several existing techniques for a walk-up-and-use system aimed at scientists for a social setting at a conference. We describe our iterative design approach, our two implemented prototypes, and the lessons learnt from their creation. We conducted user evaluation studies at the two on-location demonstrations, which provide evidence of the prototype usability and usefulness, and its support for understanding the distribution and connectivity in a geospatial network. KW - Visualisierung KW - Gegenständliche Benutzeroberfläche KW - Mensch-Maschine-Kommunikation KW - Erforschung KW - Interaktive Medien KW - Karte KW - geo-visualization KW - tabletop interfaces KW - interactive maps Y1 - 2012 SN - 978-1-4503-1016-1 U6 - https://doi.org/10.1145/2212776.2212830 SP - 557 EP - 572 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Krohn, Matthias T1 - Design mit digitalen Medien : das Projekt "Human Touch" T2 - Images of a conference : Designkonferenz Potsdam ; Konferenz am 23./24. JUni 1995 T2 - Designing digital media : the "Human Touch" projekt KW - Design KW - Telematik KW - Interaktive Medien KW - Wissenvermittlung KW - Visualisierung KW - Mensch-Maschine-Kommunikation Y1 - 1995 SN - 3-928710-27-3 SP - 204 EP - 209 PB - Westermann-Kommunikation CY - Ingelheim ER - TY - CHAP A1 - Distelmeyer, Jan T1 - Computerbasierte Rezeption T2 - Handbuch Filmsoziologie N2 - Die neuen, genauer: computerbasierten Formen der Filmrezeption nimmt dieser Beitrag zum Anlass, sowohl die damit adressierten als auch die damit distanzierten Rezeptionsbedingungen in den Blick zu nehmen. Die Verbindung von Film und New Media führt dabei einerseits zur historisch bedeutenden Etablierung der DVD und andererseits zu damit verbundenen Fragen und Mythen von (Inter-)Aktivität, Passivität, Flexibilität und Neuheit. Der wortwörtliche Umgang mit Film, der auf der Basis des Computers durch Medien wie DVD und Blu-ray Disc sowie durch Online-Angebote und Second Screen Apps möglich und herausgefordert wird, modifiziert zwei grundsätzliche Aspekte des Verhältnisses von Film und Gesellschaft: die Aktivität des Publikums und die Anti-Originalität des Films. KW - Neue Medien KW - Computer KW - DVD KW - Streaming KW - Interaktive Medien Y1 - 2022 SN - 978-3-658-10729-1 U6 - https://doi.org/10.1007/978-3-658-10729-1_77 SP - 1371 EP - 1389 PB - Springer CY - Wiesbaden ER - TY - JOUR A1 - Morini, Francesca A1 - Gerretón, Manuela A1 - Pomerance, Jona A1 - Zeissig, Nadia A1 - de Günther, Sabine A1 - Dörk, Marian A1 - Thomet, Fidel A1 - Freyberg, Linda A1 - Kyriazis, Ilias A1 - Scholz, Andrea T1 - Critical Interactivity BT - Exploration and Narration in Data Visualization JF - IEEE Computer Graphics and Applications N2 - We propose critical interactivity as a concept to study and design the dynamic and transitory aspects of data visualizations. Theoretically, interactivity is often described as the means to support analytical tasks, while in practice, it encompasses the techniques that alter visual representations. These notions are a useful starting point to study the role of interactivity in critical engagements with data visualizations. At the core of critical interactivity is the negotiation of authority and agency: authority as authors provide structure and context, and agency as viewers navigate and interpret the data on their own terms. This raises the critical question: who has the power to control the visualization? Drawing from four case studies in science communication, art history, anthropology, and climate advocacy, we examine how critical interactivity links exploration and narration. We reflect on the effort involved in preparing data and propose design strategies for implementing critical interactivity in data visualization. KW - Interaktive Medien KW - Visualisierung KW - Wissenschaftskommunikation Y1 - 2025 U6 - https://doi.org/10.1109/MCG.2025.3544684 SN - 0272-1716 SN - 1558-1756 VL - 45 IS - 3 SP - 58 EP - 72 CY - New York ER -