@article{GarretonMoriniCelhayetal., author = {Garret{\´o}n, Manuela and Morini, Francesca and Celhay, Pablo and D{\"o}rk, Marian and Parra, Denis}, title = {Attitudinal effects of data visualizations and illustrations in data stories}, series = {IEEE Transactions on Visualization and Computer Graphics}, volume = {30}, journal = {IEEE Transactions on Visualization and Computer Graphics}, number = {7}, address = {New York}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, issn = {1077-2626}, doi = {10.1109/TVCG.2023.3248319}, pages = {4039 -- 4054}, abstract = {Journalism has become more data-driven and inherently visual in recent years. Photographs, illustrations, infographics, data visualizations, and general images help convey complex topics to a wide audience. The way that visual artifacts influence how readers form an opinion beyond the text is an important issue to research, but there are few works about this topic. In this context, we research the persuasive, emotional and memorable dimensions of data visualizations and illustrations in journalistic storytelling for long-form articles. We conducted a user study and compared the effects which data visualizations and illustrations have on changing attitude towards a presented topic. While visual representations are usually studied along one dimension, in this experimental study, we explore the effects on readers' attitudes along three: persuasion, emotion, and information retention. By comparing different versions of the same article, we observe how attitudes differ based on the visual stimuli present, and how they are perceived when combined. Results indicate that the narrative using only data visualization elicits a stronger emotional impact than illustration-only visual support, as well as a significant change in the initial attitude about the topic. Our findings contribute to a growing body of literature on how visual artifacts may be used to inform and influence public opinion and debate. We present ideas for future work to generalize the results beyond the domain studied, the water crisis.}, subject = {Journalismus}, language = {en} } @article{Morini, author = {Morini, Francesca}, title = {Data journalism as "terra incognita": newcomers' tensions in shifting towards data journalism epistemology}, series = {Journalism Practice}, volume = {19}, journal = {Journalism Practice}, number = {1}, publisher = {Routledge, Taylor \& Francis}, address = {London}, issn = {1751-2786}, doi = {10.1080/17512786.2023.2185656}, pages = {76 -- 92}, abstract = {This article investigates data journalism epistemology through Michel Foucault's definition of power. The growing demand for data-savvy reporters with computational skills has been proven to shift the newsrooms' culture in media companies across the globe. Previous research has documented journalists' shift towards a data-centred epistemology and the increasingly important role of computation and data-driven practices in newsrooms. By focusing on inexperienced journalists as they mobilise data journalism for the first time, this research openly discusses its epistemology as a form of Foucauldian power: which epistemological tensions - individual or structural - emerge among newcomers when reporting extensively with data? The article presents the case of a newly formed data journalism team at taz, a German cooperative media company. It is based on qualitative data collected through action research, namely six in-depth interviews, auto-ethnographic notes and self-reflective inquiries. Data are framed through Foucault's concepts of power and will to truth. Results show the discord between data journalism epistemology and its practical implementation. Despite prioritising democratic access to data, technologies and non-hierarchical forms of cooperation, data journalism remains largely dependent on traditional methods and culture.}, subject = {Journalismus}, language = {en} } @article{GlesnerTvrdišić, author = {Glesner, Julia and Tvrdišić, Sara}, title = {How to use ChatGPT in Cultural Marketing?}, series = {/encatcSCHOLAR}, journal = {/encatcSCHOLAR}, number = {18}, organization = {European network on Cultural Management and Cultural Policy education (ENCATC)}, issn = {2466-6394}, abstract = {In November 2022, the US company OpenAI launched its chatbot ChatGPT built on top of its large language models (LLMs). "This chatbot has redefined the standards of artificial intelligence, proving that machines can indeed 'learn' the complexities of human language and interaction", urteilte Forbes in May 2023. As new trends constantly emerge worldwide, such as ChatGPT, it is necessary to approach the promotion of these tools to the broader population in an appropriate manner. New technologies and artificial intelligence tools simultaneously offer enhanced functionality but also the potential for misuse, such as plagiarism. Therefore, in the home countries of the authors, various discussions have been initiated at numerous universities and other organisations over the years regarding the advantages and disadvantages of these tools and how to best utilize them. It will be important for university teachers to actively integrate tools such as ChatGPT into their teaching and to critically reflect on the necessary competences for the use of such a chatbot. To achieve such learning objectives, the first step is to understand how ChatGPT works and how it can be used. In the following, the focus is on one such application, namely how ChatGPT can be used in cultural marketing.}, subject = {ChatGPT}, language = {en} } @article{ScheckBinnDoerketal., author = {Scheck, Ester and Binn, Andrea and D{\"o}rk, Marian and Ledermann, Florian}, title = {A Contemporary Nolli Map}, series = {Abstracts of the ICA}, journal = {Abstracts of the ICA}, number = {6}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-6-223-2023}, pages = {1 -- 2}, abstract = {More than 250 years ago, Giovanni Battista Nolli, an Italian architect, engineer and cartographer, was concerned with how and where space is or is not publicly accessible. In his map 'La nuova topografia di Roma Comasco', he mapped publicly accessible interior and exterior spaces of Rome with an impressively high level of detail as a figure-ground map. Since Nolli's time, both the character and diversity of public spaces as well as cartographic technology have changed. This research project aims to adapt some ideas behind Nolli's map for today's circumstances on the basis of open data, and seeks to develop methods for processing volunteered geographical information from OpenStreetMap (OSM) to identify, categorize, and map public spaces based on thematic and geometric information.}, subject = {OpenStreetMap}, language = {en} } @article{MeierBoguckaLedermannetal., author = {Meier, Sebastian and Bogucka, Edyta P. and Ledermann, Florian and Roth, Robert E. and Słomska-Przech, Katarzyna and V{\"o}r{\"o}s, Fanni}, title = {Opportunities and Challenges for the Next Generation of Cartographers}, series = {Abstracts of the ICA}, journal = {Abstracts of the ICA}, number = {6}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2570-2106}, doi = {10.5194/ica-abs-6-162-2023}, pages = {1 -- 3}, abstract = {Developing the next generation of cartographers is essential to sustaining and expanding the mission of the International Cartographic Association. Students and early-career professionals today learn cartographic design alongside a diverse array of conceptual and technical competencies, such as data science, human-computer interaction, information visualization, and machine learning. Accordingly, the next generation of cartographers often are working at the forefront of the discipline, actively reshaping what cartography is and can be.}, subject = {Kartograf}, language = {en} } @article{BludauDoerkTominski, author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Tominski, Christian}, title = {Unfolding Edges}, series = {Computer Graphics Forum}, volume = {42}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {0167-7055}, doi = {10.1111/cgf.14831}, pages = {297 -- 309}, abstract = {Existing work on visualizing multivariate graphs is primarily concerned with representing the attributes of nodes. Even though edges are the constitutive elements of networks, there have been only few attempts to visualize attributes of edges. In this work, we focus on the critical importance of edge attributes for interpreting network visualizations and building trust in the underlying data. We propose 'unfolding of edges' as an interactive approach to integrate multivariate edge attributes dynamically into existing node-link diagrams. Unfolding edges is an in-situ approach that gradually transforms basic links into detailed representations of the associated edge attributes. This approach extends focus+context, semantic zoom, and animated transitions for network visualizations to accommodate edge details on-demand without cluttering the overall graph layout. We explore the design space for the unfolding of edges, which covers aspects of making space for the unfolding, of actually representing the edge context, and of navigating between edges. To demonstrate the utility of our approach, we present two case studies in the context of historical network analysis and computational social science. For these, web-based prototypes were implemented based on which we conducted interviews with domain experts. The experts' feedback suggests that the proposed unfolding of edges is a useful tool for exploring rich edge information of multivariate graphs.}, subject = {Visualisierung}, language = {en} } @article{BruhnMeierLawrence, author = {Bruhn, Thomas and Meier, Sebastian and Lawrence, Mark G.}, title = {Interactive network visualization on the integration of mindsets and sustainability : creating conditions for emergence through a relational narrative}, series = {Innovation : The European Journal of Social Science Research}, volume = {36}, journal = {Innovation : The European Journal of Social Science Research}, number = {1}, publisher = {Routledge, Taylor \& Francis Group}, address = {London}, issn = {1351-1610}, doi = {10.1080/13511610.2022.2101987}, pages = {71 -- 84}, abstract = {Transdisciplinary research processes often involve the integration of knowledge and stakeholders from various backgrounds. Here, we introduce the story of the research project AMA (A Mindset for the Anthropocene) on the role of mindsets in the context of sustainability and present an interactive visualization tool that we developed for stakeholder mapping and research communication. Through this platform, we provide access and navigation to everyone interested in this field of research and we have simultaneously created a channel for all stakeholders to co-create content. Here, we describe the design and functionalities of the platform and the participatory way it was developed as part of our stakeholder engagement. We discuss upon how such a design allows for reflection of potential biases in transdisciplinary research processes and simultaneously catalyzing self-organization in stakeholder networks.}, subject = {Stakeholder}, language = {en} } @article{RodighieroDerryDuhaimeetal., author = {Rodighiero, Dario and Derry, Lins and Duhaime, Douglas and Kruguer, Jordan and Mueller, Maximilian C. and Pietsch, Christopher and Schnapp, Jeffrey T. and Steward, Jeff}, title = {Surprise machines : revealing Harvard Art Museums' image collection}, series = {Information Design Journal}, volume = {27}, journal = {Information Design Journal}, number = {1}, publisher = {John Benjamins Publishing Company}, address = {Amsterdam}, issn = {1569-979X}, doi = {10.1075/idj.22013.rod}, pages = {21 -- 34}, abstract = {Surprise Machines is a project of experimental museology that sets out to visualize the entire image collection of the Harvard Art Museums, with a view to opening up unexpected vistas on more than 200,000 objects usually inaccessible to visitors. The project is part of the exhibition organized by metaLAB (at) Harvard entitled Curatorial A(i)gents and explores the limits of artificial intelligence to display a large set of images and create surprise among visitors. To achieve this feeling of surprise, a choreographic interface was designed to connect the audience's movement with several unique views of the collection.}, subject = {K{\"u}nstliche Intelligenz}, language = {en} } @article{SchwanArndtDoerk, author = {Schwan, Hannah and Arndt, Jonas and D{\"o}rk, Marian}, title = {Disclosure as a critical-feminist design practice for Web-based data stories}, series = {First Monday}, volume = {27}, journal = {First Monday}, number = {11}, address = {Chicago}, organization = {University of Illinois Chicago Library}, issn = {1396-0466}, doi = {10.5210/fm.v27i11.12712}, abstract = {We present findings from design research on disclosure at the intersection of data visualization, digital storytelling, and feminism. While there is an increased awareness of power structures in data science, computing, and design, there is little design research to confront these. This work explores the potential of disclosing context information of data stories, i.e., digital storytelling formats utilizing data visualizations, to enable critical-feminist readings of and reflections on these stories. Drawing from a growing body of feminist scholarship in human-computer interaction, data science, and beyond, we identify key aspects and forms of disclosure for embedding them into visual data story interfaces. We devise and validate these aspects and forms within a case study: a Web-based scrollytelling article explaining the feminist concept of intersectionality using a combination of animated illustration, data visualization, and text. With this work, we demonstrate and discuss the potentials and pitfalls of disclosure practices in data storytelling.}, subject = {Publizit{\"a}t}, language = {en} } @article{BrueggemannBludauKreiseleretal., author = {Br{\"u}ggemann, Viktoria and Bludau, Mark-Jan and Kreiseler, Sarah and Casavola, Silvia and Pomerance, Jona and D{\"o}rk, Marian}, title = {Granularities of Dispersion and Materiality}, series = {Medaon : Magazin f{\"u}r J{\"u}disches Leben in Forschung und Bildung}, volume = {19}, journal = {Medaon : Magazin f{\"u}r J{\"u}disches Leben in Forschung und Bildung}, number = {36}, publisher = {HATiKVA e.V. - Die Hoffnung Bildungs- und Begegnungsst{\"a}tte f{\"u}r J{\"u}dische Geschichte und Kultur Sachsen}, address = {Dresden}, issn = {1866-069X}, pages = {1 -- 19}, abstract = {Bedeutungsvolle und sensible digitale Darstellungen f{\"u}r kulturelle Sammlungen zu finden, erfordert eine umsichtige Umsetzung und Zusammenarbeit, von der Datenmodellierung und Katalogisierung bis zur Ideenfindung und Entwicklung von Prototypen. In unserem Beitrag berichten wir von unserer designorientierten Forschung, die sich mit der Visualisierung eines Fotoarchivs {\"u}ber die j{\"u}dische Diaspora befasst. Mit dem Ziel, eine Webplattform zu schaffen, die vielf{\"a}ltige explorative und narrative Erlebnisse bietet, reflektieren wir die Verwendung digitaler und analoger Methoden f{\"u}r visuelle Sammlungen, insbesondere f{\"u}r eine Sammlung des j{\"u}dischen Kulturerbes.}, subject = {Diaspora }, language = {en} } @article{KauerDoerkBach, author = {Kauer, Tobias and D{\"o}rk, Marian and Bach, Benjamin}, title = {Towards Collective Storytelling}, series = {IEEE Computer Graphics and Applications}, volume = {45}, journal = {IEEE Computer Graphics and Applications}, number = {3}, address = {New York}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, issn = {0272-1716}, doi = {10.1109/MCG.2025.3547944}, pages = {17 -- 31}, abstract = {This work investigates personal perspectives in visualization annotations as devices for collective data-driven storytelling. Inspired by existing efforts in critical cartography, we show how people share personal memories in a visualization of COVID-19 data and how comments by other visualization readers influence the reading and understanding of visualizations. Analyzing interaction logs, reader surveys, visualization annotations, and interviews, we find that reader annotations help other viewers relate to other people's stories and reflect on their own experiences. Further, we found that annotations embedded directly into the visualization can serve as social traces guiding through a visualization and help readers contextualize their own stories. With that, they supersede the attention paid to data encodings and become the main focal point of the visualization.}, subject = {Annotation}, language = {en} } @article{Hobohm, author = {Hobohm, Hans-Christoph}, title = {The impact of new technology on libraries : an introductory note}, series = {Inspel}, volume = {30}, journal = {Inspel}, number = {4}, publisher = {Weinert}, address = {Berlin}, issn = {0019-0217}, pages = {303 -- 307}, subject = {Bibliothek}, language = {en} } @article{MoriniGerretonPomeranceetal., author = {Morini, Francesca and Gerret{\´o}n, Manuela and Pomerance, Jona and Zeissig, Nadia and de G{\"u}nther, Sabine and D{\"o}rk, Marian and Thomet, Fidel and Freyberg, Linda and Kyriazis, Ilias and Scholz, Andrea}, title = {Critical Interactivity}, series = {IEEE Computer Graphics and Applications}, volume = {45}, journal = {IEEE Computer Graphics and Applications}, number = {3}, address = {New York}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, issn = {0272-1716}, doi = {10.1109/MCG.2025.3544684}, pages = {58 -- 72}, abstract = {We propose critical interactivity as a concept to study and design the dynamic and transitory aspects of data visualizations. Theoretically, interactivity is often described as the means to support analytical tasks, while in practice, it encompasses the techniques that alter visual representations. These notions are a useful starting point to study the role of interactivity in critical engagements with data visualizations. At the core of critical interactivity is the negotiation of authority and agency: authority as authors provide structure and context, and agency as viewers navigate and interpret the data on their own terms. This raises the critical question: who has the power to control the visualization? Drawing from four case studies in science communication, art history, anthropology, and climate advocacy, we examine how critical interactivity links exploration and narration. We reflect on the effort involved in preparing data and propose design strategies for implementing critical interactivity in data visualization.}, subject = {Interaktive Medien}, language = {en} } @article{CayNagelMeier, author = {{\c{C}}ay, Damla and Nagel, Till and Meier, Sebastian}, title = {The UDV Card Deck}, series = {IEEE Computer Graphics and Applications}, volume = {45}, journal = {IEEE Computer Graphics and Applications}, number = {4}, address = {New York}, organization = {Institute of Electrical and Electronics Engineers (IEEE)}, issn = {0272-1716}, doi = {10.1109/MCG.2025.3556573}, pages = {30 -- 44}, abstract = {This paper presents the Urban Data Visualization (UDV) card deck, a tool designed to facilitate reflective discussions and inform the collaborative design process of urban data visualizations. The UDV card deck was developed to bridge the gap between theoretical knowledge and practice in workshop settings, fostering inclusive and reflective approaches to visualization design. Drawing from urban visualization design literature and the results from a series of expert workshops, these cards summarize key considerations when designing urban data visualizations. The card deck guides different activities in an engaging, collaborative, and structured format, promoting inclusion of diverse urban actors. We introduce the card deck and its goals, demonstrate its use in four case studies, and discuss our findings. Feedback from workshop participants indicates that the UDV card deck can serve as a supportive and reflective tool for urban data visualization researchers, designers and practitioners.}, subject = {Fallstudie}, language = {en} } @article{WalkerSchmid, author = {Walker, Kevin and Schmid, Helga}, title = {The Shape of "Computime"}, series = {Leonardo}, journal = {Leonardo}, publisher = {MIT Press}, address = {Cambridge}, issn = {0024-094X}, doi = {10.1162/leon_a_02677}, pages = {13}, abstract = {This article presents findings from ethnographic fieldwork in Silicon Valley investigating how computers utilize time and how human engineers and designers use and understand time. We found common themes across computational and human uses of time, including the quantification and calculation of time as a finite resource; the imbalance of clock time versus "event time" and linear versus cyclical time; the perception and reality of the acceleration and fragmentation of time; and an approach to programmability, which is applied to time, people, and the world as a whole. We show how these cultural assumptions become embedded into digital devices.}, subject = {Feldforschung}, language = {en} } @article{BludauDoerkBruckneretal., author = {Bludau, Mark-Jan and D{\"o}rk, Marian and Bruckner, Stefan and Tominski, Christian}, title = {Fluidly Revealing Information}, series = {Computer Graphics Forum}, volume = {44}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley-Blackwell}, address = {Oxford}, issn = {0167-7055}, doi = {10.1111/cgf.70152}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-36719}, pages = {26}, abstract = {Revealing relevant information on demand is an essential requirement for visual data exploration. In this state-of-the-art report, we review and classify techniques that are inspired by the physical metaphor of un/folding to reveal relevant information or, conversely, to reduce irrelevant information in data visualizations. Similar to focus+context approaches, un/foldable visualizations transform the visual data representation, often between different granularities, in an integrated manner while preserving the overall context. This typically involves switching between different visibility states of data elements or adjusting the graphical abstraction linked by gradual display transitions. We analyze a literature corpus of 101 visualization techniques specifically with respect to their use of the un/folding metaphor. In particular, we consider the type of data, the focus scope and the effect scope, the number of un/folding states, the transformation type, and the controllability and interaction directness of un/folding. The collection of un/foldables is available as an online catalog that includes classic focus+context, semantic zooming, and multi-scale visualizations as well as contemporary un/foldable visualizations. From our literature analysis, we further extract families of un/folding techniques, summarize empirical findings to date, and identify promising research directions for un/foldable data visualization.}, subject = {Falten}, language = {en} } @article{SzczepanskaPriebeHigietal., author = {Szczepanska, Timo and Priebe, Max and Higi, Leonard and Schr{\"o}der, Tobias}, title = {PaSyMo: Gamifying Communicative Urban Planning With Participatory Systems Modeling}, series = {Urban Planning}, volume = {11}, journal = {Urban Planning}, publisher = {Cogitatio Press}, address = {Lisbon}, issn = {2183-7635}, doi = {10.17645/up.10778}, pages = {20}, abstract = {Urban planning increasingly requires navigating complex socio-spatial dynamics and uncertainties, particularly when addressing social challenges where stakeholders hold diverse perspectives and knowledge. This article introduces PaSyMo (Participatory Systems Modeling), a gamified communication support system designed to assist urban planners in communicative and deliberative planning. PaSyMo integrates three conceptual pillars that guided its design: stakeholder engagement, participatory agent-based modeling (ABM), and visualization on tangible interfaces. The system combines a simulation environment grounded in geodata and ABM with discursive elements from scenario workshops and role-playing games, bridging digital and non-digital formats. PaSyMo contributes to the growing field of GAM research (Games and Agent-based Modeling; Szczepanska et al., 2022) by providing a framework that explores the integration of gaming mechanics with urban simulation tools, highlighting their potential to support sustainable urban planning. The approach draws from participatory modeling (Sterling et al., 2019; Voinov \& Bousquet, 2010) while leveraging state-of-the-art geospatial simulation and interactive interfaces to facilitate communication and co-production of knowledge among diverse stakeholders. Exploratory findings suggest that combining gaming experience with geospatial data visualization and ABM offers a promising approach to communicate the potential implications and trade-offs of urban planning initiatives. This integration enhances stakeholder engagement, promotes shared understanding, and supports consensus building. By making urban planning processes more interactive, PaSyMo can extend the impact of planning research beyond academic settings. Preliminary insights indicate that PaSyMo can enhance stakeholder understanding, knowledge integration, consensus-building, and proactive planning, especially in contexts of decision-making in complex and uncertain situations; however, these findings need to be substantiated in future studies.}, subject = {Modellierung}, language = {en} } @article{SafariallahkheiliSchieweMeier, author = {Safariallahkheili, Qasem and Schiewe, Jochen and Meier, Sebastian}, title = {Interactive web-based Geospatial eXplainable Artificial Intelligence for AI model output exploration}, series = {AGILE : GIScience series}, volume = {6}, journal = {AGILE : GIScience series}, number = {44}, publisher = {Copernicus Publications}, address = {G{\"o}ttingen}, issn = {2700-8150}, doi = {10.5194/agile-giss-6-44-2025}, pages = {7}, abstract = {This case study presents a web-based Geospatial eXplainable Artificial Intelligence (GeoXAI) system demonstrated through a case study for wildfire susceptibility assessment. Addressing limitations in traditional GeoXAI tools, the system integrates XAI methods with open-source geospatial technologies. Using a Random Forest model, the system combines environmental, topographic, and meteorological features to provide global and local insights. SHAP values offer feature-level explanations, while the interactive platform enables users to visualize wildfire susceptibility, examine feature contributions, and correlate predictions with spatial patterns and distribution of feature values. This approach tries to enhance transparency in AI-driven environmental decision support systems, with a specific focus on the interpretability of model output.}, subject = {Erkl{\"a}rbare k{\"u}nstliche Intelligenz}, language = {en} } @article{Doerk, author = {D{\"o}rk, Marian}, title = {Conceptual Analogues: Coming to Terms with Data Visualisation}, series = {Interface Critique}, volume = {5}, journal = {Interface Critique}, publisher = {arthistoricum.net}, address = {Heidelberg}, issn = {2570-0472}, doi = {10.11588/ic.2025.1.113533}, pages = {51 -- 72}, abstract = {Humanist data visualisation can make a profound contribution to stimu.ate a form of curiosity that recognizes and appreciates the entangled shimmer of the world.}, subject = {Feminismus}, language = {en} } @article{ShwartzAltshuolerAridorHershkovitzMikulinskyetal., author = {Shwartz Altshuoler, Tehilla and Aridor Hershkovitz, Rachel and Mikulinsky, Romi and M{\"u}ller, Boris}, title = {Governing phygital spaces: Human rights by design meets speculative design}, series = {Internet policy review : Journal on internet regulation}, volume = {14}, journal = {Internet policy review : Journal on internet regulation}, number = {4}, address = {Berlin}, organization = {Alexander von Humboldt Institut f{\"u}r Internet und Gesellschaft}, issn = {2197-6775}, doi = {10.14763/2025.4.2048}, pages = {26}, abstract = {Smart glasses and AI-powered "phygital spaces" are transforming how people perceive, navigate, and interact with the world. Yet existing regulatory frameworks - Privacy by design and Human Rights by design - focus narrowly on data protection and overlook the relational and collective dynamics these technologies disrupt. This article introduces the 'ethics of interactions' as a complementary framework that situates regulation within the lived realities of AI-mediated environments. Our interdisciplinary team, combining law, speculative design, and human-computer interaction, developed a year-long methodology spanning speculative storytelling, legal mapping, field diaries, and role-play based workshops in Germany and Israel. These exercises revealed how smart glasses might reshape trust, consent and perception, through five recurring modes of interaction: person-to-person, person-to-space, person-to-reality, person-to-machine, and person-to-platform. Workshop role-play surfaced vulnerabilities that conventional legal analysis misses, from peer-to-peer surveillance and emotional inference to corporate, platform and government control of augmented realities. Building on these findings, we propose regulatory recommendations that combine dual governance models, interaction-sensitive safeguards, and investment in digital literacy for policymakers. By embedding speculative inquiry into policy design, this study closes the loop between abstract principles and lived dilemmas, offering both conceptual and practical pathways for governing phygital spaces.}, subject = {Datenschutz}, language = {en} } @article{Heinicker, author = {Heinicker, Paul}, title = {Visualising in Spite of All the Data}, series = {Journal of Visualization and Interaction}, volume = {1}, journal = {Journal of Visualization and Interaction}, number = {1}, publisher = {Aalborg University Open Publishing}, address = {Aalborg}, issn = {2794-5502}, doi = {10.54337/jovi.v1i1.8417}, pages = {7}, abstract = {The paper discusses the the contemporary development of the practice and theory of visualisation culture. It looks at the prevailing ideas and narratives regarding data and its visual representation from a media cultural studies perspective. It analyses a dominant model of affirmative visualisation that shapes the cultural technique in its data-positivist and representation-centric stance, arguing that it often overlooks the evolving socio-technical landscape and fails to address critical questions about context, intention, and author responsibility. The paper proposes that the potential of data visualisation lies in its adaptability to changing conditions and suggests a need to reconsider prevailing models that prioritise efficiency legibility over self-reflection and context.}, subject = {Bildtheorie}, language = {en} }