@inproceedings{StangeDoerk, author = {Stange, Jan-Erik and D{\"o}rk, Marian}, title = {Visualizing the spatiality in fictional narratives}, abstract = {This work is part of ongoing research on the visualization of spatial relationships in fictional works. Our aim is to arrive at aesthetic representations of fictional narratives set in actual places such as cities. Novel City Maps offers two map views, one inspired by transit maps and the other by conventional street maps. The former uses the aesthetic of abstract transit maps to reveal the co-occurrence structures between important places in a story. The street map view is designed as a spatial fingerprint of a novel by highlighting the places occurring often in the story.}, subject = {Informationsvisualisierung}, language = {en} } @incollection{DeimlSeibtPschetzMueller, author = {Deiml-Seibt, Tina and Pschetz, Larissa and M{\"u}ller, Boris}, title = {A conversational model to display user activity}, series = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, booktitle = {Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology}, publisher = {BCS Learning \& Development Ltd.}, address = {Swindon}, pages = {318 -- 323}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {In Case You Don't Know What To Play : framework for a VR application that manipulates time perception through spatial distortion}, series = {Tagungsband : Mensch und Computer 2021}, booktitle = {Tagungsband : Mensch und Computer 2021}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8645-6}, doi = {10.1145/3473856.3474035}, pages = {609 -- 613}, abstract = {In Case You Don't Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user's visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{StefanerUrbanSeefelder, author = {Stefaner, Moritz and Urban, Thomas and Seefelder, Marc}, title = {Elastic Lists for Facet Browsing and Resource Analysis in the Enterprise}, series = {19th International Workshop on Database and Expert Systems Applications}, booktitle = {19th International Workshop on Database and Expert Systems Applications}, publisher = {The Insitute of Electrical and Electronics Engineers (IEEE)}, address = {Los Alamitos}, isbn = {978-0-7695-3299-8}, issn = {1529-4188}, doi = {10.1109/DEXA.2008.108}, pages = {397 -- 401}, abstract = {Information management and content governance in large corporations is an ongoing challenge. As a case study, we present the adaptation of the elastic lists facet browser for browsing and analysing large resource collections in an intranet of a large telecommunication corporation. The application allows users to explore resource aggregations over multiple classification schemata in parallel, enabling not only personalized information access, but also improved understanding of content distributions, as well as trend analysis and target tracking. We further present empirical usability results of a first prototype from questionnaires and eye tracking studies.}, subject = {Informationsmanagement}, language = {en} } @incollection{MeierHeidmannThom, author = {Meier, Sebastian and Heidmann, Frank and Thom, Andreas}, title = {Heattile, a new method for heatmap implementations for mobile web-based cartographic applications}, series = {Thematic Cartography for the Society}, booktitle = {Thematic Cartography for the Society}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-08180-9}, doi = {10.1007/978-3-319-08180-9_4}, pages = {33 -- 44}, abstract = {Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices.}, subject = {Mobiles Endger{\"a}t}, language = {en} } @techreport{EngelhardtLeoneLarrousseetal., author = {Engelhardt, Claudia and Leone, Claudio and Larrousse, Nicolas and Montoliu, Delphine and Moranville, Yoann and Mounier, Pierre and Oltersdorf, Jenny and Ribbe, Paulin and Wuttke, Ulrike}, title = {Open Humanities Methods Review Journal}, publisher = {G{\"o}ttingen}, organization = {Nieders{\"a}chsische Staats- und Universit{\"a}tsbibliothek}, pages = {25}, abstract = {The goal of HaS task 8.2 "Open Methods Review" according to the description of work was to develop a "Open Humanities Methods Review Journal" in which methods and tools used in Digital Humanities Research would be reviewed. In order to achieve this, we have launched a metablog called Open Methods. It is a tool which aims at republishing already published content dealing with the use of methods and tools in Digital Humanities (DH) research. The selection is done by an Editorial Team of renowned DH experts. The Editorial Team is coordinated by the Chief Editor and supported by a Management Team. About the nature of this document: This deliverable is the second and last one of work package 8 "Open Methods Infrastructure". It is a short description of the work done within this work package and its result: the OpenMethods metablog.}, subject = {Digital Humanities}, language = {en} } @article{WuttkeGebert, author = {Wuttke, Ulrike and Gebert, Bj{\"o}rn}, title = {How to make your medieval research more visible with open scholarship methods and tools}, series = {Imago temporis : medium aevum}, volume = {15}, journal = {Imago temporis : medium aevum}, address = {Lleida}, organization = {Universitat de Lleida}, issn = {1888-3931}, doi = {10.21001/itma.2021.15.14}, pages = {415 -- 450}, abstract = {Today research is in the midst of a global transformation that is usually referred to as Open Science. Open Science is a response from communities to global societal developments and to the digital transformation of research processes and leads to the emergence of new practices that are embedded in a digital ecosystem. The global Medieval Studies community is slowly adapting to this new culture that raises new questions around scientific practices. This article discusses three major pillars of Open Science: Open Access, Open Data, and Open Science Communication in the Digital Age. It considers the potential of these practices for individual researchers and for the role of medieval research in a modern society and explains good practices to start with.}, subject = {Open Access}, language = {en} } @incollection{ScholzdaCostaOliveiraDoerk, author = {Scholz, Andrea and da Costa Oliveira, Thiago and D{\"o}rk, Marian}, title = {Infrastructure as digital tools and knowledge practices}, series = {Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis}, booktitle = {Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis}, publisher = {Transcript}, address = {Bielefeld}, isbn = {978-3-8376-5790-6}, issn = {2702-9026}, doi = {10.14361/9783839457900-017}, pages = {299 -- 315}, abstract = {Scholz, da Costa Oliveira und D{\"o}rk widmen sich in ihrem Beitrag Erfahrungen mit digitalen Werkzeugen im Kontext ethnologischer Sammlungen sowie den Herausforderungen, die sich bei der Ber{\"u}cksichtigung unterschiedlicher Wissenspraktiken in der Zusammenarbeit mit Heritage Communities stellen. Ausgehend von dem Projekt Sharing Knowledge (2014-2020), das im Ethnologischen Museum (Staatliche Museen zu Berlin/ Stiftung Preußischer Kulturbesitz) stattfand, wird argumentiert, dass die Tr{\"a}gheit von Infrastrukturen und die Erforschung ihrer Funktionsweise - d.h. die Entschl{\"u}sselung der Meistererz{\"a}hlungen und Ausschlussmechanismen hinter musealen Wissenspraktiken - entscheidende Schl{\"u}ssel darstellen zur Entwicklung von Werkzeugen und Taktiken, um eben diese Tr{\"a}gheit zu umgehen und zu untergraben. W{\"a}hrend der erste Teil des Papiers dem Beispielprojekt kritische Aufmerksamkeit schenkt, schl{\"a}gt der zweite Teil neue Methoden vor, um Infrastrukturen zu entwickeln, die Relationalit{\"a}t und Pluralit{\"a}t zulassen.}, subject = {Kooperation}, language = {en} } @article{AckermannEggerScharlach, author = {Ackermann, Judith and Egger, Benjamin and Scharlach, Rebecca}, title = {Programming the postdigital : curation of appropriation processes in (collaborative) creative coding spaces}, series = {Postdigital Science and Education}, volume = {2}, journal = {Postdigital Science and Education}, publisher = {Springer}, address = {Cham}, issn = {2524-4868}, doi = {10.1007/s42438-019-00088-1}, pages = {416 -- 441}, abstract = {Creative coding is a form of postdigital art that uses programming to solve esthetical problems, subordinating functionality to expression. It often comes with rather uncommon usage patterns of coding, going beyond technologies' affordances and finding ways of appropriating them in an individual way and in exchange with others. The learning ecologies GitHub, Stack Overflow, and Pou{\"e}t present digital infrastructures that curate and support such appropriation-related activities. The paper presents a qualitative analysis of the structure of these spaces, and the appropriation-related communication taking place. It shows how crucial the varying designs of the learning ecologies and the implemented interaction possibilities are for the appropriation activities taking place and draws a line to the desire for stronger participation in postdigital curation.}, subject = {Codierung}, language = {en} } @inproceedings{ScheelCastellanosLeeetal., author = {Scheel, Christian and Castellanos, Angel and Lee, Therbin and De Luca, Ernesto William}, title = {The Reason Why}, series = {Adaptive Multimedia Retrieval : Semantics, Context, and Adaptation}, booktitle = {Adaptive Multimedia Retrieval : Semantics, Context, and Adaptation}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-12093-5}, issn = {1611-3349}, doi = {10.1007/978-3-319-12093-5_3}, pages = {67 -- 84}, abstract = {Recommender Systems refer to those applications that offer contents or items to the users, based on their previous activity. These systems are broadly used in several fields and applications, being common that an user interact with several recommender systems during his daily activities. However, most of these systems are black boxes which users really don't understand how to work. This lack of transparency often causes the distrust of the users. A suitable solution is to offer explanations to the user about why the system is offering such recommendations. This work deals with the problem of retrieving and evaluating explanations based on hybrid recommenders. These explanations are meant to improve the perceived recommendation quality from the user's perspective. Along with recommended items, explanations are presented to the user to underline the quality of the recommendation. Hybrid recommenders should express relevance by providing reasons speaking for a recommended item. In this work we present an attribute explanation retrieval approach to provide these reasons and show how to evaluate such approaches. Therefore, we set up an online user study where users were asked to provide movie feedback. For each rated movie we additionally retrieved feedback about the reasons this movie was liked or disliked. With this data, explanation retrieval can be studied in general, but it can also be used to evaluate such explanations.}, subject = {Empfehlungssystem}, language = {en} }