TY - CHAP A1 - Hagen, Dirk A1 - Hasche, Eberhard A1 - Creutzburg, Reiner M. T1 - The 300th anniversary of Immanuel Kant: opportunities and challenges of the mega-event with ethically oriented XR and VFX T2 - SPIE Defense + Commercial Sensing, 2024, National Harbor, Maryland, United States N2 - The 300th birthday of the world-famous German philosopher Immanuel Kant (1724-1804) in 2024 offers an extraordinary opportunity to explore integrating advanced technologies into cultural mega-events. This paper examines the opportunities and challenges of using various technologies, such as Extended Reality (XR) and Visual Effects (VFX), to bring this essential European intellectual to a broader audience. These technologies, including technological advances based on real-time rendering in conjunction with LED volumes and high-quality 3D assets, offer immersive and interactive event experiences. However, the use of these technologies presents specific challenges, such as processing limitations and the need to create specialized content, including the development of 3D models relevant to the life and philosophy of Immanuel Kant. This article provides an overview of the current state of such opportunities and challenges and examines their application in the context of this cultural mega-event. The aim is to create a compelling event experience, e.g., as part of a museum visit, while simultaneously using technology in a meaningful educational way. It is essential not to overload historical and intellectual personalities such as Immanuel Kant with technological possibilities in the sense of an ethical responsibility. At the same time, the creation and communication of knowledge require explanation in a museum context or another explanatory framework. Y1 - 2024 U6 - https://doi.org/10.1117/12.3025603 SP - 193 EP - 204 ER - TY - JOUR A1 - Dietenberger, Manuel A1 - Jechow, Andreas A1 - Kalinkat, Gregor A1 - Schroer, Sibylle A1 - Saathoff, Birte A1 - Hölker, Franz T1 - Reducing the fatal attraction of nocturnal insects using tailored and shielded road lights JF - communications biology N2 - The attraction of insects to artificial light is a global environmental problem with far-reaching implications for ecosystems. Since light pollution is rarely integrated into conservation approaches, effective mitigation strategies towards environmentally friendly lighting that drastically reduce insect attraction are urgently needed. Here, we tested novel luminaires in two experiments (i) at a controlled experimental field site and (ii) on streets within three municipalities. The luminaires are individually tailored to only emit light onto the target area and to reduce spill light. In addition, a customized shielding renders the light source nearly invisible beyond the lit area. We show that these novel luminaires significantly reduce the attraction effect on flying insects compared to different conventional luminaires with the same illuminance on the ground. This underlines the huge potential of spatially optimized lighting to help to bend the curve of global insect decline without compromising human safety aspects. A customized light distribution should therefore be part of sustainable future lighting concepts, most relevant in the vicinity of protected areas. Y1 - 2024 U6 - https://doi.org/10.1038/s42003-024-06304-4 VL - 7 SP - 1 EP - 12 ER - TY - CHAP A1 - Veldyaeva, Ekaterina A1 - Fitz, Lukas R. G. A1 - Scheeg, Jochen T1 - Gamifying IT Service Management Education for Future IT Professionals T2 - Pacific Asia Conference on Information Systems, Ho Chi Minh City, Vietnam, 2024 N2 - IT Service Management (ITSM) education is nowadays an established subject of IT-related higher education programs worldwide. The recent years have witnessed significant developments in software and ITSM frameworks, which underscores the importance of adapting educational formats to meet the latest standards. Recent developments include the introduction of practice-oriented approaches and case-based learning. Building upon previous literature, this study describes and evaluates the first iteration of a teaching case integrating a simulation game for practicing ITIL® 4 foundations in an undergraduate ITSM curriculum. The game-based approach shows scalability and dynamism, fostering high student engagement and content comprehension. It represents a promising avenue for training IT workers and contributes to ongoing ITSM education development. Y1 - 2024 UR - https://aisel.aisnet.org/cgi/viewcontent.cgi?article=1066&context=pacis2024 SP - 1 EP - 9 ER - TY - CHAP A1 - Kraska, Martin T1 - SMath + Maxima - Powerful Tool for Engineering Calculations T2 - 2024 7th International Conference on Information Technologies in Engineering Education (Inforino), Moscow, Russian Federation N2 - SMath Studio is mathematical notebook software similar to Mathcad. Its outstanding and intuitive support for scientific units makes it an invaluable asset in higher engineering education. SMath Studio has been used for more than ten years in various courses at Brandenburg University of Applied Sciences, Germany (Technische Hochschule Brandenburg, THB). To enhance the usability of the software, substantial contributions have been made. One of them is the Maxima plugin for access to the free and open-source computer algebra system Maxima. This plugin combines the flexible notebook format of SMath Studio with powerful symbolic functions like integrals and solvers for algebraic and differential equations. Additionally, the plugin adds interactive 3D graphics to SMath. The paper discusses the basic design, features, and limitations, and showcases some applications. Y1 - 2024 SN - 979-8-3503-7136-9 U6 - https://doi.org/10.1109/Inforino60363.2024.10551993 SP - 1 EP - 5 PB - IEEE ER -