@article{LorenzPetryna, author = {Lorenz, Richard and Petryna, Yuri}, title = {Monitoring of thermal deformations of a highway bridge}, series = {Journal of Physics : Conference Series}, volume = {2647}, journal = {Journal of Physics : Conference Series}, number = {25}, publisher = {IOP Publishing}, address = {Bristol}, issn = {1742-6588}, doi = {10.1088/1742-6596/2647/25/252023}, pages = {1 -- 13}, abstract = {Structural Health Monitoring of civil engineering structures is experiencing an increasing progress in the last decades. The present work focuses mainly on static behaviour of a highway bridge due to environmental temperature effects. The first goal is to compare the results of the finite element simulations to the classical geodesy surveying measurements for deformation monitoring of a large, curved highway bridge. The second goal is to test the applicability of artificial intelligence (AI) methods to predict such deformations online without comprehensive computer simulations. In this context, it is also shown how AI can be used to compensate outage of the measurement system and as an element of a monitoring system for system change detection.}, subject = {Autobahnbr{\"u}cke}, language = {en} } @misc{OPUS4-3734, title = {23. Fachtagung Bildungstechnologien (DELFI 2025)}, editor = {K{\"o}ppen, Veit and Strickroth, Sven}, publisher = {Gesellschaft f{\"u}r Informatik e.V.}, address = {Bonn}, issn = {2944-7682}, pages = {469}, subject = {Digitalisierung}, language = {de} } @article{vonKapherr, author = {von Kap-herr, Katrin}, title = {Game on! : Wissensvermittlung im Escape-Room}, series = {ffk Journal}, volume = {7}, journal = {ffk Journal}, number = {8}, publisher = {Avinus-Verlag}, address = {Hamburg}, issn = {2512-8086}, doi = {10.25969/mediarep/19394}, pages = {50 -- 64}, abstract = {Ist es m{\"o}glich, medienwissenschaftliche Themen f{\"u}r eine spielerische Umgebung narrativ so umzuformulieren, dass sie den Spieler_innen Wissen vermitteln? F{\"u}r den AI.CUBE, einem Live-Escape-Room, wurde das Thema K{\"u}nstliche Intelligenz so aufbereitet, dass zu diesem kontrovers diskutierten Thema anwendungsnahe ludische Elemente zum Reflektieren und Diskutieren anregen sollten - eine Art Werkstattbericht, der dazu anregen soll, Wissensvermittlung auch f{\"u}r die Medienwissenschaft mit und {\"u}ber Medien anders zu denken und Spiel und Wissen nicht als Gegens{\"a}tze zu verstehen.}, subject = {Escape Game}, language = {de} }