@article{MarianiCianciaAckermann, author = {Mariani, Ilaria and Ciancia, Mariana and Ackermann, Judith}, title = {Interactive Digital Narratives and Counter-Narratives}, series = {GAME : The Italian Journal of Game Studies}, volume = {11}, journal = {GAME : The Italian Journal of Game Studies}, number = {1}, publisher = {Ass.ne Culturale Ludica}, address = {Italien}, issn = {2280-7705}, pages = {5 -- 32}, abstract = {This paper delves into Interactive Digital Narratives (IDNs) as powerful artefacts for challenging dominant narratives and promoting inclusive storytelling. The study is based on a literature review of the research discourse on IDNs, aiming to discern their potential to support and address counter-narratives. Triangulation and systematisation of the existing knowledge corpus, key themes, theoretical frameworks, and studies surrounding IDN and counternarrative were conducted, collecting primary definitions and identifying for each domain relevant clusters. Five original scientific works by as many scholars that constitute this special issue are explored and mapped against this backdrop and associated with IDN and counter-narrative clusters. This process highlights their alignment with the research discourse, leading to the identification of intersections between IDNs and counter-narratives from diverse perspectives. This exploration sheds light on how IDNs can serve as counter-hegemonic narratives, being spaces for alternative perspectives and identities that challenge dominant ideologies. Ultimately, the requisite preconditions for IDNs to function as counter-narratives are discussed.}, subject = {Erz{\"a}hlen}, language = {en} } @article{MarimonHofmannVerissimoetal., author = {Marimon, Mireia and Hofmann, Andrea and Ver{\´i}ssimo, Jo{\~a}o and M{\"a}nnel, Claudia and Friederici, Angela D. and H{\"o}hle, Barbara and Wartenburger, Isabell}, title = {Children's Learning of Non-adjacent Dependencies Using a Web-Based Computer Game Setting}, series = {Frontiers in Psychology}, volume = {12}, journal = {Frontiers in Psychology}, publisher = {Frontiers Research Foundation}, address = {Lausanne}, issn = {1664-1078}, doi = {10.3389/fpsyg.2021.734877}, pages = {15}, abstract = {Infants show impressive speech decoding abilities and detect acoustic regularities that highlight the syntactic relations of a language, often coded via non-adjacent dependencies (NADs, e.g., is singing). It has been claimed that infants learn NADs implicitly and associatively through passive listening and that there is a shift from effortless associative learning to a more controlled learning of NADs after the age of 2 years, potentially driven by the maturation of the prefrontal cortex. To investigate if older children are able to learn NADs, Lammertink et al. (2019) recently developed a word-monitoring serial reaction time (SRT) task and could show that 6-11-year-old children learned the NADs, as their reaction times (RTs) increased then they were presented with violated NADs. In the current study we adapted their experimental paradigm and tested NAD learning in a younger group of 52 children between the age of 4-8 years in a remote, web-based, game-like setting (whack-a-mole). Children were exposed to Italian phrases containing NADs and had to monitor the occurrence of a target syllable, which was the second element of the NAD. After exposure, children did a "Stem Completion" task in which they were presented with the first element of the NAD and had to choose the second element of the NAD to complete the stimuli. Our findings show that, despite large variability in the data, children aged 4-8 years are sensitive to NADs; they show the expected differences in r RTs in the SRT task and could transfer the NAD-rule in the Stem Completion task. We discuss these results with respect to the development of NAD dependency learning in childhood and the practical impact and limitations of collecting these data in a web-based setting.}, subject = {Linguistik}, language = {en} } @incollection{MaueFlechtner, author = {Mau{\´e}, Rahel and Flechtner, Rahel}, title = {"Hopohopo": a virtual reality awareness application about social anxiety disorder}, series = {Proceedings of Mensch und Computer 2022 : MuC'22}, booktitle = {Proceedings of Mensch und Computer 2022 : MuC'22}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9690-5}, doi = {10.1145/3543758.3547550}, publisher = {Fachhochschule Potsdam}, pages = {420 -- 424}, abstract = {Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application "hopohopo", in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @incollection{McRobert, author = {McRobert, Korinna}, title = {Young survivors of sexual abuse as 'children out of place'}, series = {Intersectionality and Difference in Childhood and Youth}, booktitle = {Intersectionality and Difference in Childhood and Youth}, edition = {1st Edition}, publisher = {Routledge}, address = {London}, isbn = {978-0-367-72916-5}, doi = {10.4324/9780429466588-10}, publisher = {Fachhochschule Potsdam}, pages = {143 -- 157}, abstract = {This chapter looks at children 'out of place' as a category, focusing on the example of the sexually abused and thus sexually exposed child as experiencing an 'out of place' childhood. It focuses on the child who has been sexually abused and exploited, in contexts involving no compensation - monetary or otherwise. A code for childhood sexuality also developed in the West, with the focus on the innocence and malleability of young people. The projection onto children by adults, in terms of what they should be, can thus eventually be damaging. Children are presented as incapable of being responsible subjects with their own agency in the context of sexuality. Children's agency in the context of their sexuality is highly restricted through laws dictating minimum ages of sexual activity and consent, as well as social expectations of a child as a non-sexual and innocent being.}, subject = {Kind}, language = {en} } @article{McRobert, author = {McRobert, Korinna}, title = {Exploring the theory and ethics of autoethnographic social research with adult survivors of childchood sexual abuse (CSA)}, series = {Przegla̜d krytyczny = Critical review}, journal = {Przegla̜d krytyczny = Critical review}, publisher = {Uniwersytet im. Adama Mickiewicza w Poznaniu}, address = {Pozniań}, issn = {2657-8964}, doi = {10.14746/pk.2024.6.1.2}, pages = {13 -- 30}, language = {en} } @article{MeinhardtInjacSpaeteSiemeretal., author = {Meinhardt-Injac, Bozana and Sp{\"a}te, Julius and Siemer, Lutz and Witter, Stefanie}, title = {Acceptance of ChatGPT in social work students}, series = {Forum for Education Studies}, volume = {3}, journal = {Forum for Education Studies}, number = {1}, publisher = {Academic Publishing}, address = {Singapur}, issn = {3029-2956}, doi = {10.59400/fes1812}, pages = {10}, abstract = {Recent advancements in natural language processing (NLP) and large language models (LLM) such as ChatGPT, have generated high expectations and concerns regarding the future impact of AI on education and learning. In light of this, our goal was to investigate the usage of ChatGPT among social work students and to identify factors that predict its adoption according to the Technology Acceptance Model (TAM). To achieve this, we conducted an online study with a large sample of social work students (N = 875). The results revealed that ChatGPT has been widely adopted, with 80\% of social work students reporting its use for study-related tasks. However, the frequency of use was moderate. Thus, although students experiment with ChatGPT, they do not use it very frequently for their studies. Its primary applications include clarifying questions, explaining concepts, analysing, editing, and writing texts, as well as conducting literature reviews. The frequency of ChatGPT use was primarily predicted by its perceived usefulness, followed by perceived ease of use. Interestingly, affinity for technological interaction did not emerge as a significant predictor. This suggests that even students who are typically less interested in technology are utilizing ChatGPT for their studies due to its perceived usefulness. Overall, these findings highlight the widespread adoption of ChatGPT among social work students and emphasize the importance of perceived usefulness in driving its usage.}, subject = {ChatGPT}, language = {en} } @article{MichelWronskiPauenetal., author = {Michel, Christine and Wronski, Caroline and Pauen, Sabina and Daum, Moritz M. and Hoehl, Stefanie}, title = {Infants' object processing is guided specifically by social cues}, series = {Neuropsychologia}, volume = {126}, journal = {Neuropsychologia}, publisher = {Elsevier}, address = {Amsterdam}, issn = {0028-3932}, doi = {10.1016/j.neuropsychologia.2017.05.022}, pages = {54 -- 61}, abstract = {Previous studies showed that the movements of another person's eyes and head guides infants' attention and promotes social learning by leading to enhanced encoding of cued objects. However, it is an open question whether social features like eyes are required or if the lateral movement of any arbitrary stimulus can elicit similar effects. The current experiments investigate the effects of the movement of a nonsocial cue and a perceptually similar social cue on object processing in 4-month-olds using event-related potentials (ERPs). Infants were presented with one of two central cues, either a box with a checkerboard pattern or a box with eye-like features on the front, which turned to one side. The cue thereby either turned toward a novel object or turned away from it. Afterwards, the object was presented again and ERPs in response to these previously cued or uncued objects were compared. When the nonsocial box served as the cue, no difference in neural processing of previously cued and uncued objects was found. In contrast, when the box with eyes served as the cue, we found an enhanced positive slow wave (PSW) for uncued as compared to cued objects. While the turning of the box with eyes promoted the encoding of cued objects, uncued objects needed enhanced activity for processing when presented for a second time. Results suggest that not every dynamic cue can influence infants' object processing but that the presence of a basic social characteristic like isolated schematic eyes is sufficient to enhance social learning processes in early infancy. This hints on a specific sensitivity of the infant brain to social information which helps infants to focus on relevant information in the environment during social learning.}, subject = {S{\"a}ugling}, language = {en} } @article{Moore2020, author = {Moore, Richard}, title = {The cultural evolution of mind-modelling}, series = {Synthese}, volume = {199}, journal = {Synthese}, publisher = {Springer}, address = {Berlin}, issn = {1573-0964}, doi = {10.1007/s11229-020-02853-3}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-25865}, pages = {1751 -- 1776}, year = {2020}, abstract = {I argue that uniquely human forms of 'Theory of Mind' (or 'ToM') are a product of cultural evolution. Specifically, propositional attitude psychology is a linguistically constructed folk model of the human mind, invented by our ancestors for a range of tasks and refined over successive generations of users. The construction of these folk models gave humans new tools for thinking and reasoning about mental states—and so imbued us with abilities not shared by non-linguistic species. I also argue that uniquely human forms of ToM are not required for language development, such that an account of the cultural origins of ToM does not jeopardise the explanation of language development. Finally, I sketch a historical model of the cultural evolution of mental state talk.}, subject = {Kulturelle Evolution}, language = {en} } @inproceedings{MorganZhaoZoelleretal., author = {Morgan, Jonathan Howard and Zhao, Jun and Z{\"o}ller, Nikolas and Sedlacek, Andrea and Chen, Lena and Piper, Hayley and Beck, Yliana and Rogers, Kimberly B. and Hoey, Jesse and Schr{\"o}der, Tobias}, title = {Modeling the Culture of Online Collaborative Groups with Affect Control Theory}, series = {Advances in Social Simulation}, booktitle = {Advances in Social Simulation}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-61503-1}, doi = {10.1007/978-3-030-61503-1_14}, pages = {147 -- 160}, abstract = {We review Affect Control Theory (ACT) as a promising basis for equipping computational agents in social simulations with a sense of sociality. ACT is a computational theory that integrates sociological insights about the symbolic construction of the social order with psychological knowledge about cognitive-affective mechanisms. After explaining the theoretical foundations of ACT and applications of the theory at the dyadic and group level, we describe a case study applying the theory from an ongoing research project examining self-organized online collaboration in software development.}, subject = {Gruppendynamik}, language = {en} } @article{NefLorenzSinai, author = {Nef, Susanne and Lorenz-Sinai, Friederike}, title = {Multilateral generation of violence : on the theorization of microscopic analyses and empirically grounded theories of violence}, series = {Historical Social Research}, volume = {47}, journal = {Historical Social Research}, number = {1}, publisher = {K{\"o}ln}, organization = {Zentrum f{\"u}r Historische Sozialforschung}, issn = {0172-6404}, doi = {10.12759/hsr.47.2022.05}, pages = {111 -- 131}, abstract = {Using two phenomena of violence against children and intimate partner violence and based on two case studies, we explore the extent to which social processes of interpreting and negotiating violence contribute to further theorization efforts. The central unifying element is that both forms of violence are enabled and performed in power relations and have long been socially, legally, and politically legitimized. Therefore, our study's focus is not on violence as a subject but rather on the social negotiation and construction of meanings of actions framed as violent. This perspective is exemplified by two independent case studies and data material that illustrate how such microscopic arguments are developed empirically. The methods used for the two case studies include qualitative analyses of interviews and organizational documents. Hence, we also discuss the researchers' involvement and challenges in these processes. Based on our analytical findings, we argue for the use of an approach of a subject appropriated theorizing violence rather than a formal theory formation of violence. The procedural analysis of violence revealed its importance in making non-public and socially taboo forms of violence analytically accessible.}, subject = {Gewalt}, language = {en} }