@article{MuellerRakowFlechtner, author = {M{\"u}ller-Rakow, Alexander and Flechtner, Rahel}, title = {Designing Interactive Music Systems with and for People with Dementia}, series = {The Design Journal}, volume = {20}, journal = {The Design Journal}, publisher = {Taylor \& Francis}, address = {Routledge}, issn = {1756-3062}, doi = {10.1080/14606925.2017.1352736}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26563}, pages = {2207 -- 2214}, abstract = {In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients.}, subject = {Demenz}, language = {en} } @inproceedings{GuentherFreyberg, author = {G{\"u}nther, Sabine de and Freyberg, Linda}, title = {Digitale Kontextualisierung und Visualisierung der Quellen-Trias Bild-Text-Realia zu historischer Kleidung, ihrer Ausformung, Zeichenhaftigkeit und Dreidimensionalit{\"a}t}, series = {DHd2022 Kulturen des digitalen Ged{\"a}chtnisses : Konferenzabstracts : Universit{\"a}t Potsdam \& Fachhochschule Potsdam, 07. bis 11. M{\"a}rz 2022}, booktitle = {DHd2022 Kulturen des digitalen Ged{\"a}chtnisses : Konferenzabstracts : Universit{\"a}t Potsdam \& Fachhochschule Potsdam, 07. bis 11. M{\"a}rz 2022}, editor = {Geierhos, Michaela}, address = {Potsdam}, doi = {10.5281/zenodo.6304590}, pages = {78 -- 82}, abstract = {Kleidung, Tracht und Mode kommunizieren die Vorstellung des Tr{\"a}gers von Sch{\"o}nheit, Status, K{\"o}rper, Form, sozialer Hierarchie und religi{\"o}ser Zugeh{\"o}rigkeit, kurz: die Identit{\"a}t des Tr{\"a}gers. Die Informationen in den historischen Quellen zur Kleidung, in bildlichen Darstellungen, beschreibenden Texten und textilen Artefakten, werden in dem interdisziplin{\"a}ren Forschungs- und Digitalisierungsprojekt "Restaging Fashion. Digitale Kontextualisierung vestiment{\"a}rer Quellen" (UCLAB, Fachhochschule Potsdam) interpretiert und kontextualisiert. Eine tiefe inhaltliche Erschließung, sowie im Projekt angefertigte Digitalisate bilden daf{\"u}r die Datenbasis. Ein besonderer Schwerpunkt wird zum einen auf der prototypischen 3D-Digitalisierung historischer Kleidung liegen. Zum Anderen wird die Datenvisualisierung als epistemisches Werkzeug sowohl im Prozess der Erfassung genutzt als auch f{\"u}r die Sammlungspr{\"a}sentation im Web eingesetzt. Ein Beitrag zur 8. Tagung des Verbands "Digital Humanities im deutschsprachigen Raum" - DHd 2022 Kulturen des digitalen Ged{\"a}chtnisses.}, subject = {Daten}, language = {de} } @inproceedings{MeierGlinka, author = {Meier, Sebastian and Glinka, Katrin}, title = {To Classify is to Interpret}, series = {Proceedings of Mensch und Computer 2023}, booktitle = {Proceedings of Mensch und Computer 2023}, editor = {Stolze, Markus and Loch, Frieder and Baldauf, Matthias and Alt, Florian and Schneegass, Christina and Kosch, Thomas and Hirzle, Teresa and Sadeghian, Shadan and Draxler, Fiona and Bektas, Kenan and Lohan, Katrin and Knierim, Pascal}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {979-8-4007-0771-1}, doi = {10.1145/3603555.3608532}, pages = {395 -- 401}, abstract = {Taxonomy building is a task that requires interpreting and classifying data within a given frame of reference, which comes to play in many areas of application that deal with knowledge and information organization. In this paper, we explore how taxonomy building can be supported with systems that integrate machine learning (ML). However, relying only on black-boxed ML-based systems to automate taxonomy building would sideline the users' expertise. We propose an approach that allows the user to iteratively take into account multiple model's outputs as part of their sensemaking process. We implemented our approach in two real-world use cases. The work is positioned in the context of HCI research that investigates the design of ML-based systems with an emphasis on enabling human-AI collaboration.}, subject = {K{\"u}nstliche Intelligenz}, language = {en} } @inproceedings{NanniFreybergdeGuentheretal., author = {Nanni, Giacomo and Freyberg, Linda and de G{\"u}nther, Sabine and D{\"o}rk, Marian}, title = {"The research is happening in the text fields"}, series = {Book of Abstracts : Digital Humanities 2023}, booktitle = {Book of Abstracts : Digital Humanities 2023}, editor = {Baillot, Anne and Scholger, Walter and Tasovac, Toma and Vogeler, Georg}, address = {Graz}, organization = {Zentrum f{\"u}r Informationsmodellierung - Austrian Centre for Digital Humanities}, doi = {10.5281/zenodo.8107731}, pages = {1 -- 2}, abstract = {This contribution explores the instructive tensions between art-historical research and semantic data modeling. While the potential of LOD-applications is obvious in terms of standardization and precision some aspects of research may not be formally represented. Therefore we propose to bridge LOD and full text descriptions through information visualization.}, subject = {Linked Data}, language = {en} } @inproceedings{OswaldTostWettach, author = {Oswald, Patrick and Tost, Jordi and Wettach, Reto}, title = {i.Ge}, series = {TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3305-4}, doi = {10.1145/2677199.2687910}, pages = {733 -- 738}, abstract = {Video games are traditionally presented and visualized on a screen (flat, portable, touch sensitive or projected) and are mostly restricted by predefined scenarios and character movements. Although the ways in which we interact with games have improved over recent years, the interaction is still limited to their functions and game presets and still happens inside the screen. In this paper we explore new interaction paradigms using i.Ge4, a video game level editor that allows users to interact with their own environment to create game content with every-day physical objects in real time. At this stage, i.Ge explores new ways to interact with the real world by augmenting it with interactive projections, reducing the gap between the real and the digital world in a spatial augmented reality. We also propose other novel naturalistic approaches to create and interact with digital content that involve embodiment and more use of depth.}, subject = {Videospiel}, language = {en} } @article{BludauDoerkHeidmann, author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Heidmann, Frank}, title = {Relational perspectives as situated visualizations of art collections}, series = {Digital Scholarship in the Humanities}, volume = {36}, journal = {Digital Scholarship in the Humanities}, number = {Supplement 2}, publisher = {Oxford University Press}, address = {Oxford}, issn = {1477-4615}, doi = {10.1093/llc/fqab003}, pages = {ii17 -- ii29}, abstract = {With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact.}, subject = {Kulturelle Einrichtung}, language = {en} } @inproceedings{NagelHeidmannCondottaetal., author = {Nagel, Till and Heidmann, Frank and Condotta, Massimiliano and Duval, Erik}, title = {Venice unfolding}, series = {NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries}, booktitle = {NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-934-3}, doi = {10.1145/1868914.1869019}, pages = {743 -- 746}, abstract = {We introduce Venice Unfolding, a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. Our tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. In this paper we describe a prototype employing new methods to communicate territorial data in visual and tangible ways. The object reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data, enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world.}, subject = {Gegenst{\"a}ndliche Benutzeroberfl{\"a}che}, language = {en} } @incollection{MeierHeidmannThom, author = {Meier, Sebastian and Heidmann, Frank and Thom, Andreas}, title = {Heattile, a new method for heatmap implementations for mobile web-based cartographic applications}, series = {Thematic Cartography for the Society}, booktitle = {Thematic Cartography for the Society}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-08180-9}, doi = {10.1007/978-3-319-08180-9_4}, pages = {33 -- 44}, abstract = {Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices.}, subject = {Mobiles Endger{\"a}t}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Human-computer cooperation}, series = {Technology Guide}, booktitle = {Technology Guide}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-88546-7}, doi = {10.1007/978-3-540-88546-7_50}, publisher = {Fachhochschule Potsdam}, pages = {262 -- 267}, abstract = {Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH 2022 : Immersive Pavilion}, booktitle = {Proceedings SIGGRAPH 2022 : Immersive Pavilion}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9369-0}, doi = {10.1145/3532834.3536207}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} } @inproceedings{WolfGortanaHerrmannetal., author = {Wolf, Ingo and Gortana, Flavio and Herrmann, Ivo and Thiele, Paul and Heidmann, Frank and Schr{\"o}der, Tobias}, title = {Drag-and-drop cognition}, abstract = {We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project.}, subject = {Benutzerschnittstelle}, language = {en} } @techreport{LuettgertSenfHeidmann, author = {L{\"u}ttgert, Matthias and Senf, Christian and Heidmann, Frank}, title = {MIFLEX - Models and Interfaces for Flexible Environmental Data Exchange (Textband)}, publisher = {ENDA GmbH}, address = {Berlin}, pages = {54}, subject = {Umwelt}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Interaktive Karten und Geovisualisierungen}, series = {Interaktive Infografiken}, booktitle = {Interaktive Infografiken}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-15452-2}, doi = {10.1007/978-3-642-15453-9_3}, pages = {39 -- 69}, subject = {Visualisierung}, language = {de} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH Asia 2021 XR}, volume = {2021}, booktitle = {Proceedings SIGGRAPH Asia 2021 XR}, publisher = {The Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9075-0}, doi = {10.1145/3478514.3487621}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} } @inproceedings{BudingerHeidmann, author = {Budinger, Katja and Heidmann, Frank}, title = {Our Symbiotic Life}, series = {DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference}, booktitle = {DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5850-7}, doi = {10.1145/3322276.3323698}, pages = {1349 -- 1362}, abstract = {We will explore four plausible futures and experiment on a speculative approach to investigate "wicked problems" [14]. Grounded in the field of design fiction, this work combines insights from the climate impact research community, technology meta trends, and plant science, all of which work as a basis for the exploration of relationships between humans, plants, and technology. Based on scenarios from the climate impact research community, we prototyped four plausible worlds and visualized exemplary scenes in the daily life of the plausible citizens. Sketching and low-fidelity prototyping supported the process of gaining knowledge and iterating on storytelling.}, subject = {Design fiction}, language = {en} } @inproceedings{NagelDuvalHeidmann, author = {Nagel, Till and Duval, Erik and Heidmann, Frank}, title = {Visualizing Geospatial Co-authorship Data on a Multitouch Tabletop}, series = {Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, booktitle = {Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-22571-0}, issn = {1611-3349}, doi = {10.1007/978-3-642-22571-0_13}, pages = {134 -- 137}, abstract = {This paper presents Muse, a visualization of institutional co-authorship of publications. The objective is to create an interactive visualization, which enables users to visually analyze collaboration between institutions based on publications. The easy to use multitouch interaction, and the size of the interactive surface invite users to explore the visualization in semi-public spaces.}, subject = {Visualisierung}, language = {en} } @inproceedings{MeierTostHeidmann2019, author = {Meier, Sebastian and Tost, Jordi and Heidmann, Frank}, title = {On the relevance of cartography : an interaction design perspective}, series = {Proceedings of the International Cartographic Association}, booktitle = {Proceedings of the International Cartographic Association}, number = {2}, address = {Bern}, organization = {International Cartographic Association (ICA)}, doi = {10.5194/ica-proc-2-84-2019}, pages = {6}, year = {2019}, abstract = {We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed "fading relevance" of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge.}, subject = {Kartografie}, language = {en} } @techreport{HeidmannThomMeier, author = {Heidmann, Frank and Thom, Andreas and Meier, Sebastian}, title = {Wachstumskern Potenzial : MSNI - Mobile Semantische Navigation und Information, Teilprojekt 3: Nutzerschnittstellen und Content-Visualisierung. Projekt-Schlussbericht ; Berichtslaufzeit: 02/12 bis 01/14}, publisher = {FHP, FB Design}, address = {Potsdam}, doi = {10.2314/GBV:834735105}, pages = {57}, subject = {Mobiles Internet}, language = {de} } @incollection{BeyrowGodauHeidmannetal., author = {Beyrow, Matthias and Godau, Marion and Heidmann, Frank and Langer, Constanze and Wettach, Reto and Mieg, Harald A.}, title = {Forschendes Lernen im Design}, series = {Forschendes Lernen : wie die Lehre in Universit{\"a}t und Fachhochschule erneuert werden kann}, booktitle = {Forschendes Lernen : wie die Lehre in Universit{\"a}t und Fachhochschule erneuert werden kann}, publisher = {Campus}, address = {Frankfurt am Main}, isbn = {978-3-593-50140-6}, pages = {269 -- 279}, subject = {Design}, language = {de} } @incollection{HeidmannMeierMatthies, author = {Heidmann, Frank and Meier, Anita and Matthies, Denys J.C.}, title = {A brief Survey on Understanding the Interaction between Human and Technology at the Task of Pedestrian Navigation}, series = {Proceedings of the International Summer School on Visual Computing 2015 : August 17-21, 2015 in Rostock, Germany}, booktitle = {Proceedings of the International Summer School on Visual Computing 2015 : August 17-21, 2015 in Rostock, Germany}, publisher = {Fraunhofer}, address = {Stuttgart}, isbn = {978-3-8396-0960-6}, pages = {135 -- 140}, subject = {Bilderzeugung}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Interface Design : Corporate Interaction}, series = {Corporate Identity und Corporate Design : das Kompendium}, booktitle = {Corporate Identity und Corporate Design : das Kompendium}, edition = {3., aktualisierte und erw. Ausg.}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-185-3}, pages = {74 -- 91}, subject = {Benutzeroberfl{\"a}che}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {"Verdammt nah dran" : die GoPro als Companion Technology}, series = {Automatisierte Zuwendung : Affektive Medien - Sensible Medien - F{\"u}rsorgende Medien}, booktitle = {Automatisierte Zuwendung : Affektive Medien - Sensible Medien - F{\"u}rsorgende Medien}, publisher = {Sch{\"u}ren Verlag}, address = {Marburg}, isbn = {978-3-7410-0213-7}, doi = {10.5771/9783741001802-37}, publisher = {Fachhochschule Potsdam}, pages = {37 -- 44}, subject = {Body-Cam}, language = {de} } @inproceedings{GarretonMoriniPazMoyanoetal., author = {Garreton, M. and Morini, Francesca and Paz Moyano, D. and Gr{\"u}n, G.-C. and Parra, D. and D{\"o}rk, Marian}, title = {Data Stories of Water}, series = {Computer graphics forum}, volume = {42}, booktitle = {Computer graphics forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.14815}, pages = {99 -- 110}, abstract = {We present a methodology for making sense of the communicative role of data visualizations in journalistic storytelling and share findings from surveying water-related data stories. Data stories are a genre of long-form journalism that integrate text, data visualization, and other visual expressions (e.g., photographs, illustrations, videos) for the purpose of data-driven storytelling. In the last decade, a considerable number of data stories about a wide range of topics have been published worldwide. Authors use a variety of techniques to make complex phenomena comprehensible and use visualizations as communicative devices that shape the understanding of a given topic. Despite the popularity of data stories, we, as scholars, still lack a methodological framework for assessing the communicative role of visualizations in data stories. To this extent, we draw from data journalism, visual culture, and multimodality studies to propose an interpretative framework in six stages. The process begins with the analysis of content blocks and framing elements and ends with the identification of dimensions, patterns, and relationships between textual and visual elements. The framework is put to the test by analyzing 17 data stories about water-related issues. Our observations from the survey illustrate how data visualizations can shape the framing of complex topics.}, subject = {Journalismus}, language = {en} } @book{OPUS4-3351, title = {Filmpionier und Mogul}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-86916-863-0}, publisher = {Fachhochschule Potsdam}, abstract = {Joe May (1880-1954) war eine Zentralfigur des Weimarer Kinos. 1911 kam er als Regisseur zum Film, war aber schon bald auch als Produzent t{\"a}tig. Er baute eine eigene Produktionsfirma auf und feierte mit seriellen Formaten wie der Joe-Deebs-Detektivserie und der melodramatischen Mia-May-Serie schnell Erfolge. Nach dem Ersten Weltkrieg wuchs seine Firma zu einem kleinen Imperium heran und umfasste eigene Ateliers und Außengel{\"a}nde in Berlin-Weißensee und Woltersdorf. Es entstanden Großproduktionen wie die 8-teilige Abenteuerserie "Die Herrin der Welt" (1919) und der 2-Teiler "Das indische Grabmal" (1921). Mays Filme - vor allem "Heimkehr" (1928) und "Asphalt" (1928/29) - geh{\"o}ren zu den H{\"o}hepunkten des Weimarer Kinos. Star der May-Filme war zumeist seine Frau Mia May, auch Tochter Eva (1902-1924) machte in ihrem kurzen Leben als Schauspielerin Karriere. Zum "Team" May geh{\"o}rten außerdem eine Reihe von Mitarbeitern, darunter auch Fritz Lang und Thea von Harbou, denen die May-Filme zu ersten Erfolgen verhalfen und den Weg f{\"u}r die weitere Karriere ebneten. Einen maßgeblichen Beitrag zu den May-Filmen leisteten u. a. die Film-Architekten Erich Kettelhut, Martin Jacoby-Boy und Paul Leni. Aber auch das Wirken anderer Beteiligter, die bisher eher unsichtbar blieben, gilt es zu entdecken. In den Texten dieses Buchs beleuchten Filmhistoriker und -wissenschaftler das Schaffen Joe Mays im Weimarer Kino und im Exil sowie das seiner Mitarbeiter und Weggef{\"a}hrten. Zum Thema des Sammelbands erschien im November 2018 bereits das cinefest-Katalogbuch "Meister des Weimarer Kinos. Joe May und das wandernde Bild".}, subject = {Film}, language = {de} } @book{OPUS4-3348, title = {Kellerkinder und Stacheltiere}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-96707-442-0}, publisher = {Fachhochschule Potsdam}, abstract = {Im Kino wurde schon immer gelacht. Wann aber der Spaß aufh{\"o}rt und der Ernst beginnt, das haben Filmemacher und Publikum stets aufs Neue ausgelotet. Das neue CineGraph Buch zeigt, dass sich Kurt Tucholskys Frage "Was darf Satire?" in der Filmgeschichte nicht pauschal mit "Alles" beantworten l{\"a}sst, sondern die Antwort immer abh{\"a}ngig vom historischen Kontext, insbesondere den jeweiligen Machtstrukturen ist. Anstoß f{\"u}r die satirischen Filmproduktionen gaben gesellschaftliche sowie politische Ereignisse wie der Zweite Weltkrieg, die Auseinandersetzung mit dem Nationalsozialismus, der Kalte Krieg, das Wirtschaftswunder, die Entwicklung der Medien oder die kapitalistische Gesellschaft. Das kritisch-unterhaltsame Genre weist ein facettenreiches Spektrum an Filmen auf, von denen einige in den Beitr{\"a}gen dieses Buches n{\"a}her betrachtet werden, darunter "Der Maulkorb" (DE 1937/38), "Der Untertan" (DDR 1951), "Animal Farm" (GB 1951-54), die Satire-Serie "Das Stacheltier" (DDR 1953-65), "Wir Wunderkinder" (BRD 1958), "Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb" (GB/US 1964) sowie "Er ist wieder da" (DE 2014/15). Zum Thema des Sammelbandes erschien im November 2019 bereits das cinefest-Katalogbuch "Dr. Seltsam oder: Aus den Wolken kommt das Gl{\"u}ck. Film zwischen Polit-Kom{\"o}die und Gesellschafts-Satire".}, subject = {Deutschland}, language = {de} } @book{OPUS4-3346, title = {Grenz{\"u}berschreitende Licht-Spiele}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-96707-575-5}, publisher = {Fachhochschule Potsdam}, abstract = {Zwischen den Niederlanden und Deutschland bestanden schon immer enge Verbindungen in der Wirtschaft, im Privatleben und nat{\"u}rlich auch in der Kultur. Dabei gibt es weitaus mehr zu entdecken als die {\"u}blichen Klischees. Die Nachbarl{\"a}nder verbindet eine lange und bewegte gemeinsame Filmgeschichte. Die Aufs{\"a}tze im neuen CineGraph Buch geben einen Eindruck von der Vielfalt dieser internationalen Filmkultur. Einen Schwerpunkt dabei bilden der Nationalsozialismus und seine Auswirkungen auf die Filmschaff enden beider L{\"a}nder. Die traumatische Zeit der Besatzung und des Zweiten Weltkriegs hat nicht nur allgemein im deutsch-niederl{\"a}ndischen Verh{\"a}ltnis deutliche Spuren hinterlassen, sondern spiegelt sich explizit in der Filmproduktion wider und findet auch im niederl{\"a}ndischen Nachkriegs-Spielfilm Ausdruck. Dass die deutsch-niederl{\"a}ndischen Beziehungen die Filmgeschichte beider L{\"a}nder nachhaltig gepr{\"a}gt haben, zeigt sich zum einen im Einfluss, den deutsche Filmschaff ende - zumeist Emigrierte - in den 1930er Jahren beim Aufbau einer niederl{\"a}ndischen Tonfilmproduktion hatten; zum anderen waren in den 1960er Jahren niederl{\"a}ndische Protagonisten maßgeblich an der Entwicklung des Neuen Deutschen Films beteiligt. Zum Thema des Sammelbandes erschien im November 2020 bereits das cinefest-Katalogbuch "Kino, Krieg und Tulpen. Deutsch-Niederl{\"a}ndische Filmbeziehungen".}, subject = {Deutschland}, language = {de} } @book{OPUS4-3353, title = {Gegenwart historisch gesehen}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-86916-755-8}, publisher = {Fachhochschule Potsdam}, abstract = {Die politisch und kulturell bewegte Zeit zwischen der Franz{\"o}sischen Revolution und der Wiederherstellung der "guten alten Ordnung" 1848 bewegte zeitgen{\"o}ssische Literaten wie B{\"u}chner, Heine und Goethe. Ihre Werke wurden oft von Filmschaffenden aufgegriffen. Die Beitr{\"a}ge des Bandes von Filmhistorikern und -wissenschaftlern beleuchten den filmischen Umgang mit Werken von u. a. Eichendorff, Kleist und E. T. A. Hoffmann und stellen sie in einen zeitgen{\"o}ssischen soziokulturellen Kontext. Die europ{\"a}ische Dimension der Faszination mit dieser Epoche und ihren Literaten zeigen Beitr{\"a}ge zum polnischen und tschechischen Film. {\"A}hnlich wie die Vorlagen reflektieren die entstandenen Werke die Zerrissenheit zwischen Kultur und Politik und spiegeln in doppelter Brechung die k{\"u}nstlerischen und literarischen Werke und Biografien einer politisch bewegten Zeit wider. Zum Thema des Sammelbands erschien im November 2017 bereits das cinefest-Katalogbuch "Zwischen Revolution und Restauration. Kultur und Politik 1789-1848 im Spiegel des Films", das auch eine DVD mit den Filmen "Durch die W{\"a}lder, durch die Auen" (1956, G. W. Pabst) und "Heinrich Heine" (1969/70, Herbert Seggelke) enth{\"a}lt.}, subject = {Film}, language = {de} } @book{OPUS4-3355, title = {Ach, sie haben ihre Sprache verloren}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-86916-636-0}, publisher = {Fachhochschule Potsdam}, abstract = {Gerade erfolgreiche Autoren hatten es besonders schwer, in einer fremdsprachigen Umgebung ihre gewohnte Arbeit fortzusetzen. Ihr vielfach zur Kunst entwickeltes Handwerkszeug, der differenzierte Umgang mit der Muttersprache und deren kulturelle Traditionen galten nichts mehr. So mussten sich bislang gefeierte Autoren erst in einer neuen Sprache zurechtfinden und an ungewohnte Methoden der Studios anpassen. Dennoch gelang es manchen, sich in der fremden Sprache zu etablieren. Zum Thema des Bands erschien im November 2016 bereits das Cinefest-Katalogbuch "Gebrochene Sprache. Filmautoren und Schriftsteller des Exils", das auch eine DVD enth{\"a}lt. Durch den vorliegenden Band wird das Thema erneut aufgegriffen und um einige entscheidende Facetten erweitert.}, subject = {Film}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Carrying Computerization}, series = {Image - Action - Space}, booktitle = {Image - Action - Space}, editor = {Feiersinger, Luisa and Friedrich, Kathrin and Queisner, Moritz}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-046497-9}, doi = {10.1515/9783110464979-005}, publisher = {Fachhochschule Potsdam}, pages = {55 -- 68}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Durch und {\"u}ber Computer}, series = {Cutting Edge! : Aktuelle Positionen der Filmmontage}, booktitle = {Cutting Edge! : Aktuelle Positionen der Filmmontage}, editor = {Doll, Martin}, publisher = {Bertz + Fischer}, address = {Berlin}, isbn = {978-3-86505-334-3}, publisher = {Fachhochschule Potsdam}, pages = {193 -- 210}, subject = {Film}, language = {de} } @book{OPUS4-3345, title = {Fluchtlinien}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-96707-730-8}, publisher = {Fachhochschule Potsdam}, abstract = {In den letzten Jahrzehnten ist - nicht zuletzt durch CineGraph - das Schicksal von j{\"u}dischen Filmschaffenden aus Ost-Europa, die durch den v{\"o}lkischen Rassismus des NS-Regimes ins Exil vertrieben wurden, h{\"a}ufig in den Blick genommen worden. Dar{\"u}ber hinaus gibt es aber auch zahllose ost- und mitteleurop{\"a}ische Filmschaffende aller Gewerke, die im 20. Jahrhundert ihre Heimatl{\"a}nder verließen; ihre Karrieren sind noch weniger erforscht. Die Texte in diesem Band pr{\"a}sentieren einen Querschnitt dieser zum Teil vergessenen Filmschaffenden. Neben den Regiekarrieren von Alfr{\´e}d De{\´e}sy, Slatan Dudow und Ladislao Vajda werden die Lebenswege der Schauspielerinnen Marija Leiko, Lya Mara und Anna Sten betrachtet. Aber auch die Arbeit von Produzenten wie Miloš Havel und der Familie Salkind wird untersucht. Zudem wird Leo Lanias Bedeutung f{\"u}r die Anf{\"a}nge des dokumentarischen Films behandelt. Ein Beitrag widmet sich dem Einfluss der sowjetischen Berater auf den fr{\"u}hen DEFA-Film. Der Sammelband wird mit einem Essay des ungarischen Schriftstellers und Historikers Gy{\"o}rgy Dalos zum politischen und kulturellen Exil in der Zwischenkriegszeit eingeleitet. Zum Thema des Sammelbandes erschien im November 2021 bereits das cinefest-Katalogbuch "Westw{\"a}rts. Osteurop{\"a}ische Filmschaffende in Westeuropa".}, subject = {Film}, language = {de} } @inproceedings{BludauDoerkFangerauetal., author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Fangerau, Heiner and Halling, Thorsten and Leitner, Elena and Menzel, Sina and M{\"u}ller, Gerhard and Petras, Vivien and Rehm, Georg and Neudecker, Clemens and Zellhiefer, David and Moreno Schneider, Julian}, title = {SoNAR (IDH)}, series = {DHd 2020 Spielr{\"a}ume: Digital Humanities zwischen Modellierung und Interpretation}, booktitle = {DHd 2020 Spielr{\"a}ume: Digital Humanities zwischen Modellierung und Interpretation}, editor = {Sch{\"o}ch, Christof}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.4621862}, pages = {1 -- 3}, subject = {Soziale Netzwerkanalyse}, language = {de} } @inproceedings{MenzelBludauLeitneretal., author = {Menzel, Sina and Bludau, Mark-Jan and Leitner, Elena and D{\"o}rk, Marian and Moreno-Schneider, Juli{\´a}n and Petras, Vivien and Rehm, Georg}, title = {Graph Technologies for the Analysis of Historical Social Networks Using Heterogeneous Data Sources}, series = {Graph Technologies in the Humanities}, booktitle = {Graph Technologies in the Humanities}, editor = {Andrews, Tara and Diehr, Franziska and Efer, Thomas and Kuczera, Andreas and van Zundert, Joris}, address = {Wien}, organization = {Universit{\"a}t Wien}, issn = {1613-0073}, pages = {124 -- 149}, abstract = {Over the last decades, cultural heritage institutions have provided extensive machine-readable data, such as bibliographic and archival metadata, full-text collections, and authority records containing multitudes of implicit and explicit statements about the social relations between various types of entities. In this paper, we discuss how approaches to the creation and operation of advanced research infrastructure for historical network analysis (HNA) based on heterogeneous data sources from cultural heritage institutions can be examined and evaluated. Based on our interdisciplinary research, we describe challenges and strategies with a special focus on the issue of data processing, sketch out the advantages of human-centered project design in the form of a preliminary co-design workshop, and present an iterative approach to data visualization.}, subject = {Kulturerbe}, language = {en} } @techreport{GeuderLeidingerLupinetal., type = {Working Paper}, author = {Geuder, Philipp and Leidinger, Marie-Claire and Lupin, Martin von and D{\"o}rk, Marian and Schr{\"o}der, Tobias}, title = {Emosaic: Visualizing Affective Content of Text at Varying Granularity}, series = {arxiv.org}, journal = {arxiv.org}, publisher = {Cornell University}, doi = {10.48550/arXiv.2002.10096}, pages = {9}, abstract = {This paper presents Emosaic, a tool for visualizing the emotional tone of text documents, considering multiple dimensions of emotion and varying levels of semantic granularity. Emosaic is grounded in psychological research on the relationship between language, affect, and color perception. We capitalize on an established three-dimensional model of human emotion: valence (good, nice vs. bad, awful), arousal (calm, passive vs. exciting, active) and dominance (weak, controlled vs. strong, in control). Previously, multi-dimensional models of emotion have been used rarely in visualizations of textual data, due to the perceptual challenges involved. Furthermore, until recently most text visualizations remained at a high level, precluding closer engagement with the deep semantic content of the text. Informed by empirical studies, we introduce a color mapping that translates any point in three-dimensional affective space into a unique color. Emosaic uses affective dictionaries of words annotated with the three emotional parameters of the valence-arousal-dominance model to extract emotional meanings from texts and then assigns to them corresponding color parameters of the hue-saturation-brightness color space. This approach of mapping emotion to color is aimed at helping readers to more easily grasp the emotional tone of the text. Several features of Emosaic allow readers to interactively explore the affective content of the text in more detail; e.g., in aggregated form as histograms, in sequential form following the order of text, and in detail embedded into the text display itself. Interaction techniques have been included to allow for filtering and navigating of text and visualizations.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @incollection{MaueFlechtner, author = {Mau{\´e}, Rahel and Flechtner, Rahel}, title = {"Hopohopo": a virtual reality awareness application about social anxiety disorder}, series = {Proceedings of Mensch und Computer 2022 : MuC'22}, booktitle = {Proceedings of Mensch und Computer 2022 : MuC'22}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9690-5}, doi = {10.1145/3543758.3547550}, publisher = {Fachhochschule Potsdam}, pages = {420 -- 424}, abstract = {Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application "hopohopo", in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{MichelLangerHeidmann, author = {Michel, Antje and Langer, Constanze and Heidmann, Frank}, title = {Curriculum design: How can the development of information science curricula benefit from interdisciplinary cooperation?}, series = {The Future of Education in Information Science : Proceedings from FEIS - International EINFOSE Symposium, 10-11 September 2018 Pisa, Italy}, booktitle = {The Future of Education in Information Science : Proceedings from FEIS - International EINFOSE Symposium, 10-11 September 2018 Pisa, Italy}, editor = {Aparac-Jelusic, Tatjana and Casarosa, Vittore and Maceviciute, Elena}, address = {Kroatien}, organization = {Josip-Juraj-Strossmayer-Universit{\"a}t Osijek}, isbn = {978-953-314-120-6}, pages = {223 -- 228}, abstract = {This poster summary offers a brief overview of the methodical approach behind the process of curriculum development for the design degree programmes at the University of Applied Sciences Potsdam (Fachhochschule Potsdam [FHP]), in adherence to the underlying principle of an iterative ideation process as part of the interdisciplinary project entitled "Design NOT plain vanilla". It presents an approach enriched by the example of "student" stakeholder group integration. First, the shared attributes linked to digitalisation that characterise the transformation of job descriptions found in the epistemic cultures of design and information sciences, and the differences in existing curricula concepts were outlined. Based on this, an explanation is provided as to why - as per the authors' interpretation - the methodical approach that shapes the development of curricula as well as the underlying paradigms of the curriculum concept within the design degree programmes could provide prudent impetus for the process of curriculum development, as well as for the structure of curricula in information Science degree programmes.}, subject = {Informations- und Dokumentationswissenschaft}, language = {de} } @inproceedings{BludauHallingHollyetal., author = {Bludau, Mark-Jan and Halling, Thorsten and Holly, Eva Maria and Wieloch, Jasmin and Schnaitter, Hannes and Balck, Sandra and Plakidis, Melina and Rehm, Georg and Fangerau, Heiner and D{\"o}rk, Marian}, title = {Was sehe ich? Visualisierungsstrategien f{\"u}r Datentransparenz in der Historischen Netzwerkanalyse}, series = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, booktitle = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.6327931}, pages = {1 -- 5}, abstract = {Die Historische Netzwerkanalyse (HNA) hat sich zu einem etablierten Forschungsfeld entwickelt. Zu ihren wichtigsten methodischen Herausforderungen geh{\"o}rt die Suggestionskraft von Visualisierungen. Die Transparenz bez{\"u}glich der Datenquellen ist daher f{\"u}r die HNA sowohl bei selbst erhobenen als auch bei sekund{\"a}r genutzten Daten Voraussetzung, will sie geisteswissenschaftlichen Kriterien der Nachpr{\"u}fbarkeit und Nachvollziehbarkeit von Interpretationen erf{\"u}llen. Dieser Beitrag beschreibt und diskutiert - aufbauend auf einem iterativen und durch Workshops sowie einer Nutzer*innenstudie begleiteten Forschungsprozess - vier Designziele zur Verwirklichung einer solchen Transparenz: 1) Aufnahme und Kommunikation von Datenprovenienzen, 2) Dokumentation vorausgegangener Prozesse, 3) Offenhaltung der Interpretierbarkeit der Daten und 4) Unterst{\"u}tzung von Folgeforschung. Anschließend werden beispielhafte Umsetzungsstrategien in Form von Prototypen pr{\"a}sentiert.}, subject = {Visualisierung}, language = {de} } @inproceedings{BrueggemannBludauPietschetal., author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and Pietsch, Christopher and D{\"o}rk, Marian}, title = {Von der Wolke zum Pfad}, series = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, booktitle = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.6327939}, pages = {1 -- 5}, abstract = {Die in den letzten Jahren entstandenen explorativen Visualisierungen musealer Sammlungen widmen sich zumeist einzelnen Sammlungen, welche oft einer spezifischen Systematik folgen und eine geringe Vielfalt an Objektgattungen und Attributen aufweisen. Das hier vorgestellte Forschungsprojekt stellte sich die Frage, wie verschiedene, in sich heterogene, Sammlungen miteinander verkn{\"u}pft, visualisiert und exploriert werden k{\"o}nnen, ohne die Unterschiede zwischen ihnen zu nivellieren. Dazu wurden im Rahmen einer Forschungskooperation mit den Staatlichen Museen zu Berlin die Best{\"a}nde aus dem 19. Jahrhundert der Alten Nationalgalerie sowie des Museums Europ{\"a}ischer Kulturen ausgew{\"a}hlt. Das Ziel war es, {\"u}bergreifende Zusammenh{\"a}nge und Resonanzen zwischen den Sammlungen aufzugreifen und dynamische, interaktive Arrangements zu entwickeln, welche die assoziative Exploration von Best{\"a}nden anregen. Das Ergebnis ist ein interaktiver Prototyp, der eine globale {\"U}bersicht in Form einer annotierten Wolke mit der lokalen Perspektive eines auf {\"A}hnlichkeiten basierten Pfads verkn{\"u}pft.}, subject = {Visualisierung}, language = {de} } @article{Meier, author = {Meier, Sebastian}, title = {Visualizations in Online News - and Their Effect on Perceived Credibility}, series = {KN - Journal of cartography and geographic information}, volume = {67}, journal = {KN - Journal of cartography and geographic information}, number = {2}, publisher = {Springer International Publishing}, address = {Cham}, issn = {2524-4957}, doi = {10.1007/BF03545380}, pages = {74 -- 83}, abstract = {Over the last few years, data visualization, especially the visualization of spatial data, has become of ever-increasing importance in modern online journalism. While there is a broad range of research projects that focus on developing new methods, techniques, and implementations, empirical analysis of the potential implications of this trend is still rare. In this paper, the potential influence of visualizations in online journalism is in the focus: perceived credibility. The need for such empirical research is emphasized by presenting a preliminary quantitative study that assesses the impact of maps and information visualization on the perceived credibility of online news articles.}, subject = {Glaubw{\"u}rdigkeit}, language = {en} } @inproceedings{BrueggemannBludauDoerk, author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and D{\"o}rk, Marian}, title = {Die Falte}, series = {DHd 2020 Spielr{\"a}ume: Digital Humanities zwischen Modellierung und Interpretation}, booktitle = {DHd 2020 Spielr{\"a}ume: Digital Humanities zwischen Modellierung und Interpretation}, editor = {Sch{\"o}ch, Christof}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.4621888}, pages = {1 -- 4}, subject = {Visualisierung}, language = {de} } @article{BludauDoerkTominski, author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Tominski, Christian}, title = {Unfolding Edges}, series = {Computer Graphics Forum}, volume = {42}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {0167-7055}, doi = {10.1111/cgf.14831}, pages = {297 -- 309}, abstract = {Existing work on visualizing multivariate graphs is primarily concerned with representing the attributes of nodes. Even though edges are the constitutive elements of networks, there have been only few attempts to visualize attributes of edges. In this work, we focus on the critical importance of edge attributes for interpreting network visualizations and building trust in the underlying data. We propose 'unfolding of edges' as an interactive approach to integrate multivariate edge attributes dynamically into existing node-link diagrams. Unfolding edges is an in-situ approach that gradually transforms basic links into detailed representations of the associated edge attributes. This approach extends focus+context, semantic zoom, and animated transitions for network visualizations to accommodate edge details on-demand without cluttering the overall graph layout. We explore the design space for the unfolding of edges, which covers aspects of making space for the unfolding, of actually representing the edge context, and of navigating between edges. To demonstrate the utility of our approach, we present two case studies in the context of historical network analysis and computational social science. For these, web-based prototypes were implemented based on which we conducted interviews with domain experts. The experts' feedback suggests that the proposed unfolding of edges is a useful tool for exploring rich edge information of multivariate graphs.}, subject = {Visualisierung}, language = {en} } @inproceedings{KienbaumKreiselerHeidmann, author = {Kienbaum, Janna and Kreiseler, Sarah and Heidmann, Frank}, title = {Wahrnehmungsstrukturen und User Experience des digitalen Kulturerbes}, series = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, booktitle = {DHd2022 : Kulturen des digitalen Ged{\"a}chtnisses}, address = {Hamburg}, organization = {Verband Digital Humanities im deutschsprachigen Raum e.V.}, doi = {10.5281/zenodo.6328051}, pages = {1 -- 4}, abstract = {Der Workshop hinterfragt partizipativ die Visualisierungskultur und Wahrnehmungs- bzw. Nutzungspraktiken digitaler Kulturerbe-Daten am Beispiel musealer Sammlungen im Web. Im Zentrum steht dabei der Einsatz von Eyetracking-Verfahren sowie Methoden der heuristischen Usability-Evaluation. Ausgehend von den Webseiten "explorativ" gestalteter Online Sammlungen werden die graphischen Benutzeroberfl{\"a}chen als visuelle Schnittstelle zwischen interner Objektdatenbank und Rezipientenschaft kritisch beleuchtet. In engem Austausch mit den Teilnehmer*innen sollen die User Experience praktisch erforscht werden. Dazu geh{\"o}ren einerseits Fragen nach den Wahrnehmungsstrukturen und der intuitiven Nutzung der Seiten, ihrer Zeichen und Navigation. Andererseits wird explizit ein Augenmerk auf die angebotene Auswahl der Informationen von v.a. Einzelobjektseiten und das Vernetzungspotential verlinkter Daten als M{\"o}glichkeit der Kunstvermittlung gelegt.}, subject = {Visualisierung}, language = {de} } @article{ScheckBinnDoerketal., author = {Scheck, Ester and Binn, Andrea and D{\"o}rk, Marian and Ledermann, Florian}, title = {A Contemporary Nolli Map}, series = {Abstracts of the ICA}, journal = {Abstracts of the ICA}, number = {6}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-6-223-2023}, pages = {1 -- 2}, abstract = {More than 250 years ago, Giovanni Battista Nolli, an Italian architect, engineer and cartographer, was concerned with how and where space is or is not publicly accessible. In his map 'La nuova topografia di Roma Comasco', he mapped publicly accessible interior and exterior spaces of Rome with an impressively high level of detail as a figure-ground map. Since Nolli's time, both the character and diversity of public spaces as well as cartographic technology have changed. This research project aims to adapt some ideas behind Nolli's map for today's circumstances on the basis of open data, and seeks to develop methods for processing volunteered geographical information from OpenStreetMap (OSM) to identify, categorize, and map public spaces based on thematic and geometric information.}, subject = {OpenStreetMap}, language = {en} } @article{MeierBoguckaLedermannetal., author = {Meier, Sebastian and Bogucka, Edyta P. and Ledermann, Florian and Roth, Robert E. and Słomska-Przech, Katarzyna and V{\"o}r{\"o}s, Fanni}, title = {Opportunities and Challenges for the Next Generation of Cartographers}, series = {Abstracts of the ICA}, journal = {Abstracts of the ICA}, number = {6}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-6-162-2023}, pages = {1 -- 3}, abstract = {Developing the next generation of cartographers is essential to sustaining and expanding the mission of the International Cartographic Association. Students and early-career professionals today learn cartographic design alongside a diverse array of conceptual and technical competencies, such as data science, human-computer interaction, information visualization, and machine learning. Accordingly, the next generation of cartographers often are working at the forefront of the discipline, actively reshaping what cartography is and can be.}, subject = {Kartograf}, language = {en} } @inproceedings{HinrichsWindhagerElAssadyetal., author = {Hinrichs, Uta and Windhager, Florian and El-Assady, Mennatallah and Alexander, Eric and Bradley, Adam and Bludau, Mark-Jan}, title = {From Sketching to Coding}, series = {Book of Abstracts}, booktitle = {Book of Abstracts}, editor = {Baillot, Anne and Scholger, Walter and Tasovac, Toma and Vogeler, Georg}, address = {Graz}, organization = {Zentrum f{\"u}r Informationsmodellierung - Austrian Centre for Digital Humanities}, doi = {10.5281/zenodo.8107882}, pages = {1 -- 2}, abstract = {This workshop will explore strategies for teaching visualization literacy - from sketching to creating visualizations using computational tools. Led by instructors from the humanities, visual analytics, design, and computer science, sessions will discuss different methodologies and challenges of teaching visualization to audiences with varied technical and disciplinary expertise and goals.}, subject = {Visualisierung}, language = {en} } @article{BrueggemannBludauDoerk, author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and D{\"o}rk, Marian}, title = {The Fold}, series = {Digital humanities quarterly : DHQ}, volume = {14}, journal = {Digital humanities quarterly : DHQ}, number = {3}, address = {USA}, organization = {Association for Computers and the Humanities}, issn = {1938-4122}, pages = {1 -- 16}, abstract = {We propose the philosophical notion of the fold as an evocative vocabulary for the design and critique of interactive data visualizations. An expanding range of application areas, such as digital art history and literary studies, illustrates the potential of data visualization for research and education in the humanities. Coinciding with the increasing currency of data as evidence in the humanities, this research addresses a growing interest in data visualization for visual analysis and argumentation. For example, cultural collection visualizations promise a range of possibilities for visual and interactive representations of digital cultural heritage, used both for free exploration and focused research. Based on the concept of the fold, prominently advanced by Gilles Deleuze, this paper outlines a critical framework that draws attention towards the complexity of the underlying data. The fold offers a way to analyze and conceptualize visualizations through the lens of three integrated operations: explication, implication, and complication. It is an opportunity to think of interactive visualizations as portals into coherent, elastic, and ultimately infinite information spaces. Accordingly, it rejects the separation between interactivity and visual encoding and draws attention to the transitions between multiple states of a visualization. We identify design patterns of the fold in data visualizations, devise a framework for the critical interpretation of interactivity in data visualization, and demonstrate the implications for the digital humanities.}, subject = {Visualisierung}, language = {en} } @article{SchwanJackeKleymannetal., author = {Schwan, Hannah and Jacke, Janina and Kleymann, Rabea and Stange, Jan-Erik and D{\"o}rk, Marian}, title = {Narrelations}, series = {Digital humanities quarterly : DHQ}, volume = {13}, journal = {Digital humanities quarterly : DHQ}, number = {3}, publisher = {Association for Computers and the Humanities}, address = {USA}, issn = {1938-4122}, pages = {1 -- 27}, abstract = {We present findings from interdisciplinary research at the intersection between literary studies, information visualization, and interface design. Despite a growing interest in text visualization among literary scholars, so far, narrative visualizations are not designed to support the particular tasks involved in narratological analysis and often fail to reveal nuanced narratological features. One major outcome of our iterative research and design process is Narrelations, a novel visualization technique specifically suited for analyzing and interpreting narrative levels of a story and temporal aspects of its narrative representation. The visualization provides an overview of the nesting and distribution of narrative levels, integrates the representation of temporal phenomena, and facilitates the examination of correlations between these aspects. With this research we explore how collaboratively designed visual encodings and interaction techniques may allow for an insightful analysis at a high level coupled with a close inspection of text passages. We discuss prior work relevant to our research objectives and explain the specific characteristics of narrative levels and temporal aspects of narrative representation. After describing the research process and design principles, we apply the visualization on a test corpus of eight annotated German short stories and demonstrate its heuristic value for literary analyses and interpretations. In particular, we explore the intricate connections between the literary content of the novellas and their narrative form.}, subject = {Literaturwissenschaft}, language = {en} } @book{OPUS4-2858, title = {Versatile camcorders}, editor = {Gerling, Winfried and Krautkr{\"a}mer, Florian}, publisher = {Kadmos}, address = {Berlin}, isbn = {978-3-86599-461-5}, doi = {10.25969/mediarep/19386}, pages = {222}, abstract = {Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies.}, subject = {Camcorder}, language = {en} } @article{Gerling, author = {Gerling, Winfried}, title = {Photography in the Digital}, series = {Photographies}, volume = {11}, journal = {Photographies}, number = {2-3}, publisher = {Routledge, Taylor \& Francis}, address = {London}, issn = {1754-0763}, doi = {10.1080/17540763.2018.1445013}, pages = {149 -- 167}, abstract = {Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us?}, subject = {Screenshot}, language = {en} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Be a Hero}, series = {Exploring the Selfie}, booktitle = {Exploring the Selfie}, editor = {Eckel, Julia and Ruchatz, Jens and Wirth, Sabine}, publisher = {Palgrave Macmillan}, address = {Wiesbaden}, isbn = {978-3-319-57949-8}, doi = {10.1007/978-3-319-57949-8_12}, publisher = {Fachhochschule Potsdam}, pages = {261 -- 283}, abstract = {A tendency has developed in recent times toward a close connection of the (photo) apparatus and the body. The GoPro, the "world's most versatile camera," as stated in the developer's self-description, is often worn attached to the body, is held at a moderate distance from the body by means of a selfie stick, or is firmly mounted on helmets and sporting equipment. Regarding these cameras, a whole array of practices and technologies has evolved that strongly promote "self-shooting." Thus, a new genre of the self-image has arisen: images of skaters, surfers, fliers, fallers, and the fallen, all capturing themselves in all circumstances up until death; it seems that the camera itself creates the risk to fall. This chapter focuses on the relationship of aesthetics, body, and apparatus that can be traced back to early examples of "falling photographers" and that is nowadays so impressively exemplified by the GoPro technique and its usage. Additionally, the text deals with the general leveling of the difference between the moving image (video) and the still image (photography) within the digital realm, specifically via the unification of both, technologies and practices, in one apparatus—like the GoPro.}, subject = {Camcorder}, language = {en} }