@inproceedings{BrueggemannBludauDoerk, author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and D{\"o}rk, Marian}, title = {Die Falte}, series = {DHd 2020 Spielr{\"a}ume: Digital Humanities zwischen Modellierung und Interpretation}, booktitle = {DHd 2020 Spielr{\"a}ume: Digital Humanities zwischen Modellierung und Interpretation}, editor = {Sch{\"o}ch, Christof}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.4621888}, pages = {1 -- 4}, subject = {Visualisierung}, language = {de} } @article{BludauDoerkTominski, author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Tominski, Christian}, title = {Unfolding Edges}, series = {Computer Graphics Forum}, volume = {42}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {0167-7055}, doi = {10.1111/cgf.14831}, pages = {297 -- 309}, abstract = {Existing work on visualizing multivariate graphs is primarily concerned with representing the attributes of nodes. Even though edges are the constitutive elements of networks, there have been only few attempts to visualize attributes of edges. In this work, we focus on the critical importance of edge attributes for interpreting network visualizations and building trust in the underlying data. We propose 'unfolding of edges' as an interactive approach to integrate multivariate edge attributes dynamically into existing node-link diagrams. Unfolding edges is an in-situ approach that gradually transforms basic links into detailed representations of the associated edge attributes. This approach extends focus+context, semantic zoom, and animated transitions for network visualizations to accommodate edge details on-demand without cluttering the overall graph layout. We explore the design space for the unfolding of edges, which covers aspects of making space for the unfolding, of actually representing the edge context, and of navigating between edges. To demonstrate the utility of our approach, we present two case studies in the context of historical network analysis and computational social science. For these, web-based prototypes were implemented based on which we conducted interviews with domain experts. The experts' feedback suggests that the proposed unfolding of edges is a useful tool for exploring rich edge information of multivariate graphs.}, subject = {Visualisierung}, language = {en} } @inproceedings{KienbaumKreiselerHeidmann, author = {Kienbaum, Janna and Kreiseler, Sarah and Heidmann, Frank}, title = {Wahrnehmungsstrukturen und User Experience des digitalen Kulturerbes}, series = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, booktitle = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.6328051}, pages = {1 -- 4}, abstract = {Der Workshop hinterfragt partizipativ die Visualisierungskultur und Wahrnehmungs- bzw. Nutzungspraktiken digitaler Kulturerbe-Daten am Beispiel musealer Sammlungen im Web. Im Zentrum steht dabei der Einsatz von Eyetracking-Verfahren sowie Methoden der heuristischen Usability-Evaluation. Ausgehend von den Webseiten "explorativ" gestalteter Online Sammlungen werden die graphischen Benutzeroberfl{\"a}chen als visuelle Schnittstelle zwischen interner Objektdatenbank und Rezipientenschaft kritisch beleuchtet. In engem Austausch mit den Teilnehmer*innen sollen die User Experience praktisch erforscht werden. Dazu geh{\"o}ren einerseits Fragen nach den Wahrnehmungsstrukturen und der intuitiven Nutzung der Seiten, ihrer Zeichen und Navigation. Andererseits wird explizit ein Augenmerk auf die angebotene Auswahl der Informationen von v.a. Einzelobjektseiten und das Vernetzungspotential verlinkter Daten als M{\"o}glichkeit der Kunstvermittlung gelegt.}, subject = {Visualisierung}, language = {de} } @article{ScheckBinnDoerketal., author = {Scheck, Ester and Binn, Andrea and D{\"o}rk, Marian and Ledermann, Florian}, title = {A Contemporary Nolli Map}, series = {Abstracts of the ICA}, journal = {Abstracts of the ICA}, number = {6}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-6-223-2023}, pages = {1 -- 2}, abstract = {More than 250 years ago, Giovanni Battista Nolli, an Italian architect, engineer and cartographer, was concerned with how and where space is or is not publicly accessible. In his map 'La nuova topografia di Roma Comasco', he mapped publicly accessible interior and exterior spaces of Rome with an impressively high level of detail as a figure-ground map. Since Nolli's time, both the character and diversity of public spaces as well as cartographic technology have changed. This research project aims to adapt some ideas behind Nolli's map for today's circumstances on the basis of open data, and seeks to develop methods for processing volunteered geographical information from OpenStreetMap (OSM) to identify, categorize, and map public spaces based on thematic and geometric information.}, subject = {OpenStreetMap}, language = {en} } @article{MeierBoguckaLedermannetal., author = {Meier, Sebastian and Bogucka, Edyta P. and Ledermann, Florian and Roth, Robert E. and SÅ‚omska-Przech, Katarzyna and V{\"o}r{\"o}s, Fanni}, title = {Opportunities and Challenges for the Next Generation of Cartographers}, series = {Abstracts of the ICA}, journal = {Abstracts of the ICA}, number = {6}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-6-162-2023}, pages = {1 -- 3}, abstract = {Developing the next generation of cartographers is essential to sustaining and expanding the mission of the International Cartographic Association. Students and early-career professionals today learn cartographic design alongside a diverse array of conceptual and technical competencies, such as data science, human-computer interaction, information visualization, and machine learning. Accordingly, the next generation of cartographers often are working at the forefront of the discipline, actively reshaping what cartography is and can be.}, subject = {Kartograf}, language = {en} } @inproceedings{HinrichsWindhagerElAssadyetal., author = {Hinrichs, Uta and Windhager, Florian and El-Assady, Mennatallah and Alexander, Eric and Bradley, Adam and Bludau, Mark-Jan}, title = {From Sketching to Coding}, series = {Book of Abstracts}, booktitle = {Book of Abstracts}, editor = {Baillot, Anne and Scholger, Walter and Tasovac, Toma and Vogeler, Georg}, address = {Graz}, organization = {Zentrum f{\"u}r Informationsmodellierung - Austrian Centre for Digital Humanities}, doi = {10.5281/zenodo.8107882}, pages = {1 -- 2}, abstract = {This workshop will explore strategies for teaching visualization literacy - from sketching to creating visualizations using computational tools. Led by instructors from the humanities, visual analytics, design, and computer science, sessions will discuss different methodologies and challenges of teaching visualization to audiences with varied technical and disciplinary expertise and goals.}, subject = {Visualisierung}, language = {en} } @article{BrueggemannBludauDoerk, author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and D{\"o}rk, Marian}, title = {The Fold}, series = {Digital humanities quarterly : DHQ}, volume = {14}, journal = {Digital humanities quarterly : DHQ}, number = {3}, address = {USA}, organization = {Association for Computers and the Humanities}, issn = {1938-4122}, pages = {1 -- 16}, abstract = {We propose the philosophical notion of the fold as an evocative vocabulary for the design and critique of interactive data visualizations. An expanding range of application areas, such as digital art history and literary studies, illustrates the potential of data visualization for research and education in the humanities. Coinciding with the increasing currency of data as evidence in the humanities, this research addresses a growing interest in data visualization for visual analysis and argumentation. For example, cultural collection visualizations promise a range of possibilities for visual and interactive representations of digital cultural heritage, used both for free exploration and focused research. Based on the concept of the fold, prominently advanced by Gilles Deleuze, this paper outlines a critical framework that draws attention towards the complexity of the underlying data. The fold offers a way to analyze and conceptualize visualizations through the lens of three integrated operations: explication, implication, and complication. It is an opportunity to think of interactive visualizations as portals into coherent, elastic, and ultimately infinite information spaces. Accordingly, it rejects the separation between interactivity and visual encoding and draws attention to the transitions between multiple states of a visualization. We identify design patterns of the fold in data visualizations, devise a framework for the critical interpretation of interactivity in data visualization, and demonstrate the implications for the digital humanities.}, subject = {Visualisierung}, language = {en} } @article{SchwanJackeKleymannetal., author = {Schwan, Hannah and Jacke, Janina and Kleymann, Rabea and Stange, Jan-Erik and D{\"o}rk, Marian}, title = {Narrelations}, series = {Digital humanities quarterly : DHQ}, volume = {13}, journal = {Digital humanities quarterly : DHQ}, number = {3}, publisher = {Association for Computers and the Humanities}, address = {USA}, issn = {1938-4122}, pages = {1 -- 27}, abstract = {We present findings from interdisciplinary research at the intersection between literary studies, information visualization, and interface design. Despite a growing interest in text visualization among literary scholars, so far, narrative visualizations are not designed to support the particular tasks involved in narratological analysis and often fail to reveal nuanced narratological features. One major outcome of our iterative research and design process is Narrelations, a novel visualization technique specifically suited for analyzing and interpreting narrative levels of a story and temporal aspects of its narrative representation. The visualization provides an overview of the nesting and distribution of narrative levels, integrates the representation of temporal phenomena, and facilitates the examination of correlations between these aspects. With this research we explore how collaboratively designed visual encodings and interaction techniques may allow for an insightful analysis at a high level coupled with a close inspection of text passages. We discuss prior work relevant to our research objectives and explain the specific characteristics of narrative levels and temporal aspects of narrative representation. After describing the research process and design principles, we apply the visualization on a test corpus of eight annotated German short stories and demonstrate its heuristic value for literary analyses and interpretations. In particular, we explore the intricate connections between the literary content of the novellas and their narrative form.}, subject = {Literaturwissenschaft}, language = {en} } @book{OPUS4-2858, title = {Versatile camcorders}, editor = {Gerling, Winfried and Krautkr{\"a}mer, Florian}, publisher = {Kadmos}, address = {Berlin}, isbn = {978-3-86599-461-5}, doi = {10.25969/mediarep/19386}, pages = {222}, abstract = {Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies.}, subject = {Camcorder}, language = {en} } @article{Gerling, author = {Gerling, Winfried}, title = {Photography in the Digital}, series = {Photographies}, volume = {11}, journal = {Photographies}, number = {2-3}, publisher = {Routledge, Taylor \& Francis}, address = {London}, issn = {1754-0763}, doi = {10.1080/17540763.2018.1445013}, pages = {149 -- 167}, abstract = {Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us?}, subject = {Screenshot}, language = {en} }