@inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {In Case You Don't Know What To Play : framework for a VR application that manipulates time perception through spatial distortion}, series = {Tagungsband : Mensch und Computer 2021}, booktitle = {Tagungsband : Mensch und Computer 2021}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-8645-6}, doi = {10.1145/3473856.3474035}, pages = {609 -- 613}, abstract = {In Case You Don't Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user's visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.}, subject = {Mensch-Maschine-Kommunikation}, language = {en} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH Asia 2021 XR}, volume = {2021}, booktitle = {Proceedings SIGGRAPH Asia 2021 XR}, publisher = {The Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9075-0}, doi = {10.1145/3478514.3487621}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} } @inproceedings{MoratSchwerdtfegerFeuchtetal., author = {Morat, Paul and Schwerdtfeger, Aaron and Feucht, Max Emanuel and Heidmann, Frank}, title = {Der Trog}, series = {CHI EA '25 : Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems}, booktitle = {CHI EA '25 : Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems}, editor = {Yamashta, Naomi and Evers, Vanessa and Yatani, Koji and Ding, Xianghua}, address = {New York}, organization = {Association for Computing Machinery}, isbn = {979-8-4007-1395-8}, doi = {10.1145/3706599.3721173}, pages = {1 -- 5}, abstract = {Der Trog is a prototype for a contactless, embodied breath-to-water interface, exploring the potential of Artificial Intelligence as a mediator to facilitate emotional and sensory interactions with nature. By tracking respiration via thermal image analysis and translating it into wave patterns on a water surface, the installation provides a tangible experience translating the user's corporal rhythm onto a natural material. The present research project investigates whether such interactions can help bridging the gap between environmental knowledge and action within the ecological crisis, encouraging holistic empathy for nature. Der Trog aims to inspire new perceptions of our connection to natural elements, advocating for sustainable behaviour through meaningful, embodied encounters with the environment.}, subject = {K{\"u}nstliche Intelligenz}, language = {en} } @inproceedings{MoratSchwerdtfegerHeidmann, author = {Morat, Paul and Schwerdtfeger, Aaron and Heidmann, Frank}, title = {Nachtalb}, series = {Proceedings SIGGRAPH 2022 : Immersive Pavilion}, booktitle = {Proceedings SIGGRAPH 2022 : Immersive Pavilion}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-9369-0}, doi = {10.1145/3532834.3536207}, pages = {1 -- 2}, abstract = {Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again.}, subject = {Gehirn-Computer-Schnittstelle}, language = {en} }