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Digital transformation initiatives in small and medium-sized enterprises (SME) are often hampered by individual practitioners' perceptions of information and communication technology (ICT). This research employs an educational escape room (ER) game for an intervention towards informed decision-making on ICT adoption in SMEs. ER design and implementation are elaborated and consequently tested with SME practitioners, all embedded in an action-design study based on a qualitative research methodology. The result highlights a trade-off between creating immersive game experiences and achieving learning objectives. Still, the outcome implies an impact on players' perception of ICT integrated in the ER. The findings contribute to the emerging field of serious games for learning and shed light on the potential of game-based interventions for SMEs.
„Ich will loslegen!“ (IWL). Dieser Ausruf spiegelt die Motivation der befragten Unternehmer*innen zu einem Zeitpunkt wider, an dem sie sich entschlossen haben, ein erstes oder neues Digitalisierungsprojekt zu initiieren. Um aktiv eine Unterstützung für das Vorhaben anzufragen, beantworteten kleinste, kleine und mittlere Unternehmen (KKMU) die 100 Fragen des IST-1-Fragebogens. Unsere IWL-Studie beinhaltet die Analyse der Antworten der Unternehmer*innen und ermöglicht neue Erkenntnisse. Sie zeigt Bedürfnisse und Widersprüche im Hinblick auf Digitalisierungsvorhaben auf. Wo setzen KKMU ihren Fokus, wie handeln sie und welche Potenziale und Hürden offenbaren sich im Kontext digitaler Lösungen? Die verschiedenen Punkte werden in der vorliegenden Fassung anhand von Hypothesen erläutert und abschließend diskutiert.
This article presents a research outline on the use of microlearning applications to develop digital competencies in Small and Medium-sized Enter-prises (SMEs). The digital transformation of businesses has become essential for their survival, and SMEs need to develop digital competencies (DC) to remain competitive in the market. Microlearning (ML), a form of learning that involves small, bite-sized learning modules, has been gaining popularity in recent years as a way to efficiently and effectively develop skills. Through a semi-systematic literature review approach, our study examines prevalent knowledge in the area of ML and DC and discusses interrelations. As a result, we propose a research roadmap consisting of six research questions targeting four dimensions of ML for DC development in SMEs: 1) context, 2) formats, 3) reward system, and 4) complexity level.
Small Businesses Participating in Digital Platform Ecosystems - A Descriptive Literature Review
(2023)
The emergence of digital multi-sided platforms has disrupted day-to-day business in many industries. Nowadays, many small businesses participate in digital platform (DP) ecosystems and act as value creators or complementors. Investigating the small business perspective does not have a rich tradition in platform research yet. In response, this paper presents a systematic literature review (SLR) analyzing the thematic points of focus and highlighting new avenues for information systems and small business research. We find that objectives related to digital transformation, digital strategy- and business model-development, and DP adoption are fundamental topics in the conjunction of small business and DP ecosystems. Based on the findings, an agenda for future research is developed, including propositions for practice-oriented and human-centered approaches fostering sustilience, innovation capabilities and digital leadership competencies in small businesses facing DP ecosystem participation.
"Digital" is a popular adjective for concepts related to electronic, computerized or networked processes in current research and practice. From an ontological-theoretical perspective, the prevalence of digital things triggers the question, how Digitality itself could be conceptualized. This article studies the ontology of Digitality and consequently discusses Digital Innovation (DI) from a new perspective. First, literature on Digitality is analyzed. Based on the findings, an ontological conceptual framework of Digitality (OCFD) is proposed. It describes four layers of Digitality: physical foundations, virtuality, digital culture and world, and digital metaphysics. From a human perspective, requirements to grasp and embody Digitality are highlighted, as well as the expansion of reality. Finally, Digitality is discussed as a paradigm of DI and exemplary digital phenomena are projected onto the OCFD. This paper contributes to DI research and practice through theory-building towards a better understanding of ontological characteristics and practical implications of Digitality in DI.
IT Service Management (ITSM) education is nowadays an established subject of IT-related higher education programs worldwide. The recent years have witnessed significant developments in software and ITSM frameworks, which underscores the importance of adapting educational formats to meet the latest standards. Recent developments include the introduction of practice-oriented approaches and case-based learning. Building upon previous literature, this study describes and evaluates the first iteration of a teaching case integrating a simulation game for practicing ITIL® 4 foundations in an undergraduate ITSM curriculum. The game-based approach shows scalability and dynamism, fostering high student engagement and content comprehension. It represents a promising avenue for training IT workers and contributes to ongoing ITSM education development.
When small- and medium-sized Enterprises (SMEs) pursue digital transformation (DT) projects, awareness for available solutions and exploration of best practices and collaboration opportunities belong to key activities. This short paper presents background, design and preliminary evaluation of an open innovation (OI) platform for SME DT, which showcases projects completed by collaborating expert institutions and offers new project pitches. Initial findings from user tests with SME practitioners indicate that the solution supports SMEs in DT exploration phases. Moreover, insights on SME OI platform design criteria are derived.