@inproceedings{NagelHeidmannCondottaetal., author = {Nagel, Till and Heidmann, Frank and Condotta, Massimiliano and Duval, Erik}, title = {Venice unfolding}, series = {NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries}, booktitle = {NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-934-3}, doi = {10.1145/1868914.1869019}, pages = {743 -- 746}, abstract = {We introduce Venice Unfolding, a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. Our tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. In this paper we describe a prototype employing new methods to communicate territorial data in visual and tangible ways. The object reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data, enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world.}, subject = {Gegenst{\"a}ndliche Benutzeroberfl{\"a}che}, language = {en} } @inproceedings{Eichhorn, author = {Eichhorn, Elisabeth}, title = {Recording inner life}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709959}, pages = {313 -- 314}, abstract = {"Recording Inner Life" is the title of my master's thesis. It is a system to express the "inner life" (feelings, affects, and emotions) and record them on a long-term basis into a computational system. In contrast to a lot of the research in the field of affective computing this project is not dedicated to enable machines to detect human emotions but to allow an adequate input for emotions. It presents "MyInnerLife", a physical input device to express and record emotions non-verbally.}, subject = {Gef{\"u}hl}, language = {en} } @inproceedings{KnoerigHowell, author = {Kn{\"o}rig, Andr{\´e} and Howell, Brendan}, title = {Advanced prototyping with fritzing}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709970}, pages = {341 -- 344}, abstract = {This studio will give participants a hands-on introduction to Fritzing, a free software tool for advancing electronic prototyping for researchers and practitioners of tangible, interactive electronics. Participants will bring one of their hand-wired prototypes (or a concrete concept) and in several steps learn to document it properly, share it with the community, and turn it into a professional printed circuit board.}, subject = {Elektronik}, language = {en} } @inproceedings{BreuerDierichsElsholz, author = {Breuer, Henning and Dierichs, Tillmann and Elsholz, Stefanie}, title = {A comfort zone for mobile learning}, series = {Proceedins of the IADIS International Conference Mobile Learning 2012}, booktitle = {Proceedins of the IADIS International Conference Mobile Learning 2012}, publisher = {IADIS Press}, address = {Berlin}, organization = {International Association for Development of the Information Society (IADIS)}, isbn = {978-972-8939-66-3}, pages = {75 -- 82}, abstract = {Mobile learning activities of commuters have widely been neglected. The paper reports on the adaption of a grounded innovation approach involving a futures workshop for interaction design and ideation based on ethnographic insights in the field of mobile learning. Current obstacles and utopian futures of mobiles learning lay the grounds for envisioning new systems to support mobile learning for public transport. A system to enhance comfort zones for mobile learners is being specified and illustrated. It proposes a gesture-based handling of tablet computers in order create an adaptable and comfortable personal learning environment with individually adaptable and familiar modules. An iDesk prototype preserving a personal comfort zone for mobile learners is presented. The system intends to support formal and informal learning in mobile times.}, subject = {Lernen}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Herzfassen}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212364}, pages = {975 -- 978}, abstract = {Herzfassen is a self-contained kinetic object that uses physical computing and biometric data to provide a highly aesthetic and sensual experience while still having the outer appearance of an ordinary everyday object. A metal bowl filled with water visualizes the human heartbeat through vibration and according patterns in the water surface. The title Herzfassen derives from the german expression for 'to take heart' thus hints to the haptic and emotional experience with the object. This paper describes aim and design of the piece, comprising construction, technical function, as well as the interaction cycle respectively the object's dramaturgy. Further, it reports on audience's joyful and emotional experiences with the object within past exhibitions as display and use hence human contact is the main purpose of Herzfassen.}, subject = {Design}, language = {en} } @inproceedings{NagelDuvalHeidmann, author = {Nagel, Till and Duval, Erik and Heidmann, Frank}, title = {Visualizing Geospatial Co-authorship Data on a Multitouch Tabletop}, series = {Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, booktitle = {Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-22571-0}, issn = {1611-3349}, doi = {10.1007/978-3-642-22571-0_13}, pages = {134 -- 137}, abstract = {This paper presents Muse, a visualization of institutional co-authorship of publications. The objective is to create an interactive visualization, which enables users to visually analyze collaboration between institutions based on publications. The easy to use multitouch interaction, and the size of the interactive surface invite users to explore the visualization in semi-public spaces.}, subject = {Visualisierung}, language = {en} } @inproceedings{NagelDuvalVandeMoere, author = {Nagel, Till and Duval, Erik and Vande Moere, Andrew}, title = {Interactive Exploration of Geospatial Network Visualization}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212830}, pages = {557 -- 572}, abstract = {This paper presents a tabletop visualization of relations between geo-positioned locations. We developed an interactive visualization, which enables users to visually explore a geospatial network of actors. The multitouch tabletop, and the large size of the interactive surface invite users to explore the visualization in semi-public spaces. For a case study on scientific collaborations between institutions, we applied and improved several existing techniques for a walk-up-and-use system aimed at scientists for a social setting at a conference. We describe our iterative design approach, our two implemented prototypes, and the lessons learnt from their creation. We conducted user evaluation studies at the two on-location demonstrations, which provide evidence of the prototype usability and usefulness, and its support for understanding the distribution and connectivity in a geospatial network.}, subject = {Visualisierung}, language = {en} } @inproceedings{AnwarNagelRatti, author = {Anwar, Afian and Nagel, Till and Ratti, Carlo}, title = {Traffic Origins}, series = {2014 IEEE Pacific Visualization Symposium}, booktitle = {2014 IEEE Pacific Visualization Symposium}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Washington}, isbn = {978-1-4799-2874-3}, issn = {2165-8773}, doi = {10.1109/PacificVis.2014.35}, pages = {316 -- 319}, abstract = {Traffic incidents such as road accidents and vehicle breakdowns are a major source of travel uncertainty and delay, but the mechanism by which they cause heavy traffic is not fully understood. Traffic management controllers are tasked with routing repair and clean up crews to clear the incident and often have to do so under time pressure and with imperfect information. To aid their decision making and help them understand how past incidents affected traffic, we propose Traffic Origins, a simple method to visualize the impact road incidents have on congestion. Just before a traffic incident occurs, we mark the incident location with an expanding circle to uncover the underlying traffic flow map and when it ends, the circle recedes. This not only directs attention to upcoming events, but also allows us to observe the impact traffic incidents have on vehicle flow in the immediate vicinity and the cascading effect multiple incidents can have on a road network. We illustrate this technique using road incident and traffic flow data from Singapore.}, subject = {Visualisierung}, language = {en} } @article{DoerkMuellerStangeetal., author = {D{\"o}rk, Marian and M{\"u}ller, Boris and Stange, Jan-Erik and Herseni, Johannes and Dittrich, Katja}, title = {Co-Designing Visualizations for Information Seeking and Knowledge Management}, series = {Open Information Science}, volume = {4}, journal = {Open Information Science}, number = {1}, publisher = {De Gruyter Saur}, address = {Berlin}, issn = {2451-1781}, doi = {10.1515/opis-2020-0102}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26188}, pages = {217 -- 235}, abstract = {Creativity is a crucial factor in finding novel and useful visualization and interaction techniques, but its emergence is contingent on the right conditions. The focus of visualization research has traditionally been on techniques, and to a lesser degree on the process of creating them with domain experts and end users. This paper focuses on the collaborative design of visualizations for information seeking and knowledge management. The difficult, yet common challenge in any visualization project is to find meaningful visual representations and useful interaction techniques to carry out complex analysis tasks. The unique difficulty for preparing co-design activities for visualization lies in the gap between the abstract nature of data and the concrete form of visual representations. To bridge this gap, our co-design framework for visualization places particular emphasis on actors, activities, and artifacts as categories that expand the focus of visualization design beyond the traditional triad of users, tasks, and data. Drawing from general co-design principles, the framework is developed and validated during the course of two case studies in the context of information management systems and library collection databases. Based on observed patterns during the case studies, practical tactics provide advice on carrying out co-design in information visualization.}, subject = {Methodologie}, language = {en} } @article{MichelHeidmannLanger, author = {Michel, Antje and Heidmann, Frank and Langer, Constanze}, title = {Design trifft Informationswissenschaft}, series = {Information - Wissenschaft \& Praxis}, volume = {71}, journal = {Information - Wissenschaft \& Praxis}, number = {2-3}, publisher = {De Gruyter Saur}, address = {Berlin}, issn = {1619-4292}, doi = {10.1515/iwp-2020-2072}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26157}, pages = {86 -- 94}, abstract = {Von Januar 2017 bis M{\"a}rz 2019 haben wir, Constanze Langer und Frank Hartmann aus dem Fachbereich Design und Antje Michel aus dem Fachbereich Informationswissenschaften im Rahmen des durch den Stifterverband und die Carl-Zeiss-Stiftung gef{\"o}rderten Curriculumentwicklungsprojekts „Design 0815" zusammengearbeitet. Ein wesentliches Ziel bestand in der Integration von relevanten Kompetenzen in die Curricula der Design Studieng{\"a}nge, welche die Studierenden auf die digital gepr{\"a}gten Arbeitswelten von morgen bestm{\"o}glich vorbereiten. Dabei wurde der Fokus auf die St{\"a}rkung der digitalen Kompetenz und Datenkompetenz (Digital / Data Literacy) sowie auf Probleml{\"o}sungsstrategien (Problem Solving Strategies) gelegt. Im Projekt wurden außerdem Methoden und Formate zur Gestaltung eines partizipativen Curriculum-Entwicklungsprozesses entwickelt. Zudem wurde am Beispiel der Studieng{\"a}nge am Fachbereich Informationswissenschaften ermittelt, inwiefern sich die erarbeiteten Lehrkonzepte und Methoden der Curriculum-Entwicklung f{\"u}r die Weiterentwicklung anderer Studieng{\"a}nge der Hochschule {\"u}bertragen und nutzen lassen.}, subject = {Methode}, language = {de} } @inproceedings{BudingerHeidmann, author = {Budinger, Katja and Heidmann, Frank}, title = {Our Symbiotic Life}, series = {DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference}, booktitle = {DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5850-7}, doi = {10.1145/3322276.3323698}, pages = {1349 -- 1362}, abstract = {We will explore four plausible futures and experiment on a speculative approach to investigate "wicked problems" [14]. Grounded in the field of design fiction, this work combines insights from the climate impact research community, technology meta trends, and plant science, all of which work as a basis for the exploration of relationships between humans, plants, and technology. Based on scenarios from the climate impact research community, we prototyped four plausible worlds and visualized exemplary scenes in the daily life of the plausible citizens. Sketching and low-fidelity prototyping supported the process of gaining knowledge and iterating on storytelling.}, subject = {Design fiction}, language = {en} } @book{OPUS4-2572, title = {Resilienz urbaner Quartiere}, editor = {Martini, Alexandra and Prytula, Michael}, organization = {Fachhochschule Potsdam}, isbn = {978-3-947796-07-6}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-25720}, publisher = {Fachhochschule Potsdam}, abstract = {Resilienz und Transformation urbaner Quartiere ist das Thema des Forschungsprojekts, das die Studierenden des 4. Jahrgangs im Masterstudiengang Urbane Zukunft an der Fachhochschule Potsdam im Sommersemester 2020 bearbeiteten. Resilienz bezeichnet die F{\"a}higkeit eines komplexen Systems, trotz massiver St{\"o}rungen wieder in den Ausgangszustand zur{\"u}ckzukehren oder einen neuen Systemzustand zu etablieren, der gegen{\"u}ber dem Ausgangszustand ein sogar verbessertes Systemverhalten aufweist. Was sollte bei der Planung und Realisierung eines neuen Stadtquartiers ber{\"u}cksichtigt werden, damit es sich resilient und somit auch langfristig anpassungsf{\"a}hig an klimatische, demographische und infrastrukturelle Ver{\"a}nderungen erweist? Die Studierenden erforschen diese Frage mit vielf{\"a}ltigen designspezifischen und wissenschaftlichen Methoden im Kontext eines neuen st{\"a}dtischen Entwicklungsgebietes: Das Neue Gartenfeld - aktuell noch eine von Kan{\"a}len umgebene Industriebrache in Berlin-Spandau. Hier soll zuk{\"u}nftig ein nachhaltiges, smartes und lebenswertes Quartier f{\"u}r ca. 8.000 Menschen entstehen. Das Ergebnis unseres Projekts sind Handlungs- oder Gestaltungsvorschl{\"a}ge zu den Schwerpunkten: Regenwassermanagement, Wasserinfrastruktur, Aneignung des {\"o}ffentlichen Raums und die gesunde Stadt.}, subject = {Stadtviertel}, language = {de} } @inproceedings{KauerRidleyDoerketal., author = {Kauer, Tobias and Ridley, Arran and D{\"o}rk, Marian and Bach, Benjamin}, title = {The Public Life of Data}, series = {CHI Conference on Human Factors in Computing Systems (CHI '21)}, volume = {2021}, booktitle = {CHI Conference on Human Factors in Computing Systems (CHI '21)}, publisher = {Association for Computing Machinery}, address = {New York}, doi = {10.1145/3411764.3445720}, pages = {1 -- 12}, abstract = {This research investigates how people engage with data visualizations when commenting on the social platform Reddit. There has been considerable research on collaborative sensemaking with visualizations and the personal relation of people with data. Yet, little is known about how public audiences without specific expertise and shared incentives openly express their thoughts, feelings, and insights in response to data visualizations. Motivated by the extensive social exchange around visualizations in online communities, this research examines characteristics and motivations of people's reactions to posts featuring visualizations. Following a Grounded Theory approach, we study 475 reactions from the /r/dataisbeautiful community, identify ten distinguishable reaction types, and consider their contribution to the discourse. A follow-up survey with 168 Reddit users clarified their intentions to react. Our results help understand the role of personal perspectives on data and inform future interfaces that integrate audience reactions into visualizations to foster a public discourse about data.}, subject = {Visualisierung}, language = {en} } @inproceedings{WannamakerKollannurDoerketal., author = {Wannamaker, Kendra and Kollannur, Sandeep and D{\"o}rk, Marian and Willett, Wesley}, title = {I/O Bits}, series = {Designing Interactive Systems Conference 2021 (DIS '21)}, volume = {2021}, booktitle = {Designing Interactive Systems Conference 2021 (DIS '21)}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8476-6}, doi = {10.1145/3461778.3462138}, pages = {523 -- 537}, abstract = {We present I/O Bits, a prototype personal informatics system that explores the potential for user-driven and situated self-tracking. With simple tactile inputs and small e-paper visualizations, I/O Bits are dedicated physical devices that allow individuals to track and visualize different kinds of personal activities in-situ. This is in contrast to most self-tracking systems, which automate data collection, centralize information displays, or integrate into multi-purpose devices like smartwatches or mobile phones. We report findings from an e-paper visualization workshop and a prototype deployment where participants constructed their own I/O Bits and used them to track a range of personal data. Based on these experiences, we contribute insights and opportunities for situated and user-driven personal informatics.}, subject = {Ubiquitous Computing}, language = {en} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH Asia 2021 XR}, volume = {2021}, booktitle = {Proceedings SIGGRAPH Asia 2021 XR}, publisher = {The Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9075-0}, doi = {10.1145/3478514.3487621}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch - Bildhauer des Konkreten : Teil: [1]., 1966 - 2005}, editor = {Decker, Marlene}, publisher = {Chorus-Verl.}, address = {Mainz}, isbn = {978-3-931876-65-4}, pages = {351}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch - Bildhauer des Konkreten : Teil 2}, editor = {Dering, Peter}, publisher = {Chorus-Verl.}, address = {Mainz}, isbn = {978-3-931876-72-2}, pages = {80}, subject = {Kunst}, language = {de} } @book{OPUS4-2308, title = {52 o 23'/13 o 03' FHP:-) Design Standort = Zweiundf{\"u}nfzig Grad 23 Minuten/13 Grad 03 Minuten FHP:-) Design Standort}, editor = {Dufke, Klaus}, publisher = {Schmidt}, address = {Mainz}, isbn = {3-87439-615-0}, pages = {247}, subject = {Fachhochschule}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch : Skulptur}, publisher = {Stadt Herne}, address = {Herne}, isbn = {3-934940-06-4}, pages = {40}, subject = {Kunst}, language = {de} } @incollection{Martini, author = {Martini, Alexandra}, title = {gehen}, series = {Gehen}, booktitle = {Gehen}, publisher = {Salon-Verl.}, address = {K{\"o}ln}, isbn = {978-3-89770-416-9}, pages = {142 -- 144}, subject = {Kunst}, language = {de} } @book{GaensslerBaldusStolz, author = {Gaenssler, Antina and Baldus, Claus and Stolz, Peter}, title = {Civitas - Denkimpulse und Vorbilder : Eine interdisziplin{\"a}re Veranstaltungsreihe der Fachhochschule Potsdam}, editor = {Kleine, Helene}, publisher = {Fachhochschule Potsdam}, address = {Potsdam}, isbn = {3-934329-21-7}, pages = {80}, subject = {Hochschule}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Glatte Welt und spielerische Vervielfachung der Codes}, series = {{\"O}ffnungszeiten. Papiere zur Designwissenschaft}, journal = {{\"O}ffnungszeiten. Papiere zur Designwissenschaft}, number = {28}, publisher = {Kassel Univ. Press}, address = {Kassel}, issn = {2195-7568}, pages = {43 -- 51}, abstract = {Die Mitwirkung von Design an der Herausbildung neuer Lebensformen besteht also vor allem darin, im Zuge technologischer, {\"o}konomischer, sozialstruktureller, politischer, weltanschaulicher und kultureller Entwicklungsprozesse ein sich st{\"a}ndig wandelndes und erweiterndes Repertoire an Ausstattungsm{\"o}glichkeiten f{\"u}r soziale Rollen zu liefern und dabei sehr sensibel mit der Gestalt von Produkten und Kommunikationsmitteln eine Kaskaden von Deutungsangeboten zu befeuern. Angebote spielerischer Vervielfachung der Deutungscodes erscheinen dabei besonders erfolgreich zu sein, weil sie das allgemeine Bed{\"u}rfnis nach mehr und differenzierteren M{\"o}glichkeiten eines verinnerlichten und narzisstischen Welterlebens bedienen.}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Design : Zeichensysteme f{\"u}r Werte in unterschiedlichen Milieus}, series = {Zeitschrift f{\"u}r Semiotik}, volume = {33}, journal = {Zeitschrift f{\"u}r Semiotik}, number = {1/2}, publisher = {Stauffenburg}, address = {T{\"u}bingen}, issn = {2625-4328}, pages = {111 -- 134}, abstract = {Anhand verschiedener Beispiele aus der Gegenwart und der Vergangenheit wird deutlich, in welcher Weise das Design von Konsumgegenst{\"a}nden und Kommunikationsmitteln notwendige Zeichensysteme f{\"u}r die Herausbildung und die Dynamik von sozialen Milieus als Werte-, Lebensstil- und Deutungsgemeinschaften liefert. Neben vielem anderen dient Design im Zusammenhang mit Individualisierungs- und Integrationsbem{\"u}hungen der Menschen unter den Bedingungen des Massenkonsums der Selbstvergewisserung und Kommunikation von handlungssteuernden Werten, anhand derer Milieugrenzen f{\"u}r Gruppenmitglieder markierbar aber auch {\"u}berwindbar werden. Mit Blick in die Geschichte unter besonderer Ber{\"u}cksichtigung der Moderne und Postmoderne wird in diesem Zusammenhang auf Kontinuit{\"a}ten und Neuerungen hingewiesen.}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Wie wir an den Dingen unsere Moral erproben}, series = {Die B{\"o}se Form - Design an der Grenze des Guten Geschmacks}, booktitle = {Die B{\"o}se Form - Design an der Grenze des Guten Geschmacks}, publisher = {Birkh{\"a}user}, address = {Basel}, isbn = {978-3-0346-1047-6}, doi = {https://doi.org/10.1515/9783034610476.18}, pages = {18 -- 21}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Design ist Bedeutungsarbeit}, series = {Positionen zur Designwissenschaft}, booktitle = {Positionen zur Designwissenschaft}, publisher = {Kassel Univ. Press}, address = {Kassel}, isbn = {978-3-89958-877-4}, url = {http://nbn-resolving.de/urn:nbn:de:0002-8774}, pages = {47 -- 52}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Design und Moral}, series = {Management als Design? Design als Management? : Intra-, inter- und trans-disziplin{\"a}re Perspektiven auf die Gestaltung von {\"o}konomischer, {\"a}sthetischer und moralischer Lebenswelt}, booktitle = {Management als Design? Design als Management? : Intra-, inter- und trans-disziplin{\"a}re Perspektiven auf die Gestaltung von {\"o}konomischer, {\"a}sthetischer und moralischer Lebenswelt}, publisher = {InCodes}, address = {Regensburg}, isbn = {978-3-941522-03-9}, pages = {37 -- 64}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Die Welt der Alten}, series = {Care Design : Neue Designhorizonte f{\"u}r (zu) pflegende Menschen}, booktitle = {Care Design : Neue Designhorizonte f{\"u}r (zu) pflegende Menschen}, publisher = {Fachhochsch., Pressestelle}, address = {Potsdam}, isbn = {978-3-934329-52-2}, pages = {6 -- 17}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Moralische Dimensionen von Design}, series = {Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven}, booktitle = {Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-150-1}, pages = {92 -- 103}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Nachhaltigkeit?}, series = {Jetzt : Zeitempfinden und Gegenwartsdesign}, booktitle = {Jetzt : Zeitempfinden und Gegenwartsdesign}, publisher = {Kerber}, address = {Bielefeld}, isbn = {978-3-86678-592-2}, pages = {152 -- 167}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Glatte Welt}, series = {Objects : Journal of Applied Arts}, journal = {Objects : Journal of Applied Arts}, number = {6}, publisher = {Illustrative}, address = {Berlin}, issn = {1869-3229}, pages = {20 -- 29}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Zwischen Menschen und Dingen}, series = {KM : Das Magazin von Kulturmanagement Network}, journal = {KM : Das Magazin von Kulturmanagement Network}, number = {105}, publisher = {KM Kulturmanagement Network GmbH}, address = {Weimar}, issn = {1863-9666}, pages = {19 -- 22}, abstract = {Design ist zu einem vielgestaltigen, farbenfrohen Gewebe gewachsen, welches die gesamte Gesellschaft durchwirkt und allgegenw{\"a}rtig beil{\"a}ufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf nach gestalterischer Differenzierung von Produkten ist vor allem in zweierlei Hinsicht geradezu explodiert. Zum einen bringt die technische Entwicklung zunehmend komplexe Systeme hervor, deren Zugang sich nur {\"u}ber klug geplante Zeichenzusammenh{\"a}nge und Interaktionsformen erschließt. Sieht man sich etwa Fahrkartenautomaten oder Oberfl{\"a}chen von Computersoftware an, wird offenbar, wie viel hier noch zu tun ist. Das Design von Produkten und Kommunikationsmitteln schafft eine lebendige Vermittlung zwischen der Technik und den Menschen, indem es mehr oder weniger zielgenau wahrnehmbare Formen der Objekte anbietet, die bei den Rezipienten und Nutzern das Entstehen von Bedeutungen veranlassen. Es entsteht eine spezifische Koppelung zwischen Menschen und Dingen und damit zwischen Menschen und Menschen vermittels der Dinge. Zum anderen liegt in der wachsenden und zunehmend differenzierten Bedeutsamkeit der Dinge - insbesondere der Konsumg{\"u}ter, Marken und Kommunikationsmittel - f{\"u}r die Verst{\"a}ndigung der Menschen untereinander, ein Grund f{\"u}r die expandierende Nachfrage nach Design. In Wechselwirkung mit der Entwicklung der Kommunikationsmedien erweitern und verfeinern sich die sozialkommunikativen Anspr{\"u}che der Menschen an die Welt der Produkte, Marken und Kommunikationsmittel immer mehr.}, subject = {Design}, language = {de} } @article{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {Design Works! Sieben Thesen zum Verh{\"a}ltnis von Raum und Innovation}, series = {Organisationsentwicklung : Zeitschrift f{\"u}r Unternehmensentwicklung und Change Management}, journal = {Organisationsentwicklung : Zeitschrift f{\"u}r Unternehmensentwicklung und Change Management}, number = {2}, publisher = {Verl.-Gruppe Handelsblatt}, address = {D{\"u}sseldorf}, issn = {0724-6110}, pages = {10 -- 16}, abstract = {R{\"a}ume haben einen wesentlichen Einfluss auf Innovation und Arbeitsleistung ihrer Nutzer. In sieben Thesen skizzieren die Autoren das Verh{\"a}ltnis von Raum und Innovation. Ihre Zusammenstellung liefert wertvolle Anhaltspunkte und Anregungen, wie dieser Spannungsbogen zum Wohle aller Beteiligten genutzt werden kann.}, subject = {Arbeitsbedingungen}, language = {de} } @incollection{Engelke, author = {Engelke, Lutz}, title = {Zur {\"O}kologie von Kreativit{\"a}t, Innovation und Organisation - ein Reisebericht}, series = {Organisationen klug gestalten : das Handbuch f{\"u}r Organisationsentwicklung und Change Management}, booktitle = {Organisationen klug gestalten : das Handbuch f{\"u}r Organisationsentwicklung und Change Management}, publisher = {Sch{\"a}ffer-Poeschel}, address = {Stuttgart}, isbn = {978-3-7910-3677-9}, pages = {157 -- 164}, abstract = {TRIAD Berlin Gr{\"u}nder und Gesch{\"a}ftsf{\"u}hrer Lutz Engelke setzt sich in seinem Beitrag f{\"u}r das im Sch{\"a}ffer-Poeschel Verlag erschienene Handbuch Organisationen klug gestalten mit Innovationsf{\"a}higkeit und Kreativit{\"a}tsmanagement in Unternehmen auseinander. Die Frage, ob sich Kreativit{\"a}t {\"u}berhaupt managen l{\"a}sst, ist ­Lutz Engelke zufolge "...so komplex wie eine Mondlandung...". Der Beitrag zeigt auf, mit welcher Haltung Unternehmen Innovationen f{\"o}rdern und wie die konkrete methodische Umsetzung aussehen kann. "Mehr Fantasie wagen", sollte das Credo jeder Organisation sein.}, subject = {Unternehmen}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Wegbereiter f{\"u}r den allt{\"a}glichen Klang der Dinge}, series = {Gebl{\"u}t: Katalog, zur Ausstellung Gebl{\"u}t - Positionen zum Design}, booktitle = {Gebl{\"u}t: Katalog, zur Ausstellung Gebl{\"u}t - Positionen zum Design}, publisher = {FHP}, address = {Potsdam}, isbn = {3-934329-69-1}, pages = {12 -- 17}, subject = {Design}, language = {de} } @incollection{Engelke, author = {Engelke, Lutz}, title = {Globalization and transformation}, series = {Berlin Design Digest}, booktitle = {Berlin Design Digest}, publisher = {Slanted Publishers}, address = {Karlsruhe}, isbn = {978-3-9818296-0-0}, pages = {242 -- 247}, subject = {Projekt}, language = {en} } @incollection{Engelke, author = {Engelke, Lutz}, title = {Die Dauerausstellung}, series = {Mehr als ein Spiel : Das Buch zum Deutschen Fußballmuseum}, booktitle = {Mehr als ein Spiel : Das Buch zum Deutschen Fußballmuseum}, publisher = {Klartext}, address = {Essen}, isbn = {978-3-8375-0973-1}, pages = {54 -- 87}, subject = {Fußball}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Verheißung von Luxus}, series = {Design Kosmos}, booktitle = {Design Kosmos}, address = {Berlin}, isbn = {978-3-00-056622-6}, pages = {354 -- 359}, subject = {Produktgestaltung}, language = {de} } @incollection{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {"Weltregal" or the World on a Shelf}, series = {Museum and Archive on the Move : Changing Cultural Institutions in the Digital Era}, booktitle = {Museum and Archive on the Move : Changing Cultural Institutions in the Digital Era}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-052963-0}, doi = {10.1515/9783110529630-018}, pages = {277 -- 284}, abstract = {Lutz Engelke und Anja Osswald nehmen in ihrem Essay die M{\"o}glichkeiten in den Blick, die das World Wide Web als „digitaler Wissensspeicher" bereith{\"a}lt und skizzieren die Neuerfindung der Bibliothek als Ort des Dialogs, der Kommunikation und der Interaktion in einer „Edutainment-Society".}, subject = {Bibliothek}, language = {en} } @incollection{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {Die Metamedienmaschine : Kommunikation im digitalen Zeitalter}, series = {CSR und Digitalisierung}, booktitle = {CSR und Digitalisierung}, publisher = {Springer Gabler}, address = {Berlin}, isbn = {978-3-662-53201-0}, doi = {10.1007/978-3-662-53202-7_65}, pages = {961 -- 974}, subject = {Digitale Revolution}, language = {de} } @book{Drewinski, author = {Drewinski, Lex}, title = {Lex Drewinski - no comment : poster 1985-2001}, publisher = {Muzeum Historii Miasta Łodzi}, address = {Ł{\´o}d{\'{z}}}, isbn = {83-87434-75-2}, pages = {127}, subject = {Gebrauchsgrafik}, language = {mul} } @book{Drewinski, author = {Drewinski, Lex}, title = {Lex Drewinski - posters \& objects}, publisher = {Akad. Sztuki}, address = {Szczecin}, isbn = {978-83-63072-00-1}, pages = {88}, subject = {Gebrauchsgrafik}, language = {de} } @incollection{NagelPschetzStefaneretal., author = {Nagel, Till and Pschetz, Larissa and Stefaner, Moritz and Halkia, Matina and M{\"u}ller, Boris}, title = {m{\ae}ve - An Interactive Tabletop Installation for Exploring Background Information in Exhibitions}, series = {Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III}, booktitle = {Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-02580-8}, doi = {10.1007/978-3-642-02580-8_53}, pages = {483 -- 491}, abstract = {This paper introduces the installation m{\ae}ve: a novel approach to present background information in exhibitions in a highly interactive, tangible and sociable manner. Visitors can collect paper cards representing the exhibits and put them on an interactive surface to display associated concepts and relations to other works. As a result, users can explore both the unifying themes of the exhibition as well as individual characteristics of exhibits. On basis of metadata schemata developed in the MACE (Metadata for Architectural Contents in Europe) project, the system has been put to use the Architecture Biennale to display the entries to the Everyville student competition.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {User Activity Display}, series = {Grenzenlos frei!? / 9. Fach{\"u}bergreifende Konferenz f{\"u}r Interaktive und Kooperative Medien}, booktitle = {Grenzenlos frei!? / 9. Fach{\"u}bergreifende Konferenz f{\"u}r Interaktive und Kooperative Medien}, publisher = {Oldenbourg}, address = {M{\"u}nchen}, isbn = {978-3-486-59222-1}, pages = {483 -- 486}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @incollection{EichhornWettachMueller, author = {Eichhorn, Elisabeth and Wettach, Reto and M{\"u}ller, Boris}, title = {Recording emotions with MyInnerLife}, series = {3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009}, booktitle = {3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009}, isbn = {978-1-4244-4800-5}, doi = {10.1109/ACII.2009.5349520}, pages = {1 -- 2}, abstract = {Our project is a system to express emotions and record them on a long-term basis. In contrast to a lot of the research in the field of affective computing our project is not dedicated to enable machines to detect human emotions but to allow new input methods. This demo presents 'MyInnerLife', a physical input device to express and record emotions non-verbally.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @incollection{LoeperNell, author = {Loeper, Wiebke and Nell, Werner}, title = {Das Land ist immer etwas Artifizielles : Katharina Hacker im Gespr{\"a}ch mit Wiebke Loeper und Werner Nell}, series = {{\"U}ber Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und L{\"a}ndlichkeit}, booktitle = {{\"U}ber Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und L{\"a}ndlichkeit}, publisher = {transcript}, address = {Bielefeld}, isbn = {978-3-8394-4050-6}, doi = {10.14361/9783839440506-007}, pages = {121 -- 126}, subject = {Fotografie}, language = {de} } @techreport{Hundertpfund, author = {Hundertpfund, J{\"o}rg}, title = {Organic light emitting diodes}, publisher = {Fachhochsch.}, address = {Potsdam}, doi = {10.2314/GBV:593722515}, pages = {70}, subject = {Display}, language = {de} } @techreport{LuettgertSenfHeidmann, author = {L{\"u}ttgert, Matthias and Senf, Christian and Heidmann, Frank}, title = {MIFLEX - Models and Interfaces for Flexible Environmental Data Exchange (Textband)}, publisher = {ENDA GmbH}, address = {Berlin}, pages = {54}, subject = {Umwelt}, language = {en} } @book{BrokofJohneKeesetal., author = {Brokof, Jan and Johne, Sven and Kees, Peter and Loeper, Wiebke and Schiffers, Antje}, title = {Erinnerungsland}, publisher = {Galeria BWA Zielona G{\´o}ra}, address = {Zielona G{\´o}ra}, isbn = {978-83-61440-12-3}, pages = {29}, subject = {Land}, language = {mul} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Malerinnen in der Mark - Freilichtmalerei um 1900}, publisher = {F{\"o}rderverein Havell{\"a}ndische Malerkolonie}, address = {Ferch}, pages = {71}, subject = {Malerei}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Wanderungen durch die Mark}, publisher = {F{\"o}rderverein Havell{\"a}ndische Malerkolonie e.V.}, address = {Schwielowsee}, pages = {95}, subject = {Malerei}, language = {de} }