@incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {IT sees : speculations on the technologization of the view and its distribution}, series = {Versatile camcorders : looking at the GoPro movement}, booktitle = {Versatile camcorders : looking at the GoPro movement}, editor = {Gerling, Winfried and Krautkr{\"a}mer, Florian}, publisher = {Kulturverlag Kadmos}, address = {Berlin}, isbn = {978-3-86599-461-5}, pages = {63 -- 77}, subject = {Digitalkamera}, language = {en} } @article{GerlingLoeperSchreyer, author = {Gerling, Winfried and Loeper, Wiebke and Schreyer, Angela}, title = {Drei Blickwinkel auf Bildmedien : Die Fotografie in Studieng{\"a}ngen der Fachhochschule Potsdam}, series = {Rundbrief Fotografie}, volume = {16}, journal = {Rundbrief Fotografie}, number = {4}, publisher = {Deutscher Kunstverlag}, address = {Berlin}, issn = {0945-0327}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-opus-2431}, pages = {38 -- 42}, abstract = {In nicht wenigen T{\"a}tigkeitsfeldern wird heute ein professioneller Umgang mit Fotografien erwartet. Im breiten Spektrum von Studienangeboten der Fachhochschule Potsdam finden sich drei recht unterschiedliche Studienrichtungen, die sich mit dem Bildmedium auseinandersetzen: ein Design-Studiengang, die Europ{\"a}ische Medienwissenschaft - in Kooperation mit der Universit{\"a}t Potsdam - und informationswissenschaftliche Studieng{\"a}nge (Archiv, Bibliothek und Medien sowie Information und Dokumentation). Das diesbez{\"u}gliche Lehrangebot f{\"u}r angehende Kommunikationsdesigner zielt in erster Linie auf die Entwicklung und Schulung eines Bildverst{\"a}ndnisses. In der Europ{\"a}ischen Medienwissenschaft stellt reflektierte {\"a}sthetische Praxis, die sich u. a. auch in der Fotografie ausdr{\"u}ckt, einen Schwerpunkt der Ausbildung dar. Archivare, Bibliothekare und Dokumentare besch{\"a}ftigt wiederum eher die Frage, wie Fotografien langfristig aufbewahrt, recherchierbar gemacht und effizient f{\"u}r die Nutzung bereitgestellt werden k{\"o}nnen.}, subject = {Photographie}, language = {de} } @article{Gerling, author = {Gerling, Winfried}, title = {Photography in the digital}, series = {photographies}, volume = {11}, journal = {photographies}, number = {2-3}, publisher = {Taylor \& Francis}, address = {London}, issn = {1754-0771}, doi = {10.1080/17540763.2018.1445013}, pages = {149 -- 167}, abstract = {Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us?}, subject = {Digitale Fotografie}, language = {en} } @incollection{Gerling, author = {Gerling, Winfried}, title = {upload | share | keep in touch - Fotografen in Gemeinschaften}, series = {Wissensformen und Wissensnormen des Zusammenlebens : Literatur - Kultur - Geschichte - Medien}, booktitle = {Wissensformen und Wissensnormen des Zusammenlebens : Literatur - Kultur - Geschichte - Medien}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-028301-3}, doi = {10.1515/9783110283013.235}, pages = {235 -- 251}, subject = {Zwischenmenschliche Beziehung }, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Die Kuppel als medialer Raum}, series = {Fullspace-Projektion - Mit dem 360°lab zum Holodeck}, booktitle = {Fullspace-Projektion - Mit dem 360°lab zum Holodeck}, publisher = {Springer Vieweg}, address = {Berlin}, isbn = {978-3-642-24656-2}, doi = {10.1007/978-3-642-24656-2_5}, pages = {41 -- 66}, subject = {Raumwahrnehmung}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {We are not going back}, series = {Die Kunst der Mode}, booktitle = {Die Kunst der Mode}, publisher = {DBV}, address = {Oldenburg}, isbn = {978-3-86622-015-7}, pages = {278 -- 297}, subject = {Kunst}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Anschauung}, series = {Paradoxalit{\"a}t des Medialen}, booktitle = {Paradoxalit{\"a}t des Medialen}, publisher = {Fink}, address = {Paderborn}, isbn = {978-3-7705-5502-4}, pages = {125 -- 146}, subject = {Medientheorie}, language = {de} } @incollection{AckermannDoerkSeitz, author = {Ackermann, Judith and D{\"o}rk, Marian and Seitz, Hanne}, title = {PKKB : Postdigitale Kunstpraktiken}, series = {Forschung zur Digitalisierung in der Kulturellen Bildung}, booktitle = {Forschung zur Digitalisierung in der Kulturellen Bildung}, publisher = {kopaed}, address = {M{\"u}nchen}, isbn = {978-3-86736-522-2}, pages = {173 -- 184}, abstract = {Das interdisziplin{\"a}re Forschungsvorhaben widmet sich postdigitalen Kulturszenen, die an der Schnittstelle von Kunst, Bildung und Technologie innovative Formate {\"a}sthetischer Aneignung, Produktion und Vermittlung hervorbringen. Gemeint sind k{\"u}nstlerische Praktiken, die die Computertechnik zum Ausgangspunkt nehmen, um durch sie bedingte und {\"u}ber sie hinausgehende Fragestellungen {\"a}sthetisch neu zu verhandeln. Ausgangspunkt ist die postdigitale Beobachtung, dass Algorithmen und Daten die Gesellschaft l{\"a}ngst durchziehen, unsere Verh{\"a}ltnisse zur sozialen und materiellen Welt zunehmend {\"u}ber digitale Repr{\"a}sentationen vermitteln und die Komplexit{\"a}t ihrer technologischen Konstituierung unsichtbar wird (Bolter/Gruisin 1999; Cramer 2015; Berry/Dieter 2015; Contreras-Koterbay/Mirocha 2016). Vor diesem Hintergrund erlauben Kunstpraktiken, die mit digitalen Methoden generiert, aber nicht notwendigerweise digital vermittelt werden, in besonderem Maße Prozesse der Digitalisierung kritisch zu reflektieren und so die Beziehungen zwischen digitalen und physischen R{\"a}umen nicht aus dem Blick zu verlieren, sondern aktiv mitzugestalten. Dennoch finden sie in der Kulturellen Bildung (KuBi), deren Zielgruppen kaum Bewusstsein f{\"u}r das k{\"u}nstlerische und kritische Potenzial digitaler Formate haben, bislang wenig Ber{\"u}cksichtigung. Es scheint, als ob postdigitaler Kunst {\"u}ber die Altersgruppen hinweg ein hohes Maß an Affirmation von Digitalisierungsprozessen zugesprochen wird. Im Kontrast hierzu veranschaulichen prominente Vertreterinnen und Vertreter, wie digitale Methoden produktiv eingesetzt werden, um kritische Fragen zur Digitalisierung zu artikulieren (Bridle 2013). Hervorzuheben ist die Reflexionsf{\"a}higkeit medienimmanenter Ausdrucksformen postdigitaler Kunst, die eine rezeptive und kreative Auseinandersetzung mit ihrer soziotechnischen Spezifik erm{\"o}glicht, wenngleich sie im Kunstverst{\"a}ndnis der j{\"u}ngeren Generation kaum eine Rolle spielen (Meyer 2010, Seitz 2013a; Rat f{\"u}r Kulturelle Bildung 2015a). Es fehlt die notwendige Grundlagenforschung, um eine angemessene Anwendung postdigitalen Kunstschaffens f{\"u}r verschiedene Zielgruppen der KuBi zu erm{\"o}glichen. In dem folgenden Beitrag umreißen wir kurz den Status Quo der KuBi, reflektieren wesentliche Entwicklungslinien postdigitaler Kunst und formulieren Anspr{\"u}che f{\"u}r transdisziplin{\"a}re Forschung an deren Schnittmenge.}, subject = {Kulturp{\"a}dagogik}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Regeln : was Vorschriften bedeuten (und ein „Casual Game" davon vermitteln kann)}, series = {Didaktik des digitalen Spielens}, booktitle = {Didaktik des digitalen Spielens}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-511-8}, issn = {1867-6219}, doi = {10.25932/publishup-52668}, pages = {14 -- 34}, abstract = {Der Beitrag widmet sich der im Verh{\"a}ltnis von Spiel und Computer so besonderen Rolle von Regeln und der Frage, wie mit ihnen umgegangen werden kann. Das „Casual Game" ANGRY BIRDS wird hier zum Beispiel und Anlass, grunds{\"a}tzlich {\"u}ber Games als Funktionen des Computers sowie {\"u}ber Algorithmen und Programmierung nachzudenken.}, subject = {Regel}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Moved images : velocity, immediacy and spatiality of photographic communication}, series = {Photographic Powers : Helsinki Photomedia 2014}, booktitle = {Photographic Powers : Helsinki Photomedia 2014}, address = {Helsinki}, organization = {Aalto University}, isbn = {978-952-60-6392-8}, issn = {1799-4861}, pages = {287 -- 304}, abstract = {This article discusses how the formerly motionless and silent photographic image is set in motion and how this shift affects its usages. This turn is viewed under the changing conditions in production and circulation of social media platforms and the technical unity of photo and video camera. Various photographic practices and aspects will be adressed: the accelerated and ubiquitous production of images (capture and processing), which is dialectically related to the aesthetics of the images, their mode of reception (displays), their distribution and storage (platforms) and the (photographic) apparatuses, with which they are produced. The increase in photographic production is accompanied by a shift away from the decisive and composed single image. The unified apparatus of photographic and video technology is bringing both media ever closer together, which in turn supports the tendency toward the mobile and mobilized image. The article shows how communication has become immediate with digital photographs, how mobile, spatial images, people and apparatuses are related to one another as well as how they create and influence powerful realities; this has always been one of the most fundamental issues of photography.}, subject = {Fotografie}, language = {en} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Fahren und kontrollieren : automatisierte Mobilit{\"a}t als programmatischer Kreislauf}, series = {Autonome Autos : Medien- und kulturwissenschaftliche Perspektiven auf die Zukunft der Mobilit{\"a}t}, booktitle = {Autonome Autos : Medien- und kulturwissenschaftliche Perspektiven auf die Zukunft der Mobilit{\"a}t}, publisher = {Transkript}, address = {Bielefeld}, isbn = {978-3-8376-5024-2}, doi = {10.25969/mediarep/17176}, pages = {259 -- 282}, abstract = {Jan Distelmeyer widmet sich in diesem Beitrag der Frage, was f{\"u}r eine Art von Autonomie beim autonomen Fahren angestrebt und realisiert wird. Am Beispiel der Marke Tesla zeigt er, dass Vorstellungen einer Selbst{\"a}ndigkeit und Unabh{\"a}ngigkeit von menschlicher Aktivit{\"a}t in die Irre f{\"u}hren. Stattdessen ist die Beziehung zwischen Mensch und Technik hier durch eine besondere, zun{\"a}chst verdoppelte und letztlich zirkul{\"a}re Form von Kontrolle und Evaluation gepr{\"a}gt: durch eine (Wunsch-)Konstellation spezieller Feedback-Schleifen, die Kontrolle durch menschliche Akteure und Kontrolle durch computerisierte Technik anhaltend verkn{\"u}pft. Dieses Verh{\"a}ltnis l{\"a}sst sich als programmatischer Kreislauf von Kontrolle beschreiben. Er wird durch das Ineinandergreifen diverser Ebenen von Interfaces m{\"o}glich, von denen das zentrale Dashboard-Display des Wagens nur die offensichtlichste und - als Touchscreen - betont brauchbare Interface-Schicht darstellt.}, subject = {Mobilit{\"a}t}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Bilder einfrieren, oder: Wie das Bewegtbild in den Eisschrank kommt}, series = {K{\"a}ltebilder : {\"A}sthetik und Erkenntnis am Gefrierpunkt}, booktitle = {K{\"a}ltebilder : {\"A}sthetik und Erkenntnis am Gefrierpunkt}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-074761-4}, doi = {10.1515/9783110747614-008}, pages = {69 -- 81}, subject = {Freeze-Frame}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Bildforensik im Journalismus : Kontexte und Methoden}, series = {Fotojournalismus im Umbruch : hybrid, multimedial, prek{\"a}r}, booktitle = {Fotojournalismus im Umbruch : hybrid, multimedial, prek{\"a}r}, publisher = {Herbert von Halem Verlag}, address = {K{\"o}ln}, isbn = {978-3-86962-560-7}, pages = {296 -- 317}, subject = {Journalismus}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Be a hero: self-shoots at the edge of the abyss}, series = {Exploring the selfie}, booktitle = {Exploring the selfie}, publisher = {Palgrave Macmillan}, address = {Cham}, isbn = {978-3-319-57949-8}, doi = {10.1007/978-3-319-57949-8_12}, pages = {261 -- 283}, abstract = {A tendency has developed in recent times toward a close connection of the (photo) apparatus and the body. The GoPro, the "world's most versatile camera," as stated in the developer's self-description, is often worn attached to the body, is held at a moderate distance from the body by means of a selfie stick, or is firmly mounted on helmets and sporting equipment. Regarding these cameras, a whole array of practices and technologies has evolved that strongly promote "self-shooting." Thus, a new genre of the self-image has arisen: images of skaters, surfers, fliers, fallers, and the fallen, all capturing themselves in all circumstances up until death; it seems that the camera itself creates the risk to fall. This chapter focuses on the relationship of aesthetics, body, and apparatus that can be traced back to early examples of "falling photographers" and that is nowadays so impressively exemplified by the GoPro technique and its usage. Additionally, the text deals with the general leveling of the difference between the moving image (video) and the still image (photography) within the digital realm, specifically via the unification of both, technologies and practices, in one apparatus—like the GoPro.}, subject = {Body-Cam}, language = {en} } @inproceedings{SchroeterHussleinLanger, author = {Schr{\"o}ter, Jan and Hußlein, Steffi and Langer, Constanze}, title = {„Da haste den Salat"}, series = {Mensch und Computer 2015 - Usability Professionals}, booktitle = {Mensch und Computer 2015 - Usability Professionals}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-1104-4332-5}, doi = {10.1515/9783110443882-034}, pages = {307 -- 310}, abstract = {Allein in Deutschland landen jedes Jahr 11 Millionen Tonnen Lebensmittel auf dem M{\"u}ll, obwohl sie noch zum Verzehr geeignet w{\"a}ren: allein 61\% davon aus privaten Haushalten. Gleichzeitig w{\"a}chst durch die voranschreitende Urbanisierung der Wunsch nach mehr sozialer Vernetzung. Was k{\"o}nnen wir gegen diese Entwicklung tun? Wie bringt man Menschen dazu, bewusster mit Nahrungsmitteln umzugehen und welche Rolle k{\"o}nnen soziale Netzwerke dabei spielen? Im Dialog mit Nutzern entstand mittels Personas und Szenarien „neighborSWAP": Eine App als lokales Einkaufsnetzwerk. Sie erm{\"o}glicht kollaboratives Einkaufen und das Teilen {\"u}briggebliebener Mahlzeiten, ungenutzter Lebensmittel oder selbst angebauter Waren {\"u}ber eine Sharing-Funktion. Gleichzeitig inspiriert sie den Nutzer zu einer abwechslungsreichen und bewussten Ern{\"a}hrung.}, subject = {Sharing Economy}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Die eingefrorene Zeit}, series = {Freeze Frames : Zum Verh{\"a}ltnis von Fotografie und Film}, booktitle = {Freeze Frames : Zum Verh{\"a}ltnis von Fotografie und Film}, publisher = {Transcript}, address = {Bielefeld}, isbn = {978-3-8394-1363-0}, doi = {10.14361/9783839413630-009}, pages = {146 -- 171}, subject = {Fotografie}, language = {de} } @article{JungingerDoerk, author = {Junginger, Pauline and D{\"o}rk, Marian}, title = {Categorizing queer identities : an analysis of archival practices using the concept of boundary objects}, series = {Journal of Feminist Scholarship}, volume = {19}, journal = {Journal of Feminist Scholarship}, number = {19}, organization = {University of Massachusetts Dartmouth}, issn = {2158-6179}, doi = {10.23860/jfs.2021.19.05}, pages = {66 -- 79}, abstract = {In this paper, we present a field study that examines the development, application and maintenance of classification systems and controlled vocabularies in three archives documenting lesbian, trans* and queer-feminist histories. Queer archives face the challenge of documenting identities that are inherently characterized by embracing fluidity and ambiguity. Thus, queer identities are diametrically opposed to archival procedures of unambiguous classification. At the same time, queer activism relies partly on coherent identity categories in order to be able to act politically. We examine the pragmatic solutions that queer archives establish when dealing with tensions between those requirements. Our goal is to contribute to the ongoing discussions about the ethical dimensions of classification practices. Following the work of Geoffrey C. Bowker and Susan Leigh Star (1999) we use the concept of boundary objects as a central theoretical foundation of our research. This concept allows for tracing the negotiations and decision-making processes that influenced the creation of a specific classification system. Through conducting semi-structured interviews with staff members of queer archives in Germany we collected data about their efforts to archive the history of queer communities. Although there are initiatives developing metadata standards for queer identities, these standards are only used to a limited extent by the queer archives we examined. Rather, those archives established individual strategies for categorizing objects that are rooted in their specific history. We argue that classification systems and controlled vocabularies themselves can be understood as artifacts documenting the history of queer movements.}, subject = {LGBT}, language = {en} } @incollection{ScholzdaCostaOliveiraDoerk, author = {Scholz, Andrea and da Costa Oliveira, Thiago and D{\"o}rk, Marian}, title = {Infrastructure as digital tools and knowledge practices}, series = {Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis}, booktitle = {Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis}, publisher = {Transcript}, address = {Bielefeld}, isbn = {978-3-8376-5790-6}, issn = {2702-9026}, doi = {10.14361/9783839457900-017}, pages = {299 -- 315}, abstract = {Scholz, da Costa Oliveira und D{\"o}rk widmen sich in ihrem Beitrag Erfahrungen mit digitalen Werkzeugen im Kontext ethnologischer Sammlungen sowie den Herausforderungen, die sich bei der Ber{\"u}cksichtigung unterschiedlicher Wissenspraktiken in der Zusammenarbeit mit Heritage Communities stellen. Ausgehend von dem Projekt Sharing Knowledge (2014-2020), das im Ethnologischen Museum (Staatliche Museen zu Berlin/ Stiftung Preußischer Kulturbesitz) stattfand, wird argumentiert, dass die Tr{\"a}gheit von Infrastrukturen und die Erforschung ihrer Funktionsweise - d.h. die Entschl{\"u}sselung der Meistererz{\"a}hlungen und Ausschlussmechanismen hinter musealen Wissenspraktiken - entscheidende Schl{\"u}ssel darstellen zur Entwicklung von Werkzeugen und Taktiken, um eben diese Tr{\"a}gheit zu umgehen und zu untergraben. W{\"a}hrend der erste Teil des Papiers dem Beispielprojekt kritische Aufmerksamkeit schenkt, schl{\"a}gt der zweite Teil neue Methoden vor, um Infrastrukturen zu entwickeln, die Relationalit{\"a}t und Pluralit{\"a}t zulassen.}, subject = {Kooperation}, language = {en} } @article{Meier, author = {Meier, Sebastian}, title = {The Marker Cluster}, series = {International Journal of Agricultural and Environmental Information Systems}, volume = {7}, journal = {International Journal of Agricultural and Environmental Information Systems}, number = {1}, publisher = {IGI Global}, address = {Hershey}, issn = {1947-3206}, doi = {10.4018/IJAEIS.2016010102}, pages = {28 -- 43}, abstract = {The growing amount of gathered, stored and available data is creating a need for useful mass-data visualizations in many domains. The mapping of large spatial data sets is not only of interest for experts anymore, but, with regard to the latest advances in web cartography, also moves into the domain of public cartographic applications. One interactive web-based cartographic interface design pattern that helps with visualizing and interacting with large, high density data sets is the marker cluster; a functionality already in use in many web-based products and solutions. In this article, the author will present their ongoing research on the problem of "too many markers." They will present an empirical evaluation and comparison of marker cluster techniques and similar approaches, including heatmaps and tiled heatmaps. They conclude with a first concept for overcoming some of the obstacles that they were able to identify in their study and thereby introduce a new direction for further research.}, subject = {Big Data}, language = {en} } @inproceedings{Meier, author = {Meier, Sebastian}, title = {The Micro Smart Grid Tabletop}, series = {Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets}, booktitle = {Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets}, publisher = {RWTH}, address = {Aachen}, issn = {1613-0073}, pages = {6}, abstract = {In this paper we present a case study for an interactive surface, an explanatory tangible multitouch system in an exhibition context. The system is used as an expressive representation of the complex concept of Micro Smart Grids (MSGs) and their influence on our future energy infrastructure. We built the experience upon research on integrating tangibles into playful and exploratory learning environments. Beyond the well-researched learning experience with tangibles, we developed the system to stimulate and foster discussions on the subject of MSGs. Besides the technology behind the system we will discuss limitations and advantages of combining tangible and multitouch technologies. To conclude we present reflections on the design and interaction concepts that were embedded into the system.}, subject = {Gegenst{\"a}ndliche Benutzeroberfl{\"a}che}, language = {en} } @incollection{BrueggemannBludauDoerk, author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and D{\"o}rk, Marian}, title = {Zwischen Distanz und N{\"a}he : Formen der Betrachtung und Bewegung in (digitalen) Sammlungen}, series = {Das digitale Objekt : Zwischen Depot und Internet}, booktitle = {Das digitale Objekt : Zwischen Depot und Internet}, publisher = {Deutsches Museum Verlag}, address = {M{\"u}nchen}, isbn = {978-3-948808-00-6}, issn = {2365-9149}, pages = {115 -- 123}, subject = {Digitalisierung}, language = {de} } @inproceedings{Meier, author = {Meier, Sebastian}, title = {Enhancing Location Recommendation Through Proximity Indicators, Areal Descriptors, and Similarity Clusters}, series = {Progress in Location-Based Services 2016}, booktitle = {Progress in Location-Based Services 2016}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-47289-8}, issn = {1863-2351}, doi = {10.1007/978-3-319-47289-8_14}, pages = {273 -- 291}, abstract = {Location recommendation (LR) or rather location-based recommender systems (LBRS) are an integral part of modern location-based services (LBS). Most LR algorithms only focus on location-specific attributes when calculating recommendations, while completely ignoring the urban structure surrounding the locations. (In this paper we refer to a geographic coordinate (latitude and longitude) as position. Locations and places in contrast refer to physical entities e.g. a restaurant, a bus stop or a lake). This paper demonstrates how the urban structure can be modelled in LR calculations by using data from OpenStreetMap (OSM) and the location data itself. Based on these datasets, we present two approaches to extend the LR process by (1) including the urban structure in direct proximity of the location (Proximity Indicators and Areal Descriptors) and by (2) not only looking for individual locations but location clusters (Similarity Clusters). Thereby we acknowledge the complexity of a location, which can not be perceived as a detached entity. A location is part of a given urban structure and we need to include the parameters of this structure in our algorithms. A prototypical implementation compares locations from four major German cities: Berlin, Hamburg, Munich and Cologne and thereby highlights the applicability of the underlying data structures derived from OSM and the location data itself. We conclude by outlining the potential of the presented approaches in the context of LR as well as their relevancy for urban planning and neighboring disciplines.}, subject = {Empfehlungssystem}, language = {en} } @article{BrueggemannDittrichDoerketal., author = {Br{\"u}ggemann, Viktoria and Dittrich, Katja and D{\"o}rk, Marian and Herseni, Johannes and Rauenbusch, Jens and Thomet, Fidel}, title = {Die bibliografischen Daten der Deutschen Nationalbibliothek entfalten}, volume = {2018}, number = {1}, address = {Leipzig ; Frankfurt am Main}, organization = {Deutsche Nationalbibliothek}, issn = {0936-1138}, pages = {11 -- 16}, abstract = {Wie sieht die Zukunft der Recherche in digitalen Bibliothekskatalogen aus? Wie k{\"o}nnen umfangreiche und heterogene Sammlungsbest{\"a}nde mit Hilfe von Datenvisualisierungen besser zug{\"a}nglich gemacht werden? Kann man durch eine digitale Bibliothek flanieren und dabei den Bestand auf ganz neue Art entdecken? Diese Fragen standen im Zentrum eines Forschungsprojekts, das ein interdisziplin{\"a}res Team von Forscherinnen und Forschern des Urban Complexity Lab der FHP im vergangenen Jahr in Kooperation mit der DNB durchgef{\"u}hrt hat. Dieser Artikel stellt das Hauptergebnis des Projekts vor: DNBVIS, der Prototyp eines experimentellen Kataloginterfaces. Anschließend werden die Vorgehensweise und wichtigsten Erkenntnisse des Projekts zusammengefasst.}, subject = {Bibliografische Daten}, language = {de} } @incollection{Meier, author = {Meier, Sebastian}, title = {Visualizing Large Spatial Time Series Data on Mobile Devices}, series = {Cartography : Maps Connecting the World}, booktitle = {Cartography : Maps Connecting the World}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-17738-0}, issn = {1863-2351}, doi = {10.1007/978-3-319-17738-0_12}, publisher = {Fachhochschule Potsdam}, pages = {161 -- 173}, abstract = {This paper introduces an approach for visualizing large spatial time series data sets on mobile devices. The HeatTile system (Meier et al. 2014) is used and extended with a progressive loading approach, the stream approach. By combining those two approaches, this study aimed to overcome the performance and bandwidth limitations inherent to mobile devices. This chapter focuses on the technological advantages of the presented approach in a performance comparison with other common approaches. Furthermore, an animated time series visualization is introduced, as well as an interface designed specifically for the presented method in order to emphasize the advantages of the approach. To further highlight the possible applications of the method, two real-world use cases are presented.}, subject = {Visualisierung}, language = {en} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Computerbasierte Rezeption}, series = {Handbuch Filmsoziologie}, booktitle = {Handbuch Filmsoziologie}, publisher = {Springer}, address = {Wiesbaden}, isbn = {978-3-658-10729-1}, doi = {10.1007/978-3-658-10729-1_77}, pages = {1371 -- 1389}, abstract = {Die neuen, genauer: computerbasierten Formen der Filmrezeption nimmt dieser Beitrag zum Anlass, sowohl die damit adressierten als auch die damit distanzierten Rezeptionsbedingungen in den Blick zu nehmen. Die Verbindung von Film und New Media f{\"u}hrt dabei einerseits zur historisch bedeutenden Etablierung der DVD und andererseits zu damit verbundenen Fragen und Mythen von (Inter-)Aktivit{\"a}t, Passivit{\"a}t, Flexibilit{\"a}t und Neuheit. Der wortw{\"o}rtliche Umgang mit Film, der auf der Basis des Computers durch Medien wie DVD und Blu-ray Disc sowie durch Online-Angebote und Second Screen Apps m{\"o}glich und herausgefordert wird, modifiziert zwei grunds{\"a}tzliche Aspekte des Verh{\"a}ltnisses von Film und Gesellschaft: die Aktivit{\"a}t des Publikums und die Anti-Originalit{\"a}t des Films.}, subject = {Neue Medien}, language = {de} } @article{SchwanArndtDoerk, author = {Schwan, Hannah and Arndt, Jonas and D{\"o}rk, Marian}, title = {Disclosure as a critical-feminist design practice for Web-based data stories}, series = {First Monday}, volume = {27}, journal = {First Monday}, number = {11}, address = {Chicago}, organization = {University of Illinois Chicago Library}, issn = {1396-0466}, doi = {10.5210/fm.v27i11.12712}, abstract = {We present findings from design research on disclosure at the intersection of data visualization, digital storytelling, and feminism. While there is an increased awareness of power structures in data science, computing, and design, there is little design research to confront these. This work explores the potential of disclosing context information of data stories, i.e., digital storytelling formats utilizing data visualizations, to enable critical-feminist readings of and reflections on these stories. Drawing from a growing body of feminist scholarship in human-computer interaction, data science, and beyond, we identify key aspects and forms of disclosure for embedding them into visual data story interfaces. We devise and validate these aspects and forms within a case study: a Web-based scrollytelling article explaining the feminist concept of intersectionality using a combination of animated illustration, data visualization, and text. With this work, we demonstrate and discuss the potentials and pitfalls of disclosure practices in data storytelling.}, subject = {Publizit{\"a}t}, language = {en} } @article{JungingerOsterdorfAvilaVissirinietal., author = {Junginger, Pauline and Osterdorf, Dennis and Avila Vissirini, Barbara and Voloshina, Anastasia and Hausmann, Timo and Kreiseler, Sarah and D{\"o}rk, Marian}, title = {The close-up cloud : visualizing details of image collections in dynamic overviews}, series = {International Journal for Digital Art History}, volume = {2020}, journal = {International Journal for Digital Art History}, number = {5}, address = {Heidelberg}, organization = {Heidelberg University Library}, issn = {2363-5401}, doi = {10.11588/dah.2020.5.72039}, pages = {6.02 -- 6.13}, abstract = {This paper introduces a visualization technique designed to uncover iconographic patterns prevalent within a collection while at the same time allowing close viewing of these particular details. Challenging an institutionalized understanding of overview and detail as inherently opposed, the intention of this research is to develop a visualization method that accounts for the iconographic abundance of a collection and encourages its casual exploration. Expanding digitization efforts have led to a growing number of rich cultural heritage datasets that are successively being published online. At the same time scholars are exploring the potential of computational methods to expand the scale and scope of art history. In this context, data visualization is often equated with a distanced perspective diminishing the intricate and intriguing details of individual artifacts. In collaboration with a museum of applied and decorative arts, we have devised a novel interface concept for the exploration of image collections such as historical glass plate negatives. Inspired by photographic plates on a light table, the resulting Close-up Cloud translates the art historical method of close viewing into the digital by combining it with a dynamic representation of quantitative iconographic patterns across an entire image collection.}, subject = {Visualisierung}, language = {en} } @inproceedings{StefanerUrbanSeefelder, author = {Stefaner, Moritz and Urban, Thomas and Seefelder, Marc}, title = {Elastic Lists for Facet Browsing and Resource Analysis in the Enterprise}, series = {19th International Workshop on Database and Expert Systems Applications}, booktitle = {19th International Workshop on Database and Expert Systems Applications}, publisher = {The Insitute of Electrical and Electronics Engineers (IEEE)}, address = {Los Alamitos}, isbn = {978-0-7695-3299-8}, issn = {1529-4188}, doi = {10.1109/DEXA.2008.108}, pages = {397 -- 401}, abstract = {Information management and content governance in large corporations is an ongoing challenge. As a case study, we present the adaptation of the elastic lists facet browser for browsing and analysing large resource collections in an intranet of a large telecommunication corporation. The application allows users to explore resource aggregations over multiple classification schemata in parallel, enabling not only personalized information access, but also improved understanding of content distributions, as well as trend analysis and target tracking. We further present empirical usability results of a first prototype from questionnaires and eye tracking studies.}, subject = {Informationsmanagement}, language = {en} } @book{OPUS4-2950, title = {Algorithmen \& Zeichen}, editor = {Distelmeyer, Jan and Ehrmanntraut, Sophie and M{\"u}ller, Boris}, publisher = {Kadmos}, address = {Berlin}, isbn = {978-3-86599-484-4}, publisher = {Fachhochschule Potsdam}, pages = {354}, abstract = {{\"U}ber sechs Jahrzehnte hat sich Frieder Nake im Spannungsfeld von Informatik, Semiotik, Kunst und Kulturtheorie mit der Gegenwart des Computers auseinandergesetzt: in Sprache und Code, mit Texten und Bildern, die in diesem Band zum ersten Mal exemplarisch geb{\"u}ndelt werden. Damit liegt allerdings nicht nur ein lange vermisster R{\"u}ckblick auf Nakes {\"o}ffnende Ans{\"a}tze, provozierende Debattenbeitr{\"a}ge und radikale k{\"u}nstlerische Konsequenzen vor. Zugleich demonstriert »Algorithmen \& Zeichen«, wie aktuell die hier versammelten und mit Einleitungen der Herausgeber*innen versehenen Arbeiten sind. F{\"u}r die gegenw{\"a}rtigen Prozesse der Digitalisierung stellen sich hier grunds{\"a}tzliche Fragen und zeigen sich {\"u}berraschende Anschl{\"u}sse zu laufenden Debatten.}, subject = {Algorithmus}, language = {de} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {User Activity Display}, series = {Grenzenlos frei!? / 9. Fach{\"u}bergreifende Konferenz f{\"u}r Interaktive und Kooperative Medien}, booktitle = {Grenzenlos frei!? / 9. Fach{\"u}bergreifende Konferenz f{\"u}r Interaktive und Kooperative Medien}, publisher = {Oldenbourg}, address = {M{\"u}nchen}, isbn = {978-3-486-59222-1}, pages = {483 -- 486}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {A conversational model to display user activity}, series = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, booktitle = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, publisher = {BCS Learning \& Development Ltd.}, address = {Swindon}, pages = {318 -- 323}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @incollection{NagelPschetzStefaneretal., author = {Nagel, Till and Pschetz, Larissa and Stefaner, Moritz and Halkia, Matina and M{\"u}ller, Boris}, title = {m{\ae}ve - An Interactive Tabletop Installation for Exploring Background Information in Exhibitions}, series = {Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III}, booktitle = {Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-02580-8}, doi = {10.1007/978-3-642-02580-8_53}, pages = {483 -- 491}, abstract = {This paper introduces the installation m{\ae}ve: a novel approach to present background information in exhibitions in a highly interactive, tangible and sociable manner. Visitors can collect paper cards representing the exhibits and put them on an interactive surface to display associated concepts and relations to other works. As a result, users can explore both the unifying themes of the exhibition as well as individual characteristics of exhibits. On basis of metadata schemata developed in the MACE (Metadata for Architectural Contents in Europe) project, the system has been put to use the Architecture Biennale to display the entries to the Everyville student competition.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @incollection{NagelPschetzStefaneretal., author = {Nagel, Tina and Pschetz, Larissa and Stefaner, Moritz and M{\"u}ller, Boris}, title = {m{\ae}ve - Eine interaktive Tabletop-Installation}, series = {Kultur und Informatik : interaktive Systeme}, booktitle = {Kultur und Informatik : interaktive Systeme}, publisher = {H{\"u}lsbusch}, address = {Boizenburg}, isbn = {978-3-940317-72-8}, pages = {287 -- 298}, subject = {Mensch-Maschine-Kommunikation}, language = {de} } @book{Drewinski, author = {Drewinski, Lex}, title = {Lex Drewinski - no comment : poster 1985-2001}, publisher = {Muzeum Historii Miasta Łodzi}, address = {Ł{\´o}d{\'{z}}}, isbn = {83-87434-75-2}, pages = {127}, subject = {Gebrauchsgrafik}, language = {mul} } @book{Drewinski, author = {Drewinski, Lex}, title = {Lex Drewinski - posters \& objects}, publisher = {Akad. Sztuki}, address = {Szczecin}, isbn = {978-83-63072-00-1}, pages = {88}, subject = {Gebrauchsgrafik}, language = {de} } @incollection{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {Die Metamedienmaschine : Kommunikation im digitalen Zeitalter}, series = {CSR und Digitalisierung}, booktitle = {CSR und Digitalisierung}, publisher = {Springer Gabler}, address = {Berlin}, isbn = {978-3-662-53201-0}, doi = {10.1007/978-3-662-53202-7_65}, pages = {961 -- 974}, subject = {Digitale Revolution}, language = {de} } @incollection{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {"Weltregal" or the World on a Shelf}, series = {Museum and Archive on the Move : Changing Cultural Institutions in the Digital Era}, booktitle = {Museum and Archive on the Move : Changing Cultural Institutions in the Digital Era}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-052963-0}, doi = {10.1515/9783110529630-018}, pages = {277 -- 284}, abstract = {Lutz Engelke und Anja Osswald nehmen in ihrem Essay die M{\"o}glichkeiten in den Blick, die das World Wide Web als „digitaler Wissensspeicher" bereith{\"a}lt und skizzieren die Neuerfindung der Bibliothek als Ort des Dialogs, der Kommunikation und der Interaktion in einer „Edutainment-Society".}, subject = {Bibliothek}, language = {en} } @incollection{Engelke, author = {Engelke, Lutz}, title = {Globalization and transformation}, series = {Berlin Design Digest}, booktitle = {Berlin Design Digest}, publisher = {Slanted Publishers}, address = {Karlsruhe}, isbn = {978-3-9818296-0-0}, pages = {242 -- 247}, subject = {Projekt}, language = {en} } @incollection{Engelke, author = {Engelke, Lutz}, title = {Zur {\"O}kologie von Kreativit{\"a}t, Innovation und Organisation - ein Reisebericht}, series = {Organisationen klug gestalten : das Handbuch f{\"u}r Organisationsentwicklung und Change Management}, booktitle = {Organisationen klug gestalten : das Handbuch f{\"u}r Organisationsentwicklung und Change Management}, publisher = {Sch{\"a}ffer-Poeschel}, address = {Stuttgart}, isbn = {978-3-7910-3677-9}, pages = {157 -- 164}, abstract = {TRIAD Berlin Gr{\"u}nder und Gesch{\"a}ftsf{\"u}hrer Lutz Engelke setzt sich in seinem Beitrag f{\"u}r das im Sch{\"a}ffer-Poeschel Verlag erschienene Handbuch Organisationen klug gestalten mit Innovationsf{\"a}higkeit und Kreativit{\"a}tsmanagement in Unternehmen auseinander. Die Frage, ob sich Kreativit{\"a}t {\"u}berhaupt managen l{\"a}sst, ist ­Lutz Engelke zufolge "...so komplex wie eine Mondlandung...". Der Beitrag zeigt auf, mit welcher Haltung Unternehmen Innovationen f{\"o}rdern und wie die konkrete methodische Umsetzung aussehen kann. "Mehr Fantasie wagen", sollte das Credo jeder Organisation sein.}, subject = {Unternehmen}, language = {de} } @incollection{Engelke, author = {Engelke, Lutz}, title = {Die Dauerausstellung}, series = {Mehr als ein Spiel : Das Buch zum Deutschen Fußballmuseum}, booktitle = {Mehr als ein Spiel : Das Buch zum Deutschen Fußballmuseum}, publisher = {Klartext}, address = {Essen}, isbn = {978-3-8375-0973-1}, pages = {54 -- 87}, subject = {Fußball}, language = {de} } @article{EngelkeOsswald, author = {Engelke, Lutz and Osswald, Anja}, title = {Design Works! Sieben Thesen zum Verh{\"a}ltnis von Raum und Innovation}, series = {Organisationsentwicklung : Zeitschrift f{\"u}r Unternehmensentwicklung und Change Management}, journal = {Organisationsentwicklung : Zeitschrift f{\"u}r Unternehmensentwicklung und Change Management}, number = {2}, publisher = {Verl.-Gruppe Handelsblatt}, address = {D{\"u}sseldorf}, issn = {0724-6110}, pages = {10 -- 16}, abstract = {R{\"a}ume haben einen wesentlichen Einfluss auf Innovation und Arbeitsleistung ihrer Nutzer. In sieben Thesen skizzieren die Autoren das Verh{\"a}ltnis von Raum und Innovation. Ihre Zusammenstellung liefert wertvolle Anhaltspunkte und Anregungen, wie dieser Spannungsbogen zum Wohle aller Beteiligten genutzt werden kann.}, subject = {Arbeitsbedingungen}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Verheißung von Luxus}, series = {Design Kosmos}, booktitle = {Design Kosmos}, address = {Berlin}, isbn = {978-3-00-056622-6}, pages = {354 -- 359}, subject = {Produktgestaltung}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Zwischen Menschen und Dingen}, series = {KM : Das Magazin von Kulturmanagement Network}, journal = {KM : Das Magazin von Kulturmanagement Network}, number = {105}, publisher = {KM Kulturmanagement Network GmbH}, address = {Weimar}, issn = {1863-9666}, pages = {19 -- 22}, abstract = {Design ist zu einem vielgestaltigen, farbenfrohen Gewebe gewachsen, welches die gesamte Gesellschaft durchwirkt und allgegenw{\"a}rtig beil{\"a}ufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf nach gestalterischer Differenzierung von Produkten ist vor allem in zweierlei Hinsicht geradezu explodiert. Zum einen bringt die technische Entwicklung zunehmend komplexe Systeme hervor, deren Zugang sich nur {\"u}ber klug geplante Zeichenzusammenh{\"a}nge und Interaktionsformen erschließt. Sieht man sich etwa Fahrkartenautomaten oder Oberfl{\"a}chen von Computersoftware an, wird offenbar, wie viel hier noch zu tun ist. Das Design von Produkten und Kommunikationsmitteln schafft eine lebendige Vermittlung zwischen der Technik und den Menschen, indem es mehr oder weniger zielgenau wahrnehmbare Formen der Objekte anbietet, die bei den Rezipienten und Nutzern das Entstehen von Bedeutungen veranlassen. Es entsteht eine spezifische Koppelung zwischen Menschen und Dingen und damit zwischen Menschen und Menschen vermittels der Dinge. Zum anderen liegt in der wachsenden und zunehmend differenzierten Bedeutsamkeit der Dinge - insbesondere der Konsumg{\"u}ter, Marken und Kommunikationsmittel - f{\"u}r die Verst{\"a}ndigung der Menschen untereinander, ein Grund f{\"u}r die expandierende Nachfrage nach Design. In Wechselwirkung mit der Entwicklung der Kommunikationsmedien erweitern und verfeinern sich die sozialkommunikativen Anspr{\"u}che der Menschen an die Welt der Produkte, Marken und Kommunikationsmittel immer mehr.}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Wegbereiter f{\"u}r den allt{\"a}glichen Klang der Dinge}, series = {Gebl{\"u}t: Katalog, zur Ausstellung Gebl{\"u}t - Positionen zum Design}, booktitle = {Gebl{\"u}t: Katalog, zur Ausstellung Gebl{\"u}t - Positionen zum Design}, publisher = {FHP}, address = {Potsdam}, isbn = {3-934329-69-1}, pages = {12 -- 17}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Glatte Welt und spielerische Vervielfachung der Codes}, series = {{\"O}ffnungszeiten. Papiere zur Designwissenschaft}, journal = {{\"O}ffnungszeiten. Papiere zur Designwissenschaft}, number = {28}, publisher = {Kassel Univ. Press}, address = {Kassel}, issn = {2195-7568}, pages = {43 -- 51}, abstract = {Die Mitwirkung von Design an der Herausbildung neuer Lebensformen besteht also vor allem darin, im Zuge technologischer, {\"o}konomischer, sozialstruktureller, politischer, weltanschaulicher und kultureller Entwicklungsprozesse ein sich st{\"a}ndig wandelndes und erweiterndes Repertoire an Ausstattungsm{\"o}glichkeiten f{\"u}r soziale Rollen zu liefern und dabei sehr sensibel mit der Gestalt von Produkten und Kommunikationsmitteln eine Kaskaden von Deutungsangeboten zu befeuern. Angebote spielerischer Vervielfachung der Deutungscodes erscheinen dabei besonders erfolgreich zu sein, weil sie das allgemeine Bed{\"u}rfnis nach mehr und differenzierteren M{\"o}glichkeiten eines verinnerlichten und narzisstischen Welterlebens bedienen.}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Glatte Welt}, series = {Objects : Journal of Applied Arts}, journal = {Objects : Journal of Applied Arts}, number = {6}, publisher = {Illustrative}, address = {Berlin}, issn = {1869-3229}, pages = {20 -- 29}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Design und Moral}, series = {Management als Design? Design als Management? : Intra-, inter- und trans-disziplin{\"a}re Perspektiven auf die Gestaltung von {\"o}konomischer, {\"a}sthetischer und moralischer Lebenswelt}, booktitle = {Management als Design? Design als Management? : Intra-, inter- und trans-disziplin{\"a}re Perspektiven auf die Gestaltung von {\"o}konomischer, {\"a}sthetischer und moralischer Lebenswelt}, publisher = {InCodes}, address = {Regensburg}, isbn = {978-3-941522-03-9}, pages = {37 -- 64}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Die Welt der Alten}, series = {Care Design : Neue Designhorizonte f{\"u}r (zu) pflegende Menschen}, booktitle = {Care Design : Neue Designhorizonte f{\"u}r (zu) pflegende Menschen}, publisher = {Fachhochsch., Pressestelle}, address = {Potsdam}, isbn = {978-3-934329-52-2}, pages = {6 -- 17}, subject = {Design}, language = {de} } @article{Funke, author = {Funke, Rainer}, title = {Design : Zeichensysteme f{\"u}r Werte in unterschiedlichen Milieus}, series = {Zeitschrift f{\"u}r Semiotik}, volume = {33}, journal = {Zeitschrift f{\"u}r Semiotik}, number = {1/2}, publisher = {Stauffenburg}, address = {T{\"u}bingen}, issn = {2625-4328}, pages = {111 -- 134}, abstract = {Anhand verschiedener Beispiele aus der Gegenwart und der Vergangenheit wird deutlich, in welcher Weise das Design von Konsumgegenst{\"a}nden und Kommunikationsmitteln notwendige Zeichensysteme f{\"u}r die Herausbildung und die Dynamik von sozialen Milieus als Werte-, Lebensstil- und Deutungsgemeinschaften liefert. Neben vielem anderen dient Design im Zusammenhang mit Individualisierungs- und Integrationsbem{\"u}hungen der Menschen unter den Bedingungen des Massenkonsums der Selbstvergewisserung und Kommunikation von handlungssteuernden Werten, anhand derer Milieugrenzen f{\"u}r Gruppenmitglieder markierbar aber auch {\"u}berwindbar werden. Mit Blick in die Geschichte unter besonderer Ber{\"u}cksichtigung der Moderne und Postmoderne wird in diesem Zusammenhang auf Kontinuit{\"a}ten und Neuerungen hingewiesen.}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Moralische Dimensionen von Design}, series = {Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven}, booktitle = {Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-150-1}, pages = {92 -- 103}, subject = {Design}, language = {de} } @techreport{Hundertpfund, author = {Hundertpfund, J{\"o}rg}, title = {Organic light emitting diodes}, publisher = {Fachhochsch.}, address = {Potsdam}, doi = {10.2314/GBV:593722515}, pages = {70}, subject = {Display}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Tradition und Moderne : Damsdorf - Kirche im Gebrauch}, publisher = {Kirchengemeinde}, address = {Damsdorf}, isbn = {978-3-00-016995-3}, pages = {38}, subject = {Kirche}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Malerinnen in der Mark - Freilichtmalerei um 1900}, publisher = {F{\"o}rderverein Havell{\"a}ndische Malerkolonie}, address = {Ferch}, pages = {71}, subject = {Malerei}, language = {de} } @book{Jamaikina, author = {Jamaikina, Jelena}, title = {Wanderungen durch die Mark}, publisher = {F{\"o}rderverein Havell{\"a}ndische Malerkolonie e.V.}, address = {Schwielowsee}, pages = {95}, subject = {Malerei}, language = {de} } @incollection{LoeperNell, author = {Loeper, Wiebke and Nell, Werner}, title = {Das Land ist immer etwas Artifizielles : Katharina Hacker im Gespr{\"a}ch mit Wiebke Loeper und Werner Nell}, series = {{\"U}ber Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und L{\"a}ndlichkeit}, booktitle = {{\"U}ber Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und L{\"a}ndlichkeit}, publisher = {transcript}, address = {Bielefeld}, isbn = {978-3-8394-4050-6}, doi = {10.14361/9783839440506-007}, pages = {121 -- 126}, subject = {Fotografie}, language = {de} } @book{BrokofJohneKeesetal., author = {Brokof, Jan and Johne, Sven and Kees, Peter and Loeper, Wiebke and Schiffers, Antje}, title = {Erinnerungsland}, publisher = {Galeria BWA Zielona G{\´o}ra}, address = {Zielona G{\´o}ra}, isbn = {978-83-61440-12-3}, pages = {29}, subject = {Land}, language = {mul} } @incollection{EichhornWettachMueller, author = {Eichhorn, Elisabeth and Wettach, Reto and M{\"u}ller, Boris}, title = {Recording emotions with MyInnerLife}, series = {3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009}, booktitle = {3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009}, isbn = {978-1-4244-4800-5}, doi = {10.1109/ACII.2009.5349520}, pages = {1 -- 2}, abstract = {Our project is a system to express emotions and record them on a long-term basis. In contrast to a lot of the research in the field of affective computing our project is not dedicated to enable machines to detect human emotions but to allow new input methods. This demo presents 'MyInnerLife', a physical input device to express and record emotions non-verbally.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @book{Beyrow, author = {Beyrow, Matthias}, title = {Spreewald-ID. Eine Untersuchung}, publisher = {Fachhochschule Potsdam}, address = {Potsdam}, pages = {136}, subject = {Spreewald }, language = {de} } @book{Drewinski, author = {Drewinski, Lex}, title = {Lex Drewinski - posters : 1985 - 1995}, address = {Berlin}, isbn = {83-903077-2-3}, pages = {122}, subject = {Gebrauchsgrafik}, language = {mul} } @incollection{Funke, author = {Funke, Rainer}, title = {Wie wir an den Dingen unsere Moral erproben}, series = {Die B{\"o}se Form - Design an der Grenze des Guten Geschmacks}, booktitle = {Die B{\"o}se Form - Design an der Grenze des Guten Geschmacks}, publisher = {Birkh{\"a}user}, address = {Basel}, isbn = {978-3-0346-1047-6}, doi = {https://doi.org/10.1515/9783034610476.18}, pages = {18 -- 21}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Nachhaltigkeit?}, series = {Jetzt : Zeitempfinden und Gegenwartsdesign}, booktitle = {Jetzt : Zeitempfinden und Gegenwartsdesign}, publisher = {Kerber}, address = {Bielefeld}, isbn = {978-3-86678-592-2}, pages = {152 -- 167}, subject = {Design}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {Design ist Bedeutungsarbeit}, series = {Positionen zur Designwissenschaft}, booktitle = {Positionen zur Designwissenschaft}, publisher = {Kassel Univ. Press}, address = {Kassel}, isbn = {978-3-89958-877-4}, url = {http://nbn-resolving.de/urn:nbn:de:0002-8774}, pages = {47 -- 52}, subject = {Design}, language = {de} } @book{Bette, author = {Bette, Michael}, title = {Tagebuch}, publisher = {Euregio}, address = {Nordhorn}, isbn = {3-926820-22-5}, pages = {120}, subject = {Malerei}, language = {de} } @book{OPUS4-2308, title = {52 o 23'/13 o 03' FHP:-) Design Standort = Zweiundf{\"u}nfzig Grad 23 Minuten/13 Grad 03 Minuten FHP:-) Design Standort}, editor = {Dufke, Klaus}, publisher = {Schmidt}, address = {Mainz}, isbn = {3-87439-615-0}, pages = {247}, subject = {Fachhochschule}, language = {de} } @incollection{Martini, author = {Martini, Alexandra}, title = {gehen}, series = {Gehen}, booktitle = {Gehen}, publisher = {Salon-Verl.}, address = {K{\"o}ln}, isbn = {978-3-89770-416-9}, pages = {142 -- 144}, subject = {Kunst}, language = {de} } @book{WeizeneggerPravicaFunkeetal., author = {Weizenegger, Hermann August and Pravica, Sandra and Funke, Rainer and Godau, Marion and Johanssen, Pascal and Beyerle, Tulga}, title = {DESIGN KOSMOS}, publisher = {Weizenegger, Hermann August}, address = {Berlin}, isbn = {978-3-00-056622-6}, pages = {390}, subject = {Design}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch - Bildhauer des Konkreten : Teil: [1]., 1966 - 2005}, editor = {Decker, Marlene}, publisher = {Chorus-Verl.}, address = {Mainz}, isbn = {978-3-931876-65-4}, pages = {351}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch - Bildhauer des Konkreten : Teil 2}, editor = {Dering, Peter}, publisher = {Chorus-Verl.}, address = {Mainz}, isbn = {978-3-931876-72-2}, pages = {80}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch, Konkrete Plastik}, publisher = {Stadtgalerie}, address = {Brunsb{\"u}ttel}, pages = {96}, subject = {Kunst}, language = {de} } @book{Koch, author = {Koch, Diethelm}, title = {Diethelm Koch : Skulptur}, publisher = {Stadt Herne}, address = {Herne}, isbn = {3-934940-06-4}, pages = {40}, subject = {Kunst}, language = {de} } @book{GaensslerBaldusStolz, author = {Gaenssler, Antina and Baldus, Claus and Stolz, Peter}, title = {Civitas - Denkimpulse und Vorbilder : Eine interdisziplin{\"a}re Veranstaltungsreihe der Fachhochschule Potsdam}, editor = {Kleine, Helene}, publisher = {Fachhochschule Potsdam}, address = {Potsdam}, isbn = {3-934329-21-7}, pages = {80}, subject = {Hochschule}, language = {de} } @book{BetteThiessenSchneider, author = {Bette, Michael and Thiessen-Schneider, Gudrun}, title = {Michael Bette - Kunstverein Grafschaft Bentheim, Neuenhaus 25.4. - 21.6.1998}, publisher = {Kunstverein Grafschaft Bentheim}, address = {Neuenhaus}, isbn = {3-922805-63-9}, pages = {85}, subject = {Kunst}, language = {de} } @article{BeechamRooneyMeieretal., author = {Beecham, R. and Rooney, C. and Meier, S. and Dykes, J. and Slingsby, A and Turkay, C. and Wood, J. and Wood, B. L. and Wong, W.}, title = {Faceted Views of Varying Emphasis (FaVVEs)}, series = {Computer Graphics Forum}, volume = {35}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.12900}, pages = {241 -- 249}, abstract = {Many datasets have multiple perspectives - for example space, time and description - and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis.}, subject = {Visualisierung}, language = {en} } @article{GortanavonTenspoldeGuhlmannetal., author = {Gortana, Flavio and von Tenspolde, Franziska and Guhlmann, Daniela and D{\"o}rk, Marian}, title = {Off the Grid}, series = {Open Library of Humanities}, volume = {4}, journal = {Open Library of Humanities}, number = {2}, publisher = {Open Library of Humanities}, address = {Cambridge}, issn = {2056-6700}, doi = {10.16995/olh.280}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26527}, pages = {1 -- 25}, abstract = {This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection's dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations.}, subject = {Visualisierung}, language = {en} } @inproceedings{ZimmermannWettach, author = {Zimmermann, Raphael and Wettach, Reto}, title = {First Step into Visceral Interaction with Autonomous Vehicles}, series = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, booktitle = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5150-8}, doi = {10.1145/3122986.3122988}, pages = {58 -- 64}, abstract = {Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication.}, subject = {Autonomes Fahrzeug}, language = {en} } @inproceedings{NeumannBanksDoerk, author = {Neumann, Stephanie and Banks, Richard and D{\"o}rk, Marian}, title = {Memory Dialogue}, series = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4656-6}, doi = {10.1145/3027063.3052756}, pages = {884 -- 895}, abstract = {With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories.}, subject = {Ged{\"a}chtnisleistung}, language = {en} } @inproceedings{WohlaufHemmertWettach, author = {Wohlauf, Anne and Hemmert, Fabian and Wettach, Reto}, title = {The Haptic Body Scale}, series = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4676-4}, doi = {10.1145/3024969.3025003}, pages = {367 -- 373}, abstract = {Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data.}, subject = {Haptische Feedback-Technologie}, language = {en} } @article{DoerkPietschCredico, author = {D{\"o}rk, Marian and Pietsch, Christopher and Credico, Gabriel}, title = {One view is not enough High-level visualizations of a large cultural collection}, series = {Information Design Journal}, volume = {23}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.23.1.06dor}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26609}, pages = {39 -- 47}, abstract = {As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection.}, subject = {Visualisierung}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Living With Things}, series = {Proceedings of the Eighth International Conference on Design and Emotion}, booktitle = {Proceedings of the Eighth International Conference on Design and Emotion}, publisher = {Central Saint Martins College of Art and Design}, address = {London}, isbn = {978-0957071926}, doi = {10.5281/zenodo.2604825}, pages = {6}, abstract = {This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown.}, subject = {Design}, language = {en} } @inproceedings{NagelDuvalVandeMoere, author = {Nagel, Till and Duval, Erik and Vande Moere, Andrew}, title = {Interactive Exploration of Geospatial Network Visualization}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212830}, pages = {557 -- 572}, abstract = {This paper presents a tabletop visualization of relations between geo-positioned locations. We developed an interactive visualization, which enables users to visually explore a geospatial network of actors. The multitouch tabletop, and the large size of the interactive surface invite users to explore the visualization in semi-public spaces. For a case study on scientific collaborations between institutions, we applied and improved several existing techniques for a walk-up-and-use system aimed at scientists for a social setting at a conference. We describe our iterative design approach, our two implemented prototypes, and the lessons learnt from their creation. We conducted user evaluation studies at the two on-location demonstrations, which provide evidence of the prototype usability and usefulness, and its support for understanding the distribution and connectivity in a geospatial network.}, subject = {Visualisierung}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Herzfassen}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212364}, pages = {975 -- 978}, abstract = {Herzfassen is a self-contained kinetic object that uses physical computing and biometric data to provide a highly aesthetic and sensual experience while still having the outer appearance of an ordinary everyday object. A metal bowl filled with water visualizes the human heartbeat through vibration and according patterns in the water surface. The title Herzfassen derives from the german expression for 'to take heart' thus hints to the haptic and emotional experience with the object. This paper describes aim and design of the piece, comprising construction, technical function, as well as the interaction cycle respectively the object's dramaturgy. Further, it reports on audience's joyful and emotional experiences with the object within past exhibitions as display and use hence human contact is the main purpose of Herzfassen.}, subject = {Design}, language = {en} } @inproceedings{BreuerDierichsElsholz, author = {Breuer, Henning and Dierichs, Tillmann and Elsholz, Stefanie}, title = {A comfort zone for mobile learning}, series = {Proceedins of the IADIS International Conference Mobile Learning 2012}, booktitle = {Proceedins of the IADIS International Conference Mobile Learning 2012}, publisher = {IADIS Press}, address = {Berlin}, organization = {International Association for Development of the Information Society (IADIS)}, isbn = {978-972-8939-66-3}, pages = {75 -- 82}, abstract = {Mobile learning activities of commuters have widely been neglected. The paper reports on the adaption of a grounded innovation approach involving a futures workshop for interaction design and ideation based on ethnographic insights in the field of mobile learning. Current obstacles and utopian futures of mobiles learning lay the grounds for envisioning new systems to support mobile learning for public transport. A system to enhance comfort zones for mobile learners is being specified and illustrated. It proposes a gesture-based handling of tablet computers in order create an adaptable and comfortable personal learning environment with individually adaptable and familiar modules. An iDesk prototype preserving a personal comfort zone for mobile learners is presented. The system intends to support formal and informal learning in mobile times.}, subject = {Lernen}, language = {en} } @inproceedings{MeierMatthiesUrbanetal., author = {Meier, Anita and Matthies, Denys J. C. and Urban, Bodo and Wettach, Reto}, title = {Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation}, series = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, booktitle = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3454-9}, doi = {10.1145/2790044.2790051}, pages = {1 -- 11}, abstract = {In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology.}, subject = {Taktiler Sensor}, language = {en} } @inproceedings{ToglerHemmertWettach, author = {Togler, Jonas and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517680}, pages = {43 -- 44}, abstract = {In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Geste}, language = {en} } @inproceedings{HemmertKnoerigJoostetal., author = {Hemmert, Fabian and Kn{\"o}rig, Andr{\´e} and Joost, Gesche and Wettach, Reto}, title = {Stick, Click n' Call}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517722}, pages = {283 -- 284}, abstract = {This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype.}, subject = {RFID}, language = {en} } @inproceedings{KnoerigWettachCohen, author = {Kn{\"o}rig, Andr{\´e} and Wettach, Reto and Cohen, Jonathan}, title = {Fritzing}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517735}, pages = {351 -- 358}, abstract = {Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background.}, subject = {Design}, language = {en} } @inproceedings{NagelDuval, author = {Nagel, Till and Duval, Erik}, title = {Muse}, series = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, volume = {675}, booktitle = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, publisher = {RWTH}, address = {Aachen}, issn = {1613-0073}, pages = {48 -- 52}, abstract = {This paper introduces Muse, an interactive visualization of publications to explore the collaborations between institutions. For this, the data on co-authorship is utilized, as these signify an existing level of collaboration. The affiliations of authors are geo-located, resulting in relations not only among institutions, but also between regions and countries. We explain our ideas behind the visualization and the interactions, and briefly describe the data processing and the implementation of the working prototype. The prototype focuses on a visualization for large tabletop displays, enabling multiple users to explore their personal networks, as well as emerging patterns in shared networks within a collaborative public setting. For the prototype we used the publication data of the EC-TEL conference.}, subject = {Visualisierung}, language = {en} } @inproceedings{KronemannHafner, author = {Kronemann, Mey Lean and Hafner, Verena V.}, title = {LumiBots}, series = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, booktitle = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-0103-9}, doi = {10.1145/1858171.1858249}, pages = {408 -- 411}, abstract = {Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visualize interactions as the underlying principle of emergence. We utilize phosphorescent sheet (i.e. glow-in-the-dark foil) that can be activated with UV LEDs to visualize local information transfer between the robots in form of fading luminescent trails. The robots are specially designed to be both easy-to-understand and easy-to-build. They are a low-cost kit that can allow non-professionals to explore collective behaviour. By playing with the robots, they can get an understanding of complex systems such as emergence or Ant Colony Optimization algorithms in an automatic and playful way.}, subject = {Robotik}, language = {en} } @inproceedings{UllmannWildScottetal., author = {Ullmann, Thomas Daniel and Wild, Fridolin and Scott, Peter and Duval, Erik and Vandeputte, Bram and Parra, Gonzalo and Reinhardt, Wolfgang and Heinze, Nina and Kraker, Peter and Fessl, Angela and Lindstaedt, Stefanie and Nagel, Till and Gillet, Denis}, title = {Components of a Research 2.0 Infrastructure}, series = {Sustaining TEL : From Innovation to Learning and Practice}, booktitle = {Sustaining TEL : From Innovation to Learning and Practice}, publisher = {Springer}, address = {Heidelberg}, isbn = {978-3-642-16020-2}, issn = {1611-3349}, doi = {10.1007/978-3-642-16020-2_59}, pages = {590 -- 595}, abstract = {In this paper, we investigate the components of a Research 2.0 infrastructure. We propose building blocks and their concrete implementation to leverage Research 2.0 practice and technologies in our field, including a publication feed format for exchanging publication data, a RESTful API to retrieve publication and Web 2.0 data, and a publisher suit for refining and aggregating data. We illustrate the use of this infrastructure with Research 2.0 application examples ranging from a Mash-Up environment, a mobile and multitouch application, thereby demonstrating the strength of this infrastructure.}, subject = {Open Science}, language = {en} } @inproceedings{FrankeHoinkis, author = {Franke, Annelie and Hoinkis, Monika}, title = {«Co-photography» as a research tool}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, pages = {464 -- 466}, subject = {Fotografie}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {»Tap Anything« A Design (Class) Case}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, doi = {10.5281/zenodo.2605588}, pages = {450 -- 455}, abstract = {This report looks at a higher education design class as a design case for teaching participatory design methods to beginning design students from different design disciplines (communication, product, and interface design). The class was an experiment in so far as basic design education usually focuses on other elementary aspects first, such as form, color, representation, etc. The experiment's purpose was to confront design students very early on in the program with a participatory design approach and find out how well they can handle and apply it and how valuable it is for their basic design education. The report describes the overall aim, structure, process, and outcomes of the design class at University of Applied Sciences Potsdam and takes a peep into the near future.}, subject = {Bildung}, language = {en} } @inproceedings{AnwarNagelRatti, author = {Anwar, Afian and Nagel, Till and Ratti, Carlo}, title = {Traffic Origins}, series = {2014 IEEE Pacific Visualization Symposium}, booktitle = {2014 IEEE Pacific Visualization Symposium}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Washington}, isbn = {978-1-4799-2874-3}, issn = {2165-8773}, doi = {10.1109/PacificVis.2014.35}, pages = {316 -- 319}, abstract = {Traffic incidents such as road accidents and vehicle breakdowns are a major source of travel uncertainty and delay, but the mechanism by which they cause heavy traffic is not fully understood. Traffic management controllers are tasked with routing repair and clean up crews to clear the incident and often have to do so under time pressure and with imperfect information. To aid their decision making and help them understand how past incidents affected traffic, we propose Traffic Origins, a simple method to visualize the impact road incidents have on congestion. Just before a traffic incident occurs, we mark the incident location with an expanding circle to uncover the underlying traffic flow map and when it ends, the circle recedes. This not only directs attention to upcoming events, but also allows us to observe the impact traffic incidents have on vehicle flow in the immediate vicinity and the cascading effect multiple incidents can have on a road network. We illustrate this technique using road incident and traffic flow data from Singapore.}, subject = {Visualisierung}, language = {en} } @inproceedings{LoeweYoshaKrauseetal., author = {L{\"o}we, Matthias and Yosha, Omer and Krause, Alexander and Wettach, Reto and Kr{\"u}ger, Nils}, title = {Valeo}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709925}, pages = {213 -- 216}, abstract = {In current healthcare research, pain logs are an important means to measure the impact of medication and to detect pain patterns. However, the entry of textual pain data may be negatively reinforcing, due to its character of direct confrontation with one's pain, potentially leading to a higher pain awareness. This paper introduces valeo, a new form of a tactile pain log, which is based on a vibrotactile, pressure- and tilt-sensitive device. Future iterations will also include body part recognition. By squeezing it close to one's own body, the subjective intensity of a local pain is manifested in the device. Via a shove gesture, it is then transmitted to a docking station. Advantageously, the pain data is covert and conceptually alienated from the patient's body, which may support a possible relief. A proof-of-concept prototype and a user study indicate that our concept is perceived as convenient and reduces negative conditioning.}, subject = {Schmerz}, language = {en} } @inproceedings{KnoerigHowell, author = {Kn{\"o}rig, Andr{\´e} and Howell, Brendan}, title = {Advanced prototyping with fritzing}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709970}, pages = {341 -- 344}, abstract = {This studio will give participants a hands-on introduction to Fritzing, a free software tool for advancing electronic prototyping for researchers and practitioners of tangible, interactive electronics. Participants will bring one of their hand-wired prototypes (or a concrete concept) and in several steps learn to document it properly, share it with the community, and turn it into a professional printed circuit board.}, subject = {Elektronik}, language = {en} } @inproceedings{Eichhorn, author = {Eichhorn, Elisabeth}, title = {Recording inner life}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709959}, pages = {313 -- 314}, abstract = {"Recording Inner Life" is the title of my master's thesis. It is a system to express the "inner life" (feelings, affects, and emotions) and record them on a long-term basis into a computational system. In contrast to a lot of the research in the field of affective computing this project is not dedicated to enable machines to detect human emotions but to allow an adequate input for emotions. It presents "MyInnerLife", a physical input device to express and record emotions non-verbally.}, subject = {Gef{\"u}hl}, language = {en} } @article{WolpersMemmelStefaner, author = {Wolpers, Martin and Memmel, Martin and Stefaner, Moritz}, title = {Supporting architecture education using the MACE system}, series = {International Journal of Technology Enhanced Learning}, volume = {2}, journal = {International Journal of Technology Enhanced Learning}, number = {1-2}, publisher = {Inderscience}, address = {Olney}, issn = {1753-5263}, doi = {10.1504/IJTEL.2010.031264}, pages = {132 -- 144}, abstract = {Today, digital learning resources in architecture are spread over a growing number of repositories world-wide. Students of architecture face increasing problems finding and being aware of appropriate learning resources they need within their collaborative and/or exploratory learning scenarios. The Metadata for Architectural Contents in Europe (MACE) system addresses these issues by intelligently aggregating and linking information about learning resources from various repositories. We show how, by establishing explicit relations between the learning resources and by adding community features, students are supported in their learning activities. First experiments indicate that the chosen approach improves the results students can achieve in their studies.}, subject = {E-Learning}, language = {en} } @inproceedings{Mueller, author = {M{\"u}ller, Boris}, title = {VisualPoetry}, series = {SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery}, booktitle = {SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-7940-3}, doi = {10.1145/1667265.1667310}, pages = {1}, abstract = {VisualPoetry generates poetic and abstract visual representations of poetry. It is unique. Few other design projects embrace the concepts of generative design over such a long period of time. The representations are used for graphic design of the literature festival Poetry on the Road in Bremen, Germany, where VisualPoetry has become an integral part of the festival itself.}, subject = {Visuelle Poesie}, language = {en} } @inproceedings{BurneleitHemmertWettach, author = {Burneleit, Eva and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517673}, pages = {21 -- 22}, abstract = {This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @inproceedings{RoyHemmertWettach, author = {Roy, Miriam and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517681}, pages = {45 -- 46}, abstract = {In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{HemmertHamannWettach, author = {Hemmert, Fabian and Hamann, Susann and Wettach, Reto}, title = {The digital hourglass}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517672}, pages = {19 -- 20}, abstract = {This paper presents the Digital Hourglass, an alarm clock that focuses on the amount of sleep, rather than wake-up times. It follows a simple approach, lighting one LED for each hour of sleep, and physically resembles the interaction with a conventional hourglass: Tilting the hourglass moves 'time' between its chambers, placing it in an upright position activates it, turning it by 180° snoozes it and placing it horizontally on a surface turns it off.}, subject = {Wecker}, language = {en} }