@article{VoigtPoetzschReichetal., author = {Voigt, Kristina and Poetzsch, Eleonore and Reich, Martina and Schultz-Kruitsch, Thomas and Zass, Engelbert}, title = {German databases for national and international users, using environmental databases as an example}, series = {Online \& CD-ROM review : the international journal of online \& optical information systems}, volume = {19}, journal = {Online \& CD-ROM review : the international journal of online \& optical information systems}, number = {2}, publisher = {Learned Information}, address = {Oxford}, issn = {1353-2642}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-7547}, pages = {71 -- 77}, abstract = {German Databases in Biotechnology : Problems of Biotechnology Information in Germany (Beitrag von Eleonore Poetzsch)}, subject = {Literaturdatenbank}, language = {en} } @article{Hobohm, author = {Hobohm, Hans-Christoph}, title = {The impact of new technology on libraries : an introductory note}, series = {Inspel}, volume = {30}, journal = {Inspel}, number = {4}, publisher = {Weinert}, address = {Berlin}, issn = {0019-0217}, pages = {303 -- 307}, subject = {Bibliothek}, language = {en} } @article{SchockenhoffValtonenHareetal., author = {Schockenhoff, Volker and Valtonen, Marjo and Hare, Catherine and Horsmann, Peter}, title = {RECPRO : developing a European records management programme}, series = {Records management journal}, journal = {Records management journal}, number = {3}, edition = {8}, publisher = {Emerald}, address = {Bingley}, issn = {0956-5698}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-12837}, pages = {55 -- 61}, subject = {Ausbildung}, language = {en} } @article{DoerkMuellerStangeetal., author = {D{\"o}rk, Marian and M{\"u}ller, Boris and Stange, Jan-Erik and Herseni, Johannes and Dittrich, Katja}, title = {Co-Designing Visualizations for Information Seeking and Knowledge Management}, series = {Open Information Science}, volume = {4}, journal = {Open Information Science}, number = {1}, publisher = {De Gruyter Saur}, address = {Berlin}, issn = {2451-1781}, doi = {10.1515/opis-2020-0102}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26188}, pages = {217 -- 235}, abstract = {Creativity is a crucial factor in finding novel and useful visualization and interaction techniques, but its emergence is contingent on the right conditions. The focus of visualization research has traditionally been on techniques, and to a lesser degree on the process of creating them with domain experts and end users. This paper focuses on the collaborative design of visualizations for information seeking and knowledge management. The difficult, yet common challenge in any visualization project is to find meaningful visual representations and useful interaction techniques to carry out complex analysis tasks. The unique difficulty for preparing co-design activities for visualization lies in the gap between the abstract nature of data and the concrete form of visual representations. To bridge this gap, our co-design framework for visualization places particular emphasis on actors, activities, and artifacts as categories that expand the focus of visualization design beyond the traditional triad of users, tasks, and data. Drawing from general co-design principles, the framework is developed and validated during the course of two case studies in the context of information management systems and library collection databases. Based on observed patterns during the case studies, practical tactics provide advice on carrying out co-design in information visualization.}, subject = {Methodologie}, language = {en} } @article{EhmelBrueggemannDoerk, author = {Ehmel, Fabian and Br{\"u}ggemann, Viktoria and D{\"o}rk, Marian}, title = {Topography of Violence}, series = {Computer Graphics Forum}, volume = {40}, journal = {Computer Graphics Forum}, number = {3}, publisher = {Wiley}, address = {Oxford}, issn = {1467-8659}, doi = {10.1111/cgf.14285}, pages = {13 -- 24}, abstract = {Based on a collaborative visualization design process involving sensitive historical data and historiographical expertise, we investigate the relevance of ethical principles in visualization design. While fundamental ethical norms like truthfulness and accuracy are already well-described and common goals in visualization design, datasets that are accompanied by specific ethical concerns need to be processed and visualized with an additional level of carefulness and thought. There has been little research on adequate visualization design incorporating such considerations. To address this gap we present insights from Topography of Violence, a visualization project with the Jewish Museum Berlin that focuses on a dataset of more than 4,500 acts of violence against Jews in Germany between 1930 and 1938. Drawing from the joint project, we develop an approach to the visualization of sensitive data, which features both conceptual and procedural considerations for visualization design. Our findings provide value for both visualization researchers and practitioners by highlighting challenges and opportunities for ethical data visualization.}, subject = {Daten}, language = {en} } @article{Distelmeyer, author = {Distelmeyer, Jan}, title = {From object to process}, series = {Artnodes}, volume = {24}, journal = {Artnodes}, publisher = {Universitat Oberta de Catalunya}, address = {Barcelona}, issn = {1695-5951}, doi = {10.7238/a.v0i24.3300}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26387}, pages = {83 -- 90}, abstract = {One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization. The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the "Files" apps. Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus.}, subject = {Schnittstelle}, language = {en} } @article{Wuttke, author = {Wuttke, Ulrike}, title = {The "PARTHENOS Training Webinar Series"}, series = {LIBER Quarterly: The Journal of the Association of European Research Libraries}, volume = {29}, journal = {LIBER Quarterly: The Journal of the Association of European Research Libraries}, number = {1}, publisher = {Igitur}, address = {Utrecht}, issn = {2213-056X}, doi = {10.18352/lq.10257}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26409}, pages = {1 -- 35}, abstract = {Research infrastructures have an ever greater presence in both the Humanities and Cultural Heritage Studies. Scholars and information professionals working in the fields of research libraries, archives, and information play a crucial role as users and providers in cultivating the kind of world-class research that today increasingly relies on the use of these digital research infrastructures. Therefore, their continuous professional development is essential for them to be able to reap the benefits available from the ever-changing field of eHumanities and eHeritage research infrastructures, a mission that is at the heart of the Training team of the Horizon 2020 funded project PARTHENOS ("Pooling Activities, Resources and Tools for Heritage e-Research, Optimization and Synergies"). This paper describes the "PARTHENOS eHumanities and eHeritage Webinar Series". These five live and interactive seminars delivered via the internet represent an introductory training programme that focuses on the professional development and capacity building needs and requirements of (digital) humanities and cultural heritage scholars, as well as of information specialists who work for digital humanities and digital heritage infrastructures. Using the PARTHENOS Webinar Series as a case study of the development and delivery of research infrastructure-focussed professional development, the paper outlines the intellectual, educational, and practical context in which the PARTHENOS Webinar Series was conceived, the syllabus used for the initial run of the series, and the analysis of the data collection exercises conducted after the first five webinars, especially the feedback collected from both the trainees and the trainers (online survey and open questions study), and it discusses possibilities for improvement. In the conclusion, the paper places the insights from the PARTHENOS webinars in the context of the potential of webinars for research infrastructure training. It argues that in order to reap their full potential for research infrastructures as training instrument as well as instruments to gain insights in user requirements, new developments, and for community building, further theoretical grounding, professionalization, and on-going analysis of their effectiveness is needed.}, subject = {Digital Humanities}, language = {en} } @article{HoeySchroederMorganetal., author = {Hoey, Jesse and Schr{\"o}der, Tobias and Morgan, Jonathan Howard and Rogers, Kimberly B. and Rishi, Deepak and Nagappan, Meiyappan}, title = {Artificial Intelligence and Social Simulation}, series = {Small Group Research}, volume = {49}, journal = {Small Group Research}, number = {6}, publisher = {Sage Publications}, address = {London}, issn = {1552-8278}, doi = {10.1177/1046496418802362}, pages = {647 -- 683}, abstract = {Recent advances in artificial intelligence and computer science can be used by social scientists in their study of groups and teams. Here, we explain how developments in machine learning and simulations with artificially intelligent agents can help group and team scholars to overcome two major problems they face when studying group dynamics. First, because empirical research on groups relies on manual coding, it is hard to study groups in large numbers (the scaling problem). Second, conventional statistical methods in behavioral science often fail to capture the nonlinear interaction dynamics occurring in small groups (the dynamics problem). Machine learning helps to address the scaling problem, as massive computing power can be harnessed to multiply manual codings of group interactions. Computer simulations with artificially intelligent agents help to address the dynamics problem by implementing social psychological theory in data-generating algorithms that allow for sophisticated statements and tests of theory. We describe an ongoing research project aimed at computational analysis of virtual software development teams.}, subject = {K{\"u}nstliche Intelligenz}, language = {en} } @article{RitschelBorchertKneitscheletal., author = {Ritschel, Bernd and Borchert, Friederike and Kneitschel, Gregor and Neher, G{\"u}nther and Schildbach, Susanne and Iyemori, Toshihiko and Koyama, Yukinobu and Yatagai, Akiyo and Hori, Tomoaki and Hapgood, Mike and Belehaki, Anna and Galkin, Ivan and King, Todd}, title = {Experiments using Semantic Web technologies to connect IUGONET, ESPAS and GFZ ISDC data portals}, series = {Earth, Planets and Space}, volume = {68}, journal = {Earth, Planets and Space}, publisher = {Springer}, address = {Heidelberg}, issn = {1880-5981}, doi = {10.1186/s40623-016-0542-x}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:525-26620}, pages = {18}, abstract = {E-science on the Web plays an important role and offers the most advanced technology for the integration of data systems. It also makes available data for the research of more and more complex aspects of the system earth and beyond. The great number of e-science projects founded by the European Union (EU), university-driven Japanese efforts in the field of data services and institutional anchored developments for the enhancement of a sustainable data management in Germany are proof of the relevance and acceptance of e-science or cyberspace-based applications as a significant tool for successful scientific work. The collaboration activities related to near-earth space science data systems and first results in the field of information science between the EU-funded project ESPAS, the Japanese IUGONET project and the GFZ ISDC-based research and development activities are the focus of this paper. The main objective of the collaboration is the use of a Semantic Web approach for the mashup of the project related and so far inoperable data systems. Both the development and use of mapped and/or merged geo and space science controlled vocabularies and the connection of entities in ontology-based domain data model are addressed. The developed controlled vocabularies for the description of geo and space science data and related context information as well as the domain ontologies itself with their domain and cross-domain relationships will be published in Linked Open Data.}, subject = {E-Science}, language = {en} } @article{Gerling, author = {Gerling, Winfried}, title = {Photography in the digital}, series = {photographies}, volume = {11}, journal = {photographies}, number = {2-3}, publisher = {Taylor \& Francis}, address = {London}, issn = {1754-0771}, doi = {10.1080/17540763.2018.1445013}, pages = {149 -- 167}, abstract = {Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us?}, subject = {Digitale Fotografie}, language = {en} }