@article{AlbrechtDoerkMueller, author = {Albrecht, Kim and D{\"o}rk, Marian and M{\"u}ller, Boris}, title = {Culturagraphy}, series = {Leonardo}, volume = {50}, journal = {Leonardo}, number = {2}, publisher = {MIT Press}, address = {Cambridge, Mass.}, issn = {1530-9282}, doi = {10.1162/LEON_a_01230}, pages = {209 -- 210}, abstract = {Culturegraphy visualizes the exchange of cultural information over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development such as that seen in movie references. All findings reported in this article were made through a process that involved network scientists, a media theorist and a sociologist; the role that visualization can play in bridging scientific communities was central to this work. The visualizations were in fact the result of a process to bring researchers from different disciplines together. While traditionally physicists have used different methods than those used by media theorists or sociologists, physicists are increasingly asking questions similar to those asked by media theorists or sociologists as they study the dynamics in networks. Visualization can serve as a common language that brings fields together and identifies the differences between them but that also has its own idiosyncratic views.}, subject = {Graphische Datenverarbeitung}, language = {en} } @misc{AlbrechtMuellerDoerk, author = {Albrecht, Kim and M{\"u}ller, Boris and D{\"o}rk, Marian}, title = {Culturegraphy - Visualizing Cultural Network Dynamics}, abstract = {Culturegraphy visualizes cultural information exchange over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development. The graphics represent complex relationships of movie references by combining macro views summarizing 100 years of movie influences with micro views providing a close-up look at the embedding of individual movies. The macro view shows the rise of the self-referential character of postmodern cinema, while the micro level illustrates differences between individual movies, when they were referenced and by whom. The visualizations provide views that are closer to the real complexity of the relationships than aggregated views or rankings could do.}, subject = {Kultur}, language = {en} } @incollection{LandstorferHerrmannStangeetal., author = {Landstorfer, Johannes and Herrmann, Ivo and Stange, Jan-Erik and D{\"o}rk, Marian and Wettach, Reto}, title = {Weaving a Carpet from Log Entries}, series = {2014 IEEE Conference on Visual Analytics Science and Technology (VAST) : 25 - 31 Oct. [i.e. 9 - 14 November] 2014, Paris, France}, booktitle = {2014 IEEE Conference on Visual Analytics Science and Technology (VAST) : 25 - 31 Oct. [i.e. 9 - 14 November] 2014, Paris, France}, publisher = {IEEE}, address = {Piscataway, NJ}, doi = {10.1109/VAST.2014.7042483}, pages = {73 -- 82}, abstract = {We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the "Carpet"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection.}, subject = {Rechnernetz}, language = {en} } @inproceedings{WolfGortanaHerrmannetal., author = {Wolf, Ingo and Gortana, Flavio and Herrmann, Ivo and Thiele, Paul and Heidmann, Frank and Schr{\"o}der, Tobias}, title = {Drag-and-drop cognition}, abstract = {We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project.}, subject = {Benutzerschnittstelle}, language = {en} } @inproceedings{OttenHildebrandtNageletal., author = {Otten, Heike and Hildebrandt, Lennart and Nagel, Till and D{\"o}rk, Marian and M{\"u}ller, Boris}, title = {Are there networks in maps?}, pages = {3}, abstract = {Shifted Maps proposes a novel visualization method to generate personal geovisualizations of individual movement data. The resulting visual appearance can be characterized as a map network consisting of visited places and their connections. The visited places are shown as circular map extracts scaled according to the time spent there and the movements between the places are represented as edges between the places. A key feature of the Shifted Maps visualization is the possibility to explore the data in three different arrangements based on geo-spatial position, travel time, and frequency of movements. By combining map and network visualizations of movement data, it becomes possible to analyze and compare spatial and temporal topologies.}, subject = {Geographie}, language = {en} } @article{StahnkeDoerkMuelleretal., author = {Stahnke, Julian and D{\"o}rk, Marian and M{\"u}ller, Boris and Thom, Andreas}, title = {Probing Projections}, series = {IEEE transactions on visualization and computer graphics}, volume = {22}, journal = {IEEE transactions on visualization and computer graphics}, number = {1}, publisher = {IEEE}, address = {New York, NY}, issn = {1941-0506}, doi = {10.1109/TVCG.2015.2467717}, pages = {629 -- 638}, abstract = {We introduce a set of integrated interaction techniques to interpret and interrogate dimensionality-reduced data. Projection techniques generally aim to make a high-dimensional information space visible in form of a planar layout. However, the meaning of the resulting data projections can be hard to grasp. It is seldom clear why elements are placed far apart or close together and the inevitable approximation errors of any projection technique are not exposed to the viewer. Previous research on dimensionality reduction focuses on the efficient generation of data projections, interactive customisation of the model, and comparison of different projection techniques. There has been only little research on how the visualization resulting from data projection is interacted with. We contribute the concept of probing as an integrated approach to interpreting the meaning and quality of visualizations and propose a set of interactive methods to examine dimensionality-reduced data as well as the projection itself. The methods let viewers see approximation errors, question the positioning of elements, compare them to each other, and visualize the influence of data dimensions on the projection space. We created a web-based system implementing these methods, and report on findings from an evaluation with data analysts using the prototype to examine multidimensional datasets.}, subject = {Informationswissenschaft}, language = {en} } @book{OPUS4-1648, title = {Archiv aus Schriften der Universit{\"a}t der K{\"u}nste Berlin}, editor = {Conrads, Martin and Morlok, Franziska}, publisher = {Univ. d. K{\"u}nste}, address = {Berlin}, isbn = {978-3-89462-286-2}, subject = {Universit{\"a}tsarchiv}, language = {de} } @book{LindauerMueller, author = {Lindauer, Armin and M{\"u}ller, Betina}, title = {Experimentelle Gestaltung}, publisher = {Niggli}, address = {Sulgen}, isbn = {978-3-7212-0912-9}, pages = {424}, subject = {Kunst}, language = {de} } @book{OPUS4-1620, title = {Corporate Identity \& Corporate Design}, editor = {Beyrow, Matthias}, edition = {3., aktualisierte und erw. Aufl.}, publisher = {avedition}, address = {Ludwigsburg}, isbn = {978-3-89986-185-3}, pages = {278}, subject = {Corporate Identity}, language = {de} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Interaktive Karten und Geovisualisierungen}, series = {Interaktive Infografiken}, booktitle = {Interaktive Infografiken}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-15452-2}, doi = {10.1007/978-3-642-15453-9_3}, pages = {39 -- 69}, subject = {Visualisierung}, language = {de} } @book{OPUS4-1697, title = {Dinge, R{\"a}ume und pers{\"o}nliche Identit{\"a}t}, editor = {Funke, Rainer}, publisher = {Fachhochsch.}, address = {Potsdam}, isbn = {3-934329-55-1}, publisher = {Fachhochschule Potsdam}, pages = {352}, subject = {Design}, language = {de} } @book{Scheidler, author = {Scheidler, Gisela}, title = {woistbornstedt : Fotografien [von den Studierenden]}, publisher = {FH Potsdam, Presse- und Informationsstelle}, address = {Potsdam}, isbn = {3-9805768-7-6}, pages = {62}, abstract = {Ein Fotoprojekt von Prof. Gisela Scheidler mit Studierenden des Buch-Projektes "woistbornstedt" im WS 98/99.}, subject = {Fotografie}, language = {de} } @inproceedings{Funke, author = {Funke, Rainer}, title = {Emotions : the key of motivation in the experience society}, series = {Proceedings of the first international conference on design \& emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands}, booktitle = {Proceedings of the first international conference on design \& emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands}, editor = {Hekkert, P.,}, address = {Delft}, isbn = {90-9013288-0}, pages = {31 -- 37}, subject = {Design}, language = {en} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {A conversational model to display user activity}, series = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, booktitle = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, publisher = {BCS Learning \& Development Ltd.}, address = {Swindon}, pages = {318 -- 323}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{Hoinkis, author = {Hoinkis, Monika}, title = {Living With Things}, series = {Proceedings of the Eighth International Conference on Design and Emotion}, booktitle = {Proceedings of the Eighth International Conference on Design and Emotion}, publisher = {Central Saint Martins College of Art and Design}, address = {London}, isbn = {978-0957071926}, doi = {10.5281/zenodo.2604825}, pages = {6}, abstract = {This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown.}, subject = {Design}, language = {en} } @book{Vissirini, author = {Vissirini, Barbara Avila}, title = {Dieses kleine Buch ist f{\"u}r dich}, address = {Potsdam}, organization = {Fachhochschule Potsdam}, isbn = {978-3-947796-06-9}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-25410}, publisher = {Fachhochschule Potsdam}, pages = {224}, abstract = {Dieses kleine Buch stellt dir Grammatikthemen auf dem Niveau A1 bis B2 in vier Kapiteln vor: Wortarten, Deklination, Steigerung und Konjugation. Jede Seite bietet eine kompakte Erkl{\"a}rung und verschiedene Beispiele zu einer bestimmten Struktur, die zum Lernen oder Nachschlagen geeignet sind. Das Besondere an diesem Buch ist, dass Schrift und Zeichen als einheitliches visuelles System verwendet werden, um f{\"u}r DaF Lernende relevante morphologische und grammatikalische Merkmale sichtbar zu machen. Diese visuelle Unterst{\"u}tzung soll dir dabei helfen, die Struktur im Fokus zu verstehen und ihre Merkmale zu merken.}, subject = {Deutsch}, language = {de} } @incollection{Godau, author = {Godau, Marion}, title = {Heroen und die Moderne : Kommunikationsdesign der 1940er- und 1950er-Jahre}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {61 -- 76}, subject = {Kommunikationsdesign}, language = {de} } @incollection{Beyrow, author = {Beyrow, Matthias}, title = {Vom Zeichen zur Marke : Corporate Designer als Partner der Unternehmensf{\"u}hrung}, series = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, booktitle = {Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland}, publisher = {av edition}, address = {Stuttgart}, isbn = {978-3-89986-318-5}, publisher = {Fachhochschule Potsdam}, pages = {162 -- 171}, subject = {Kommunikationsdesign}, language = {de} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {In Case You Don't Know What To Play : framework for a VR application that manipulates time perception through spatial distortion}, series = {Tagungsband : Mensch und Computer 2021}, booktitle = {Tagungsband : Mensch und Computer 2021}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8645-6}, doi = {10.1145/3473856.3474035}, pages = {609 -- 613}, abstract = {In Case You Don't Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user's visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @book{OPUS4-2950, title = {Algorithmen \& Zeichen}, editor = {Distelmeyer, Jan and Ehrmanntraut, Sophie and M{\"u}ller, Boris}, publisher = {Kadmos}, address = {Berlin}, isbn = {978-3-86599-484-4}, publisher = {Fachhochschule Potsdam}, pages = {354}, abstract = {{\"U}ber sechs Jahrzehnte hat sich Frieder Nake im Spannungsfeld von Informatik, Semiotik, Kunst und Kulturtheorie mit der Gegenwart des Computers auseinandergesetzt: in Sprache und Code, mit Texten und Bildern, die in diesem Band zum ersten Mal exemplarisch geb{\"u}ndelt werden. Damit liegt allerdings nicht nur ein lange vermisster R{\"u}ckblick auf Nakes {\"o}ffnende Ans{\"a}tze, provozierende Debattenbeitr{\"a}ge und radikale k{\"u}nstlerische Konsequenzen vor. Zugleich demonstriert »Algorithmen \& Zeichen«, wie aktuell die hier versammelten und mit Einleitungen der Herausgeber*innen versehenen Arbeiten sind. F{\"u}r die gegenw{\"a}rtigen Prozesse der Digitalisierung stellen sich hier grunds{\"a}tzliche Fragen und zeigen sich {\"u}berraschende Anschl{\"u}sse zu laufenden Debatten.}, subject = {Algorithmus}, language = {de} }