Fachbereich Wirtschaft
Refine
Year of publication
Document Type
- Conference Proceeding (102) (remove)
Is part of the Bibliography
- yes (102)
Keywords
- E-Government (3)
- Enterprise-Resource-Planning (3)
- Echtzeitsystem (2)
- SME (2)
- Unternehmensplanung (2)
- AI-based security applications (1)
- Adaption (1)
- Anwendungsprogramm (1)
- Authentication (1)
- BPMN 2.0 (1)
Institute
Vision, Mission und Governance der Landesstrategien im Zeitalter der Hochschul-Digitalisierung
(2021)
Towards a Business Process Complexity Analysis Framework Based on Textual Data and Event Logs
(2022)
Digital transformation initiatives in small and medium-sized enterprises (SME) are often hampered by individual practitioners' perceptions of information and communication technology (ICT). This research employs an educational escape room (ER) game for an intervention towards informed decision-making on ICT adoption in SMEs. ER design and implementation are elaborated and consequently tested with SME practitioners, all embedded in an action-design study based on a qualitative research methodology. The result highlights a trade-off between creating immersive game experiences and achieving learning objectives. Still, the outcome implies an impact on players' perception of ICT integrated in the ER. The findings contribute to the emerging field of serious games for learning and shed light on the potential of game-based interventions for SMEs.
This article presents a research outline on the use of microlearning applications to develop digital competencies in Small and Medium-sized Enter-prises (SMEs). The digital transformation of businesses has become essential for their survival, and SMEs need to develop digital competencies (DC) to remain competitive in the market. Microlearning (ML), a form of learning that involves small, bite-sized learning modules, has been gaining popularity in recent years as a way to efficiently and effectively develop skills. Through a semi-systematic literature review approach, our study examines prevalent knowledge in the area of ML and DC and discusses interrelations. As a result, we propose a research roadmap consisting of six research questions targeting four dimensions of ML for DC development in SMEs: 1) context, 2) formats, 3) reward system, and 4) complexity level.
Die digitalen Technologien verändern die Gesellschaft, auch die akademischen Wissen-schaftssysteme sind betroffen. Das erfordert verstärkte Überlegungen zum Einsatz solcher Techno-logien und zu ihrem Einfluss auf Lehre und Studium. Der Beitrag fokussiert die Relevanz von AI-Literacy im Kontext des Einsatzes Generativer KI aus zwei Perspektiven. Zunächst wird die Wahr-nehmung und Bereitschaft von Studierenden, KI-basierte Tools zur automatisierten Textgenerierung zu nutzen, empirisch untersucht. Im zweiten Teil wird ein auf Ko-Kreation ausgerichtetes Lehrkon-zept modelliert, das neben fachlichen auch AI-Literacy-Kompetenzen adressiert. Die Ergebnisse führen zu Handlungsansätzen, insbesondere für Wirtschaftsinformatik-Studiengänge.
"Digital" is a popular adjective for concepts related to electronic, computerized or networked processes in current research and practice. From an ontological-theoretical perspective, the prevalence of digital things triggers the question, how Digitality itself could be conceptualized. This article studies the ontology of Digitality and consequently discusses Digital Innovation (DI) from a new perspective. First, literature on Digitality is analyzed. Based on the findings, an ontological conceptual framework of Digitality (OCFD) is proposed. It describes four layers of Digitality: physical foundations, virtuality, digital culture and world, and digital metaphysics. From a human perspective, requirements to grasp and embody Digitality are highlighted, as well as the expansion of reality. Finally, Digitality is discussed as a paradigm of DI and exemplary digital phenomena are projected onto the OCFD. This paper contributes to DI research and practice through theory-building towards a better understanding of ontological characteristics and practical implications of Digitality in DI.