@article{Meier, author = {Meier, Sebastian}, title = {The Marker Cluster}, series = {International Journal of Agricultural and Environmental Information Systems}, volume = {7}, journal = {International Journal of Agricultural and Environmental Information Systems}, number = {1}, publisher = {IGI Global}, address = {Hershey}, issn = {1947-3206}, doi = {10.4018/IJAEIS.2016010102}, pages = {28 -- 43}, abstract = {The growing amount of gathered, stored and available data is creating a need for useful mass-data visualizations in many domains. The mapping of large spatial data sets is not only of interest for experts anymore, but, with regard to the latest advances in web cartography, also moves into the domain of public cartographic applications. One interactive web-based cartographic interface design pattern that helps with visualizing and interacting with large, high density data sets is the marker cluster; a functionality already in use in many web-based products and solutions. In this article, the author will present their ongoing research on the problem of "too many markers." They will present an empirical evaluation and comparison of marker cluster techniques and similar approaches, including heatmaps and tiled heatmaps. They conclude with a first concept for overcoming some of the obstacles that they were able to identify in their study and thereby introduce a new direction for further research.}, subject = {Big Data}, language = {en} } @incollection{Meier, author = {Meier, Sebastian}, title = {Visualizing Large Spatial Time Series Data on Mobile Devices}, series = {Cartography : Maps Connecting the World}, booktitle = {Cartography : Maps Connecting the World}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-17738-0}, issn = {1863-2351}, doi = {10.1007/978-3-319-17738-0_12}, publisher = {Fachhochschule Potsdam}, pages = {161 -- 173}, abstract = {This paper introduces an approach for visualizing large spatial time series data sets on mobile devices. The HeatTile system (Meier et al. 2014) is used and extended with a progressive loading approach, the stream approach. By combining those two approaches, this study aimed to overcome the performance and bandwidth limitations inherent to mobile devices. This chapter focuses on the technological advantages of the presented approach in a performance comparison with other common approaches. Furthermore, an animated time series visualization is introduced, as well as an interface designed specifically for the presented method in order to emphasize the advantages of the approach. To further highlight the possible applications of the method, two real-world use cases are presented.}, subject = {Visualisierung}, language = {en} } @incollection{NagelPschetzStefaneretal., author = {Nagel, Tina and Pschetz, Larissa and Stefaner, Moritz and M{\"u}ller, Boris}, title = {m{\ae}ve - Eine interaktive Tabletop-Installation}, series = {Kultur und Informatik : interaktive Systeme}, booktitle = {Kultur und Informatik : interaktive Systeme}, publisher = {H{\"u}lsbusch}, address = {Boizenburg}, isbn = {978-3-940317-72-8}, pages = {287 -- 298}, subject = {Mensch-Maschine-Kommunikation}, language = {de} } @article{DoerkPietschCredico, author = {D{\"o}rk, Marian and Pietsch, Christopher and Credico, Gabriel}, title = {One view is not enough High-level visualizations of a large cultural collection}, series = {Information Design Journal}, volume = {23}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.23.1.06dor}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26609}, pages = {39 -- 47}, abstract = {As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection.}, subject = {Visualisierung}, language = {en} } @article{BeechamRooneyMeieretal., author = {Beecham, R. and Rooney, C. and Meier, S. and Dykes, J. and Slingsby, A and Turkay, C. and Wood, J. and Wood, B. L. and Wong, W.}, title = {Faceted Views of Varying Emphasis (FaVVEs)}, series = {Computer Graphics Forum}, volume = {35}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.12900}, pages = {241 -- 249}, abstract = {Many datasets have multiple perspectives - for example space, time and description - and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis.}, subject = {Visualisierung}, language = {en} } @inproceedings{Meier, author = {Meier, Sebastian}, title = {Enhancing Location Recommendation Through Proximity Indicators, Areal Descriptors, and Similarity Clusters}, series = {Progress in Location-Based Services 2016}, booktitle = {Progress in Location-Based Services 2016}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-47289-8}, issn = {1863-2351}, doi = {10.1007/978-3-319-47289-8_14}, pages = {273 -- 291}, abstract = {Location recommendation (LR) or rather location-based recommender systems (LBRS) are an integral part of modern location-based services (LBS). Most LR algorithms only focus on location-specific attributes when calculating recommendations, while completely ignoring the urban structure surrounding the locations. (In this paper we refer to a geographic coordinate (latitude and longitude) as position. Locations and places in contrast refer to physical entities e.g. a restaurant, a bus stop or a lake). This paper demonstrates how the urban structure can be modelled in LR calculations by using data from OpenStreetMap (OSM) and the location data itself. Based on these datasets, we present two approaches to extend the LR process by (1) including the urban structure in direct proximity of the location (Proximity Indicators and Areal Descriptors) and by (2) not only looking for individual locations but location clusters (Similarity Clusters). Thereby we acknowledge the complexity of a location, which can not be perceived as a detached entity. A location is part of a given urban structure and we need to include the parameters of this structure in our algorithms. A prototypical implementation compares locations from four major German cities: Berlin, Hamburg, Munich and Cologne and thereby highlights the applicability of the underlying data structures derived from OSM and the location data itself. We conclude by outlining the potential of the presented approaches in the context of LR as well as their relevancy for urban planning and neighboring disciplines.}, subject = {Empfehlungssystem}, language = {en} } @article{GortanavonTenspoldeGuhlmannetal., author = {Gortana, Flavio and von Tenspolde, Franziska and Guhlmann, Daniela and D{\"o}rk, Marian}, title = {Off the Grid}, series = {Open Library of Humanities}, volume = {4}, journal = {Open Library of Humanities}, number = {2}, publisher = {Open Library of Humanities}, address = {Cambridge}, issn = {2056-6700}, doi = {10.16995/olh.280}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26527}, pages = {1 -- 25}, abstract = {This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection's dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations.}, subject = {Visualisierung}, language = {en} } @article{MuellerRakowFlechtner, author = {M{\"u}ller-Rakow, Alexander and Flechtner, Rahel}, title = {Designing Interactive Music Systems with and for People with Dementia}, series = {The Design Journal}, volume = {20}, journal = {The Design Journal}, publisher = {Taylor \& Francis}, address = {Routledge}, issn = {1756-3062}, doi = {10.1080/14606925.2017.1352736}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26563}, pages = {2207 -- 2214}, abstract = {In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients.}, subject = {Demenz}, language = {en} } @inproceedings{WohlaufHemmertWettach, author = {Wohlauf, Anne and Hemmert, Fabian and Wettach, Reto}, title = {The Haptic Body Scale}, series = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4676-4}, doi = {10.1145/3024969.3025003}, pages = {367 -- 373}, abstract = {Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data.}, subject = {Haptische Feedback-Technologie}, language = {en} } @inproceedings{ZimmermannWettach, author = {Zimmermann, Raphael and Wettach, Reto}, title = {First Step into Visceral Interaction with Autonomous Vehicles}, series = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, booktitle = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5150-8}, doi = {10.1145/3122986.3122988}, pages = {58 -- 64}, abstract = {Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication.}, subject = {Autonomes Fahrzeug}, language = {en} } @inproceedings{NeumannBanksDoerk, author = {Neumann, Stephanie and Banks, Richard and D{\"o}rk, Marian}, title = {Memory Dialogue}, series = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4656-6}, doi = {10.1145/3027063.3052756}, pages = {884 -- 895}, abstract = {With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories.}, subject = {Ged{\"a}chtnisleistung}, language = {en} } @article{BraunschweigerPuetzHeidmannetal., author = {Braunschweiger, Dominik and P{\"u}tz, Marco and Heidmann, Frank and Bludau, Mark-Jan}, title = {Mapping governance of adaptation to climate change in Switzerland}, series = {Regional Studies, Regional Science}, volume = {5}, journal = {Regional Studies, Regional Science}, number = {1}, publisher = {Taylor \& Francis}, address = {Routledge}, issn = {2168-1376}, doi = {10.1080/21681376.2018.1549507}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26423}, pages = {398 -- 401}, abstract = {Climate change severely affects Alpine regions. Adaptation to climate change is needed in order to deal with these impacts, but the implementation of national adaptation strategies is inhibited by multiple obstacles. Regional strategic frameworks are just emerging, adaptation is of little priority to local agendas and policy mainstreaming is limited on all administrative levels. This paper provides a better understanding of the governance of adaptation to climate change in Switzerland, an example of a federal system with a strong focus on subnational levels and multilevel governance. We conceptualize governance as a network of policies, measures, actors and knowledge, and visualize their interactions using D3.js, a data-driven JavaScript library. The findings illustrate the typical division of labour in federal multilevel governance systems. The national level provides a strategic framework and funding and conducts coordinating measures at subnational levels, especially the local-level implementation of concrete measures. Conducting comparable mappings for other countries would allow interesting comparisons and insights into common barriers and opportunities to adaptation to climate change.}, subject = {Governance}, language = {en} } @inproceedings{OttenHildebrandNageletal., author = {Otten, Heike and Hildebrand, Lennart and Nagel, Till and D{\"o}rk, Marian and M{\"u}ller, Boris}, title = {Shifted Maps}, series = {2018 IEEE VIS Arts Program}, booktitle = {2018 IEEE VIS Arts Program}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Berlin}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, isbn = {978-1-7281-2805-4}, doi = {10.1109/VISAP45312.2018.9046054}, pages = {1 -- 10}, abstract = {We present a hybrid visualization technique that integrates maps into network visualizations to reveal and analyze diverse topologies in geospatial movement data. With the rise of GPS tracking in various contexts such as smartphones and vehicles there has been a drastic increase in geospatial data being collect for personal reflection and organizational optimization. The generated movement datasets contain both geographical and temporal information, from which rich relational information can be derived. Common map visualizations perform especially well in revealing basic spatial patterns, but pay less attention to more nuanced relational properties. In contrast, network visualizations represent the specific topological structure of a dataset through the visual connections of nodes and their positioning. So far there has been relatively little research on combining these two approaches. Shifted Maps aims to bring maps and network visualizations together as equals. The visualization of places shown as circular map extracts and movements between places shown as edges, can be analyzed in different network arrangements, which reveal spatial and temporal topologies of movement data. We implemented a web-based prototype and report on challenges and opportunities about a novel network layout of places gathered during a qualitative evaluation.}, subject = {Karte}, language = {en} } @article{Gerling, author = {Gerling, Winfried}, title = {Photography in the digital}, series = {photographies}, volume = {11}, journal = {photographies}, number = {2-3}, publisher = {Taylor \& Francis}, address = {London}, issn = {1754-0771}, doi = {10.1080/17540763.2018.1445013}, pages = {149 -- 167}, abstract = {Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us?}, subject = {Digitale Fotografie}, language = {en} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {From object to process}, series = {Artnodes}, volume = {24}, journal = {Artnodes}, publisher = {Universitat Oberta de Catalunya}, address = {Barcelona}, issn = {1695-5951}, doi = {10.7238/a.v0i24.3300}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26387}, pages = {83 -- 90}, abstract = {One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization. The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the "Files" apps. Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus.}, subject = {Schnittstelle}, language = {en} } @incollection{BeyrowGodauHeidmannetal., author = {Beyrow, Matthias and Godau, Marion and Heidmann, Frank and Langer, Constanze and Wettach, Reto and Mieg, Harald A.}, title = {Inquiry-Based Learning in Design}, series = {Inquiry-Based Learning - Undergraduate Research}, booktitle = {Inquiry-Based Learning - Undergraduate Research}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-14223-0}, doi = {10.1007/978-3-030-14223-0_22}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26350}, publisher = {Fachhochschule Potsdam}, pages = {239 -- 247}, abstract = {The University of Applied Sciences FH Potsdam is known for its wide-ranging design education: Product and communications designers have been trained here since 1992, interface designers since 2003. In order to highlight the potentials as well as the difficulties and limitations of inquiry-based learning in the discipline of design, several design professors from the department who had already implemented inquiry-based learning in their teaching practice were invited to a discussion in August of 2015.}, subject = {Entdeckendes Lernen}, language = {en} } @incollection{AckermannDoerkSeitz, author = {Ackermann, Judith and D{\"o}rk, Marian and Seitz, Hanne}, title = {PKKB : Postdigitale Kunstpraktiken}, series = {Forschung zur Digitalisierung in der Kulturellen Bildung}, booktitle = {Forschung zur Digitalisierung in der Kulturellen Bildung}, publisher = {kopaed}, address = {M{\"u}nchen}, isbn = {978-3-86736-522-2}, pages = {173 -- 184}, abstract = {Das interdisziplin{\"a}re Forschungsvorhaben widmet sich postdigitalen Kulturszenen, die an der Schnittstelle von Kunst, Bildung und Technologie innovative Formate {\"a}sthetischer Aneignung, Produktion und Vermittlung hervorbringen. Gemeint sind k{\"u}nstlerische Praktiken, die die Computertechnik zum Ausgangspunkt nehmen, um durch sie bedingte und {\"u}ber sie hinausgehende Fragestellungen {\"a}sthetisch neu zu verhandeln. Ausgangspunkt ist die postdigitale Beobachtung, dass Algorithmen und Daten die Gesellschaft l{\"a}ngst durchziehen, unsere Verh{\"a}ltnisse zur sozialen und materiellen Welt zunehmend {\"u}ber digitale Repr{\"a}sentationen vermitteln und die Komplexit{\"a}t ihrer technologischen Konstituierung unsichtbar wird (Bolter/Gruisin 1999; Cramer 2015; Berry/Dieter 2015; Contreras-Koterbay/Mirocha 2016). Vor diesem Hintergrund erlauben Kunstpraktiken, die mit digitalen Methoden generiert, aber nicht notwendigerweise digital vermittelt werden, in besonderem Maße Prozesse der Digitalisierung kritisch zu reflektieren und so die Beziehungen zwischen digitalen und physischen R{\"a}umen nicht aus dem Blick zu verlieren, sondern aktiv mitzugestalten. Dennoch finden sie in der Kulturellen Bildung (KuBi), deren Zielgruppen kaum Bewusstsein f{\"u}r das k{\"u}nstlerische und kritische Potenzial digitaler Formate haben, bislang wenig Ber{\"u}cksichtigung. Es scheint, als ob postdigitaler Kunst {\"u}ber die Altersgruppen hinweg ein hohes Maß an Affirmation von Digitalisierungsprozessen zugesprochen wird. Im Kontrast hierzu veranschaulichen prominente Vertreterinnen und Vertreter, wie digitale Methoden produktiv eingesetzt werden, um kritische Fragen zur Digitalisierung zu artikulieren (Bridle 2013). Hervorzuheben ist die Reflexionsf{\"a}higkeit medienimmanenter Ausdrucksformen postdigitaler Kunst, die eine rezeptive und kreative Auseinandersetzung mit ihrer soziotechnischen Spezifik erm{\"o}glicht, wenngleich sie im Kunstverst{\"a}ndnis der j{\"u}ngeren Generation kaum eine Rolle spielen (Meyer 2010, Seitz 2013a; Rat f{\"u}r Kulturelle Bildung 2015a). Es fehlt die notwendige Grundlagenforschung, um eine angemessene Anwendung postdigitalen Kunstschaffens f{\"u}r verschiedene Zielgruppen der KuBi zu erm{\"o}glichen. In dem folgenden Beitrag umreißen wir kurz den Status Quo der KuBi, reflektieren wesentliche Entwicklungslinien postdigitaler Kunst und formulieren Anspr{\"u}che f{\"u}r transdisziplin{\"a}re Forschung an deren Schnittmenge.}, subject = {Kulturp{\"a}dagogik}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Programmatisches Spiel : Computerisierung, Algorithmen und Angry Birds}, series = {Einspielungen : Prozesse und Situationen digitalen Spielens}, booktitle = {Einspielungen : Prozesse und Situationen digitalen Spielens}, publisher = {Springer}, address = {Wiesbaden}, isbn = {978-3-658-30721-9}, issn = {2524-3217}, doi = {10.1007/978-3-658-30721-9_7}, pages = {141 -- 153}, abstract = {Vor dem Hintergrund der laufenden Computerisierung - der Verbreitung, Diversifizierung, Vernetzung und zunehmenden Unsichtbarkeit von Computertechnologie - zeichnen sich Computerspiele durch eine herausfordernde Offensivit{\"a}t aus. Games konfrontieren, um einzubeziehen. W{\"a}hrend im Hinblick auf „Ubiquitous Computing" diskutiert wird, wie die ehedem deutlich erkennbare Technologie zunehmend unmerklich in unsere Lebenswelt integriert wird, streben Computerspiele eine geradezu gegens{\"a}tzliche Bewegung an. Sie m{\"u}ssen sich und ihre Spielm{\"o}glichkeiten zeigen, damit jene Form von Spielen omnipr{\"a}sent werden kann. So geben sie zugleich Anlass und Mittel, sich mit der wirkenden Pr{\"a}senz von Computern auseinanderzusetzen. In diesem Sinne nimmt der Aufsatz die popul{\"a}re „Casual Game"-Reihe „Angry Birds" zum Anlass, um {\"u}ber Games als Funktionen des Computers, {\"u}ber Algorithmen und {\"u}ber Programmierbarkeit nachzudenken.}, subject = {Computerspiel}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Kontrollieren : (Inter-)Aktivit{\"a}ten in, mit und von Computerspielen}, series = {Videospiele als didaktische Herausforderung}, booktitle = {Videospiele als didaktische Herausforderung}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, organization = {Universit{\"a}t Potsdam}, isbn = {978-3-86956-467-8}, issn = {1867-6219}, doi = {10.25932/publishup-42932}, pages = {70 -- 102}, abstract = {Ausgehend vom Begriff der Interaktivit{\"a}t er{\"o}rtert der Beitrag, was ein Computerspiel ist und erm{\"o}glicht. Daraus entstehen neue M{\"o}glichkeiten und Ansatzpunkte, Games zum Komplex der Medienbildung zu machen und sie spielend zu reflektieren. Um die (Inter-)Aktivit{\"a}ten in, mit und von Computerspielen zu diskutieren, werden Games in Bezug zur {\"A}sthetik und Logik der Verf{\"u}gung gesetzt, welche die Gegenwart des Computers in seinen diversen Formen auszeichnet.}, subject = {Computerspiel}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {IT sees : speculations on the technologization of the view and its distribution}, series = {Versatile camcorders : looking at the GoPro movement}, booktitle = {Versatile camcorders : looking at the GoPro movement}, editor = {Gerling, Winfried and Krautkr{\"a}mer, Florian}, publisher = {Kulturverlag Kadmos}, address = {Berlin}, isbn = {978-3-86599-461-5}, pages = {63 -- 77}, subject = {Digitalkamera}, language = {en} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {Taking part : two steps towards networked computerization}, series = {Interface Critique}, journal = {Interface Critique}, number = {2}, address = {Heidelberg}, organization = {Heidelberg University Library}, isbn = {978-3-947449-75-0}, issn = {2570-0480}, doi = {10.11588/ic.2019.2.66995}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:16-ic-669956}, pages = {226 -- 233}, subject = {Software-defined networking}, language = {en} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {Drawing connection : how interfaces matter}, series = {Interface Critique}, journal = {Interface Critique}, address = {Heidelberg}, organization = {Heidelberg University Library}, isbn = {978-3-946653-92-9}, issn = {2570-0480}, doi = {10.11588/ic.2018.1.44733}, pages = {23 -- 32}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @inproceedings{MeierTostHeidmann2019, author = {Meier, Sebastian and Tost, Jordi and Heidmann, Frank}, title = {On the relevance of cartography : an interaction design perspective}, series = {Proceedings of the International Cartographic Association}, booktitle = {Proceedings of the International Cartographic Association}, number = {2}, address = {Bern}, organization = {International Cartographic Association (ICA)}, doi = {10.5194/ica-proc-2-84-2019}, pages = {6}, year = {2019}, abstract = {We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed "fading relevance" of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge.}, subject = {Kartografie}, language = {en} } @inproceedings{NaumannHurtienneIsraeletal., author = {Naumann, Anja and Hurtienne, J{\"o}rn and Israel, Johann Habakuk and Mohs, Carsten and Kindsm{\"u}ller, Martin Christof and Meyer, Herbert A. and Hußlein, Steffi}, title = {Intuitive Use of User Interfaces}, series = {Engineering Psychology and Cognitive Ergonomics}, booktitle = {Engineering Psychology and Cognitive Ergonomics}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-73331-7}, issn = {1611-3349}, doi = {10.1007/978-3-540-73331-7_14}, pages = {128 -- 136}, abstract = {In this paper we present a general definition of the concept 'intuitive use of user interfaces' on the basis of our current interdisciplinary work. 'Intuitive use' is regarded as a characteristic of human-machine systems. It refers to a special kind of interaction process between users and technical systems that use the users' intuition. The main part of the paper deals with central aspects of this definition in detail and discusses pre-conditions and restrictions of the use of the concept. The main aspects that we discuss are the design of technical systems, application and non-conscious use of previous knowledge, intuition as a non-conscious process, interaction, and effectiveness. We complement this discussion by addressing the relationship between aesthetics and intuitive use.}, subject = {{\"A}sthetik}, language = {en} } @inproceedings{EnglertGlassHeidmann, author = {Englert, Roman and Glass, Gregor and Heidmann, Frank}, title = {Meshed interaction design patterns for massaging services}, series = {Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008}, booktitle = {Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008}, publisher = {IADIS Press}, address = {Amsterdam}, organization = {International Association for Development of the Information Society (IADIS)}, isbn = {978-972-8924-59-1}, pages = {149 -- 156}, abstract = {Today numerous telecommunication services are implemented and brought to users. Common for these services is that their interfaces differ tremendously. As a consequence users have to learn the usage of each interface. Amorelation provides the new approach of meshed interaction design patterns (MIDP) that enable service usage in a consistent way for arbitrary telecommunication services. These patterns enable the design of complex interfaces for a variety of interfaces in a convenient and similar manner. With other words, through MIDP receives the user an unified user experience for a variety of applications. A novelty of this approach is the linkage between the modeling of patterns and interface design, which is achieved by a hierarchical structuring of the patterns. The MIDP approach is applied to a Mobile Messaging Service. This application is evaluated with and without MIDP by well-known usability measures like efficiency and ease-to-use.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @inproceedings{EichhornWettachHornecker, author = {Eichhorn, Elisabeth and Wettach, Reto and Hornecker, Eva}, title = {A stroking device for spatially separated couples}, series = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, booktitle = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-59593-952-4}, doi = {10.1145/1409240.1409274}, pages = {303 -- 306}, abstract = {In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners' facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development.}, subject = {Design}, language = {en} } @inproceedings{WettachBehrensDanielssonetal., author = {Wettach, Reto and Behrens, Christian and Danielsson, Adam and Ness, Thomas}, title = {A thermal information display for mobile applications}, series = {MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services}, booktitle = {MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-59593-862-6}, doi = {10.1145/1377999.1378004}, pages = {182 -- 185}, abstract = {In this paper, we investigate possibilities and limitations of temperature change as a method for information display in mobile applications. While some widespread and well-recognized haptic displays such as force-feedback often trigger the user's immediate attention, we will focus on ambient strategies for tactile information display, that is, the display of gradual state changes in the user's periphery that do not unexpectedly interrupt her current tasks, but builds on the mind's ability for subliminal perception of environmental change instead [1, 2]. To this end, we present a series of prototypes of mobile devices that display ambient information by means of thermal change based on the thermo-electric effect [3]. In order to assess the expedience and feasibility of such a display, a series of user tests have been conducted with respect to both, the ability for thermal change recognition and a concrete application scenario for such a display.}, subject = {W{\"a}rme{\"u}bertragung}, language = {en} } @inproceedings{WernerWettachHornecker, author = {Werner, Julia and Wettach, Reto and Hornecker, Eva}, title = {United-pulse}, series = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, booktitle = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-59593-952-4}, doi = {10.1145/1409240.1409338}, pages = {353 -- 358}, abstract = {This paper introduces a device that creates remote intimacy by the use of two rings named "united-pulse". Each ring can measure the wearer's heartbeat and send it to the partner's ring. Hereby, artificial corporeality is created between the couple. By means of a working prototype, united-pulse has been successfully tested. Among the 28 participants the prototype has attracted large interest. Through the heartbeat - the essential vital sign - a feeling of being very close to the partner is provided. Touching the ring allows a small moment of intimacy in situations where emotional support is needed.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{LandstorferPschetzKloesetal., author = {Landstorfer, Johannes and Pschetz, Larissa and Kloes, Malte and Wettach, Reto}, title = {SocialButton}, series = {NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies}, booktitle = {NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies}, publisher = {IEEE Computer Society Press}, address = {Washington}, organization = {The Institute of Electrical and Electronics Engineers (IEEE)}, isbn = {978-0-7695-2878-6}, doi = {10.1109/NGMAST.2007.4343395}, pages = {14 -- 18}, abstract = {We are exploring the use of small displays as an instrument to enhance social communication. Our focus is on encouraging communication between strangers by revealing the existence of common friends. In the following we present the concept of the SocialButton, a wearable mobile device which displays aspects of friend-of-a-friend networks. A group study has provided us with an initial understanding regarding the potential of the SocialButton to influence our social environment.}, subject = {Handy}, language = {en} } @article{BludauDoerkHeidmann, author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Heidmann, Frank}, title = {Relational perspectives as situated visualizations of art collections}, series = {Digital Scholarship in the Humanities}, volume = {36}, journal = {Digital Scholarship in the Humanities}, number = {Supplement 2}, publisher = {Oxford University Press}, address = {Oxford}, issn = {1477-4615}, doi = {10.1093/llc/fqab003}, pages = {ii17 -- ii29}, abstract = {With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact.}, subject = {Kulturelle Einrichtung}, language = {en} } @inproceedings{HemmertDjokicWettach, author = {Hemmert, Fabian and Djokic, Danijela and Wettach, Reto}, title = {Spoken Words}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358678}, pages = {2325 -- 2330}, abstract = {Writing is a predominantly visual task. In the following, we describe a system that adds a new modality to computer-supported text editing: Listening with closed eyes. We present a prototype, for which we combined a text-to-speech software, Microsoft Word and a face tracking system. It reads out the current sentence in Microsoft Word as soon as the user closes both eyes. In this paper we discuss further details of the concept and its background, describe the implementation of the prototype and disclose first user testing results, before we conclude our findings with an outlook on future research.}, subject = {Audiovisuelles Material}, language = {en} } @inproceedings{HemmertJoostKnoerigetal., author = {Hemmert, Fabian and Joost, Gesche and Kn{\"o}rig, Andr{\´e} and Wettach, Reto}, title = {Dynamic knobs}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358675}, pages = {2309 -- 2314}, abstract = {In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype using a dynamic knob as an interaction device for the user. The knob alters the phone's shape according to different events and states, like incoming calls, new voice mail, or missed calls. Therefore, the user can explore the phone's status by touching it - ambiently, even through the pocket. Initial user testing showed that this form of tactile interaction was easy to understand and handy to interact with, also for unexperienced users.}, subject = {Haptische Feedback-Technologie}, language = {en} } @inproceedings{KnoerigMuellerWettach, author = {Kn{\"o}rig, Andr{\´e} and M{\"u}ller, Boris and Wettach, Reto}, title = {Articulated paint}, series = {NIME '07 : Proceedings of the 7th international conference on New interfaces for musical expression}, booktitle = {NIME '07 : Proceedings of the 7th international conference on New interfaces for musical expression}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-7837-6}, doi = {10.1145/1279740.1279826}, pages = {384 -- 385}, abstract = {In this paper we present the concept and prototype of a new musical interface that utilizes the close relationship between gestural expression in the act of painting and that of playing a musical instrument in order to provide non-musicians the opportunity to create musical expression. A physical brush on a canvas acts as the instrument. The characteristics of its stroke are intuitively mapped to a conductor program, defining expressive parameters of the tone in real-time. Two different interaction modes highlight the importance of bodily expression in making music as well as the value of a metaphorical visual representation.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @inproceedings{Pschetz, author = {Pschetz, Larissa}, title = {{hi}stories}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358915}, pages = {3693 -- 3698}, abstract = {With more and more digital information being produced by individuals every day, we will soon be able to use it to understand the past. Based on this premise this paper presents {Hi}Stories, a system to support the creation and access of user generated contents as historical evidences. In {Hi}Stories users aggregate contents from Internet and are invited to contribute their own material. It combines a number of research themes: collaborative information structuring, combination of contents from online services, and visualization and browsing of structured information collections.}, subject = {Elektronische Bibliothek}, language = {en} } @inproceedings{NaumannPohlmeyerHussleinetal., author = {Naumann, Anja B. and Pohlmeyer, Anna E. and Hußlein, Steffi and Kindsm{\"u}ller, Martin Christof and Mohs, Carsten and Israel, Johann Habakuk}, title = {Design for intuitive use}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358688}, pages = {2375 -- 2378}, abstract = {After a short introduction to our concept of intuitive use of user interfaces we would like to invite the interdisciplinary CHI community to discuss at least two important issues, namely: How does intuitive use and aesthetics relate? And, does physicality enable intuitive use? In the following, we present some provoking theses to trigger the discussion of these questions.}, subject = {Nutzung}, language = {en} } @inproceedings{HemmertDjokicWettach, author = {Hemmert, Fabian and Djokic, Danijela and Wettach, Reto}, title = {Perspective change}, series = {AVI '08 : Proceedings of the working conference on Advanced visual interfaces}, booktitle = {AVI '08 : Proceedings of the working conference on Advanced visual interfaces}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-141-5}, doi = {10.1145/1385569.1385668}, pages = {484 -- 485}, abstract = {This project explores the change of on-screen views through single-sided eye closure. A prototype was developed, three different applications are presented: Activating a sniper scope in a 3D shooter game, zooming out into a overview perspective over a web page, and filtering out icons on a cluttered desktop. Initial user testing results are presented.}, subject = {Auge}, language = {en} } @inproceedings{KnoerigWettachCohen, author = {Kn{\"o}rig, Andr{\´e} and Wettach, Reto and Cohen, Jonathan}, title = {Fritzing}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517735}, pages = {351 -- 358}, abstract = {Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background.}, subject = {Design}, language = {en} } @article{CorneliaKrieglerCarlsenetal., author = {Cornelia, Auer and Kriegler, Elmar and Carlsen, Henrik and Kok, Kasper and Pedde, Simona and Krey, Volker and M{\"u}ller, Boris}, title = {Climate change scenario services}, series = {One Earth}, volume = {4}, journal = {One Earth}, number = {8}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2590-3322}, doi = {10.1016/j.oneear.2021.07.015}, pages = {1074 -- 1082}, abstract = {The goal of limiting global warming to well below 2°C as set out in the Paris Agreement calls for a strategic assessment of societal pathways and policy strategies. Besides policy makers, new powerful actors from the private sector, including finance, have stepped up to engage in forward-looking assessments of a Paris-compliant and climate-resilient future. Climate change scenarios have addressed this demand by providing scientific insights on the possible pathways ahead to limit warming in line with the Paris climate goal. Despite the increased interest, the potential of climate change scenarios has not been fully unleashed, mostly due to a lack of an intermediary service that provides guidance and access to climate change scenarios. This perspective presents the concept of a climate change scenario service, its components, and a prototypical implementation to overcome this shortcoming aiming to make scenarios accessible to a broader audience of societal actors and decision makers.}, subject = {Klima{\"a}nderung}, language = {en} } @inproceedings{BurneleitHemmertWettach, author = {Burneleit, Eva and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517673}, pages = {21 -- 22}, abstract = {This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @inproceedings{RoyHemmertWettach, author = {Roy, Miriam and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517681}, pages = {45 -- 46}, abstract = {In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @article{WolpersMemmelStefaner, author = {Wolpers, Martin and Memmel, Martin and Stefaner, Moritz}, title = {Supporting architecture education using the MACE system}, series = {International Journal of Technology Enhanced Learning}, volume = {2}, journal = {International Journal of Technology Enhanced Learning}, number = {1-2}, publisher = {Inderscience}, address = {Olney}, issn = {1753-5263}, doi = {10.1504/IJTEL.2010.031264}, pages = {132 -- 144}, abstract = {Today, digital learning resources in architecture are spread over a growing number of repositories world-wide. Students of architecture face increasing problems finding and being aware of appropriate learning resources they need within their collaborative and/or exploratory learning scenarios. The Metadata for Architectural Contents in Europe (MACE) system addresses these issues by intelligently aggregating and linking information about learning resources from various repositories. We show how, by establishing explicit relations between the learning resources and by adding community features, students are supported in their learning activities. First experiments indicate that the chosen approach improves the results students can achieve in their studies.}, subject = {E-Learning}, language = {en} } @inproceedings{ToglerHemmertWettach, author = {Togler, Jonas and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517680}, pages = {43 -- 44}, abstract = {In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Geste}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Human-computer cooperation}, series = {Technology Guide}, booktitle = {Technology Guide}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-88546-7}, doi = {10.1007/978-3-540-88546-7_50}, publisher = {Fachhochschule Potsdam}, pages = {262 -- 267}, abstract = {Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{HemmertKnoerigJoostetal., author = {Hemmert, Fabian and Kn{\"o}rig, Andr{\´e} and Joost, Gesche and Wettach, Reto}, title = {Stick, Click n' Call}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517722}, pages = {283 -- 284}, abstract = {This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype.}, subject = {RFID}, language = {en} } @inproceedings{HemmertHamannWettach, author = {Hemmert, Fabian and Hamann, Susann and Wettach, Reto}, title = {The digital hourglass}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517672}, pages = {19 -- 20}, abstract = {This paper presents the Digital Hourglass, an alarm clock that focuses on the amount of sleep, rather than wake-up times. It follows a simple approach, lighting one LED for each hour of sleep, and physically resembles the interaction with a conventional hourglass: Tilting the hourglass moves 'time' between its chambers, placing it in an upright position activates it, turning it by 180° snoozes it and placing it horizontally on a surface turns it off.}, subject = {Wecker}, language = {en} } @inproceedings{Mueller, author = {M{\"u}ller, Boris}, title = {VisualPoetry}, series = {SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery}, booktitle = {SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-7940-3}, doi = {10.1145/1667265.1667310}, pages = {1}, abstract = {VisualPoetry generates poetic and abstract visual representations of poetry. It is unique. Few other design projects embrace the concepts of generative design over such a long period of time. The representations are used for graphic design of the literature festival Poetry on the Road in Bremen, Germany, where VisualPoetry has become an integral part of the festival itself.}, subject = {Visuelle Poesie}, language = {en} } @inproceedings{LoeweYoshaKrauseetal., author = {L{\"o}we, Matthias and Yosha, Omer and Krause, Alexander and Wettach, Reto and Kr{\"u}ger, Nils}, title = {Valeo}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709925}, pages = {213 -- 216}, abstract = {In current healthcare research, pain logs are an important means to measure the impact of medication and to detect pain patterns. However, the entry of textual pain data may be negatively reinforcing, due to its character of direct confrontation with one's pain, potentially leading to a higher pain awareness. This paper introduces valeo, a new form of a tactile pain log, which is based on a vibrotactile, pressure- and tilt-sensitive device. Future iterations will also include body part recognition. By squeezing it close to one's own body, the subjective intensity of a local pain is manifested in the device. Via a shove gesture, it is then transmitted to a docking station. Advantageously, the pain data is covert and conceptually alienated from the patient's body, which may support a possible relief. A proof-of-concept prototype and a user study indicate that our concept is perceived as convenient and reduces negative conditioning.}, subject = {Schmerz}, language = {en} } @inproceedings{UllmannWildScottetal., author = {Ullmann, Thomas Daniel and Wild, Fridolin and Scott, Peter and Duval, Erik and Vandeputte, Bram and Parra, Gonzalo and Reinhardt, Wolfgang and Heinze, Nina and Kraker, Peter and Fessl, Angela and Lindstaedt, Stefanie and Nagel, Till and Gillet, Denis}, title = {Components of a Research 2.0 Infrastructure}, series = {Sustaining TEL : From Innovation to Learning and Practice}, booktitle = {Sustaining TEL : From Innovation to Learning and Practice}, publisher = {Springer}, address = {Heidelberg}, isbn = {978-3-642-16020-2}, issn = {1611-3349}, doi = {10.1007/978-3-642-16020-2_59}, pages = {590 -- 595}, abstract = {In this paper, we investigate the components of a Research 2.0 infrastructure. We propose building blocks and their concrete implementation to leverage Research 2.0 practice and technologies in our field, including a publication feed format for exchanging publication data, a RESTful API to retrieve publication and Web 2.0 data, and a publisher suit for refining and aggregating data. We illustrate the use of this infrastructure with Research 2.0 application examples ranging from a Mash-Up environment, a mobile and multitouch application, thereby demonstrating the strength of this infrastructure.}, subject = {Open Science}, language = {en} } @inproceedings{NagelDuval, author = {Nagel, Till and Duval, Erik}, title = {Muse}, series = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, volume = {675}, booktitle = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, publisher = {RWTH}, address = {Aachen}, issn = {1613-0073}, pages = {48 -- 52}, abstract = {This paper introduces Muse, an interactive visualization of publications to explore the collaborations between institutions. For this, the data on co-authorship is utilized, as these signify an existing level of collaboration. The affiliations of authors are geo-located, resulting in relations not only among institutions, but also between regions and countries. We explain our ideas behind the visualization and the interactions, and briefly describe the data processing and the implementation of the working prototype. The prototype focuses on a visualization for large tabletop displays, enabling multiple users to explore their personal networks, as well as emerging patterns in shared networks within a collaborative public setting. For the prototype we used the publication data of the EC-TEL conference.}, subject = {Visualisierung}, language = {en} } @inproceedings{KronemannHafner, author = {Kronemann, Mey Lean and Hafner, Verena V.}, title = {LumiBots}, series = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, booktitle = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-0103-9}, doi = {10.1145/1858171.1858249}, pages = {408 -- 411}, abstract = {Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visualize interactions as the underlying principle of emergence. We utilize phosphorescent sheet (i.e. glow-in-the-dark foil) that can be activated with UV LEDs to visualize local information transfer between the robots in form of fading luminescent trails. The robots are specially designed to be both easy-to-understand and easy-to-build. They are a low-cost kit that can allow non-professionals to explore collective behaviour. By playing with the robots, they can get an understanding of complex systems such as emergence or Ant Colony Optimization algorithms in an automatic and playful way.}, subject = {Robotik}, language = {en} }