@article{AlbrechtDoerkMueller, author = {Albrecht, Kim and D{\"o}rk, Marian and M{\"u}ller, Boris}, title = {Culturagraphy}, series = {Leonardo}, volume = {50}, journal = {Leonardo}, number = {2}, publisher = {MIT Press}, address = {Cambridge, Mass.}, issn = {1530-9282}, doi = {10.1162/LEON_a_01230}, pages = {209 -- 210}, abstract = {Culturegraphy visualizes the exchange of cultural information over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development such as that seen in movie references. All findings reported in this article were made through a process that involved network scientists, a media theorist and a sociologist; the role that visualization can play in bridging scientific communities was central to this work. The visualizations were in fact the result of a process to bring researchers from different disciplines together. While traditionally physicists have used different methods than those used by media theorists or sociologists, physicists are increasingly asking questions similar to those asked by media theorists or sociologists as they study the dynamics in networks. Visualization can serve as a common language that brings fields together and identifies the differences between them but that also has its own idiosyncratic views.}, subject = {Graphische Datenverarbeitung}, language = {en} } @misc{AlbrechtMuellerDoerk, author = {Albrecht, Kim and M{\"u}ller, Boris and D{\"o}rk, Marian}, title = {Culturegraphy - Visualizing Cultural Network Dynamics}, abstract = {Culturegraphy visualizes cultural information exchange over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development. The graphics represent complex relationships of movie references by combining macro views summarizing 100 years of movie influences with micro views providing a close-up look at the embedding of individual movies. The macro view shows the rise of the self-referential character of postmodern cinema, while the micro level illustrates differences between individual movies, when they were referenced and by whom. The visualizations provide views that are closer to the real complexity of the relationships than aggregated views or rankings could do.}, subject = {Kultur}, language = {en} } @incollection{LandstorferHerrmannStangeetal., author = {Landstorfer, Johannes and Herrmann, Ivo and Stange, Jan-Erik and D{\"o}rk, Marian and Wettach, Reto}, title = {Weaving a Carpet from Log Entries}, series = {2014 IEEE Conference on Visual Analytics Science and Technology (VAST) : 25 - 31 Oct. [i.e. 9 - 14 November] 2014, Paris, France}, booktitle = {2014 IEEE Conference on Visual Analytics Science and Technology (VAST) : 25 - 31 Oct. [i.e. 9 - 14 November] 2014, Paris, France}, publisher = {IEEE}, address = {Piscataway, NJ}, doi = {10.1109/VAST.2014.7042483}, pages = {73 -- 82}, abstract = {We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the "Carpet"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection.}, subject = {Rechnernetz}, language = {en} } @inproceedings{WolfGortanaHerrmannetal., author = {Wolf, Ingo and Gortana, Flavio and Herrmann, Ivo and Thiele, Paul and Heidmann, Frank and Schr{\"o}der, Tobias}, title = {Drag-and-drop cognition}, abstract = {We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project.}, subject = {Benutzerschnittstelle}, language = {en} } @inproceedings{OttenHildebrandtNageletal., author = {Otten, Heike and Hildebrandt, Lennart and Nagel, Till and D{\"o}rk, Marian and M{\"u}ller, Boris}, title = {Are there networks in maps?}, pages = {3}, abstract = {Shifted Maps proposes a novel visualization method to generate personal geovisualizations of individual movement data. The resulting visual appearance can be characterized as a map network consisting of visited places and their connections. The visited places are shown as circular map extracts scaled according to the time spent there and the movements between the places are represented as edges between the places. A key feature of the Shifted Maps visualization is the possibility to explore the data in three different arrangements based on geo-spatial position, travel time, and frequency of movements. By combining map and network visualizations of movement data, it becomes possible to analyze and compare spatial and temporal topologies.}, subject = {Geographie}, language = {en} } @article{StahnkeDoerkMuelleretal., author = {Stahnke, Julian and D{\"o}rk, Marian and M{\"u}ller, Boris and Thom, Andreas}, title = {Probing Projections}, series = {IEEE transactions on visualization and computer graphics}, volume = {22}, journal = {IEEE transactions on visualization and computer graphics}, number = {1}, publisher = {IEEE}, address = {New York, NY}, issn = {1941-0506}, doi = {10.1109/TVCG.2015.2467717}, pages = {629 -- 638}, abstract = {We introduce a set of integrated interaction techniques to interpret and interrogate dimensionality-reduced data. Projection techniques generally aim to make a high-dimensional information space visible in form of a planar layout. However, the meaning of the resulting data projections can be hard to grasp. It is seldom clear why elements are placed far apart or close together and the inevitable approximation errors of any projection technique are not exposed to the viewer. Previous research on dimensionality reduction focuses on the efficient generation of data projections, interactive customisation of the model, and comparison of different projection techniques. There has been only little research on how the visualization resulting from data projection is interacted with. We contribute the concept of probing as an integrated approach to interpreting the meaning and quality of visualizations and propose a set of interactive methods to examine dimensionality-reduced data as well as the projection itself. The methods let viewers see approximation errors, question the positioning of elements, compare them to each other, and visualize the influence of data dimensions on the projection space. We created a web-based system implementing these methods, and report on findings from an evaluation with data analysts using the prototype to examine multidimensional datasets.}, subject = {Informationswissenschaft}, language = {en} } @book{OPUS4-1648, title = {Archiv aus Schriften der Universit{\"a}t der K{\"u}nste Berlin}, editor = {Conrads, Martin and Morlok, Franziska}, publisher = {Univ. d. K{\"u}nste}, address = {Berlin}, isbn = {978-3-89462-286-2}, subject = {Universit{\"a}tsarchiv}, language = {de} } @book{LindauerMueller, author = {Lindauer, Armin and M{\"u}ller, Betina}, title = {Experimentelle Gestaltung}, publisher = {Niggli}, address = {Sulgen}, isbn = {978-3-7212-0912-9}, pages = {424}, subject = {Kunst}, language = {de} } @book{OPUS4-1620, title = {Corporate Identity \& Corporate Design}, editor = {Beyrow, Matthias}, edition = {3., aktualisierte und erw. Aufl.}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-185-3}, pages = {278}, subject = {Corporate Identity}, language = {de} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Interaktive Karten und Geovisualisierungen}, series = {Interaktive Infografiken}, booktitle = {Interaktive Infografiken}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-15452-2}, doi = {10.1007/978-3-642-15453-9_3}, pages = {39 -- 69}, subject = {Visualisierung}, language = {de} } @book{OPUS4-1697, title = {Dinge, R{\"a}ume und pers{\"o}nliche Identit{\"a}t}, editor = {Funke, Rainer}, publisher = {Fachhochsch.}, address = {Potsdam}, isbn = {3-934329-55-1}, publisher = {Fachhochschule Potsdam}, pages = {352}, subject = {Design}, language = {de} } @book{Scheidler, author = {Scheidler, Gisela}, title = {woistbornstedt : Fotografien [von den Studierenden]}, publisher = {FH Potsdam, Presse- und Informationsstelle}, address = {Potsdam}, isbn = {3-9805768-7-6}, pages = {62}, abstract = {Ein Fotoprojekt von Prof. Gisela Scheidler mit Studierenden des Buch-Projektes "woistbornstedt" im WS 98/99.}, subject = {Fotografie}, language = {de} } @inproceedings{Funke, author = {Funke, Rainer}, title = {Emotions : the key of motivation in the experience society}, series = {Proceedings of the first international conference on design \& emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands}, booktitle = {Proceedings of the first international conference on design \& emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands}, editor = {Hekkert, P.,}, address = {Delft}, isbn = {90-9013288-0}, pages = {31 -- 37}, subject = {Design}, language = {en} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {A conversational model to display user activity}, series = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, booktitle = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, publisher = {BCS Learning \& Development Ltd.}, address = {Swindon}, pages = {318 -- 323}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Living With Things}, series = {Proceedings of the Eighth International Conference on Design and Emotion}, booktitle = {Proceedings of the Eighth International Conference on Design and Emotion}, publisher = {Central Saint Martins College of Art and Design}, address = {London}, isbn = {978-0957071926}, doi = {10.5281/zenodo.2604825}, pages = {6}, abstract = {This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown.}, subject = {Design}, language = {en} } @book{Vissirini, author = {Vissirini, Barbara Avila}, title = {Dieses kleine Buch ist f{\"u}r dich}, address = {Potsdam}, organization = {Fachhochschule Potsdam}, isbn = {978-3-947796-06-9}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-25410}, publisher = {Fachhochschule Potsdam}, pages = {224}, abstract = {Dieses kleine Buch stellt dir Grammatikthemen auf dem Niveau A1 bis B2 in vier Kapiteln vor: Wortarten, Deklination, Steigerung und Konjugation. Jede Seite bietet eine kompakte Erkl{\"a}rung und verschiedene Beispiele zu einer bestimmten Struktur, die zum Lernen oder Nachschlagen geeignet sind. Das Besondere an diesem Buch ist, dass Schrift und Zeichen als einheitliches visuelles System verwendet werden, um f{\"u}r DaF Lernende relevante morphologische und grammatikalische Merkmale sichtbar zu machen. Diese visuelle Unterst{\"u}tzung soll dir dabei helfen, die Struktur im Fokus zu verstehen und ihre Merkmale zu merken.}, subject = {Deutsch}, language = {de} } @incollection{Godau, author = {Godau, Marion}, title = {Heroen und die Moderne : Kommunikationsdesign der 1940er- und 1950er-Jahre}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {61 -- 76}, subject = {Kommunikationsdesign}, language = {de} } @incollection{Beyrow, author = {Beyrow, Matthias}, title = {Vom Zeichen zur Marke : Corporate Designer als Partner der Unternehmensf{\"u}hrung}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {162 -- 171}, subject = {Kommunikationsdesign}, language = {de} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {In Case You Don't Know What To Play : framework for a VR application that manipulates time perception through spatial distortion}, series = {Tagungsband : Mensch und Computer 2021}, booktitle = {Tagungsband : Mensch und Computer 2021}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8645-6}, doi = {10.1145/3473856.3474035}, pages = {609 -- 613}, abstract = {In Case You Don't Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user's visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @book{OPUS4-2950, title = {Algorithmen \& Zeichen}, editor = {Distelmeyer, Jan and Ehrmanntraut, Sophie and M{\"u}ller, Boris}, publisher = {Kadmos}, address = {Berlin}, isbn = {978-3-86599-484-4}, publisher = {Fachhochschule Potsdam}, pages = {354}, abstract = {{\"U}ber sechs Jahrzehnte hat sich Frieder Nake im Spannungsfeld von Informatik, Semiotik, Kunst und Kulturtheorie mit der Gegenwart des Computers auseinandergesetzt: in Sprache und Code, mit Texten und Bildern, die in diesem Band zum ersten Mal exemplarisch geb{\"u}ndelt werden. Damit liegt allerdings nicht nur ein lange vermisster R{\"u}ckblick auf Nakes {\"o}ffnende Ans{\"a}tze, provozierende Debattenbeitr{\"a}ge und radikale k{\"u}nstlerische Konsequenzen vor. Zugleich demonstriert »Algorithmen \& Zeichen«, wie aktuell die hier versammelten und mit Einleitungen der Herausgeber*innen versehenen Arbeiten sind. F{\"u}r die gegenw{\"a}rtigen Prozesse der Digitalisierung stellen sich hier grunds{\"a}tzliche Fragen und zeigen sich {\"u}berraschende Anschl{\"u}sse zu laufenden Debatten.}, subject = {Algorithmus}, language = {de} } @article{JungingerOsterdorfAvilaVissirinietal., author = {Junginger, Pauline and Osterdorf, Dennis and Avila Vissirini, Barbara and Voloshina, Anastasia and Hausmann, Timo and Kreiseler, Sarah and D{\"o}rk, Marian}, title = {The close-up cloud : visualizing details of image collections in dynamic overviews}, series = {International Journal for Digital Art History}, volume = {2020}, journal = {International Journal for Digital Art History}, number = {5}, address = {Heidelberg}, organization = {Heidelberg University Library}, issn = {2363-5401}, doi = {10.11588/dah.2020.5.72039}, pages = {6.02 -- 6.13}, abstract = {This paper introduces a visualization technique designed to uncover iconographic patterns prevalent within a collection while at the same time allowing close viewing of these particular details. Challenging an institutionalized understanding of overview and detail as inherently opposed, the intention of this research is to develop a visualization method that accounts for the iconographic abundance of a collection and encourages its casual exploration. Expanding digitization efforts have led to a growing number of rich cultural heritage datasets that are successively being published online. At the same time scholars are exploring the potential of computational methods to expand the scale and scope of art history. In this context, data visualization is often equated with a distanced perspective diminishing the intricate and intriguing details of individual artifacts. In collaboration with a museum of applied and decorative arts, we have devised a novel interface concept for the exploration of image collections such as historical glass plate negatives. Inspired by photographic plates on a light table, the resulting Close-up Cloud translates the art historical method of close viewing into the digital by combining it with a dynamic representation of quantitative iconographic patterns across an entire image collection.}, subject = {Visualisierung}, language = {en} } @inproceedings{StefanerUrbanSeefelder, author = {Stefaner, Moritz and Urban, Thomas and Seefelder, Marc}, title = {Elastic Lists for Facet Browsing and Resource Analysis in the Enterprise}, series = {19th International Workshop on Database and Expert Systems Applications}, booktitle = {19th International Workshop on Database and Expert Systems Applications}, publisher = {The Insitute of Electrical and Electronics Engineers (IEEE)}, address = {Los Alamitos}, isbn = {978-0-7695-3299-8}, issn = {1529-4188}, doi = {10.1109/DEXA.2008.108}, pages = {397 -- 401}, abstract = {Information management and content governance in large corporations is an ongoing challenge. As a case study, we present the adaptation of the elastic lists facet browser for browsing and analysing large resource collections in an intranet of a large telecommunication corporation. The application allows users to explore resource aggregations over multiple classification schemata in parallel, enabling not only personalized information access, but also improved understanding of content distributions, as well as trend analysis and target tracking. We further present empirical usability results of a first prototype from questionnaires and eye tracking studies.}, subject = {Informationsmanagement}, language = {en} } @incollection{MeierHeidmannThom, author = {Meier, Sebastian and Heidmann, Frank and Thom, Andreas}, title = {Heattile, a new method for heatmap implementations for mobile web-based cartographic applications}, series = {Thematic Cartography for the Society}, booktitle = {Thematic Cartography for the Society}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-08180-9}, doi = {10.1007/978-3-319-08180-9_4}, pages = {33 -- 44}, abstract = {Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices.}, subject = {Mobiles Endger{\"a}t}, language = {en} } @book{Martini, author = {Martini, Alexandra}, title = {Inspired by Method : creative tools for the design process}, publisher = {BIS Publishers}, address = {Amsterdam}, isbn = {978-90-6369-573-6}, publisher = {Fachhochschule Potsdam}, pages = {240}, abstract = {What is inspiration? Can there be a method for finding inspiration? "Inspired by Method: Creative Tools for the Design Process" is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths. Classical principles, such as composition and proportion, are interwoven with contemporary manufacturing processes such as 3D printing and aspects of human-machine interaction. For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. "Inspired by Method: Creative Tools for the Design Process" provides orientation, guidance, methodology and a soft process algorithm.}, subject = {Design}, language = {en} } @book{OPUS4-3044, title = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, editor = {Funke, Rainer and Godau, Marion and Stammnitz, Christa}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {240}, abstract = {Das Design von Kommunikationsmitteln und Kommunikationsprozessen ist im Verlauf der letzten 100 Jahre zu einem vielgestaltigen farbenfrohen Gewebe gewachsen, welches die gesammte Gesellschaft durchwirkt und allgegenw{\"a}rtig beil{\"a}ufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf an gestalterischer Differenzierung ist in dieser Zeit in mehrfachter Hinsicht geradezu explodiert. Anl{\"a}sslich des hundertsten Gr{\"u}ndungsjubil{\"a}ums des BDG Berufsverband der Deutschen Kommunikationsdesigner e.V. werden verschiedene Facetten dieser Entwicklung von verschiedenen Autor/innen betrachtet.}, subject = {Kommunikationsdesign}, language = {de} } @incollection{Funke, author = {Funke, Rainer}, title = {100 Jahre deutsches Kommunikationsdesign : von der angewandten Kunst zur umfassend gestalteten Kommunikation}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {14 -- 27}, subject = {Kommunikationsdesign}, language = {de} } @article{JungingerDoerk, author = {Junginger, Pauline and D{\"o}rk, Marian}, title = {Categorizing queer identities : an analysis of archival practices using the concept of boundary objects}, series = {Journal of Feminist Scholarship}, volume = {19}, journal = {Journal of Feminist Scholarship}, number = {19}, organization = {University of Massachusetts Dartmouth}, issn = {2158-6179}, doi = {10.23860/jfs.2021.19.05}, pages = {66 -- 79}, abstract = {In this paper, we present a field study that examines the development, application and maintenance of classification systems and controlled vocabularies in three archives documenting lesbian, trans* and queer-feminist histories. Queer archives face the challenge of documenting identities that are inherently characterized by embracing fluidity and ambiguity. Thus, queer identities are diametrically opposed to archival procedures of unambiguous classification. At the same time, queer activism relies partly on coherent identity categories in order to be able to act politically. We examine the pragmatic solutions that queer archives establish when dealing with tensions between those requirements. Our goal is to contribute to the ongoing discussions about the ethical dimensions of classification practices. Following the work of Geoffrey C. Bowker and Susan Leigh Star (1999) we use the concept of boundary objects as a central theoretical foundation of our research. This concept allows for tracing the negotiations and decision-making processes that influenced the creation of a specific classification system. Through conducting semi-structured interviews with staff members of queer archives in Germany we collected data about their efforts to archive the history of queer communities. Although there are initiatives developing metadata standards for queer identities, these standards are only used to a limited extent by the queer archives we examined. Rather, those archives established individual strategies for categorizing objects that are rooted in their specific history. We argue that classification systems and controlled vocabularies themselves can be understood as artifacts documenting the history of queer movements.}, subject = {LGBT}, language = {en} } @incollection{ScholzdaCostaOliveiraDoerk, author = {Scholz, Andrea and da Costa Oliveira, Thiago and D{\"o}rk, Marian}, title = {Infrastructure as digital tools and knowledge practices}, series = {Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis}, booktitle = {Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis}, publisher = {Transcript}, address = {Bielefeld}, isbn = {978-3-8376-5790-6}, issn = {2702-9026}, doi = {10.14361/9783839457900-017}, pages = {299 -- 315}, abstract = {Scholz, da Costa Oliveira und D{\"o}rk widmen sich in ihrem Beitrag Erfahrungen mit digitalen Werkzeugen im Kontext ethnologischer Sammlungen sowie den Herausforderungen, die sich bei der Ber{\"u}cksichtigung unterschiedlicher Wissenspraktiken in der Zusammenarbeit mit Heritage Communities stellen. Ausgehend von dem Projekt Sharing Knowledge (2014-2020), das im Ethnologischen Museum (Staatliche Museen zu Berlin/ Stiftung Preußischer Kulturbesitz) stattfand, wird argumentiert, dass die Tr{\"a}gheit von Infrastrukturen und die Erforschung ihrer Funktionsweise - d.h. die Entschl{\"u}sselung der Meistererz{\"a}hlungen und Ausschlussmechanismen hinter musealen Wissenspraktiken - entscheidende Schl{\"u}ssel darstellen zur Entwicklung von Werkzeugen und Taktiken, um eben diese Tr{\"a}gheit zu umgehen und zu untergraben. W{\"a}hrend der erste Teil des Papiers dem Beispielprojekt kritische Aufmerksamkeit schenkt, schl{\"a}gt der zweite Teil neue Methoden vor, um Infrastrukturen zu entwickeln, die Relationalit{\"a}t und Pluralit{\"a}t zulassen.}, subject = {Kooperation}, language = {en} } @book{OPUS4-2858, title = {Versatile camcorders}, editor = {Gerling, Winfried and Krautkr{\"a}mer, Florian}, publisher = {Kadmos}, address = {Berlin}, isbn = {978-3-86599-461-5}, doi = {10.25969/mediarep/19386}, pages = {222}, abstract = {Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies.}, subject = {Camcorder}, language = {en} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Be a hero: self-shoots at the edge of the abyss}, series = {Exploring the selfie}, booktitle = {Exploring the selfie}, publisher = {Palgrave Macmillan}, address = {Cham}, isbn = {978-3-319-57949-8}, doi = {10.1007/978-3-319-57949-8_12}, pages = {261 -- 283}, abstract = {A tendency has developed in recent times toward a close connection of the (photo) apparatus and the body. The GoPro, the "world's most versatile camera," as stated in the developer's self-description, is often worn attached to the body, is held at a moderate distance from the body by means of a selfie stick, or is firmly mounted on helmets and sporting equipment. Regarding these cameras, a whole array of practices and technologies has evolved that strongly promote "self-shooting." Thus, a new genre of the self-image has arisen: images of skaters, surfers, fliers, fallers, and the fallen, all capturing themselves in all circumstances up until death; it seems that the camera itself creates the risk to fall. This chapter focuses on the relationship of aesthetics, body, and apparatus that can be traced back to early examples of "falling photographers" and that is nowadays so impressively exemplified by the GoPro technique and its usage. Additionally, the text deals with the general leveling of the difference between the moving image (video) and the still image (photography) within the digital realm, specifically via the unification of both, technologies and practices, in one apparatus—like the GoPro.}, subject = {Body-Cam}, language = {en} } @inproceedings{ThomMeierHeidmann, author = {Thom, Andreas and Meier, Sebastian and Heidmann, Frank}, title = {Anforderungsanalyse bei IT-Experten mit der Experience-Sample-Methode}, series = {Mensch und Computer 2015 - Usability Professionals}, booktitle = {Mensch und Computer 2015 - Usability Professionals}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-1104-4332-5}, doi = {10.1515/9783110443882-015}, pages = {133 -- 143}, abstract = {Dieser Beitrag besch{\"a}ftigt sich mit den Herausforderungen eine Anforderungsanalyse im hoch technologischen Umfeld der IT-Security durchzuf{\"u}hren, bei dem keine der {\"u}blichen ethnografischen Methoden wie teilnehmende Beobachtung u.a. m{\"o}glich waren. Im Umfeld von IT-Sicherheitsexperten besteht grunds{\"a}tzlich Skepsis bzgl. m{\"o}glicher Datenerfassungen, die Sicherheitsbelange des eigenen IT-Sicherheits-Betriebes (ITS) betreffen. Diese muss vor allem in der Anforderungsanalyse beachtet werden. Welche Methode k{\"o}nnte hierbei also zum Einsatz kommen? Im Rahmen des Beitrages m{\"o}chten wir unser Vorgehen und die gewonnen Erkenntnisse im Rahmen eines ZIM-Koop-Projektes des BMWi vorstellen und anhand eines Frameworks inkl. der Sample-Visualisierung der gewonnenen Daten zur Experience-Sample-Methode erl{\"a}utern.}, subject = {Designwissenschaft }, language = {de} } @inproceedings{SchroeterHussleinLanger, author = {Schr{\"o}ter, Jan and Hußlein, Steffi and Langer, Constanze}, title = {„Da haste den Salat"}, series = {Mensch und Computer 2015 - Usability Professionals}, booktitle = {Mensch und Computer 2015 - Usability Professionals}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-1104-4332-5}, doi = {10.1515/9783110443882-034}, pages = {307 -- 310}, abstract = {Allein in Deutschland landen jedes Jahr 11 Millionen Tonnen Lebensmittel auf dem M{\"u}ll, obwohl sie noch zum Verzehr geeignet w{\"a}ren: allein 61\% davon aus privaten Haushalten. Gleichzeitig w{\"a}chst durch die voranschreitende Urbanisierung der Wunsch nach mehr sozialer Vernetzung. Was k{\"o}nnen wir gegen diese Entwicklung tun? Wie bringt man Menschen dazu, bewusster mit Nahrungsmitteln umzugehen und welche Rolle k{\"o}nnen soziale Netzwerke dabei spielen? Im Dialog mit Nutzern entstand mittels Personas und Szenarien „neighborSWAP": Eine App als lokales Einkaufsnetzwerk. Sie erm{\"o}glicht kollaboratives Einkaufen und das Teilen {\"u}briggebliebener Mahlzeiten, ungenutzter Lebensmittel oder selbst angebauter Waren {\"u}ber eine Sharing-Funktion. Gleichzeitig inspiriert sie den Nutzer zu einer abwechslungsreichen und bewussten Ern{\"a}hrung.}, subject = {Sharing Economy}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Moved images : velocity, immediacy and spatiality of photographic communication}, series = {Photographic Powers : Helsinki Photomedia 2014}, booktitle = {Photographic Powers : Helsinki Photomedia 2014}, address = {Helsinki}, organization = {Aalto University}, isbn = {978-952-60-6392-8}, issn = {1799-4861}, pages = {287 -- 304}, abstract = {This article discusses how the formerly motionless and silent photographic image is set in motion and how this shift affects its usages. This turn is viewed under the changing conditions in production and circulation of social media platforms and the technical unity of photo and video camera. Various photographic practices and aspects will be adressed: the accelerated and ubiquitous production of images (capture and processing), which is dialectically related to the aesthetics of the images, their mode of reception (displays), their distribution and storage (platforms) and the (photographic) apparatuses, with which they are produced. The increase in photographic production is accompanied by a shift away from the decisive and composed single image. The unified apparatus of photographic and video technology is bringing both media ever closer together, which in turn supports the tendency toward the mobile and mobilized image. The article shows how communication has become immediate with digital photographs, how mobile, spatial images, people and apparatuses are related to one another as well as how they create and influence powerful realities; this has always been one of the most fundamental issues of photography.}, subject = {Fotografie}, language = {en} } @incollection{Distelmeyer, author = {Distelmeyer, Jan}, title = {Regeln : was Vorschriften bedeuten (und ein „Casual Game" davon vermitteln kann)}, series = {Didaktik des digitalen Spielens}, booktitle = {Didaktik des digitalen Spielens}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-511-8}, issn = {1867-6219}, doi = {10.25932/publishup-52668}, pages = {14 -- 34}, abstract = {Der Beitrag widmet sich der im Verh{\"a}ltnis von Spiel und Computer so besonderen Rolle von Regeln und der Frage, wie mit ihnen umgegangen werden kann. Das „Casual Game" ANGRY BIRDS wird hier zum Beispiel und Anlass, grunds{\"a}tzlich {\"u}ber Games als Funktionen des Computers sowie {\"u}ber Algorithmen und Programmierung nachzudenken.}, subject = {Regel}, language = {de} } @incollection{Gerling, author = {Gerling, Winfried}, title = {Bilder einfrieren, oder: Wie das Bewegtbild in den Eisschrank kommt}, series = {K{\"a}ltebilder : {\"A}sthetik und Erkenntnis am Gefrierpunkt}, booktitle = {K{\"a}ltebilder : {\"A}sthetik und Erkenntnis am Gefrierpunkt}, publisher = {De Gruyter}, address = {Berlin}, isbn = {978-3-11-074761-4}, doi = {10.1515/9783110747614-008}, pages = {69 -- 81}, subject = {Freeze-Frame}, language = {de} } @inproceedings{OswaldTostWettach, author = {Oswald, Patrick and Tost, Jordi and Wettach, Reto}, title = {i.Ge}, series = {TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3305-4}, doi = {10.1145/2677199.2687910}, pages = {733 -- 738}, abstract = {Video games are traditionally presented and visualized on a screen (flat, portable, touch sensitive or projected) and are mostly restricted by predefined scenarios and character movements. Although the ways in which we interact with games have improved over recent years, the interaction is still limited to their functions and game presets and still happens inside the screen. In this paper we explore new interaction paradigms using i.Ge4, a video game level editor that allows users to interact with their own environment to create game content with every-day physical objects in real time. At this stage, i.Ge explores new ways to interact with the real world by augmenting it with interactive projections, reducing the gap between the real and the digital world in a spatial augmented reality. We also propose other novel naturalistic approaches to create and interact with digital content that involve embodiment and more use of depth.}, subject = {Videospiel}, language = {en} } @inproceedings{Meier, author = {Meier, Sebastian}, title = {The Micro Smart Grid Tabletop}, series = {Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets}, booktitle = {Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets}, publisher = {RWTH}, address = {Aachen}, issn = {1613-0073}, pages = {6}, abstract = {In this paper we present a case study for an interactive surface, an explanatory tangible multitouch system in an exhibition context. The system is used as an expressive representation of the complex concept of Micro Smart Grids (MSGs) and their influence on our future energy infrastructure. We built the experience upon research on integrating tangibles into playful and exploratory learning environments. Beyond the well-researched learning experience with tangibles, we developed the system to stimulate and foster discussions on the subject of MSGs. Besides the technology behind the system we will discuss limitations and advantages of combining tangible and multitouch technologies. To conclude we present reflections on the design and interaction concepts that were embedded into the system.}, subject = {Gegenst{\"a}ndliche Benutzeroberfl{\"a}che}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {»Tap Anything« A Design (Class) Case}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, doi = {10.5281/zenodo.2605588}, pages = {450 -- 455}, abstract = {This report looks at a higher education design class as a design case for teaching participatory design methods to beginning design students from different design disciplines (communication, product, and interface design). The class was an experiment in so far as basic design education usually focuses on other elementary aspects first, such as form, color, representation, etc. The experiment's purpose was to confront design students very early on in the program with a participatory design approach and find out how well they can handle and apply it and how valuable it is for their basic design education. The report describes the overall aim, structure, process, and outcomes of the design class at University of Applied Sciences Potsdam and takes a peep into the near future.}, subject = {Bildung}, language = {en} } @inproceedings{FrankeHoinkis, author = {Franke, Annelie and Hoinkis, Monika}, title = {«Co-photography» as a research tool}, series = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, booktitle = {Proceedings of the colors of care : 9th International Conference on Design and Emotion}, publisher = {Universidad De Los Andes, Facultad De Arquitectura Y Dise{\~n}o}, address = {Bogota}, organization = {Universidad De Los Andes}, isbn = {978-958-774-070-7}, pages = {464 -- 466}, subject = {Fotografie}, language = {en} } @inproceedings{MeierMatthiesUrbanetal., author = {Meier, Anita and Matthies, Denys J. C. and Urban, Bodo and Wettach, Reto}, title = {Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation}, series = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, booktitle = {iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-3454-9}, doi = {10.1145/2790044.2790051}, pages = {1 -- 11}, abstract = {In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology.}, subject = {Taktiler Sensor}, language = {en} } @article{Meier, author = {Meier, Sebastian}, title = {The Marker Cluster}, series = {International Journal of Agricultural and Environmental Information Systems}, volume = {7}, journal = {International Journal of Agricultural and Environmental Information Systems}, number = {1}, publisher = {IGI Global}, address = {Hershey}, issn = {1947-3206}, doi = {10.4018/IJAEIS.2016010102}, pages = {28 -- 43}, abstract = {The growing amount of gathered, stored and available data is creating a need for useful mass-data visualizations in many domains. The mapping of large spatial data sets is not only of interest for experts anymore, but, with regard to the latest advances in web cartography, also moves into the domain of public cartographic applications. One interactive web-based cartographic interface design pattern that helps with visualizing and interacting with large, high density data sets is the marker cluster; a functionality already in use in many web-based products and solutions. In this article, the author will present their ongoing research on the problem of "too many markers." They will present an empirical evaluation and comparison of marker cluster techniques and similar approaches, including heatmaps and tiled heatmaps. They conclude with a first concept for overcoming some of the obstacles that they were able to identify in their study and thereby introduce a new direction for further research.}, subject = {Big Data}, language = {en} } @incollection{Meier, author = {Meier, Sebastian}, title = {Visualizing Large Spatial Time Series Data on Mobile Devices}, series = {Cartography : Maps Connecting the World}, booktitle = {Cartography : Maps Connecting the World}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-17738-0}, issn = {1863-2351}, doi = {10.1007/978-3-319-17738-0_12}, publisher = {Fachhochschule Potsdam}, pages = {161 -- 173}, abstract = {This paper introduces an approach for visualizing large spatial time series data sets on mobile devices. The HeatTile system (Meier et al. 2014) is used and extended with a progressive loading approach, the stream approach. By combining those two approaches, this study aimed to overcome the performance and bandwidth limitations inherent to mobile devices. This chapter focuses on the technological advantages of the presented approach in a performance comparison with other common approaches. Furthermore, an animated time series visualization is introduced, as well as an interface designed specifically for the presented method in order to emphasize the advantages of the approach. To further highlight the possible applications of the method, two real-world use cases are presented.}, subject = {Visualisierung}, language = {en} } @incollection{NagelPschetzStefaneretal., author = {Nagel, Tina and Pschetz, Larissa and Stefaner, Moritz and M{\"u}ller, Boris}, title = {m{\ae}ve - Eine interaktive Tabletop-Installation}, series = {Kultur und Informatik : interaktive Systeme}, booktitle = {Kultur und Informatik : interaktive Systeme}, publisher = {H{\"u}lsbusch}, address = {Boizenburg}, isbn = {978-3-940317-72-8}, pages = {287 -- 298}, subject = {Mensch-Maschine-Kommunikation}, language = {de} } @article{DoerkPietschCredico, author = {D{\"o}rk, Marian and Pietsch, Christopher and Credico, Gabriel}, title = {One view is not enough High-level visualizations of a large cultural collection}, series = {Information Design Journal}, volume = {23}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.23.1.06dor}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26609}, pages = {39 -- 47}, abstract = {As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection.}, subject = {Visualisierung}, language = {en} } @article{BeechamRooneyMeieretal., author = {Beecham, R. and Rooney, C. and Meier, S. and Dykes, J. and Slingsby, A and Turkay, C. and Wood, J. and Wood, B. L. and Wong, W.}, title = {Faceted Views of Varying Emphasis (FaVVEs)}, series = {Computer Graphics Forum}, volume = {35}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.12900}, pages = {241 -- 249}, abstract = {Many datasets have multiple perspectives - for example space, time and description - and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis.}, subject = {Visualisierung}, language = {en} } @inproceedings{Meier, author = {Meier, Sebastian}, title = {Enhancing Location Recommendation Through Proximity Indicators, Areal Descriptors, and Similarity Clusters}, series = {Progress in Location-Based Services 2016}, booktitle = {Progress in Location-Based Services 2016}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-47289-8}, issn = {1863-2351}, doi = {10.1007/978-3-319-47289-8_14}, pages = {273 -- 291}, abstract = {Location recommendation (LR) or rather location-based recommender systems (LBRS) are an integral part of modern location-based services (LBS). Most LR algorithms only focus on location-specific attributes when calculating recommendations, while completely ignoring the urban structure surrounding the locations. (In this paper we refer to a geographic coordinate (latitude and longitude) as position. Locations and places in contrast refer to physical entities e.g. a restaurant, a bus stop or a lake). This paper demonstrates how the urban structure can be modelled in LR calculations by using data from OpenStreetMap (OSM) and the location data itself. Based on these datasets, we present two approaches to extend the LR process by (1) including the urban structure in direct proximity of the location (Proximity Indicators and Areal Descriptors) and by (2) not only looking for individual locations but location clusters (Similarity Clusters). Thereby we acknowledge the complexity of a location, which can not be perceived as a detached entity. A location is part of a given urban structure and we need to include the parameters of this structure in our algorithms. A prototypical implementation compares locations from four major German cities: Berlin, Hamburg, Munich and Cologne and thereby highlights the applicability of the underlying data structures derived from OSM and the location data itself. We conclude by outlining the potential of the presented approaches in the context of LR as well as their relevancy for urban planning and neighboring disciplines.}, subject = {Empfehlungssystem}, language = {en} } @article{GortanavonTenspoldeGuhlmannetal., author = {Gortana, Flavio and von Tenspolde, Franziska and Guhlmann, Daniela and D{\"o}rk, Marian}, title = {Off the Grid}, series = {Open Library of Humanities}, volume = {4}, journal = {Open Library of Humanities}, number = {2}, publisher = {Open Library of Humanities}, address = {Cambridge}, issn = {2056-6700}, doi = {10.16995/olh.280}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26527}, pages = {1 -- 25}, abstract = {This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection's dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations.}, subject = {Visualisierung}, language = {en} } @article{MuellerRakowFlechtner, author = {M{\"u}ller-Rakow, Alexander and Flechtner, Rahel}, title = {Designing Interactive Music Systems with and for People with Dementia}, series = {The Design Journal}, volume = {20}, journal = {The Design Journal}, publisher = {Taylor \& Francis}, address = {Routledge}, issn = {1756-3062}, doi = {10.1080/14606925.2017.1352736}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26563}, pages = {2207 -- 2214}, abstract = {In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients.}, subject = {Demenz}, language = {en} } @inproceedings{WohlaufHemmertWettach, author = {Wohlauf, Anne and Hemmert, Fabian and Wettach, Reto}, title = {The Haptic Body Scale}, series = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-4676-4}, doi = {10.1145/3024969.3025003}, pages = {367 -- 373}, abstract = {Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data.}, subject = {Haptische Feedback-Technologie}, language = {en} } @inproceedings{ZimmermannWettach, author = {Zimmermann, Raphael and Wettach, Reto}, title = {First Step into Visceral Interaction with Autonomous Vehicles}, series = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, booktitle = {AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5150-8}, doi = {10.1145/3122986.3122988}, pages = {58 -- 64}, abstract = {Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication.}, subject = {Autonomes Fahrzeug}, language = {en} }