@article{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {Design Works! Sieben Thesen zum Verh{\"a}ltnis von Raum und Innovation}, series = {Organisationsentwicklung : Zeitschrift f{\"u}r Unternehmensentwicklung und Change Management}, journal = {Organisationsentwicklung : Zeitschrift f{\"u}r Unternehmensentwicklung und Change Management}, number = {2}, publisher = {Verl.-Gruppe Handelsblatt}, address = {D{\"u}sseldorf}, issn = {0724-6110}, pages = {10 -- 16}, abstract = {R{\"a}ume haben einen wesentlichen Einfluss auf Innovation und Arbeitsleistung ihrer Nutzer. In sieben Thesen skizzieren die Autoren das Verh{\"a}ltnis von Raum und Innovation. Ihre Zusammenstellung liefert wertvolle Anhaltspunkte und Anregungen, wie dieser Spannungsbogen zum Wohle aller Beteiligten genutzt werden kann.}, subject = {Arbeitsbedingungen}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Verheißung von Luxus}, series = {Design Kosmos}, booktitle = {Design Kosmos}, address = {Berlin}, isbn = {978-3-00-056622-6}, pages = {354 -- 359}, subject = {Produktgestaltung}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Zwischen Menschen und Dingen}, series = {KM : Das Magazin von Kulturmanagement Network}, journal = {KM : Das Magazin von Kulturmanagement Network}, number = {105}, publisher = {KM Kulturmanagement Network GmbH}, address = {Weimar}, issn = {1863-9666}, pages = {19 -- 22}, abstract = {Design ist zu einem vielgestaltigen, farbenfrohen Gewebe gewachsen, welches die gesamte Gesellschaft durchwirkt und allgegenw{\"a}rtig beil{\"a}ufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf nach gestalterischer Differenzierung von Produkten ist vor allem in zweierlei Hinsicht geradezu explodiert. Zum einen bringt die technische Entwicklung zunehmend komplexe Systeme hervor, deren Zugang sich nur {\"u}ber klug geplante Zeichenzusammenh{\"a}nge und Interaktionsformen erschließt. Sieht man sich etwa Fahrkartenautomaten oder Oberfl{\"a}chen von Computersoftware an, wird offenbar, wie viel hier noch zu tun ist. Das Design von Produkten und Kommunikationsmitteln schafft eine lebendige Vermittlung zwischen der Technik und den Menschen, indem es mehr oder weniger zielgenau wahrnehmbare Formen der Objekte anbietet, die bei den Rezipienten und Nutzern das Entstehen von Bedeutungen veranlassen. Es entsteht eine spezifische Koppelung zwischen Menschen und Dingen und damit zwischen Menschen und Menschen vermittels der Dinge. Zum anderen liegt in der wachsenden und zunehmend differenzierten Bedeutsamkeit der Dinge - insbesondere der Konsumg{\"u}ter, Marken und Kommunikationsmittel - f{\"u}r die Verst{\"a}ndigung der Menschen untereinander, ein Grund f{\"u}r die expandierende Nachfrage nach Design. In Wechselwirkung mit der Entwicklung der Kommunikationsmedien erweitern und verfeinern sich die sozialkommunikativen Anspr{\"u}che der Menschen an die Welt der Produkte, Marken und Kommunikationsmittel immer mehr.}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Wegbereiter f{\"u}r den allt{\"a}glichen Klang der Dinge}, series = {Gebl{\"u}t: Katalog, zur Ausstellung Gebl{\"u}t - Positionen zum Design}, booktitle = {Gebl{\"u}t: Katalog, zur Ausstellung Gebl{\"u}t - Positionen zum Design}, publisher = {FHP}, address = {Potsdam}, isbn = {3-934329-69-1}, pages = {12 -- 17}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Glatte Welt und spielerische Vervielfachung der Codes}, series = {{\"O}ffnungszeiten. Papiere zur Designwissenschaft}, journal = {{\"O}ffnungszeiten. Papiere zur Designwissenschaft}, number = {28}, publisher = {Kassel Univ. Press}, address = {Kassel}, issn = {2195-7568}, pages = {43 -- 51}, abstract = {Die Mitwirkung von Design an der Herausbildung neuer Lebensformen besteht also vor allem darin, im Zuge technologischer, {\"o}konomischer, sozialstruktureller, politischer, weltanschaulicher und kultureller Entwicklungsprozesse ein sich st{\"a}ndig wandelndes und erweiterndes Repertoire an Ausstattungsm{\"o}glichkeiten f{\"u}r soziale Rollen zu liefern und dabei sehr sensibel mit der Gestalt von Produkten und Kommunikationsmitteln eine Kaskaden von Deutungsangeboten zu befeuern. Angebote spielerischer Vervielfachung der Deutungscodes erscheinen dabei besonders erfolgreich zu sein, weil sie das allgemeine Bed{\"u}rfnis nach mehr und differenzierteren M{\"o}glichkeiten eines verinnerlichten und narzisstischen Welterlebens bedienen.}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Glatte Welt}, series = {Objects : Journal of Applied Arts}, journal = {Objects : Journal of Applied Arts}, number = {6}, publisher = {Illustrative}, address = {Berlin}, issn = {1869-3229}, pages = {20 -- 29}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Design und Moral}, series = {Management als Design? Design als Management? : Intra-, inter- und trans-disziplin{\"a}re Perspektiven auf die Gestaltung von {\"o}konomischer, {\"a}sthetischer und moralischer Lebenswelt}, booktitle = {Management als Design? Design als Management? : Intra-, inter- und trans-disziplin{\"a}re Perspektiven auf die Gestaltung von {\"o}konomischer, {\"a}sthetischer und moralischer Lebenswelt}, publisher = {InCodes}, address = {Regensburg}, isbn = {978-3-941522-03-9}, pages = {37 -- 64}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Die Welt der Alten}, series = {Care Design : Neue Designhorizonte f{\"u}r (zu) pflegende Menschen}, booktitle = {Care Design : Neue Designhorizonte f{\"u}r (zu) pflegende Menschen}, publisher = {Fachhochsch., Pressestelle}, address = {Potsdam}, isbn = {978-3-934329-52-2}, pages = {6 -- 17}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Design : Zeichensysteme f{\"u}r Werte in unterschiedlichen Milieus}, series = {Zeitschrift f{\"u}r Semiotik}, volume = {33}, journal = {Zeitschrift f{\"u}r Semiotik}, number = {1/2}, publisher = {Stauffenburg}, address = {T{\"u}bingen}, issn = {2625-4328}, pages = {111 -- 134}, abstract = {Anhand verschiedener Beispiele aus der Gegenwart und der Vergangenheit wird deutlich, in welcher Weise das Design von Konsumgegenst{\"a}nden und Kommunikationsmitteln notwendige Zeichensysteme f{\"u}r die Herausbildung und die Dynamik von sozialen Milieus als Werte-, Lebensstil- und Deutungsgemeinschaften liefert. Neben vielem anderen dient Design im Zusammenhang mit Individualisierungs- und Integrationsbem{\"u}hungen der Menschen unter den Bedingungen des Massenkonsums der Selbstvergewisserung und Kommunikation von handlungssteuernden Werten, anhand derer Milieugrenzen f{\"u}r Gruppenmitglieder markierbar aber auch {\"u}berwindbar werden. Mit Blick in die Geschichte unter besonderer Ber{\"u}cksichtigung der Moderne und Postmoderne wird in diesem Zusammenhang auf Kontinuit{\"a}ten und Neuerungen hingewiesen.}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Moralische Dimensionen von Design}, series = {Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven}, booktitle = {Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-150-1}, pages = {92 -- 103}, subject = {Design}, language = {de} } @techreport{Hundertpfund, author = {Hundertpfund, J{\"o}rg}, title = {Organic light emitting diodes}, publisher = {Fachhochsch.}, address = {Potsdam}, doi = {10.2314/GBV:593722515}, pages = {70}, subject = {Display}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Tradition und Moderne : Damsdorf - Kirche im Gebrauch}, publisher = {Kirchengemeinde}, address = {Damsdorf}, isbn = {978-3-00-016995-3}, pages = {38}, subject = {Kirche}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Malerinnen in der Mark - Freilichtmalerei um 1900}, publisher = {F{\"o}rderverein Havell{\"a}ndische Malerkolonie}, address = {Ferch}, pages = {71}, subject = {Malerei}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Wanderungen durch die Mark}, publisher = {F{\"o}rderverein Havell{\"a}ndische Malerkolonie e.V.}, address = {Schwielowsee}, pages = {95}, subject = {Malerei}, language = {de} } @incollection{LoeperNell, author = {Loeper, Wiebke and Nell, Werner}, title = {Das Land ist immer etwas Artifizielles : Katharina Hacker im Gespr{\"a}ch mit Wiebke Loeper und Werner Nell}, series = {{\"U}ber Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und L{\"a}ndlichkeit}, booktitle = {{\"U}ber Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und L{\"a}ndlichkeit}, publisher = {transcript}, address = {Bielefeld}, isbn = {978-3-8394-4050-6}, doi = {10.14361/9783839440506-007}, pages = {121 -- 126}, subject = {Fotografie}, language = {de} } @book{BrokofJohneKeesetal., author = {Brokof, Jan and Johne, Sven and Kees, Peter and Loeper, Wiebke and Schiffers, Antje}, title = {Erinnerungsland}, publisher = {Galeria BWA Zielona G{\´o}ra}, address = {Zielona G{\´o}ra}, isbn = {978-83-61440-12-3}, pages = {29}, subject = {Land}, language = {mul} } @incollection{EichhornWettachMueller, author = {Eichhorn, Elisabeth and Wettach, Reto and M{\"u}ller, Boris}, title = {Recording emotions with MyInnerLife}, series = {3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009}, booktitle = {3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009}, isbn = {978-1-4244-4800-5}, doi = {10.1109/ACII.2009.5349520}, pages = {1 -- 2}, abstract = {Our project is a system to express emotions and record them on a long-term basis. In contrast to a lot of the research in the field of affective computing our project is not dedicated to enable machines to detect human emotions but to allow new input methods. This demo presents 'MyInnerLife', a physical input device to express and record emotions non-verbally.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @book{Beyrow, author = {Beyrow, Matthias}, title = {Spreewald-ID. Eine Untersuchung}, publisher = {Fachhochschule Potsdam}, address = {Potsdam}, pages = {136}, subject = {Spreewald }, language = {de} } @book{Drewinski, author = {Drewinski, Lex}, title = {Lex Drewinski - posters : 1985 - 1995}, address = {Berlin}, isbn = {83-903077-2-3}, pages = {122}, subject = {Gebrauchsgrafik}, language = {mul} } @incollection{Funke, author = {Funke, Rainer}, title = {Wie wir an den Dingen unsere Moral erproben}, series = {Die B{\"o}se Form - Design an der Grenze des Guten Geschmacks}, booktitle = {Die B{\"o}se Form - Design an der Grenze des Guten Geschmacks}, publisher = {Birkh{\"a}user}, address = {Basel}, isbn = {978-3-0346-1047-6}, doi = {https://doi.org/10.1515/9783034610476.18}, pages = {18 -- 21}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Nachhaltigkeit?}, series = {Jetzt : Zeitempfinden und Gegenwartsdesign}, booktitle = {Jetzt : Zeitempfinden und Gegenwartsdesign}, publisher = {Kerber}, address = {Bielefeld}, isbn = {978-3-86678-592-2}, pages = {152 -- 167}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Design ist Bedeutungsarbeit}, series = {Positionen zur Designwissenschaft}, booktitle = {Positionen zur Designwissenschaft}, publisher = {Kassel Univ. Press}, address = {Kassel}, isbn = {978-3-89958-877-4}, url = {http://nbn-resolving.de/urn:nbn:de:0002-8774}, pages = {47 -- 52}, subject = {Design}, language = {de} } @book{Bette, author = {Bette, Michael}, title = {Tagebuch}, publisher = {Euregio}, address = {Nordhorn}, isbn = {3-926820-22-5}, pages = {120}, subject = {Malerei}, language = {de} } @book{OPUS4-2308, title = {52 o 23'/13 o 03' FHP:-) Design Standort = Zweiundf{\"u}nfzig Grad 23 Minuten/13 Grad 03 Minuten FHP:-) Design Standort}, editor = {Dufke, Klaus}, publisher = {Schmidt}, address = {Mainz}, isbn = {3-87439-615-0}, pages = {247}, subject = {Fachhochschule}, language = {de} } @incollection{Martini, author = {Martini, Alexandra}, title = {gehen}, series = {Gehen}, booktitle = {Gehen}, publisher = {Salon-Verl.}, address = {K{\"o}ln}, isbn = {978-3-89770-416-9}, pages = {142 -- 144}, subject = {Kunst}, language = {de} } @book{WeizeneggerPravicaFunkeetal., author = {Weizenegger, Hermann August and Pravica, Sandra and Funke, Rainer and Godau, Marion and Johanssen, Pascal and Beyerle, Tulga}, title = {DESIGN KOSMOS}, publisher = {Weizenegger, Hermann August}, address = {Berlin}, isbn = {978-3-00-056622-6}, pages = {390}, subject = {Design}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch - Bildhauer des Konkreten : Teil: [1]., 1966 - 2005}, editor = {Decker, Marlene}, publisher = {Chorus-Verl.}, address = {Mainz}, isbn = {978-3-931876-65-4}, pages = {351}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch - Bildhauer des Konkreten : Teil 2}, editor = {Dering, Peter}, publisher = {Chorus-Verl.}, address = {Mainz}, isbn = {978-3-931876-72-2}, pages = {80}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch, Konkrete Plastik}, publisher = {Stadtgalerie}, address = {Brunsb{\"u}ttel}, pages = {96}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch : Skulptur}, publisher = {Stadt Herne}, address = {Herne}, isbn = {3-934940-06-4}, pages = {40}, subject = {Kunst}, language = {de} } @book{GaensslerBaldusStolz, author = {Gaenssler, Antina and Baldus, Claus and Stolz, Peter}, title = {Civitas - Denkimpulse und Vorbilder : Eine interdisziplin{\"a}re Veranstaltungsreihe der Fachhochschule Potsdam}, editor = {Kleine, Helene}, publisher = {Fachhochschule Potsdam}, address = {Potsdam}, isbn = {3-934329-21-7}, pages = {80}, subject = {Hochschule}, language = {de} } @book{BetteThiessenSchneider, author = {Bette, Michael and Thiessen-Schneider, Gudrun}, title = {Michael Bette - Kunstverein Grafschaft Bentheim, Neuenhaus 25.4. - 21.6.1998}, publisher = {Kunstverein Grafschaft Bentheim}, address = {Neuenhaus}, isbn = {3-922805-63-9}, pages = {85}, subject = {Kunst}, language = {de} } @article{BeechamRooneyMeieretal., author = {Beecham, R. and Rooney, C. and Meier, S. and Dykes, J. and Slingsby, A and Turkay, C. and Wood, J. and Wood, B. L. and Wong, W.}, title = {Faceted Views of Varying Emphasis (FaVVEs)}, series = {Computer Graphics Forum}, volume = {35}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.12900}, pages = {241 -- 249}, abstract = {Many datasets have multiple perspectives - for example space, time and description - and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis.}, subject = {Visualisierung}, language = {en} } @article{GortanavonTenspoldeGuhlmannetal., author = {Gortana, Flavio and von Tenspolde, Franziska and Guhlmann, Daniela and D{\"o}rk, Marian}, title = {Off the Grid}, series = {Open Library of Humanities}, volume = {4}, journal = {Open Library of Humanities}, number = {2}, publisher = {Open Library of Humanities}, address = {Cambridge}, issn = {2056-6700}, doi = {10.16995/olh.280}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26527}, pages = {1 -- 25}, abstract = {This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection's dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations.}, subject = {Visualisierung}, language = {en} } @inproceedings{ZimmermannWettach, author = {Zimmermann, Raphael and Wettach, Reto}, title = {First Step into Visceral Interaction with Autonomous Vehicles}, series = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, booktitle = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5150-8}, doi = {10.1145/3122986.3122988}, pages = {58 -- 64}, abstract = {Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication.}, subject = {Autonomes Fahrzeug}, language = {en} } @inproceedings{NeumannBanksDoerk, author = {Neumann, Stephanie and Banks, Richard and D{\"o}rk, Marian}, title = {Memory Dialogue}, series = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4656-6}, doi = {10.1145/3027063.3052756}, pages = {884 -- 895}, abstract = {With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories.}, subject = {Ged{\"a}chtnisleistung}, language = {en} } @inproceedings{WohlaufHemmertWettach, author = {Wohlauf, Anne and Hemmert, Fabian and Wettach, Reto}, title = {The Haptic Body Scale}, series = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4676-4}, doi = {10.1145/3024969.3025003}, pages = {367 -- 373}, abstract = {Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data.}, subject = {Haptische Feedback-Technologie}, language = {en} } @article{DoerkPietschCredico, author = {D{\"o}rk, Marian and Pietsch, Christopher and Credico, Gabriel}, title = {One view is not enough High-level visualizations of a large cultural collection}, series = {Information Design Journal}, volume = {23}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.23.1.06dor}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26609}, pages = {39 -- 47}, abstract = {As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection.}, subject = {Visualisierung}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Living With Things}, series = {Proceedings of the Eighth International Conference on Design and Emotion}, booktitle = {Proceedings of the Eighth International Conference on Design and Emotion}, publisher = {Central Saint Martins College of Art and Design}, address = {London}, isbn = {978-0957071926}, doi = {10.5281/zenodo.2604825}, pages = {6}, abstract = {This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown.}, subject = {Design}, language = {en} } @inproceedings{NagelDuvalVandeMoere, author = {Nagel, Till and Duval, Erik and Vande Moere, Andrew}, title = {Interactive Exploration of Geospatial Network Visualization}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212830}, pages = {557 -- 572}, abstract = {This paper presents a tabletop visualization of relations between geo-positioned locations. We developed an interactive visualization, which enables users to visually explore a geospatial network of actors. The multitouch tabletop, and the large size of the interactive surface invite users to explore the visualization in semi-public spaces. For a case study on scientific collaborations between institutions, we applied and improved several existing techniques for a walk-up-and-use system aimed at scientists for a social setting at a conference. We describe our iterative design approach, our two implemented prototypes, and the lessons learnt from their creation. We conducted user evaluation studies at the two on-location demonstrations, which provide evidence of the prototype usability and usefulness, and its support for understanding the distribution and connectivity in a geospatial network.}, subject = {Visualisierung}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Herzfassen}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212364}, pages = {975 -- 978}, abstract = {Herzfassen is a self-contained kinetic object that uses physical computing and biometric data to provide a highly aesthetic and sensual experience while still having the outer appearance of an ordinary everyday object. A metal bowl filled with water visualizes the human heartbeat through vibration and according patterns in the water surface. The title Herzfassen derives from the german expression for 'to take heart' thus hints to the haptic and emotional experience with the object. This paper describes aim and design of the piece, comprising construction, technical function, as well as the interaction cycle respectively the object's dramaturgy. Further, it reports on audience's joyful and emotional experiences with the object within past exhibitions as display and use hence human contact is the main purpose of Herzfassen.}, subject = {Design}, language = {en} } @inproceedings{BreuerDierichsElsholz, author = {Breuer, Henning and Dierichs, Tillmann and Elsholz, Stefanie}, title = {A comfort zone for mobile learning}, series = {Proceedins of the IADIS International Conference Mobile Learning 2012}, booktitle = {Proceedins of the IADIS International Conference Mobile Learning 2012}, publisher = {IADIS Press}, address = {Berlin}, organization = {International Association for Development of the Information Society (IADIS)}, isbn = {978-972-8939-66-3}, pages = {75 -- 82}, abstract = {Mobile learning activities of commuters have widely been neglected. The paper reports on the adaption of a grounded innovation approach involving a futures workshop for interaction design and ideation based on ethnographic insights in the field of mobile learning. Current obstacles and utopian futures of mobiles learning lay the grounds for envisioning new systems to support mobile learning for public transport. A system to enhance comfort zones for mobile learners is being specified and illustrated. It proposes a gesture-based handling of tablet computers in order create an adaptable and comfortable personal learning environment with individually adaptable and familiar modules. An iDesk prototype preserving a personal comfort zone for mobile learners is presented. The system intends to support formal and informal learning in mobile times.}, subject = {Lernen}, language = {en} } @inproceedings{MeierMatthiesUrbanetal., author = {Meier, Anita and Matthies, Denys J. C. and Urban, Bodo and Wettach, Reto}, title = {Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation}, series = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, booktitle = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3454-9}, doi = {10.1145/2790044.2790051}, pages = {1 -- 11}, abstract = {In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology.}, subject = {Taktiler Sensor}, language = {en} } @inproceedings{ToglerHemmertWettach, author = {Togler, Jonas and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517680}, pages = {43 -- 44}, abstract = {In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Geste}, language = {en} } @inproceedings{HemmertKnoerigJoostetal., author = {Hemmert, Fabian and Kn{\"o}rig, Andr{\´e} and Joost, Gesche and Wettach, Reto}, title = {Stick, Click n' Call}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517722}, pages = {283 -- 284}, abstract = {This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype.}, subject = {RFID}, language = {en} } @inproceedings{KnoerigWettachCohen, author = {Kn{\"o}rig, Andr{\´e} and Wettach, Reto and Cohen, Jonathan}, title = {Fritzing}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517735}, pages = {351 -- 358}, abstract = {Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background.}, subject = {Design}, language = {en} } @inproceedings{NagelDuval, author = {Nagel, Till and Duval, Erik}, title = {Muse}, series = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, volume = {675}, booktitle = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, publisher = {RWTH}, address = {Aachen}, issn = {1613-0073}, pages = {48 -- 52}, abstract = {This paper introduces Muse, an interactive visualization of publications to explore the collaborations between institutions. For this, the data on co-authorship is utilized, as these signify an existing level of collaboration. The affiliations of authors are geo-located, resulting in relations not only among institutions, but also between regions and countries. We explain our ideas behind the visualization and the interactions, and briefly describe the data processing and the implementation of the working prototype. The prototype focuses on a visualization for large tabletop displays, enabling multiple users to explore their personal networks, as well as emerging patterns in shared networks within a collaborative public setting. For the prototype we used the publication data of the EC-TEL conference.}, subject = {Visualisierung}, language = {en} } @inproceedings{KronemannHafner, author = {Kronemann, Mey Lean and Hafner, Verena V.}, title = {LumiBots}, series = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, booktitle = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-0103-9}, doi = {10.1145/1858171.1858249}, pages = {408 -- 411}, abstract = {Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visualize interactions as the underlying principle of emergence. We utilize phosphorescent sheet (i.e. glow-in-the-dark foil) that can be activated with UV LEDs to visualize local information transfer between the robots in form of fading luminescent trails. The robots are specially designed to be both easy-to-understand and easy-to-build. They are a low-cost kit that can allow non-professionals to explore collective behaviour. By playing with the robots, they can get an understanding of complex systems such as emergence or Ant Colony Optimization algorithms in an automatic and playful way.}, subject = {Robotik}, language = {en} } @inproceedings{UllmannWildScottetal., author = {Ullmann, Thomas Daniel and Wild, Fridolin and Scott, Peter and Duval, Erik and Vandeputte, Bram and Parra, Gonzalo and Reinhardt, Wolfgang and Heinze, Nina and Kraker, Peter and Fessl, Angela and Lindstaedt, Stefanie and Nagel, Till and Gillet, Denis}, title = {Components of a Research 2.0 Infrastructure}, series = {Sustaining TEL : From Innovation to Learning and Practice}, booktitle = {Sustaining TEL : From Innovation to Learning and Practice}, publisher = {Springer}, address = {Heidelberg}, isbn = {978-3-642-16020-2}, issn = {1611-3349}, doi = {10.1007/978-3-642-16020-2_59}, pages = {590 -- 595}, abstract = {In this paper, we investigate the components of a Research 2.0 infrastructure. We propose building blocks and their concrete implementation to leverage Research 2.0 practice and technologies in our field, including a publication feed format for exchanging publication data, a RESTful API to retrieve publication and Web 2.0 data, and a publisher suit for refining and aggregating data. We illustrate the use of this infrastructure with Research 2.0 application examples ranging from a Mash-Up environment, a mobile and multitouch application, thereby demonstrating the strength of this infrastructure.}, subject = {Open Science}, language = {en} } @inproceedings{FrankeHoinkis, author = {Franke, Annelie and Hoinkis, Monika}, title = {«Co-photography» as a research tool}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, pages = {464 -- 466}, subject = {Fotografie}, language = {en} }