@book{LindauerMueller, author = {Lindauer, Armin and M{\"u}ller, Betina}, title = {Experimentelle Gestaltung}, publisher = {Niggli}, address = {Sulgen}, isbn = {978-3-7212-0912-9}, pages = {424}, subject = {Kunst}, language = {de} } @inproceedings{Funke, author = {Funke, Rainer}, title = {Emotions : the key of motivation in the experience society}, series = {Proceedings of the first international conference on design \& emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands}, booktitle = {Proceedings of the first international conference on design \& emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands}, editor = {Hekkert, P.,}, address = {Delft}, isbn = {90-9013288-0}, pages = {31 -- 37}, subject = {Design}, language = {en} } @book{OPUS4-1697, title = {Dinge, R{\"a}ume und pers{\"o}nliche Identit{\"a}t}, editor = {Funke, Rainer}, publisher = {Fachhochsch.}, address = {Potsdam}, isbn = {3-934329-55-1}, publisher = {Fachhochschule Potsdam}, pages = {352}, subject = {Design}, language = {de} } @book{Vissirini, author = {Vissirini, Barbara Avila}, title = {Dieses kleine Buch ist f{\"u}r dich}, address = {Potsdam}, organization = {Fachhochschule Potsdam}, isbn = {978-3-947796-06-9}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-25410}, publisher = {Fachhochschule Potsdam}, pages = {224}, abstract = {Dieses kleine Buch stellt dir Grammatikthemen auf dem Niveau A1 bis B2 in vier Kapiteln vor: Wortarten, Deklination, Steigerung und Konjugation. Jede Seite bietet eine kompakte Erkl{\"a}rung und verschiedene Beispiele zu einer bestimmten Struktur, die zum Lernen oder Nachschlagen geeignet sind. Das Besondere an diesem Buch ist, dass Schrift und Zeichen als einheitliches visuelles System verwendet werden, um f{\"u}r DaF Lernende relevante morphologische und grammatikalische Merkmale sichtbar zu machen. Diese visuelle Unterst{\"u}tzung soll dir dabei helfen, die Struktur im Fokus zu verstehen und ihre Merkmale zu merken.}, subject = {Deutsch}, language = {de} } @article{DoerkMuellerStangeetal., author = {D{\"o}rk, Marian and M{\"u}ller, Boris and Stange, Jan-Erik and Herseni, Johannes and Dittrich, Katja}, title = {Co-Designing Visualizations for Information Seeking and Knowledge Management}, series = {Open Information Science}, volume = {4}, journal = {Open Information Science}, number = {1}, publisher = {De Gruyter Saur}, address = {Berlin}, issn = {2451-1781}, doi = {10.1515/opis-2020-0102}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26188}, pages = {217 -- 235}, abstract = {Creativity is a crucial factor in finding novel and useful visualization and interaction techniques, but its emergence is contingent on the right conditions. The focus of visualization research has traditionally been on techniques, and to a lesser degree on the process of creating them with domain experts and end users. This paper focuses on the collaborative design of visualizations for information seeking and knowledge management. The difficult, yet common challenge in any visualization project is to find meaningful visual representations and useful interaction techniques to carry out complex analysis tasks. The unique difficulty for preparing co-design activities for visualization lies in the gap between the abstract nature of data and the concrete form of visual representations. To bridge this gap, our co-design framework for visualization places particular emphasis on actors, activities, and artifacts as categories that expand the focus of visualization design beyond the traditional triad of users, tasks, and data. Drawing from general co-design principles, the framework is developed and validated during the course of two case studies in the context of information management systems and library collection databases. Based on observed patterns during the case studies, practical tactics provide advice on carrying out co-design in information visualization.}, subject = {Methodologie}, language = {en} } @article{CorneliaKrieglerCarlsenetal., author = {Cornelia, Auer and Kriegler, Elmar and Carlsen, Henrik and Kok, Kasper and Pedde, Simona and Krey, Volker and M{\"u}ller, Boris}, title = {Climate change scenario services}, series = {One Earth}, volume = {4}, journal = {One Earth}, number = {8}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2590-3322}, doi = {10.1016/j.oneear.2021.07.015}, pages = {1074 -- 1082}, abstract = {The goal of limiting global warming to well below 2°C as set out in the Paris Agreement calls for a strategic assessment of societal pathways and policy strategies. Besides policy makers, new powerful actors from the private sector, including finance, have stepped up to engage in forward-looking assessments of a Paris-compliant and climate-resilient future. Climate change scenarios have addressed this demand by providing scientific insights on the possible pathways ahead to limit warming in line with the Paris climate goal. Despite the increased interest, the potential of climate change scenarios has not been fully unleashed, mostly due to a lack of an intermediary service that provides guidance and access to climate change scenarios. This perspective presents the concept of a climate change scenario service, its components, and a prototypical implementation to overcome this shortcoming aiming to make scenarios accessible to a broader audience of societal actors and decision makers.}, subject = {Klima{\"a}nderung}, language = {en} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {From object to process}, series = {Artnodes}, volume = {24}, journal = {Artnodes}, publisher = {Universitat Oberta de Catalunya}, address = {Barcelona}, issn = {1695-5951}, doi = {10.7238/a.v0i24.3300}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26387}, pages = {83 -- 90}, abstract = {One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization. The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the "Files" apps. Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus.}, subject = {Schnittstelle}, language = {en} } @inproceedings{OttenHildebrandNageletal., author = {Otten, Heike and Hildebrand, Lennart and Nagel, Till and D{\"o}rk, Marian and M{\"u}ller, Boris}, title = {Shifted Maps}, series = {2018 IEEE VIS Arts Program}, booktitle = {2018 IEEE VIS Arts Program}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Berlin}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, isbn = {978-1-7281-2805-4}, doi = {10.1109/VISAP45312.2018.9046054}, pages = {1 -- 10}, abstract = {We present a hybrid visualization technique that integrates maps into network visualizations to reveal and analyze diverse topologies in geospatial movement data. With the rise of GPS tracking in various contexts such as smartphones and vehicles there has been a drastic increase in geospatial data being collect for personal reflection and organizational optimization. The generated movement datasets contain both geographical and temporal information, from which rich relational information can be derived. Common map visualizations perform especially well in revealing basic spatial patterns, but pay less attention to more nuanced relational properties. In contrast, network visualizations represent the specific topological structure of a dataset through the visual connections of nodes and their positioning. So far there has been relatively little research on combining these two approaches. Shifted Maps aims to bring maps and network visualizations together as equals. The visualization of places shown as circular map extracts and movements between places shown as edges, can be analyzed in different network arrangements, which reveal spatial and temporal topologies of movement data. We implemented a web-based prototype and report on challenges and opportunities about a novel network layout of places gathered during a qualitative evaluation.}, subject = {Karte}, language = {en} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Programmatisches Spiel : Computerisierung, Algorithmen und Angry Birds}, series = {Einspielungen : Prozesse und Situationen digitalen Spielens}, booktitle = {Einspielungen : Prozesse und Situationen digitalen Spielens}, publisher = {Springer}, address = {Wiesbaden}, isbn = {978-3-658-30721-9}, issn = {2524-3217}, doi = {10.1007/978-3-658-30721-9_7}, pages = {141 -- 153}, abstract = {Vor dem Hintergrund der laufenden Computerisierung - der Verbreitung, Diversifizierung, Vernetzung und zunehmenden Unsichtbarkeit von Computertechnologie - zeichnen sich Computerspiele durch eine herausfordernde Offensivit{\"a}t aus. Games konfrontieren, um einzubeziehen. W{\"a}hrend im Hinblick auf „Ubiquitous Computing" diskutiert wird, wie die ehedem deutlich erkennbare Technologie zunehmend unmerklich in unsere Lebenswelt integriert wird, streben Computerspiele eine geradezu gegens{\"a}tzliche Bewegung an. Sie m{\"u}ssen sich und ihre Spielm{\"o}glichkeiten zeigen, damit jene Form von Spielen omnipr{\"a}sent werden kann. So geben sie zugleich Anlass und Mittel, sich mit der wirkenden Pr{\"a}senz von Computern auseinanderzusetzen. In diesem Sinne nimmt der Aufsatz die popul{\"a}re „Casual Game"-Reihe „Angry Birds" zum Anlass, um {\"u}ber Games als Funktionen des Computers, {\"u}ber Algorithmen und {\"u}ber Programmierbarkeit nachzudenken.}, subject = {Computerspiel}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Kontrollieren : (Inter-)Aktivit{\"a}ten in, mit und von Computerspielen}, series = {Videospiele als didaktische Herausforderung}, booktitle = {Videospiele als didaktische Herausforderung}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, organization = {Universit{\"a}t Potsdam}, isbn = {978-3-86956-467-8}, issn = {1867-6219}, doi = {10.25932/publishup-42932}, pages = {70 -- 102}, abstract = {Ausgehend vom Begriff der Interaktivit{\"a}t er{\"o}rtert der Beitrag, was ein Computerspiel ist und erm{\"o}glicht. Daraus entstehen neue M{\"o}glichkeiten und Ansatzpunkte, Games zum Komplex der Medienbildung zu machen und sie spielend zu reflektieren. Um die (Inter-)Aktivit{\"a}ten in, mit und von Computerspielen zu diskutieren, werden Games in Bezug zur {\"A}sthetik und Logik der Verf{\"u}gung gesetzt, welche die Gegenwart des Computers in seinen diversen Formen auszeichnet.}, subject = {Computerspiel}, language = {de} }