@masterthesis{Hamann, type = {Bachelor Thesis}, author = {Hamann, Susann}, title = {Warum ist die Maus immer noch die Maus}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-opus-1373}, school = {Fachhochschule Potsdam}, abstract = {In dieser Bachelorarbeit besch{\"a}ftige ich mich mit dem Problem, dass die Maus f{\"u}r die Anwendung in neuartigen Kontexten leicht an die Grenzen ihrer Benutzbarkeit st{\"o}ßt. So etwa im mobilen Bereich, da sie auf unebenen Oberfl{\"a}chen schlecht oder gar nicht funktioniert. Ich zeige die Entwicklung der Maus im Laufe der Geschichte auf, um ihre Nutzung als verschiebungsbasiertes Zeigeger{\"a}t zu erkunden. Außerdem pr{\"a}sentiere ich, wie sich die Verwendung des Computers durch die Verbreitung des Internets ver{\"a}ndert hat, um festzustellen, dass das Internet immer mehr M{\"o}glichkeiten zur medialen Unterhaltung des Nutzers bietet und damit die Anzahl der n{\"o}tigen Interaktionen schon weit h{\"o}her ist, als beispielsweise bei einem Fernsehger{\"a}t. Dieses Mehr an Interaktion und das Fehlen eines ad{\"a}quaten Eingabeger{\"a}tes bedingt, dass das Internet zu Hause, trotz seiner Rolle als Unterhaltungsmedium, immer noch am Schreibtisch stattfindet - also nach vorn gelehnt und nicht bequem zur{\"u}ckgelehnt.}, subject = {Maus }, language = {de} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {User Activity Display}, series = {Grenzenlos frei!? / 9. Fach{\"u}bergreifende Konferenz f{\"u}r Interaktive und Kooperative Medien}, booktitle = {Grenzenlos frei!? / 9. Fach{\"u}bergreifende Konferenz f{\"u}r Interaktive und Kooperative Medien}, publisher = {Oldenbourg}, address = {M{\"u}nchen}, isbn = {978-3-486-59222-1}, pages = {483 -- 486}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @masterthesis{Benker, type = {Bachelor Thesis}, author = {Benker, Janine}, title = {Threads : A tool to support the integration of user centered design into the scrum process}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-opus-1513}, school = {Fachhochschule Potsdam}, abstract = {"THREADS" is an efficient and feasible virtual tool which in theory is easily accessible from everywhere, where users can surf the internet. Nowadays with laptops, netbooks and mobile phones this is possible wherever one goes. This leaves a lot of potential for such a workspace related Software as proposed in this thesis. The problem of finding something specific in a mass of data, even if it is located on ones own storage, is familiar to every Person, that uses a Computer System and especially if it is used together with other people. This thesis has to be seen as an approach to make it easier to find data and to have an overview of things, that are not so obvious on first sight. The author has decided to leave as much room to the user as possible to set own preference of search and consider different search behavior. People are very different, not only within different cultures or different age groups also within friends or farnily. This is why the future of the digital world needs to focus more on individuals and has to be more adaptable and dynamic. All aspects considered it can be concluded that this thesis has dynamically improved during the process of researching and developing a concept. This concept can be taken into further development and with the help of users, a successful final product can be developed that will help to strengthen the position of user experience work inside a scrum team.}, subject = {Information}, language = {en} } @inproceedings{HemmertHamannWettach, author = {Hemmert, Fabian and Hamann, Susann and Wettach, Reto}, title = {The digital hourglass}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517672}, pages = {19 -- 20}, abstract = {This paper presents the Digital Hourglass, an alarm clock that focuses on the amount of sleep, rather than wake-up times. It follows a simple approach, lighting one LED for each hour of sleep, and physically resembles the interaction with a conventional hourglass: Tilting the hourglass moves 'time' between its chambers, placing it in an upright position activates it, turning it by 180° snoozes it and placing it horizontally on a surface turns it off.}, subject = {Wecker}, language = {en} } @inproceedings{HemmertKnoerigJoostetal., author = {Hemmert, Fabian and Kn{\"o}rig, Andr{\´e} and Joost, Gesche and Wettach, Reto}, title = {Stick, Click n' Call}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517722}, pages = {283 -- 284}, abstract = {This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype.}, subject = {RFID}, language = {en} } @incollection{NagelPschetzStefaneretal., author = {Nagel, Till and Pschetz, Larissa and Stefaner, Moritz and Halkia, Matina and M{\"u}ller, Boris}, title = {m{\ae}ve - An Interactive Tabletop Installation for Exploring Background Information in Exhibitions}, series = {Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III}, booktitle = {Human-computer interaction : ambient, ubiquitous and intelligent interaction ; 13th international conference, HCI International 2009, San Diego, CA, USA, July 19 - 24, 2009 ; proceedings, part III}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-642-02580-8}, doi = {10.1007/978-3-642-02580-8_53}, pages = {483 -- 491}, abstract = {This paper introduces the installation m{\ae}ve: a novel approach to present background information in exhibitions in a highly interactive, tangible and sociable manner. Visitors can collect paper cards representing the exhibits and put them on an interactive surface to display associated concepts and relations to other works. As a result, users can explore both the unifying themes of the exhibition as well as individual characteristics of exhibits. On basis of metadata schemata developed in the MACE (Metadata for Architectural Contents in Europe) project, the system has been put to use the Architecture Biennale to display the entries to the Everyville student competition.}, subject = {Benutzeroberfl{\"a}che}, language = {en} } @inproceedings{ToglerHemmertWettach, author = {Togler, Jonas and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517680}, pages = {43 -- 44}, abstract = {In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Geste}, language = {en} } @inproceedings{BurneleitHemmertWettach, author = {Burneleit, Eva and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517673}, pages = {21 -- 22}, abstract = {This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Schnittstelle}, language = {en} } @inproceedings{RoyHemmertWettach, author = {Roy, Miriam and Hemmert, Fabian and Wettach, Reto}, title = {Living interfaces}, series = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517681}, pages = {45 -- 46}, abstract = {In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @incollection{Heidmann, author = {Heidmann, Frank}, title = {Human-computer cooperation}, series = {Technology Guide}, booktitle = {Technology Guide}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-88546-7}, doi = {10.1007/978-3-540-88546-7_50}, publisher = {Fachhochschule Potsdam}, pages = {262 -- 267}, abstract = {Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} }