@book{GaensslerBaldusStolz, author = {Gaenssler, Antina and Baldus, Claus and Stolz, Peter}, title = {Civitas - Denkimpulse und Vorbilder : Eine interdisziplin{\"a}re Veranstaltungsreihe der Fachhochschule Potsdam}, editor = {Kleine, Helene}, publisher = {Fachhochschule Potsdam}, address = {Potsdam}, isbn = {3-934329-21-7}, pages = {80}, subject = {Hochschule}, language = {de} } @book{BetteThiessenSchneider, author = {Bette, Michael and Thiessen-Schneider, Gudrun}, title = {Michael Bette - Kunstverein Grafschaft Bentheim, Neuenhaus 25.4. - 21.6.1998}, publisher = {Kunstverein Grafschaft Bentheim}, address = {Neuenhaus}, isbn = {3-922805-63-9}, pages = {85}, subject = {Kunst}, language = {de} } @article{BeechamRooneyMeieretal., author = {Beecham, R. and Rooney, C. and Meier, S. and Dykes, J. and Slingsby, A and Turkay, C. and Wood, J. and Wood, B. L. and Wong, W.}, title = {Faceted Views of Varying Emphasis (FaVVEs)}, series = {Computer Graphics Forum}, volume = {35}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.12900}, pages = {241 -- 249}, abstract = {Many datasets have multiple perspectives - for example space, time and description - and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis.}, subject = {Visualisierung}, language = {en} } @article{GortanavonTenspoldeGuhlmannetal., author = {Gortana, Flavio and von Tenspolde, Franziska and Guhlmann, Daniela and D{\"o}rk, Marian}, title = {Off the Grid}, series = {Open Library of Humanities}, volume = {4}, journal = {Open Library of Humanities}, number = {2}, publisher = {Open Library of Humanities}, address = {Cambridge}, issn = {2056-6700}, doi = {10.16995/olh.280}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26527}, pages = {1 -- 25}, abstract = {This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection's dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations.}, subject = {Visualisierung}, language = {en} } @inproceedings{ZimmermannWettach, author = {Zimmermann, Raphael and Wettach, Reto}, title = {First Step into Visceral Interaction with Autonomous Vehicles}, series = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, booktitle = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5150-8}, doi = {10.1145/3122986.3122988}, pages = {58 -- 64}, abstract = {Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication.}, subject = {Autonomes Fahrzeug}, language = {en} } @inproceedings{NeumannBanksDoerk, author = {Neumann, Stephanie and Banks, Richard and D{\"o}rk, Marian}, title = {Memory Dialogue}, series = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4656-6}, doi = {10.1145/3027063.3052756}, pages = {884 -- 895}, abstract = {With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories.}, subject = {Ged{\"a}chtnisleistung}, language = {en} } @inproceedings{WohlaufHemmertWettach, author = {Wohlauf, Anne and Hemmert, Fabian and Wettach, Reto}, title = {The Haptic Body Scale}, series = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4676-4}, doi = {10.1145/3024969.3025003}, pages = {367 -- 373}, abstract = {Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data.}, subject = {Haptische Feedback-Technologie}, language = {en} } @article{DoerkPietschCredico, author = {D{\"o}rk, Marian and Pietsch, Christopher and Credico, Gabriel}, title = {One view is not enough High-level visualizations of a large cultural collection}, series = {Information Design Journal}, volume = {23}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.23.1.06dor}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26609}, pages = {39 -- 47}, abstract = {As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection.}, subject = {Visualisierung}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Living With Things}, series = {Proceedings of the Eighth International Conference on Design and Emotion}, booktitle = {Proceedings of the Eighth International Conference on Design and Emotion}, publisher = {Central Saint Martins College of Art and Design}, address = {London}, isbn = {978-0957071926}, doi = {10.5281/zenodo.2604825}, pages = {6}, abstract = {This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown.}, subject = {Design}, language = {en} } @inproceedings{NagelDuvalVandeMoere, author = {Nagel, Till and Duval, Erik and Vande Moere, Andrew}, title = {Interactive Exploration of Geospatial Network Visualization}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212830}, pages = {557 -- 572}, abstract = {This paper presents a tabletop visualization of relations between geo-positioned locations. We developed an interactive visualization, which enables users to visually explore a geospatial network of actors. The multitouch tabletop, and the large size of the interactive surface invite users to explore the visualization in semi-public spaces. For a case study on scientific collaborations between institutions, we applied and improved several existing techniques for a walk-up-and-use system aimed at scientists for a social setting at a conference. We describe our iterative design approach, our two implemented prototypes, and the lessons learnt from their creation. We conducted user evaluation studies at the two on-location demonstrations, which provide evidence of the prototype usability and usefulness, and its support for understanding the distribution and connectivity in a geospatial network.}, subject = {Visualisierung}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Herzfassen}, series = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-1016-1}, doi = {10.1145/2212776.2212364}, pages = {975 -- 978}, abstract = {Herzfassen is a self-contained kinetic object that uses physical computing and biometric data to provide a highly aesthetic and sensual experience while still having the outer appearance of an ordinary everyday object. A metal bowl filled with water visualizes the human heartbeat through vibration and according patterns in the water surface. The title Herzfassen derives from the german expression for 'to take heart' thus hints to the haptic and emotional experience with the object. This paper describes aim and design of the piece, comprising construction, technical function, as well as the interaction cycle respectively the object's dramaturgy. Further, it reports on audience's joyful and emotional experiences with the object within past exhibitions as display and use hence human contact is the main purpose of Herzfassen.}, subject = {Design}, language = {en} } @inproceedings{BreuerDierichsElsholz, author = {Breuer, Henning and Dierichs, Tillmann and Elsholz, Stefanie}, title = {A comfort zone for mobile learning}, series = {Proceedins of the IADIS International Conference Mobile Learning 2012}, booktitle = {Proceedins of the IADIS International Conference Mobile Learning 2012}, publisher = {IADIS Press}, address = {Berlin}, organization = {International Association for Development of the Information Society (IADIS)}, isbn = {978-972-8939-66-3}, pages = {75 -- 82}, abstract = {Mobile learning activities of commuters have widely been neglected. The paper reports on the adaption of a grounded innovation approach involving a futures workshop for interaction design and ideation based on ethnographic insights in the field of mobile learning. Current obstacles and utopian futures of mobiles learning lay the grounds for envisioning new systems to support mobile learning for public transport. A system to enhance comfort zones for mobile learners is being specified and illustrated. It proposes a gesture-based handling of tablet computers in order create an adaptable and comfortable personal learning environment with individually adaptable and familiar modules. An iDesk prototype preserving a personal comfort zone for mobile learners is presented. The system intends to support formal and informal learning in mobile times.}, subject = {Lernen}, language = {en} } @inproceedings{MeierMatthiesUrbanetal., author = {Meier, Anita and Matthies, Denys J. C. and Urban, Bodo and Wettach, Reto}, title = {Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation}, series = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, booktitle = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3454-9}, doi = {10.1145/2790044.2790051}, pages = {1 -- 11}, abstract = {In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology.}, subject = {Taktiler Sensor}, language = {en} } @inproceedings{ToglerHemmertWettach, author = {Togler, Jonas and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517680}, pages = {43 -- 44}, abstract = {In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Geste}, language = {en} } @inproceedings{HemmertKnoerigJoostetal., author = {Hemmert, Fabian and Kn{\"o}rig, Andr{\´e} and Joost, Gesche and Wettach, Reto}, title = {Stick, Click n' Call}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517722}, pages = {283 -- 284}, abstract = {This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype.}, subject = {RFID}, language = {en} } @inproceedings{KnoerigWettachCohen, author = {Kn{\"o}rig, Andr{\´e} and Wettach, Reto and Cohen, Jonathan}, title = {Fritzing}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517735}, pages = {351 -- 358}, abstract = {Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background.}, subject = {Design}, language = {en} } @inproceedings{NagelDuval, author = {Nagel, Till and Duval, Erik}, title = {Muse}, series = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, volume = {675}, booktitle = {Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL}, publisher = {RWTH}, address = {Aachen}, issn = {1613-0073}, pages = {48 -- 52}, abstract = {This paper introduces Muse, an interactive visualization of publications to explore the collaborations between institutions. For this, the data on co-authorship is utilized, as these signify an existing level of collaboration. The affiliations of authors are geo-located, resulting in relations not only among institutions, but also between regions and countries. We explain our ideas behind the visualization and the interactions, and briefly describe the data processing and the implementation of the working prototype. The prototype focuses on a visualization for large tabletop displays, enabling multiple users to explore their personal networks, as well as emerging patterns in shared networks within a collaborative public setting. For the prototype we used the publication data of the EC-TEL conference.}, subject = {Visualisierung}, language = {en} } @inproceedings{KronemannHafner, author = {Kronemann, Mey Lean and Hafner, Verena V.}, title = {LumiBots}, series = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, booktitle = {DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-0103-9}, doi = {10.1145/1858171.1858249}, pages = {408 -- 411}, abstract = {Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visualize interactions as the underlying principle of emergence. We utilize phosphorescent sheet (i.e. glow-in-the-dark foil) that can be activated with UV LEDs to visualize local information transfer between the robots in form of fading luminescent trails. The robots are specially designed to be both easy-to-understand and easy-to-build. They are a low-cost kit that can allow non-professionals to explore collective behaviour. By playing with the robots, they can get an understanding of complex systems such as emergence or Ant Colony Optimization algorithms in an automatic and playful way.}, subject = {Robotik}, language = {en} } @inproceedings{UllmannWildScottetal., author = {Ullmann, Thomas Daniel and Wild, Fridolin and Scott, Peter and Duval, Erik and Vandeputte, Bram and Parra, Gonzalo and Reinhardt, Wolfgang and Heinze, Nina and Kraker, Peter and Fessl, Angela and Lindstaedt, Stefanie and Nagel, Till and Gillet, Denis}, title = {Components of a Research 2.0 Infrastructure}, series = {Sustaining TEL : From Innovation to Learning and Practice}, booktitle = {Sustaining TEL : From Innovation to Learning and Practice}, publisher = {Springer}, address = {Heidelberg}, isbn = {978-3-642-16020-2}, issn = {1611-3349}, doi = {10.1007/978-3-642-16020-2_59}, pages = {590 -- 595}, abstract = {In this paper, we investigate the components of a Research 2.0 infrastructure. We propose building blocks and their concrete implementation to leverage Research 2.0 practice and technologies in our field, including a publication feed format for exchanging publication data, a RESTful API to retrieve publication and Web 2.0 data, and a publisher suit for refining and aggregating data. We illustrate the use of this infrastructure with Research 2.0 application examples ranging from a Mash-Up environment, a mobile and multitouch application, thereby demonstrating the strength of this infrastructure.}, subject = {Open Science}, language = {en} } @inproceedings{FrankeHoinkis, author = {Franke, Annelie and Hoinkis, Monika}, title = {«Co-photography» as a research tool}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, pages = {464 -- 466}, subject = {Fotografie}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {»Tap Anything« A Design (Class) Case}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, doi = {10.5281/zenodo.2605588}, pages = {450 -- 455}, abstract = {This report looks at a higher education design class as a design case for teaching participatory design methods to beginning design students from different design disciplines (communication, product, and interface design). The class was an experiment in so far as basic design education usually focuses on other elementary aspects first, such as form, color, representation, etc. The experiment's purpose was to confront design students very early on in the program with a participatory design approach and find out how well they can handle and apply it and how valuable it is for their basic design education. The report describes the overall aim, structure, process, and outcomes of the design class at University of Applied Sciences Potsdam and takes a peep into the near future.}, subject = {Bildung}, language = {en} } @inproceedings{AnwarNagelRatti, author = {Anwar, Afian and Nagel, Till and Ratti, Carlo}, title = {Traffic Origins}, series = {2014 IEEE Pacific Visualization Symposium}, booktitle = {2014 IEEE Pacific Visualization Symposium}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Washington}, isbn = {978-1-4799-2874-3}, issn = {2165-8773}, doi = {10.1109/PacificVis.2014.35}, pages = {316 -- 319}, abstract = {Traffic incidents such as road accidents and vehicle breakdowns are a major source of travel uncertainty and delay, but the mechanism by which they cause heavy traffic is not fully understood. Traffic management controllers are tasked with routing repair and clean up crews to clear the incident and often have to do so under time pressure and with imperfect information. To aid their decision making and help them understand how past incidents affected traffic, we propose Traffic Origins, a simple method to visualize the impact road incidents have on congestion. Just before a traffic incident occurs, we mark the incident location with an expanding circle to uncover the underlying traffic flow map and when it ends, the circle recedes. This not only directs attention to upcoming events, but also allows us to observe the impact traffic incidents have on vehicle flow in the immediate vicinity and the cascading effect multiple incidents can have on a road network. We illustrate this technique using road incident and traffic flow data from Singapore.}, subject = {Visualisierung}, language = {en} } @inproceedings{LoeweYoshaKrauseetal., author = {L{\"o}we, Matthias and Yosha, Omer and Krause, Alexander and Wettach, Reto and Kr{\"u}ger, Nils}, title = {Valeo}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709925}, pages = {213 -- 216}, abstract = {In current healthcare research, pain logs are an important means to measure the impact of medication and to detect pain patterns. However, the entry of textual pain data may be negatively reinforcing, due to its character of direct confrontation with one's pain, potentially leading to a higher pain awareness. This paper introduces valeo, a new form of a tactile pain log, which is based on a vibrotactile, pressure- and tilt-sensitive device. Future iterations will also include body part recognition. By squeezing it close to one's own body, the subjective intensity of a local pain is manifested in the device. Via a shove gesture, it is then transmitted to a docking station. Advantageously, the pain data is covert and conceptually alienated from the patient's body, which may support a possible relief. A proof-of-concept prototype and a user study indicate that our concept is perceived as convenient and reduces negative conditioning.}, subject = {Schmerz}, language = {en} } @inproceedings{KnoerigHowell, author = {Kn{\"o}rig, Andr{\´e} and Howell, Brendan}, title = {Advanced prototyping with fritzing}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709970}, pages = {341 -- 344}, abstract = {This studio will give participants a hands-on introduction to Fritzing, a free software tool for advancing electronic prototyping for researchers and practitioners of tangible, interactive electronics. Participants will bring one of their hand-wired prototypes (or a concrete concept) and in several steps learn to document it properly, share it with the community, and turn it into a professional printed circuit board.}, subject = {Elektronik}, language = {en} } @inproceedings{Eichhorn, author = {Eichhorn, Elisabeth}, title = {Recording inner life}, series = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, booktitle = {TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-841-4}, doi = {10.1145/1709886.1709959}, pages = {313 -- 314}, abstract = {"Recording Inner Life" is the title of my master's thesis. It is a system to express the "inner life" (feelings, affects, and emotions) and record them on a long-term basis into a computational system. In contrast to a lot of the research in the field of affective computing this project is not dedicated to enable machines to detect human emotions but to allow an adequate input for emotions. It presents "MyInnerLife", a physical input device to express and record emotions non-verbally.}, subject = {Gef{\"u}hl}, language = {en} } @article{WolpersMemmelStefaner, author = {Wolpers, Martin and Memmel, Martin and Stefaner, Moritz}, title = {Supporting architecture education using the MACE system}, series = {International Journal of Technology Enhanced Learning}, volume = {2}, journal = {International Journal of Technology Enhanced Learning}, number = {1-2}, publisher = {Inderscience}, address = {Olney}, issn = {1753-5263}, doi = {10.1504/IJTEL.2010.031264}, pages = {132 -- 144}, abstract = {Today, digital learning resources in architecture are spread over a growing number of repositories world-wide. Students of architecture face increasing problems finding and being aware of appropriate learning resources they need within their collaborative and/or exploratory learning scenarios. The Metadata for Architectural Contents in Europe (MACE) system addresses these issues by intelligently aggregating and linking information about learning resources from various repositories. We show how, by establishing explicit relations between the learning resources and by adding community features, students are supported in their learning activities. First experiments indicate that the chosen approach improves the results students can achieve in their studies.}, subject = {E-Learning}, language = {en} } @inproceedings{Mueller, author = {M{\"u}ller, Boris}, title = {VisualPoetry}, series = {SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery}, booktitle = {SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-7940-3}, doi = {10.1145/1667265.1667310}, pages = {1}, abstract = {VisualPoetry generates poetic and abstract visual representations of poetry. It is unique. Few other design projects embrace the concepts of generative design over such a long period of time. The representations are used for graphic design of the literature festival Poetry on the Road in Bremen, Germany, where VisualPoetry has become an integral part of the festival itself.}, subject = {Visuelle Poesie}, language = {en} } @inproceedings{BurneleitHemmertWettach, author = {Burneleit, Eva and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517673}, pages = {21 -- 22}, abstract = {This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @inproceedings{RoyHemmertWettach, author = {Roy, Miriam and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517681}, pages = {45 -- 46}, abstract = {In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{HemmertHamannWettach, author = {Hemmert, Fabian and Hamann, Susann and Wettach, Reto}, title = {The digital hourglass}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517672}, pages = {19 -- 20}, abstract = {This paper presents the Digital Hourglass, an alarm clock that focuses on the amount of sleep, rather than wake-up times. It follows a simple approach, lighting one LED for each hour of sleep, and physically resembles the interaction with a conventional hourglass: Tilting the hourglass moves 'time' between its chambers, placing it in an upright position activates it, turning it by 180° snoozes it and placing it horizontally on a surface turns it off.}, subject = {Wecker}, language = {en} } @inproceedings{NaumannHurtienneIsraeletal., author = {Naumann, Anja and Hurtienne, J{\"o}rn and Israel, Johann Habakuk and Mohs, Carsten and Kindsm{\"u}ller, Martin Christof and Meyer, Herbert A. and Hußlein, Steffi}, title = {Intuitive Use of User Interfaces}, series = {Engineering Psychology and Cognitive Ergonomics}, booktitle = {Engineering Psychology and Cognitive Ergonomics}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-73331-7}, issn = {1611-3349}, doi = {10.1007/978-3-540-73331-7_14}, pages = {128 -- 136}, abstract = {In this paper we present a general definition of the concept 'intuitive use of user interfaces' on the basis of our current interdisciplinary work. 'Intuitive use' is regarded as a characteristic of human-machine systems. It refers to a special kind of interaction process between users and technical systems that use the users' intuition. The main part of the paper deals with central aspects of this definition in detail and discusses pre-conditions and restrictions of the use of the concept. The main aspects that we discuss are the design of technical systems, application and non-conscious use of previous knowledge, intuition as a non-conscious process, interaction, and effectiveness. We complement this discussion by addressing the relationship between aesthetics and intuitive use.}, subject = {{\"A}sthetik}, language = {en} } @inproceedings{NaumannPohlmeyerHussleinetal., author = {Naumann, Anja B. and Pohlmeyer, Anna E. and Hußlein, Steffi and Kindsm{\"u}ller, Martin Christof and Mohs, Carsten and Israel, Johann Habakuk}, title = {Design for intuitive use}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358688}, pages = {2375 -- 2378}, abstract = {After a short introduction to our concept of intuitive use of user interfaces we would like to invite the interdisciplinary CHI community to discuss at least two important issues, namely: How does intuitive use and aesthetics relate? And, does physicality enable intuitive use? In the following, we present some provoking theses to trigger the discussion of these questions.}, subject = {Nutzung}, language = {en} } @inproceedings{Pschetz, author = {Pschetz, Larissa}, title = {{hi}stories}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358915}, pages = {3693 -- 3698}, abstract = {With more and more digital information being produced by individuals every day, we will soon be able to use it to understand the past. Based on this premise this paper presents {Hi}Stories, a system to support the creation and access of user generated contents as historical evidences. In {Hi}Stories users aggregate contents from Internet and are invited to contribute their own material. It combines a number of research themes: collaborative information structuring, combination of contents from online services, and visualization and browsing of structured information collections.}, subject = {Elektronische Bibliothek}, language = {en} } @inproceedings{HemmertDjokicWettach, author = {Hemmert, Fabian and Djokic, Danijela and Wettach, Reto}, title = {Spoken Words}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358678}, pages = {2325 -- 2330}, abstract = {Writing is a predominantly visual task. In the following, we describe a system that adds a new modality to computer-supported text editing: Listening with closed eyes. We present a prototype, for which we combined a text-to-speech software, Microsoft Word and a face tracking system. It reads out the current sentence in Microsoft Word as soon as the user closes both eyes. In this paper we discuss further details of the concept and its background, describe the implementation of the prototype and disclose first user testing results, before we conclude our findings with an outlook on future research.}, subject = {Audiovisuelles Material}, language = {en} } @inproceedings{HemmertJoostKnoerigetal., author = {Hemmert, Fabian and Joost, Gesche and Kn{\"o}rig, Andr{\´e} and Wettach, Reto}, title = {Dynamic knobs}, series = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, booktitle = {CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-012-8}, doi = {10.1145/1358628.1358675}, pages = {2309 -- 2314}, abstract = {In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype using a dynamic knob as an interaction device for the user. The knob alters the phone's shape according to different events and states, like incoming calls, new voice mail, or missed calls. Therefore, the user can explore the phone's status by touching it - ambiently, even through the pocket. Initial user testing showed that this form of tactile interaction was easy to understand and handy to interact with, also for unexperienced users.}, subject = {Haptische Feedback-Technologie}, language = {en} } @inproceedings{HemmertDjokicWettach, author = {Hemmert, Fabian and Djokic, Danijela and Wettach, Reto}, title = {Perspective change}, series = {AVI '08 : Proceedings of the working conference on Advanced visual interfaces}, booktitle = {AVI '08 : Proceedings of the working conference on Advanced visual interfaces}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-141-5}, doi = {10.1145/1385569.1385668}, pages = {484 -- 485}, abstract = {This project explores the change of on-screen views through single-sided eye closure. A prototype was developed, three different applications are presented: Activating a sniper scope in a 3D shooter game, zooming out into a overview perspective over a web page, and filtering out icons on a cluttered desktop. Initial user testing results are presented.}, subject = {Auge}, language = {en} } @inproceedings{EichhornWettachHornecker, author = {Eichhorn, Elisabeth and Wettach, Reto and Hornecker, Eva}, title = {A stroking device for spatially separated couples}, series = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, booktitle = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-59593-952-4}, doi = {10.1145/1409240.1409274}, pages = {303 -- 306}, abstract = {In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners' facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development.}, subject = {Design}, language = {en} } @inproceedings{WettachBehrensDanielssonetal., author = {Wettach, Reto and Behrens, Christian and Danielsson, Adam and Ness, Thomas}, title = {A thermal information display for mobile applications}, series = {MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services}, booktitle = {MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-59593-862-6}, doi = {10.1145/1377999.1378004}, pages = {182 -- 185}, abstract = {In this paper, we investigate possibilities and limitations of temperature change as a method for information display in mobile applications. While some widespread and well-recognized haptic displays such as force-feedback often trigger the user's immediate attention, we will focus on ambient strategies for tactile information display, that is, the display of gradual state changes in the user's periphery that do not unexpectedly interrupt her current tasks, but builds on the mind's ability for subliminal perception of environmental change instead [1, 2]. To this end, we present a series of prototypes of mobile devices that display ambient information by means of thermal change based on the thermo-electric effect [3]. In order to assess the expedience and feasibility of such a display, a series of user tests have been conducted with respect to both, the ability for thermal change recognition and a concrete application scenario for such a display.}, subject = {W{\"a}rme{\"u}bertragung}, language = {en} } @inproceedings{WernerWettachHornecker, author = {Werner, Julia and Wettach, Reto and Hornecker, Eva}, title = {United-pulse}, series = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, booktitle = {MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-59593-952-4}, doi = {10.1145/1409240.1409338}, pages = {353 -- 358}, abstract = {This paper introduces a device that creates remote intimacy by the use of two rings named "united-pulse". Each ring can measure the wearer's heartbeat and send it to the partner's ring. Hereby, artificial corporeality is created between the couple. By means of a working prototype, united-pulse has been successfully tested. Among the 28 participants the prototype has attracted large interest. Through the heartbeat - the essential vital sign - a feeling of being very close to the partner is provided. Touching the ring allows a small moment of intimacy in situations where emotional support is needed.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{LandstorferPschetzKloesetal., author = {Landstorfer, Johannes and Pschetz, Larissa and Kloes, Malte and Wettach, Reto}, title = {SocialButton}, series = {NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies}, booktitle = {NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies}, publisher = {IEEE Computer Society Press}, address = {Washington}, organization = {The Institute of Electrical and Electronics Engineers (IEEE)}, isbn = {978-0-7695-2878-6}, doi = {10.1109/NGMAST.2007.4343395}, pages = {14 -- 18}, abstract = {We are exploring the use of small displays as an instrument to enhance social communication. Our focus is on encouraging communication between strangers by revealing the existence of common friends. In the following we present the concept of the SocialButton, a wearable mobile device which displays aspects of friend-of-a-friend networks. A group study has provided us with an initial understanding regarding the potential of the SocialButton to influence our social environment.}, subject = {Handy}, language = {en} } @inproceedings{KnoerigMuellerWettach, author = {Kn{\"o}rig, Andr{\´e} and M{\"u}ller, Boris and Wettach, Reto}, title = {Articulated paint}, series = {NIME '07 : Proceedings of the 7th international conference on New interfaces for musical expression}, booktitle = {NIME '07 : Proceedings of the 7th international conference on New interfaces for musical expression}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-7837-6}, doi = {10.1145/1279740.1279826}, pages = {384 -- 385}, abstract = {In this paper we present the concept and prototype of a new musical interface that utilizes the close relationship between gestural expression in the act of painting and that of playing a musical instrument in order to provide non-musicians the opportunity to create musical expression. A physical brush on a canvas acts as the instrument. The characteristics of its stroke are intuitively mapped to a conductor program, defining expressive parameters of the tone in real-time. Two different interaction modes highlight the importance of bodily expression in making music as well as the value of a metaphorical visual representation.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @incollection{deGuenther, author = {de G{\"u}nther, Sabine}, title = {Kleidung im Bild : Kontextualisierung und Verzahnung als Methode der vestiment{\"a}ren Forschung}, series = {Bildarchive : Wissensordnungen - Arbeitspraktiken - Nutzungspotenziale}, booktitle = {Bildarchive : Wissensordnungen - Arbeitspraktiken - Nutzungspotenziale}, address = {Dresden}, organization = {Institut f{\"u}r S{\"a}chsische Geschichte und Volkskunde}, isbn = {978-3-948620-03-5}, issn = {2700-0613}, doi = {10.25366/2021.87}, publisher = {Fachhochschule Potsdam}, pages = {258 -- 272}, subject = {Digitalisierung}, language = {de} } @article{RodighieroDerryDuhaimeetal., author = {Rodighiero, Dario and Derry, Lins and Duhaime, Douglas and Kruguer, Jordan and Mueller, Maximilian C. and Pietsch, Christopher and Schnapp, Jeffrey T. and Steward, Jeff}, title = {Surprise machines : revealing Harvard Art Museums' image collection}, series = {Information Design Journal}, volume = {27}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing Company}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.22013.rod}, pages = {21 -- 34}, abstract = {Surprise Machines is a project of experimental museology that sets out to visualize the entire image collection of the Harvard Art Museums, with a view to opening up unexpected vistas on more than 200,000 objects usually inaccessible to visitors. The project is part of the exhibition organized by metaLAB (at) Harvard entitled Curatorial A(i)gents and explores the limits of artificial intelligence to display a large set of images and create surprise among visitors. To achieve this feeling of surprise, a choreographic interface was designed to connect the audience's movement with several unique views of the collection.}, subject = {K{\"u}nstliche Intelligenz}, language = {en} } @book{Martini, author = {Martini, Alexandra}, title = {Inspired by Method : creative tools for the design process}, publisher = {BIS Publishers}, address = {Amsterdam}, isbn = {978-90-6369-573-6}, publisher = {Fachhochschule Potsdam}, pages = {240}, abstract = {What is inspiration? Can there be a method for finding inspiration? "Inspired by Method: Creative Tools for the Design Process" is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths. Classical principles, such as composition and proportion, are interwoven with contemporary manufacturing processes such as 3D printing and aspects of human-machine interaction. For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. "Inspired by Method: Creative Tools for the Design Process" provides orientation, guidance, methodology and a soft process algorithm.}, subject = {Design}, language = {en} } @book{OPUS4-3044, title = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, editor = {Funke, Rainer and Godau, Marion and Stammnitz, Christa}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {240}, abstract = {Das Design von Kommunikationsmitteln und Kommunikationsprozessen ist im Verlauf der letzten 100 Jahre zu einem vielgestaltigen farbenfrohen Gewebe gewachsen, welches die gesammte Gesellschaft durchwirkt und allgegenw{\"a}rtig beil{\"a}ufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf an gestalterischer Differenzierung ist in dieser Zeit in mehrfachter Hinsicht geradezu explodiert. Anl{\"a}sslich des hundertsten Gr{\"u}ndungsjubil{\"a}ums des BDG Berufsverband der Deutschen Kommunikationsdesigner e.V. werden verschiedene Facetten dieser Entwicklung von verschiedenen Autor/innen betrachtet.}, subject = {Kommunikationsdesign}, language = {de} } @incollection{Godau, author = {Godau, Marion}, title = {Heroen und die Moderne : Kommunikationsdesign der 1940er- und 1950er-Jahre}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {61 -- 76}, subject = {Kommunikationsdesign}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {100 Jahre deutsches Kommunikationsdesign : von der angewandten Kunst zur umfassend gestalteten Kommunikation}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {14 -- 27}, subject = {Kommunikationsdesign}, language = {de} } @incollection{Beyrow, author = {Beyrow, Matthias}, title = {Vom Zeichen zur Marke : Corporate Designer als Partner der Unternehmensf{\"u}hrung}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {162 -- 171}, subject = {Kommunikationsdesign}, language = {de} } @article{BruhnMeierLawrence, author = {Bruhn, Thomas and Meier, Sebastian and Lawrence, Mark G.}, title = {Interactive network visualization on the integration of mindsets and sustainability : creating conditions for emergence through a relational narrative}, series = {Innovation : The European Journal of Social Science Research}, volume = {36}, journal = {Innovation : The European Journal of Social Science Research}, number = {1}, publisher = {Routledge, Taylor \& Francis Group}, address = {London}, issn = {1351-1610}, doi = {10.1080/13511610.2022.2101987}, pages = {71 -- 84}, abstract = {Transdisciplinary research processes often involve the integration of knowledge and stakeholders from various backgrounds. Here, we introduce the story of the research project AMA (A Mindset for the Anthropocene) on the role of mindsets in the context of sustainability and present an interactive visualization tool that we developed for stakeholder mapping and research communication. Through this platform, we provide access and navigation to everyone interested in this field of research and we have simultaneously created a channel for all stakeholders to co-create content. Here, we describe the design and functionalities of the platform and the participatory way it was developed as part of our stakeholder engagement. We discuss upon how such a design allows for reflection of potential biases in transdisciplinary research processes and simultaneously catalyzing self-organization in stakeholder networks.}, subject = {Stakeholder}, language = {en} } @inproceedings{Meier, author = {Meier, Sebastian}, title = {Semi-automatic spatial classification of heterogeneous spatial open government data : use case of Germany}, series = {Abstracts of the International Cartographic Association}, booktitle = {Abstracts of the International Cartographic Association}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-5-59-2022}, pages = {2}, abstract = {As part of the research project Open Data Cloud Services (ODCS), we have been trying to overcome some of the limitations introduced through the heterogeneity of spatial open government data (sOGD). In this paper we describe some of the challenges of sODG and one of the tools we built to spatially organize heterogenous sOGD, to make it easier for users to find data and automatically integrate it into existing data structures and in the future allow for cross-dataset spatial analysis.}, subject = {Klassifikation}, language = {en} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {Drawing connection : how interfaces matter}, series = {Interface Critique}, journal = {Interface Critique}, address = {Heidelberg}, organization = {Heidelberg University Library}, isbn = {978-3-946653-92-9}, issn = {2570-0480}, doi = {10.11588/ic.2018.1.44733}, pages = {23 -- 32}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @incollection{Gerling, author = {Gerling, Winfried}, title = {knipsen}, series = {Historisches W{\"o}rterbuch des Mediengebrauchs : [Band 1]}, booktitle = {Historisches W{\"o}rterbuch des Mediengebrauchs : [Band 1]}, publisher = {B{\"o}hlau}, address = {K{\"o}ln}, isbn = {978-3-412-22152-2}, doi = {10.7788/boehlau.9783412217280.342}, pages = {342 -- 351}, subject = {Neue Medien}, language = {de} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {Taking part : two steps towards networked computerization}, series = {Interface Critique}, journal = {Interface Critique}, number = {2}, address = {Heidelberg}, organization = {Heidelberg University Library}, isbn = {978-3-947449-75-0}, issn = {2570-0480}, doi = {10.11588/ic.2019.2.66995}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:16-ic-669956}, pages = {226 -- 233}, subject = {Software-defined networking}, language = {en} } @inproceedings{KauerRidleyDoerketal., author = {Kauer, Tobias and Ridley, Arran and D{\"o}rk, Marian and Bach, Benjamin}, title = {The Public Life of Data}, series = {CHI Conference on Human Factors in Computing Systems (CHI '21)}, volume = {2021}, booktitle = {CHI Conference on Human Factors in Computing Systems (CHI '21)}, publisher = {Association for Computing Machinery}, address = {New York}, doi = {10.1145/3411764.3445720}, pages = {1 -- 12}, abstract = {This research investigates how people engage with data visualizations when commenting on the social platform Reddit. There has been considerable research on collaborative sensemaking with visualizations and the personal relation of people with data. Yet, little is known about how public audiences without specific expertise and shared incentives openly express their thoughts, feelings, and insights in response to data visualizations. Motivated by the extensive social exchange around visualizations in online communities, this research examines characteristics and motivations of people's reactions to posts featuring visualizations. Following a Grounded Theory approach, we study 475 reactions from the /r/dataisbeautiful community, identify ten distinguishable reaction types, and consider their contribution to the discourse. A follow-up survey with 168 Reddit users clarified their intentions to react. Our results help understand the role of personal perspectives on data and inform future interfaces that integrate audience reactions into visualizations to foster a public discourse about data.}, subject = {Visualisierung}, language = {en} } @inproceedings{WannamakerKollannurDoerketal., author = {Wannamaker, Kendra and Kollannur, Sandeep and D{\"o}rk, Marian and Willett, Wesley}, title = {I/O Bits}, series = {Designing Interactive Systems Conference 2021 (DIS '21)}, volume = {2021}, booktitle = {Designing Interactive Systems Conference 2021 (DIS '21)}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8476-6}, doi = {10.1145/3461778.3462138}, pages = {523 -- 537}, abstract = {We present I/O Bits, a prototype personal informatics system that explores the potential for user-driven and situated self-tracking. With simple tactile inputs and small e-paper visualizations, I/O Bits are dedicated physical devices that allow individuals to track and visualize different kinds of personal activities in-situ. This is in contrast to most self-tracking systems, which automate data collection, centralize information displays, or integrate into multi-purpose devices like smartwatches or mobile phones. We report findings from an e-paper visualization workshop and a prototype deployment where participants constructed their own I/O Bits and used them to track a range of personal data. Based on these experiences, we contribute insights and opportunities for situated and user-driven personal informatics.}, subject = {Ubiquitous Computing}, language = {en} } @inproceedings{GoodwinMeierBartrametal., author = {Goodwin, Sarah and Meier, Sebastian and Bartram, Lyn and Godwin, Alex and Nagel, Till and D{\"o}rk, Marian}, title = {Unravelling the Human Perspective and Considerations for Urban Data Visualization}, series = {2021 IEEE 14th Pacific Visualization Symposium (PacificVis)}, booktitle = {2021 IEEE 14th Pacific Visualization Symposium (PacificVis)}, publisher = {IEEE}, address = {New York}, organization = {The Institute of Electrical and Electronics Engineers (IEEE)}, isbn = {978-1-6654-3931-2}, doi = {10.1109/PacificVis52677.2021.00024}, pages = {126 -- 130}, abstract = {Effective use of data is an essential asset to modern cities. Visualization as a tool for analysis, exploration, and communication has become a driving force in the task of unravelling our complex urban fabrics. This paper outlines the findings from a series of three workshops from 2018-2020 bringing together experts in urban data visualization with the aim of exploring multidisciplinary perspectives from the human-centric lens. Based on the rich and detailed workshop discussions identifying challenges and opportunities for urban data visualization research, we outline major human-centric themes and considerations fundamental for CityVis design and introduce a framework for an urban visualization design space.}, subject = {Individuelle Datenverarbeitung}, language = {en} } @article{MichelHeidmannLanger, author = {Michel, Antje and Heidmann, Frank and Langer, Constanze}, title = {Design trifft Informationswissenschaft}, series = {Information - Wissenschaft \& Praxis}, volume = {71}, journal = {Information - Wissenschaft \& Praxis}, number = {2-3}, publisher = {De Gruyter Saur}, address = {Berlin}, issn = {1619-4292}, doi = {10.1515/iwp-2020-2072}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26157}, pages = {86 -- 94}, abstract = {Von Januar 2017 bis M{\"a}rz 2019 haben wir, Constanze Langer und Frank Hartmann aus dem Fachbereich Design und Antje Michel aus dem Fachbereich Informationswissenschaften im Rahmen des durch den Stifterverband und die Carl-Zeiss-Stiftung gef{\"o}rderten Curriculumentwicklungsprojekts „Design 0815" zusammengearbeitet. Ein wesentliches Ziel bestand in der Integration von relevanten Kompetenzen in die Curricula der Design Studieng{\"a}nge, welche die Studierenden auf die digital gepr{\"a}gten Arbeitswelten von morgen bestm{\"o}glich vorbereiten. Dabei wurde der Fokus auf die St{\"a}rkung der digitalen Kompetenz und Datenkompetenz (Digital / Data Literacy) sowie auf Probleml{\"o}sungsstrategien (Problem Solving Strategies) gelegt. Im Projekt wurden außerdem Methoden und Formate zur Gestaltung eines partizipativen Curriculum-Entwicklungsprozesses entwickelt. Zudem wurde am Beispiel der Studieng{\"a}nge am Fachbereich Informationswissenschaften ermittelt, inwiefern sich die erarbeiteten Lehrkonzepte und Methoden der Curriculum-Entwicklung f{\"u}r die Weiterentwicklung anderer Studieng{\"a}nge der Hochschule {\"u}bertragen und nutzen lassen.}, subject = {Methode}, language = {de} } @incollection{BeyrowGodauHeidmannetal., author = {Beyrow, Matthias and Godau, Marion and Heidmann, Frank and Langer, Constanze and Wettach, Reto and Mieg, Harald A.}, title = {Inquiry-Based Learning in Design}, series = {Inquiry-Based Learning - Undergraduate Research}, booktitle = {Inquiry-Based Learning - Undergraduate Research}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-14223-0}, doi = {10.1007/978-3-030-14223-0_22}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26350}, publisher = {Fachhochschule Potsdam}, pages = {239 -- 247}, abstract = {The University of Applied Sciences FH Potsdam is known for its wide-ranging design education: Product and communications designers have been trained here since 1992, interface designers since 2003. In order to highlight the potentials as well as the difficulties and limitations of inquiry-based learning in the discipline of design, several design professors from the department who had already implemented inquiry-based learning in their teaching practice were invited to a discussion in August of 2015.}, subject = {Entdeckendes Lernen}, language = {en} } @article{BraunschweigerPuetzHeidmannetal., author = {Braunschweiger, Dominik and P{\"u}tz, Marco and Heidmann, Frank and Bludau, Mark-Jan}, title = {Mapping governance of adaptation to climate change in Switzerland}, series = {Regional Studies, Regional Science}, volume = {5}, journal = {Regional Studies, Regional Science}, number = {1}, publisher = {Taylor \& Francis}, address = {Routledge}, issn = {2168-1376}, doi = {10.1080/21681376.2018.1549507}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26423}, pages = {398 -- 401}, abstract = {Climate change severely affects Alpine regions. Adaptation to climate change is needed in order to deal with these impacts, but the implementation of national adaptation strategies is inhibited by multiple obstacles. Regional strategic frameworks are just emerging, adaptation is of little priority to local agendas and policy mainstreaming is limited on all administrative levels. This paper provides a better understanding of the governance of adaptation to climate change in Switzerland, an example of a federal system with a strong focus on subnational levels and multilevel governance. We conceptualize governance as a network of policies, measures, actors and knowledge, and visualize their interactions using D3.js, a data-driven JavaScript library. The findings illustrate the typical division of labour in federal multilevel governance systems. The national level provides a strategic framework and funding and conducts coordinating measures at subnational levels, especially the local-level implementation of concrete measures. Conducting comparable mappings for other countries would allow interesting comparisons and insights into common barriers and opportunities to adaptation to climate change.}, subject = {Governance}, language = {en} } @inproceedings{EnglertGlassHeidmann, author = {Englert, Roman and Glass, Gregor and Heidmann, Frank}, title = {Meshed interaction design patterns for massaging services}, series = {Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008}, booktitle = {Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008}, publisher = {IADIS Press}, address = {Amsterdam}, organization = {International Association for Development of the Information Society (IADIS)}, isbn = {978-972-8924-59-1}, pages = {149 -- 156}, abstract = {Today numerous telecommunication services are implemented and brought to users. Common for these services is that their interfaces differ tremendously. As a consequence users have to learn the usage of each interface. Amorelation provides the new approach of meshed interaction design patterns (MIDP) that enable service usage in a consistent way for arbitrary telecommunication services. These patterns enable the design of complex interfaces for a variety of interfaces in a convenient and similar manner. With other words, through MIDP receives the user an unified user experience for a variety of applications. A novelty of this approach is the linkage between the modeling of patterns and interface design, which is achieved by a hierarchical structuring of the patterns. The MIDP approach is applied to a Mobile Messaging Service. This application is evaluated with and without MIDP by well-known usability measures like efficiency and ease-to-use.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @article{TostSchusterHeidmann, author = {Tost, Jordi and Schuster, Paula and Heidmann, Frank}, title = {Prototyping inconvenience : a pedagogical experiment on designing for debate in design education}, series = {Interaction Design and Architecture(s) : IxD\&A}, journal = {Interaction Design and Architecture(s) : IxD\&A}, number = {51}, address = {Rom}, organization = {Universit{\"a}t Tor Vergata}, issn = {1826-9745}, doi = {10.55612/s-5002-051-004}, pages = {81 -- 110}, abstract = {With design having more impact than ever, there is an increased need for critical inquiries into design research and education that engage designers to question established disciplinary assumptions. One prevailing myth is the convenience ideal: the obsession with comfort, efficiency, smoothness, and smartness that relates to a trend of envisioning super-convenient futures. By combining iterative prototyping, anti-solutionist strategies, and tactics of critical and speculative design, we built a counter-approach to conventional design processes: Inconvenient Design. With convenience as the topic for debate, we explored its potential in the course Stranger Things-Prototyping Inconvenience. This paper provides an overview of the approach and course format, using examples of student projects to illustrate how it encouraged them to reflect and debate directly in the design process in a tangible way, enabling them to craft alternatives. Lastly, we discuss the opportunities our methodological approach can bring to design research and education.}, subject = {Prototyping}, language = {en} } @inproceedings{ThomMeierHeidmann, author = {Thom, Andreas and Meier, Sebastian and Heidmann, Frank}, title = {Anforderungsanalyse bei IT-Experten mit der Experience-Sample-Methode}, series = {Mensch und Computer 2015 - Usability Professionals}, booktitle = {Mensch und Computer 2015 - Usability Professionals}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-1104-4332-5}, doi = {10.1515/9783110443882-015}, pages = {133 -- 143}, abstract = {Dieser Beitrag besch{\"a}ftigt sich mit den Herausforderungen eine Anforderungsanalyse im hoch technologischen Umfeld der IT-Security durchzuf{\"u}hren, bei dem keine der {\"u}blichen ethnografischen Methoden wie teilnehmende Beobachtung u.a. m{\"o}glich waren. Im Umfeld von IT-Sicherheitsexperten besteht grunds{\"a}tzlich Skepsis bzgl. m{\"o}glicher Datenerfassungen, die Sicherheitsbelange des eigenen IT-Sicherheits-Betriebes (ITS) betreffen. Diese muss vor allem in der Anforderungsanalyse beachtet werden. Welche Methode k{\"o}nnte hierbei also zum Einsatz kommen? Im Rahmen des Beitrages m{\"o}chten wir unser Vorgehen und die gewonnen Erkenntnisse im Rahmen eines ZIM-Koop-Projektes des BMWi vorstellen und anhand eines Frameworks inkl. der Sample-Visualisierung der gewonnenen Daten zur Experience-Sample-Methode erl{\"a}utern.}, subject = {Designwissenschaft }, language = {de} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {In Case You Don't Know What To Play : framework for a VR application that manipulates time perception through spatial distortion}, series = {Tagungsband : Mensch und Computer 2021}, booktitle = {Tagungsband : Mensch und Computer 2021}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8645-6}, doi = {10.1145/3473856.3474035}, pages = {609 -- 613}, abstract = {In Case You Don't Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user's visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @article{Beyrow, author = {Beyrow, Matthias}, title = {Helsinki wird bunt!}, series = {Form : the making of Design}, journal = {Form : the making of Design}, number = {235}, issn = {0015-7678}, pages = {85 -- 88}, abstract = {Nach Turin im Jahre 2008 und Seoul 2010 ernannte der International Council of Societies of Industrial Design Helsinki zur World Design Capital 2012. Warum ausgerechnet Helsinki? Was zeichnet eine Weltdesignhauptstadt {\"u}berhaupt aus? Teemu Suviala vom Studio Kokoro \& Moi hat das Corporate Design f{\"u}r WDC Helsinki gestaltet - so bunt wie die Designszene dort.}, subject = {Design}, language = {de} } @book{BeyrowVogt, author = {Beyrow, Matthias and Vogt, Constanze}, title = {St{\"a}dte und ihre Zeichen}, publisher = {avedition}, address = {Stuttgart}, isbn = {978-3-89986-202-7}, pages = {239}, subject = {Stadt}, language = {de} } @incollection{Beyrow, author = {Beyrow, Matthias}, title = {Merkwert Marke}, series = {Corporate Identity und Corporate Design : das Kompendium}, booktitle = {Corporate Identity und Corporate Design : das Kompendium}, edition = {3., aktualisierte und erw. Ausg.}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-185-3}, pages = {261 -- 269}, subject = {Corporate Identity}, language = {de} } @article{MoriniDoerkAppelgren, author = {Morini, Francesca and D{\"o}rk, Marian and Appelgren, Ester}, title = {Sensing what's new : considering ethics when using sensor data in journalistic practices}, series = {Digital Journalism}, volume = {11}, journal = {Digital Journalism}, number = {3}, publisher = {Routledge, Taylor \& Francis Group}, address = {London}, issn = {2167-082X}, doi = {10.1080/21670811.2022.2134161}, pages = {465 -- 483}, abstract = {As data are becoming increasingly central to journalistic practice, a number of technology-driven approaches are emerging among data journalists. This article focuses on sensor journalism, which brings new practical and ethical concerns to journalism. By interviewing and working with data journalists and journalism scholars, we analyze the new technological and ethical challenges that sensors bring to journalism. The results contribute to the knowledge on how data journalists implicitly embed ethical values into their everyday work. Furthermore, they suggest that general ethical values are revisited and extended by the influence of sensors.}, subject = {Journalismus}, language = {en} } @unpublished{MoriniEschenbacherHartmannetal., author = {Morini, Francesca and Eschenbacher, Anna and Hartmann, Johanna and D{\"o}rk, Marian}, title = {From shock to shift}, series = {IEEE transactions on visualization and computer graphics}, journal = {IEEE transactions on visualization and computer graphics}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {New York}, issn = {1077-2626}, doi = {10.1109/TVCG.2023.3327185}, pages = {1 -- 11}, abstract = {We present a multi-dimensional, multi-level, and multi-channel approach to data visualization for the purpose of constructive climate journalism. Data visualization has assumed a central role in environmental journalism and is often used in data stories to convey the dramatic consequences of climate change and other ecological crises. However, the emphasis on the catastrophic impacts of climate change tends to induce feelings of fear, anxiety, and apathy in readers. Climate mitigation, adaptation, and protection—all highly urgent in the face of the climate crisis—are at risk of being overlooked. These topics are more difficult to communicate as they are hard to convey on varying levels of locality, involve multiple interconnected sectors, and need to be mediated across various channels from the printed newspaper to social media platforms. So far, there has been little research on data visualization to enhance affective engagement with data about climate protection as part of solution-oriented reporting of climate change. With this research we characterize the unique challenges of constructive climate journalism for data visualization and share findings from a research and design study in collaboration with a national newspaper in Germany. Using the affordances and aesthetics of travel postcards, we present Klimakarten, a data journalism project on the progress of climate protection at multiple spatial scales (from national to local), across five key sectors (agriculture, buildings, energy, mobility, and waste), and for print and online use. The findings from quantitative and qualitative analysis of reader feedback confirm our overall approach and suggest implications for future work.}, subject = {Erz{\"a}hlen}, language = {en} } @inproceedings{deGuentherNanniKyriazisetal., author = {de G{\"u}nther, Sabine and Nanni, Giacomo and Kyriazis, Ilias and Freyberg, Linda and D{\"o}rk, Marian}, title = {Tracing and Telling}, series = {EVA BERLIN 2023}, booktitle = {EVA BERLIN 2023}, editor = {Lengyel, Dominik and Bienert, Andreas}, address = {Cottbus}, organization = {Brandenburgische Technische Universit{\"a}t Cottbus-Senftenberg (BTU)}, isbn = {978-3-88609-891-0}, pages = {333 -- 338}, abstract = {Cultural collections have transcended the boundaries of physical showcases and storage cabinets, evolving into intricate digital webs of interconnected data. The research project Restaging Fashion aimed to expand the possibilities for experiencing the linkages in digitized cultural heritage, focusing on the visualization of collection holdings related to the history of garments. Through graph-based narratives, the project investigated the complex interplay between the linear - and at times tentative - art historical discourses and the non-linear explorations of associated cultural heritage data. The resulting visualizations have been designed with the aim to allow for curated and dynamic exploration of the collection along research essays and their interrelated graphs.}, subject = {Sammlung}, language = {en} } @article{FlechtnerDewitzMaueetal., author = {Flechtner, Rahel and Dewitz, Leyla and Mau{\´e}, Rahel and Tost, Jordi and Schuster, Paula L. and Ackermann, Judith and Heidmann, Frank}, title = {Facing fears, facing opportunities: Lessons learned from a participatory design format with people affected by social anxiety}, address = {Potsdam}, doi = {10.34678/opus4-3116}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-31168}, pages = {1 -- 19}, abstract = {Social anxiety disorder (SAD) is one of the most commonly diagnosed anxiety disorders and a health concern that has a significant impact on the affected individuals' quality of life. Although there is a need to develop methods and tools to support those affected by SAD, it is especially challenging to conduct participatory design with this psychologically vulnerable group of people. This paper presents the design, implementation and evaluation of a participatory format built on a toolkit, a cultural probe and an online prototyping workshop to gain insights into the challenges and needs experienced in the everyday lives of those affected by severe social anxiety. We provide the theoretical framework for designing a participatory format for this vulnerable group, introduce and discuss our methodological approach, and present the lessons learned from implementing and evaluating the format in two workshop sessions with a total of 15 participants.}, subject = {Angstst{\"o}rung}, language = {en} } @article{MuellerRakowFlechtner, author = {M{\"u}ller-Rakow, Alexander and Flechtner, Rahel}, title = {Designing Interactive Music Systems with and for People with Dementia}, series = {The Design Journal}, volume = {20}, journal = {The Design Journal}, publisher = {Taylor \& Francis}, address = {Routledge}, issn = {1756-3062}, doi = {10.1080/14606925.2017.1352736}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26563}, pages = {2207 -- 2214}, abstract = {In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients.}, subject = {Demenz}, language = {en} } @inproceedings{GuentherFreyberg, author = {G{\"u}nther, Sabine de and Freyberg, Linda}, title = {Digitale Kontextualisierung und Visualisierung der Quellen-Trias Bild-Text-Realia zu historischer Kleidung, ihrer Ausformung, Zeichenhaftigkeit und Dreidimensionalit{\"a}t}, series = {DHd2022 Kulturen des digitalen Ged{\"a}chtnisses : Konferenzabstracts : Universit{\"a}t Potsdam \& Fachhochschule Potsdam, 07. bis 11. M{\"a}rz 2022}, booktitle = {DHd2022 Kulturen des digitalen Ged{\"a}chtnisses : Konferenzabstracts : Universit{\"a}t Potsdam \& Fachhochschule Potsdam, 07. bis 11. M{\"a}rz 2022}, editor = {Geierhos, Michaela}, address = {Potsdam}, doi = {10.5281/zenodo.6304590}, pages = {78 -- 82}, abstract = {Kleidung, Tracht und Mode kommunizieren die Vorstellung des Tr{\"a}gers von Sch{\"o}nheit, Status, K{\"o}rper, Form, sozialer Hierarchie und religi{\"o}ser Zugeh{\"o}rigkeit, kurz: die Identit{\"a}t des Tr{\"a}gers. Die Informationen in den historischen Quellen zur Kleidung, in bildlichen Darstellungen, beschreibenden Texten und textilen Artefakten, werden in dem interdisziplin{\"a}ren Forschungs- und Digitalisierungsprojekt "Restaging Fashion. Digitale Kontextualisierung vestiment{\"a}rer Quellen" (UCLAB, Fachhochschule Potsdam) interpretiert und kontextualisiert. Eine tiefe inhaltliche Erschließung, sowie im Projekt angefertigte Digitalisate bilden daf{\"u}r die Datenbasis. Ein besonderer Schwerpunkt wird zum einen auf der prototypischen 3D-Digitalisierung historischer Kleidung liegen. Zum Anderen wird die Datenvisualisierung als epistemisches Werkzeug sowohl im Prozess der Erfassung genutzt als auch f{\"u}r die Sammlungspr{\"a}sentation im Web eingesetzt. Ein Beitrag zur 8. Tagung des Verbands "Digital Humanities im deutschsprachigen Raum" - DHd 2022 Kulturen des digitalen Ged{\"a}chtnisses.}, subject = {Daten}, language = {de} } @inproceedings{MeierGlinka, author = {Meier, Sebastian and Glinka, Katrin}, title = {To Classify is to Interpret}, series = {Proceedings of Mensch und Computer 2023}, booktitle = {Proceedings of Mensch und Computer 2023}, editor = {Stolze, Markus and Loch, Frieder and Baldauf, Matthias and Alt, Florian and Schneegass, Christina and Kosch, Thomas and Hirzle, Teresa and Sadeghian, Shadan and Draxler, Fiona and Bektas, Kenan and Lohan, Katrin and Knierim, Pascal}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {979-8-4007-0771-1}, doi = {10.1145/3603555.3608532}, pages = {395 -- 401}, abstract = {Taxonomy building is a task that requires interpreting and classifying data within a given frame of reference, which comes to play in many areas of application that deal with knowledge and information organization. In this paper, we explore how taxonomy building can be supported with systems that integrate machine learning (ML). However, relying only on black-boxed ML-based systems to automate taxonomy building would sideline the users' expertise. We propose an approach that allows the user to iteratively take into account multiple model's outputs as part of their sensemaking process. We implemented our approach in two real-world use cases. The work is positioned in the context of HCI research that investigates the design of ML-based systems with an emphasis on enabling human-AI collaboration.}, subject = {K{\"u}nstliche Intelligenz}, language = {en} } @inproceedings{NanniFreybergdeGuentheretal., author = {Nanni, Giacomo and Freyberg, Linda and de G{\"u}nther, Sabine and D{\"o}rk, Marian}, title = {"The research is happening in the text fields"}, series = {Book of Abstracts : Digital Humanities 2023}, booktitle = {Book of Abstracts : Digital Humanities 2023}, editor = {Baillot, Anne and Scholger, Walter and Tasovac, Toma and Vogeler, Georg}, address = {Graz}, organization = {Zentrum f{\"u}r Informationsmodellierung - Austrian Centre for Digital Humanities}, doi = {10.5281/zenodo.8107731}, pages = {1 -- 2}, abstract = {This contribution explores the instructive tensions between art-historical research and semantic data modeling. While the potential of LOD-applications is obvious in terms of standardization and precision some aspects of research may not be formally represented. Therefore we propose to bridge LOD and full text descriptions through information visualization.}, subject = {Linked Data}, language = {en} } @inproceedings{OswaldTostWettach, author = {Oswald, Patrick and Tost, Jordi and Wettach, Reto}, title = {i.Ge}, series = {TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3305-4}, doi = {10.1145/2677199.2687910}, pages = {733 -- 738}, abstract = {Video games are traditionally presented and visualized on a screen (flat, portable, touch sensitive or projected) and are mostly restricted by predefined scenarios and character movements. Although the ways in which we interact with games have improved over recent years, the interaction is still limited to their functions and game presets and still happens inside the screen. In this paper we explore new interaction paradigms using i.Ge4, a video game level editor that allows users to interact with their own environment to create game content with every-day physical objects in real time. At this stage, i.Ge explores new ways to interact with the real world by augmenting it with interactive projections, reducing the gap between the real and the digital world in a spatial augmented reality. We also propose other novel naturalistic approaches to create and interact with digital content that involve embodiment and more use of depth.}, subject = {Videospiel}, language = {en} } @article{BludauDoerkHeidmann, author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Heidmann, Frank}, title = {Relational perspectives as situated visualizations of art collections}, series = {Digital Scholarship in the Humanities}, volume = {36}, journal = {Digital Scholarship in the Humanities}, number = {Supplement 2}, publisher = {Oxford University Press}, address = {Oxford}, issn = {1477-4615}, doi = {10.1093/llc/fqab003}, pages = {ii17 -- ii29}, abstract = {With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact.}, subject = {Kulturelle Einrichtung}, language = {en} } @inproceedings{NagelHeidmannCondottaetal., author = {Nagel, Till and Heidmann, Frank and Condotta, Massimiliano and Duval, Erik}, title = {Venice unfolding}, series = {NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries}, booktitle = {NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-934-3}, doi = {10.1145/1868914.1869019}, pages = {743 -- 746}, abstract = {We introduce Venice Unfolding, a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. Our tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. In this paper we describe a prototype employing new methods to communicate territorial data in visual and tangible ways. The object reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data, enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world.}, subject = {Gegenst{\"a}ndliche Benutzeroberfl{\"a}che}, language = {en} } @incollection{MeierHeidmannThom, author = {Meier, Sebastian and Heidmann, Frank and Thom, Andreas}, title = {Heattile, a new method for heatmap implementations for mobile web-based cartographic applications}, series = {Thematic Cartography for the Society}, booktitle = {Thematic Cartography for the Society}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-08180-9}, doi = {10.1007/978-3-319-08180-9_4}, pages = {33 -- 44}, abstract = {Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices.}, subject = {Mobiles Endger{\"a}t}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Human-computer cooperation}, series = {Technology Guide}, booktitle = {Technology Guide}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-88546-7}, doi = {10.1007/978-3-540-88546-7_50}, publisher = {Fachhochschule Potsdam}, pages = {262 -- 267}, abstract = {Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH 2022 : Immersive Pavilion}, booktitle = {Proceedings SIGGRAPH 2022 : Immersive Pavilion}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9369-0}, doi = {10.1145/3532834.3536207}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} } @inproceedings{WolfGortanaHerrmannetal., author = {Wolf, Ingo and Gortana, Flavio and Herrmann, Ivo and Thiele, Paul and Heidmann, Frank and Schr{\"o}der, Tobias}, title = {Drag-and-drop cognition}, abstract = {We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project.}, subject = {Benutzerschnittstelle}, language = {en} } @techreport{LuettgertSenfHeidmann, author = {L{\"u}ttgert, Matthias and Senf, Christian and Heidmann, Frank}, title = {MIFLEX - Models and Interfaces for Flexible Environmental Data Exchange (Textband)}, publisher = {ENDA GmbH}, address = {Berlin}, pages = {54}, subject = {Umwelt}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Interaktive Karten und Geovisualisierungen}, series = {Interaktive Infografiken}, booktitle = {Interaktive Infografiken}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-15452-2}, doi = {10.1007/978-3-642-15453-9_3}, pages = {39 -- 69}, subject = {Visualisierung}, language = {de} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH Asia 2021 XR}, volume = {2021}, booktitle = {Proceedings SIGGRAPH Asia 2021 XR}, publisher = {The Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9075-0}, doi = {10.1145/3478514.3487621}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} } @inproceedings{BudingerHeidmann, author = {Budinger, Katja and Heidmann, Frank}, title = {Our Symbiotic Life}, series = {DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference}, booktitle = {DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5850-7}, doi = {10.1145/3322276.3323698}, pages = {1349 -- 1362}, abstract = {We will explore four plausible futures and experiment on a speculative approach to investigate "wicked problems" [14]. Grounded in the field of design fiction, this work combines insights from the climate impact research community, technology meta trends, and plant science, all of which work as a basis for the exploration of relationships between humans, plants, and technology. Based on scenarios from the climate impact research community, we prototyped four plausible worlds and visualized exemplary scenes in the daily life of the plausible citizens. Sketching and low-fidelity prototyping supported the process of gaining knowledge and iterating on storytelling.}, subject = {Design fiction}, language = {en} } @inproceedings{NagelDuvalHeidmann, author = {Nagel, Till and Duval, Erik and Heidmann, Frank}, title = {Visualizing Geospatial Co-authorship Data on a Multitouch Tabletop}, series = {Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, booktitle = {Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-22571-0}, issn = {1611-3349}, doi = {10.1007/978-3-642-22571-0_13}, pages = {134 -- 137}, abstract = {This paper presents Muse, a visualization of institutional co-authorship of publications. The objective is to create an interactive visualization, which enables users to visually analyze collaboration between institutions based on publications. The easy to use multitouch interaction, and the size of the interactive surface invite users to explore the visualization in semi-public spaces.}, subject = {Visualisierung}, language = {en} } @inproceedings{MeierTostHeidmann2019, author = {Meier, Sebastian and Tost, Jordi and Heidmann, Frank}, title = {On the relevance of cartography : an interaction design perspective}, series = {Proceedings of the International Cartographic Association}, booktitle = {Proceedings of the International Cartographic Association}, number = {2}, address = {Bern}, organization = {International Cartographic Association (ICA)}, doi = {10.5194/ica-proc-2-84-2019}, pages = {6}, year = {2019}, abstract = {We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed "fading relevance" of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge.}, subject = {Kartografie}, language = {en} } @techreport{HeidmannThomMeier, author = {Heidmann, Frank and Thom, Andreas and Meier, Sebastian}, title = {Wachstumskern Potenzial : MSNI - Mobile Semantische Navigation und Information, Teilprojekt 3: Nutzerschnittstellen und Content-Visualisierung. Projekt-Schlussbericht ; Berichtslaufzeit: 02/12 bis 01/14}, publisher = {FHP, FB Design}, address = {Potsdam}, doi = {10.2314/GBV:834735105}, pages = {57}, subject = {Mobiles Internet}, language = {de} } @incollection{BeyrowGodauHeidmannetal., author = {Beyrow, Matthias and Godau, Marion and Heidmann, Frank and Langer, Constanze and Wettach, Reto and Mieg, Harald A.}, title = {Forschendes Lernen im Design}, series = {Forschendes Lernen : wie die Lehre in Universit{\"a}t und Fachhochschule erneuert werden kann}, booktitle = {Forschendes Lernen : wie die Lehre in Universit{\"a}t und Fachhochschule erneuert werden kann}, publisher = {Campus}, address = {Frankfurt am Main}, isbn = {978-3-593-50140-6}, pages = {269 -- 279}, subject = {Design}, language = {de} } @incollection{HeidmannMeierMatthies, author = {Heidmann, Frank and Meier, Anita and Matthies, Denys J.C.}, title = {A brief Survey on Understanding the Interaction between Human and Technology at the Task of Pedestrian Navigation}, series = {Proceedings of the International Summer School on Visual Computing 2015 : August 17-21, 2015 in Rostock, Germany}, booktitle = {Proceedings of the International Summer School on Visual Computing 2015 : August 17-21, 2015 in Rostock, Germany}, publisher = {Fraunhofer}, address = {Stuttgart}, isbn = {978-3-8396-0960-6}, pages = {135 -- 140}, subject = {Bilderzeugung}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Interface Design : Corporate Interaction}, series = {Corporate Identity und Corporate Design : das Kompendium}, booktitle = {Corporate Identity und Corporate Design : das Kompendium}, edition = {3., aktualisierte und erw. Ausg.}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-185-3}, pages = {74 -- 91}, subject = {Benutzeroberfl{\"a}che}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {"Verdammt nah dran" : die GoPro als Companion Technology}, series = {Automatisierte Zuwendung : Affektive Medien - Sensible Medien - F{\"u}rsorgende Medien}, booktitle = {Automatisierte Zuwendung : Affektive Medien - Sensible Medien - F{\"u}rsorgende Medien}, publisher = {Sch{\"u}ren Verlag}, address = {Marburg}, isbn = {978-3-7410-0213-7}, doi = {10.5771/9783741001802-37}, publisher = {Fachhochschule Potsdam}, pages = {37 -- 44}, subject = {Body-Cam}, language = {de} } @article{GarretonMoriniCelhayetal., author = {Garret{\´o}n, Manuela and Morini, Francesca and Celhay, Pablo and D{\"o}rk, Marian and Parra, Denis}, title = {Attitudinal effects of data visualizations and illustrations in data stories}, series = {IEEE Transactions on Visualization and Computer Graphics}, journal = {IEEE Transactions on Visualization and Computer Graphics}, address = {New York}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, issn = {1077-2626}, doi = {10.1109/TVCG.2023.3248319}, pages = {1 -- 16}, abstract = {Journalism has become more data-driven and inherently visual in recent years. Photographs, illustrations, infographics, data visualizations, and general images help convey complex topics to a wide audience. The way that visual artifacts influence how readers form an opinion beyond the text is an important issue to research, but there are few works about this topic. In this context, we research the persuasive, emotional and memorable dimensions of data visualizations and illustrations in journalistic storytelling for long-form articles. We conducted a user study and compared the effects which data visualizations and illustrations have on changing attitude towards a presented topic. While visual representations are usually studied along one dimension, in this experimental study, we explore the effects on readers' attitudes along three: persuasion, emotion, and information retention. By comparing different versions of the same article, we observe how attitudes differ based on the visual stimuli present, and how they are perceived when combined. Results indicate that the narrative using only data visualization elicits a stronger emotional impact than illustration-only visual support, as well as a significant change in the initial attitude about the topic. Our findings contribute to a growing body of literature on how visual artifacts may be used to inform and influence public opinion and debate. We present ideas for future work to generalize the results beyond the domain studied, the water crisis.}, subject = {Journalismus}, language = {en} } @inproceedings{GarretonMoriniPazMoyanoetal., author = {Garreton, M. and Morini, Francesca and Paz Moyano, D. and Gr{\"u}n, G.-C. and Parra, D. and D{\"o}rk, Marian}, title = {Data Stories of Water}, series = {Computer graphics forum}, volume = {42}, booktitle = {Computer graphics forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.14815}, pages = {99 -- 110}, abstract = {We present a methodology for making sense of the communicative role of data visualizations in journalistic storytelling and share findings from surveying water-related data stories. Data stories are a genre of long-form journalism that integrate text, data visualization, and other visual expressions (e.g., photographs, illustrations, videos) for the purpose of data-driven storytelling. In the last decade, a considerable number of data stories about a wide range of topics have been published worldwide. Authors use a variety of techniques to make complex phenomena comprehensible and use visualizations as communicative devices that shape the understanding of a given topic. Despite the popularity of data stories, we, as scholars, still lack a methodological framework for assessing the communicative role of visualizations in data stories. To this extent, we draw from data journalism, visual culture, and multimodality studies to propose an interpretative framework in six stages. The process begins with the analysis of content blocks and framing elements and ends with the identification of dimensions, patterns, and relationships between textual and visual elements. The framework is put to the test by analyzing 17 data stories about water-related issues. Our observations from the survey illustrate how data visualizations can shape the framing of complex topics.}, subject = {Journalismus}, language = {en} } @book{OPUS4-3351, title = {Filmpionier und Mogul}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-86916-863-0}, publisher = {Fachhochschule Potsdam}, abstract = {Joe May (1880-1954) war eine Zentralfigur des Weimarer Kinos. 1911 kam er als Regisseur zum Film, war aber schon bald auch als Produzent t{\"a}tig. Er baute eine eigene Produktionsfirma auf und feierte mit seriellen Formaten wie der Joe-Deebs-Detektivserie und der melodramatischen Mia-May-Serie schnell Erfolge. Nach dem Ersten Weltkrieg wuchs seine Firma zu einem kleinen Imperium heran und umfasste eigene Ateliers und Außengel{\"a}nde in Berlin-Weißensee und Woltersdorf. Es entstanden Großproduktionen wie die 8-teilige Abenteuerserie "Die Herrin der Welt" (1919) und der 2-Teiler "Das indische Grabmal" (1921). Mays Filme - vor allem "Heimkehr" (1928) und "Asphalt" (1928/29) - geh{\"o}ren zu den H{\"o}hepunkten des Weimarer Kinos. Star der May-Filme war zumeist seine Frau Mia May, auch Tochter Eva (1902-1924) machte in ihrem kurzen Leben als Schauspielerin Karriere. Zum "Team" May geh{\"o}rten außerdem eine Reihe von Mitarbeitern, darunter auch Fritz Lang und Thea von Harbou, denen die May-Filme zu ersten Erfolgen verhalfen und den Weg f{\"u}r die weitere Karriere ebneten. Einen maßgeblichen Beitrag zu den May-Filmen leisteten u. a. die Film-Architekten Erich Kettelhut, Martin Jacoby-Boy und Paul Leni. Aber auch das Wirken anderer Beteiligter, die bisher eher unsichtbar blieben, gilt es zu entdecken. In den Texten dieses Buchs beleuchten Filmhistoriker und -wissenschaftler das Schaffen Joe Mays im Weimarer Kino und im Exil sowie das seiner Mitarbeiter und Weggef{\"a}hrten. Zum Thema des Sammelbands erschien im November 2018 bereits das cinefest-Katalogbuch "Meister des Weimarer Kinos. Joe May und das wandernde Bild".}, subject = {Film}, language = {de} } @book{OPUS4-3348, title = {Kellerkinder und Stacheltiere}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-96707-442-0}, publisher = {Fachhochschule Potsdam}, abstract = {Im Kino wurde schon immer gelacht. Wann aber der Spaß aufh{\"o}rt und der Ernst beginnt, das haben Filmemacher und Publikum stets aufs Neue ausgelotet. Das neue CineGraph Buch zeigt, dass sich Kurt Tucholskys Frage "Was darf Satire?" in der Filmgeschichte nicht pauschal mit "Alles" beantworten l{\"a}sst, sondern die Antwort immer abh{\"a}ngig vom historischen Kontext, insbesondere den jeweiligen Machtstrukturen ist. Anstoß f{\"u}r die satirischen Filmproduktionen gaben gesellschaftliche sowie politische Ereignisse wie der Zweite Weltkrieg, die Auseinandersetzung mit dem Nationalsozialismus, der Kalte Krieg, das Wirtschaftswunder, die Entwicklung der Medien oder die kapitalistische Gesellschaft. Das kritisch-unterhaltsame Genre weist ein facettenreiches Spektrum an Filmen auf, von denen einige in den Beitr{\"a}gen dieses Buches n{\"a}her betrachtet werden, darunter "Der Maulkorb" (DE 1937/38), "Der Untertan" (DDR 1951), "Animal Farm" (GB 1951-54), die Satire-Serie "Das Stacheltier" (DDR 1953-65), "Wir Wunderkinder" (BRD 1958), "Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb" (GB/US 1964) sowie "Er ist wieder da" (DE 2014/15). Zum Thema des Sammelbandes erschien im November 2019 bereits das cinefest-Katalogbuch "Dr. Seltsam oder: Aus den Wolken kommt das Gl{\"u}ck. Film zwischen Polit-Kom{\"o}die und Gesellschafts-Satire".}, subject = {Deutschland}, language = {de} } @book{OPUS4-3346, title = {Grenz{\"u}berschreitende Licht-Spiele}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-96707-575-5}, publisher = {Fachhochschule Potsdam}, abstract = {Zwischen den Niederlanden und Deutschland bestanden schon immer enge Verbindungen in der Wirtschaft, im Privatleben und nat{\"u}rlich auch in der Kultur. Dabei gibt es weitaus mehr zu entdecken als die {\"u}blichen Klischees. Die Nachbarl{\"a}nder verbindet eine lange und bewegte gemeinsame Filmgeschichte. Die Aufs{\"a}tze im neuen CineGraph Buch geben einen Eindruck von der Vielfalt dieser internationalen Filmkultur. Einen Schwerpunkt dabei bilden der Nationalsozialismus und seine Auswirkungen auf die Filmschaff enden beider L{\"a}nder. Die traumatische Zeit der Besatzung und des Zweiten Weltkriegs hat nicht nur allgemein im deutsch-niederl{\"a}ndischen Verh{\"a}ltnis deutliche Spuren hinterlassen, sondern spiegelt sich explizit in der Filmproduktion wider und findet auch im niederl{\"a}ndischen Nachkriegs-Spielfilm Ausdruck. Dass die deutsch-niederl{\"a}ndischen Beziehungen die Filmgeschichte beider L{\"a}nder nachhaltig gepr{\"a}gt haben, zeigt sich zum einen im Einfluss, den deutsche Filmschaff ende - zumeist Emigrierte - in den 1930er Jahren beim Aufbau einer niederl{\"a}ndischen Tonfilmproduktion hatten; zum anderen waren in den 1960er Jahren niederl{\"a}ndische Protagonisten maßgeblich an der Entwicklung des Neuen Deutschen Films beteiligt. Zum Thema des Sammelbandes erschien im November 2020 bereits das cinefest-Katalogbuch "Kino, Krieg und Tulpen. Deutsch-Niederl{\"a}ndische Filmbeziehungen".}, subject = {Deutschland}, language = {de} } @book{OPUS4-3353, title = {Gegenwart historisch gesehen}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-86916-755-8}, publisher = {Fachhochschule Potsdam}, abstract = {Die politisch und kulturell bewegte Zeit zwischen der Franz{\"o}sischen Revolution und der Wiederherstellung der "guten alten Ordnung" 1848 bewegte zeitgen{\"o}ssische Literaten wie B{\"u}chner, Heine und Goethe. Ihre Werke wurden oft von Filmschaffenden aufgegriffen. Die Beitr{\"a}ge des Bandes von Filmhistorikern und -wissenschaftlern beleuchten den filmischen Umgang mit Werken von u. a. Eichendorff, Kleist und E. T. A. Hoffmann und stellen sie in einen zeitgen{\"o}ssischen soziokulturellen Kontext. Die europ{\"a}ische Dimension der Faszination mit dieser Epoche und ihren Literaten zeigen Beitr{\"a}ge zum polnischen und tschechischen Film. {\"A}hnlich wie die Vorlagen reflektieren die entstandenen Werke die Zerrissenheit zwischen Kultur und Politik und spiegeln in doppelter Brechung die k{\"u}nstlerischen und literarischen Werke und Biografien einer politisch bewegten Zeit wider. Zum Thema des Sammelbands erschien im November 2017 bereits das cinefest-Katalogbuch "Zwischen Revolution und Restauration. Kultur und Politik 1789-1848 im Spiegel des Films", das auch eine DVD mit den Filmen "Durch die W{\"a}lder, durch die Auen" (1956, G. W. Pabst) und "Heinrich Heine" (1969/70, Herbert Seggelke) enth{\"a}lt.}, subject = {Film}, language = {de} } @book{OPUS4-3355, title = {Ach, sie haben ihre Sprache verloren}, editor = {Bock, Hans-Michael and Distelmeyer, Jan and Sch{\"o}ning, J{\"o}rg}, edition = {1. Auflage}, publisher = {edition text + kritik}, address = {M{\"u}nchen}, isbn = {978-3-86916-636-0}, publisher = {Fachhochschule Potsdam}, abstract = {Gerade erfolgreiche Autoren hatten es besonders schwer, in einer fremdsprachigen Umgebung ihre gewohnte Arbeit fortzusetzen. Ihr vielfach zur Kunst entwickeltes Handwerkszeug, der differenzierte Umgang mit der Muttersprache und deren kulturelle Traditionen galten nichts mehr. So mussten sich bislang gefeierte Autoren erst in einer neuen Sprache zurechtfinden und an ungewohnte Methoden der Studios anpassen. Dennoch gelang es manchen, sich in der fremden Sprache zu etablieren. Zum Thema des Bands erschien im November 2016 bereits das Cinefest-Katalogbuch "Gebrochene Sprache. Filmautoren und Schriftsteller des Exils", das auch eine DVD enth{\"a}lt. Durch den vorliegenden Band wird das Thema erneut aufgegriffen und um einige entscheidende Facetten erweitert.}, subject = {Film}, language = {de} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Carrying Computerization}, series = {Image - Action - Space}, booktitle = {Image - Action - Space}, editor = {Feiersinger, Luisa and Friedrich, Kathrin and Queisner, Moritz}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-046497-9}, doi = {10.1515/9783110464979-005}, publisher = {Fachhochschule Potsdam}, pages = {55 -- 68}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} }