@article{JohnOrlowskiMrkoretal.2022, author = {John, Stefanie and Orlowski, Katja and Mrkor, Kai-Uwe and Edelmann-Nusser, J{\"u}rgen and Witte, Kerstin}, title = {Differences in hip muscle strength and static balance in patients with transfemoral amputations classified at different K-levels : A preliminary cross-sectional study}, series = {Canadian Prosthetics \& Orthotics Journal (CPOJ)}, volume = {Vol. 5}, journal = {Canadian Prosthetics \& Orthotics Journal (CPOJ)}, number = {No.1}, publisher = {University of Toronto Libraries}, issn = {2561-987X}, doi = {10.33137/cpoj.v5i1.37456}, year = {2022}, language = {en} } @article{JohnWeizelHeumannetal.2021, author = {John, Stefanie and Weizel, David and Heumann, Anna Sophie and Fischer, Anja and Orlowski, Katja and Mrkor, Kai-Uwe and Edelmann-Nusser, J{\"u}rgen and Witte, Kerstin}, title = {Persisting inter-limb differences in patients following total hip arthroplasty four to five years after surgery? A preliminary cross-sectional study}, series = {BMC Musculoskelet Disorders}, volume = {22}, journal = {BMC Musculoskelet Disorders}, publisher = {BioMed Central}, issn = {1471-2474}, doi = {10.1186/s12891-021-04099-7}, year = {2021}, language = {en} } @article{PrinzOrlowskiBecketal.2025, author = {Prinz, Alexander and Orlowski, Katja and Beck, Eberhard and Witte, Kerstin}, title = {Serious Games for Seniors With Dementia: A Pilot Study}, series = {Journal of Applied Gerontology}, volume = {2025}, journal = {Journal of Applied Gerontology}, publisher = {SAGE}, doi = {10.1177/07334648251350846}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:522-opus4-33440}, pages = {1 -- 11}, year = {2025}, abstract = {Dementia, marked by cognitive decline, significantly impacts daily life. With global prevalence rising, traditional treatments manage symptoms but have side effects and offer no cure. Non-pharmacological interventions, like serious games, are gaining importance. This study assesses the feasibility and benefits of serious games for people with mild to moderate dementia over a 10-week intervention. Sixty-one patients were recruited, with 35 completing the study. The intervention included six games focusing on physical and cognitive training. Outcome measures were motor function, cognitive assessments, quality of life, and depression. Results showed significant improvements in dynamic balance (p = .013) but no significant changes in other measures. The findings suggest that serious games are feasible and can improve motor functions like balance. However, short intervention periods may limit their impact on cognitive function and quality of life. Longer interventions and personalized game designs are recommended for greater benefits.}, language = {en} }