@article{SchauenburgAryaniHsuetal., author = {Schauenburg, Gesche and Aryani, Arash and Hsu, Chun-Ting and Schr{\"o}der, Tobias and Conrad, Markus and von Scheve, Christian and Jacobs, Arthur M.}, title = {Conflict Detection in Language Processing: Using Affect Control Theory to Predict Neural Correlates of Affective Incongruency in Social Interactions}, series = {KZfSS K{\"o}lner Zeitschrift f{\"u}r Soziologie und Sozialpsychologie}, volume = {76}, journal = {KZfSS K{\"o}lner Zeitschrift f{\"u}r Soziologie und Sozialpsychologie}, number = {3}, publisher = {Springer}, address = {Berlin}, issn = {0023-2653}, doi = {10.1007/s11577-024-00961-3}, pages = {603 -- 625}, abstract = {Affect control theory (ACT) is a sociological theory of meaning processing in social interactions. Meaning, according to ACT, derives from cultural institutions and situational affordances, having denotative (declarative) as well as connotative (affective) properties. Mathematical formalizations of ACT allow predictions of affective incongruency (in the terminology of ACT, deflection), which arises from conflicting institutional and situational meanings in a given interaction context. Although ACT is theoretically consistent, its propositions regarding cognitive and affective processing have rarely been tested. The present study fills this gap by investigating the neural processing of affective incongruency in linguistic descriptions of social interactions. Following a neurosociological paradigm, the study draws on neurocognitive evidence on the effects of words' affective content on word processing as well as on a previous electroencephalography study that investigated processing of affective incongruency using event-related brain potentials. We hypothesized that affective incongruency is associated with activation in the anterior cingulate cortex (ACC), a brain area known for conflict processing. To test this hypothesis, we replicated the electroencephalography study using functional magnetic resonance imaging: We visually presented sentences describing social interactions to 23 participants in a silent reading task while measuring differences in the hemodynamic response in two conditions of affective congruency. Results show expected increases in neural activity for affectively incongruent sentences in the left ACC, supporting the assumption that affective language content influences meaning-making at very early semantic processing stages. The results also add to the emerging neuroscientific evidence for ACT's mathematical model of impression formation.}, subject = {Funktionelle Kernspintomografie}, language = {en} } @article{SchauenburgConradvonScheveetal., author = {Schauenburg, Gesche and Conrad, Markus and von Scheve, Christian and Barber, Horacio A. and Ambrasat, Jens and Aryani, Arash and Schr{\"o}der, Tobias}, title = {Making sense of social interaction : emotional coherence drives semantic integration as assessed by event-related potentials}, series = {Neuropsychologia}, volume = {125}, journal = {Neuropsychologia}, publisher = {Amsterdam}, address = {Elsevier}, issn = {1873-3514}, doi = {10.1016/j.neuropsychologia.2019.01.002}, pages = {1 -- 13}, abstract = {We compared event-related potentials during sentence reading, using impression formation equations of a model of affective coherence, to investigate the role of affective content processing during meaning making. The model of Affect Control Theory (ACT; Heise, 1979, 2007) predicts and quantifies the degree to which social interactions deflect from prevailing social norms and values - based on the affective meanings of involved concepts. We tested whether this model can predict the amplitude of brain waves traditionally associated with semantic processing. To this end, we visually presented sentences describing basic subject-verb-object social interactions and measured event-related potentials for final words of sentences from three different conditions of affective deflection (low, medium, high) as computed by a variant of the ACT model (Schr{\"o}der, 2011). Sentence stimuli were closely controlled across conditions for alternate semantic dimensions such as contextual constraints, cloze probabilities, co-occurrences of subject-object and verb-object relations. Personality characteristics (schizotypy, Big Five) were assessed to account for individual differences, assumed to influence emotion-language interactions in information processing. Affective deflection provoked increased negativity of ERP waves during the P2/N2 and N400 components. Our data suggest that affective incoherence is perceived as conflicting information interfering with early semantic processing and that increased respective processing demands - in particular in the case of medium violations of social norms - linger on until the N400 time window classically associated with the integration of concepts into embedding context. We conclude from these results that affective meanings influence basic stages of meaning making.}, subject = {Interaktion}, language = {en} } @inproceedings{ScheidtPulver, author = {Scheidt, Alexander and Pulver, Tim}, title = {Any-Cubes}, series = {MuC'19: Proceedings of Mensch und Computer 2019}, booktitle = {MuC'19: Proceedings of Mensch und Computer 2019}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-7198-8}, doi = {10.1145/3340764.3345375}, pages = {893 -- 895}, abstract = {Here we present Any-Cubes, a prototype toy with which children can intuitively and playfully explore and understand machine learning as well as Internet of Things technology. Our prototype is a combination of deep learning-based image classification [12] and machine-to-machine (m2m) communication via MQTT. The system consists of two physical and tangible wooden cubes. Cube 1 ("sensor cube") is inspired by Google's teachable machine [14,15]. The sensor cube can be trained on any object or scenery. The machine learning functionality is directly implemented on the microcontroller (Raspberry Pi) by a Google Edge TPU Stick. Via MQTT protocol, the microcontroller sends its current status to Cube 2, the actuator cube. The actuator cube provides three switches (relays controlled by an Arduino board) to which peripheral devices can be connected. This allows simple if-then functions to be executed in real time, regardless of location. We envision our system as an intuitive didactic tool for schools and maker spaces.}, subject = {Maschinelles Lernen}, language = {en} } @article{SchellerThoern, author = {Scheller, David and Th{\"o}rn, H{\aa}kan}, title = {Governing 'Sustainable Urban Development' Through Self-Build Groups and Co-Housing}, series = {International Journal of Urban and Regional Research}, volume = {42}, journal = {International Journal of Urban and Regional Research}, number = {5}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {1468-2427}, doi = {10.1111/1468-2427.12652}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26478}, pages = {914 -- 933}, abstract = {This article critically examines the governing of 'sustainable urban development' through self-build cohousing groups in Gothenburg and Hamburg. The two case cities have been selected because both are currently involved in major urban restructuring, and have launched programmes to support self-build groups and cohousing as part of their emphasis on promoting urban sustainable development through this process. Departing from a theoretical discussion on advanced liberal urban governance, focusing in particular on the contemporary discourse on sustainable urban development, we examine the interaction between political institutions, civil society and private actors in the construction of cohousing as a perceived novel and alternative form of housing that may contribute to fulfilling certain sustainability goals. Questions centre on the socio-political contextualization of cohousing; concepts of sustainability; strategies of, and relations between, different actors in promoting cohousing; gentrification and segregation; and inclusion and exclusion. In conclusion we argue that, while self-build groups can provide pockets of cohousing as an alternative to dominant forms of housing, the economic and political logics of advanced liberal urban development make even such a modest target difficult, particularly when it comes to making such housing affordable.}, subject = {Stadtforschung}, language = {en} } @incollection{SchmidtWenzelRubel, author = {Schmidt-Wenzel, Alexandra and Rubel, Katrin}, title = {Inquiry-Based Learning in Social Work}, series = {Inquiry-Based Learning : Undergraduate Research}, booktitle = {Inquiry-Based Learning : Undergraduate Research}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-14223-0}, doi = {10.1007/978-3-030-14223-0_13}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26335}, publisher = {Fachhochschule Potsdam}, pages = {139 -- 147}, abstract = {Research-led teaching is designed to give students the opportunity to engage with their learning process and develop the skills needed to build their professional identity through active participation in the scientific cognitive process. Here in particular, social workers need research-oriented behavior, hermeneutic competencies and reflexivity in order to master the imminent requirements of case comprehension and case processing in a professional way.}, subject = {Ausbildung}, language = {en} } @article{SchmidtkeBodeKachel, author = {Schmidtke-Bode, Karsten and Kachel, Gregor}, title = {Exploring the motivational antecedents of Nepalese learners of L2 English}, series = {International Review of Applied Linguistics in Language Teaching}, volume = {58}, journal = {International Review of Applied Linguistics in Language Teaching}, number = {4}, publisher = {De Gruyter Mouton}, address = {Berlin}, issn = {1613-4141}, doi = {10.1515/iral-2017-0037}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26109}, pages = {379 -- 418}, abstract = {This paper is the first to examine the motivational disposition of Nepalese learners of L2 English. Based on an adapted version of the questionnaire in (Kormos, Judit \& Kata Csiz{\´e}r. 2008. Age-related differences in motivation of learning English as a foreign language: Attitudes, selves, and motivated behavior. Language Learning 58. 327-355. Doi:10.1111/j.1467-9922.2008.00443.x.), we test the robustness and culture-specific applicability of well-known motivational antecedents to this learner population, and we investigate how the effects of these antecedents are mediated by the learners' gender, age and regional aspects of the educational setting. In doing so, we offer novel ways of analyzing the data: Firstly, we employ random forests and conditional inference trees for assessing the relative importance of motivational antecedents. Secondly, we complement the traditional 'scale-based approach', which focuses on holistic constructs like the 'Ideal L2 Self', with an 'item-based approach' that highlights more specific components of such scales. The results are interpreted with reference to the L2 Motivational Self System (D{\"o}rnyei, Zolt{\´a}n. 2005. The psychology of the language learner: Individual differences in second language acquisition. Mahwah, NJ: Lawrence Erlbaum) and to previous studies on other Asian populations of L2 learners.}, subject = {Zweitsprache}, language = {en} } @article{Seitz, author = {Seitz, Hanne}, title = {An Anthropological Perspective on Technical, Phonetic and Figurative Gestures}, series = {Paragrana : Internationale Zeitschrift f{\"u}r Historische Anthropologie}, volume = {23}, journal = {Paragrana : Internationale Zeitschrift f{\"u}r Historische Anthropologie}, number = {1}, publisher = {De Gruyter}, address = {Berlin}, issn = {2196-6885}, doi = {10.1515/para-2014-0014}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-17095}, pages = {156 -- 168}, abstract = {The essay describes a primal scene, imagining how it might have been in the very beginning. Undoubtedly, it was a "homo ludens" who started the project of becoming human by using hand, eye, and the ability to imagine. Technical, phonetic, and figurative gestures gave way to the so-called second nature - cultural expressions that lead to technology, supported understanding, created pictures, music, theatre, or artistic legacies like the labyrinth that serves as a format for this essay. The "line of thoughts" (somewhere between fiction and reality) performs its own truth while one walks through: The text is constructed along the path of a labyrinth, the production of speech interrupted by its seven turns - allowing the experience of linear and cyclical time and creating rhythm and a motion of progression. It was written to be performed - not only to be read, but also to be seen and heard. Readers may imagine it as speech whose sound, rhythm and gestural elements inscribe themselves on the body.}, subject = {Walking}, language = {en} } @article{SirianniMorganZoelleretal., author = {Sirianni, Antonio D. and Morgan, Jonathan H. and Z{\"o}ller, Nikolas and Rogers, Kimberly B. and Schr{\"o}der, Tobias}, title = {Complements and Competitors}, doi = {10.31235/osf.io/bfmy2}, pages = {1 -- 23}, abstract = {The vast majority of research on the diffusion of innovations focuses on how one particular idea or technology spreads across a network of connected individuals, or a population more generally. Diffusive processes are typically considered either in isolation. We consider innovations themselves as nodes in a larger network, and look at how individual innovations can spread with or against one another in a larger community of potential adopters. Using a large publicly-available data set, custom-designed measurements, and network analysis methods, we present a temporal analysis of a set of technological innovations. Specifically, we examine how coding languages spread across users on GitHub, an online platform for collaborative coding. By looking at which languages co-appear in individual projects, we develop network based measurements of how frequently languages appear together in the same coding projects (functional cohesion), and how similar two languages are in terms of how often they co-appear with other languages in coding projects (functional equivalence). We also assess two types of diffusion, one form where users of one language become users of an additional language (complementary or 'piggybacking' diffusion), and another where users of one language abandon one language for another (competitive or 'cannibalistic' diffusion). Using MR-QAP Regression Techniques, we find strong evidence that functional cohesion positively predicts complementary diffusion. We also find some evidence that functional equivalence predicts competitive diffusion. More broadly, we find support for the idea that the networks of functional relationships between innovations is important for understanding diffusive processes.}, subject = {Soziologie}, language = {en} } @article{SirianniMorganZoelleretal., author = {Sirianni, Antonio D. and Morgan, Jonathan H. and Z{\"o}ller, Nikolas and Rogers, Kimberly B. and Schr{\"o}der, Tobias}, title = {Complements and competitors}, series = {PNAS nexus}, volume = {3}, journal = {PNAS nexus}, number = {12}, publisher = {Oxford University Press}, address = {Oxford}, issn = {2752-6542}, doi = {10.1093/pnasnexus/pgae549}, pages = {1 -- 13}, abstract = {Diffusive and contagious processes spread in the context of one another in connected populations. Diffusions may be more likely to pass through portions of a network where compatible diffusions are already present. We examine this by incorporating the concept of "relatedness" from the economic complexity literature into a network co-diffusion model. Building on the "product space" concept used in this work, we consider technologies themselves as nodes in "product networks," where edges define relationships between products. Specifically, coding languages on GitHub, an online platform for collaborative coding, are considered. From rates of language co-occurrence in coding projects, we calculate rates of functional cohesion and functional equivalence for each pair of languages. From rates of how individuals adopt and abandon coding languages over time, we calculate measures of complementary diffusion and substitutive diffusion for each pair of languages relative to one another. Consistent with the principle of relatedness, network regression techniques (MR-QAP) reveal strong evidence that functional cohesion positively predicts complementary diffusion. We also find limited evidence that functional equivalence predicts substitutive (competitive) diffusion. Results support the broader finding that functional dependencies between diffusive processes will dictate how said processes spread relative to one another across a population of potential adopters.}, subject = {Computational social science}, language = {en} } @article{SteinkellerGrosse, author = {Steinkeller, Annika von and Große, Gerlind}, title = {Children are more social when playing analog games together than digital games}, series = {Computers in Human Behavior Reports}, volume = {6}, journal = {Computers in Human Behavior Reports}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2451-9588}, doi = {10.1016/j.chbr.2022.100195}, pages = {10}, abstract = {Digital media are being used more and more frequently by children and for a wide variety of functions. However, there are no studies to date that examine the effect of such use on peer interactions and the occurrence of prosocial behavior in peers. For parents, it has been found that when using digital media only few parents respond responsively to their children's attempts at interaction and also very rarely, they communicate with them verbally and nonverbally. In the present study, we investigated how playing a game in a digital versus analog form influences interactions (especially prosocial behavior) of peers. We used an experimental situation, where 24 dyads of 4-10-year-old children were examined. Each of the dyads was randomly assigned to a condition where they played either a digital or analog game together. Various interaction parameters and prosocial behavior during and after the game were analyzed. Results show that children in the analog condition communicated verbally with each other more often, responded more often to interaction attempts of their partners and showed less often negative forms of interaction and more often positive forms of interaction than children in the digital condition. However, the type of medium had no influence on prosocial behavior after the game situation. These results suggest that the format of a game (digital vs. analog) has a decisive influence on peer interactions concerning their communication during but not their prosocial behavior after the game situation.}, language = {en} }