@incollection{Levina2021, author = {Levina, Olga}, title = {Digitale Vernetzung in der E-Mobilit{\"a}t}, series = {Mobility2Grid - Sektoren{\"u}bergreifende Energie- und Verkehrswende}, booktitle = {Mobility2Grid - Sektoren{\"u}bergreifende Energie- und Verkehrswende}, publisher = {Springer Vieweg}, address = {Berlin, Heidelberg}, isbn = {978-3-662-62628-3}, doi = {10.1007/978-3-662-62629-0_5}, pages = {145 -- 179}, year = {2021}, language = {de} } @inproceedings{Levina2021, author = {Levina, Olga}, title = {Transparency of Data Origin and Business Value as Factors for the Assessment of Opportunities and Risks of Machine Learning- based Systems}, series = {AI4EU Workshop: The Culture of Trustworthy AI. Public debate, education, practical learning, Venice, 2021}, booktitle = {AI4EU Workshop: The Culture of Trustworthy AI. Public debate, education, practical learning, Venice, 2021}, year = {2021}, language = {en} } @inproceedings{Levina2024, author = {Levina, Olga}, title = {Incorporating Ethical Aspects in Information Systems Requirements Engineering}, series = {Perspectives in Business Informatics Research, 23rd International Conference on Business Informatics Research, BIR 2024, Prag, Tschechien, September 11-13, 2024}, booktitle = {Perspectives in Business Informatics Research, 23rd International Conference on Business Informatics Research, BIR 2024, Prag, Tschechien, September 11-13, 2024}, publisher = {Springer}, doi = {10.1007/978-3-031-71333-0_10}, pages = {153 -- 161}, year = {2024}, abstract = {Ethical considerations in software requirements engineering are a critical but often overlooked aspect of the software development process. However, requests for transparency and autonomy in the way IT artefacts are designed, described, used, applied and integrated in the everyday life are getting more pressing within the society. In this research, the process of software engineering is taken as an illustrative model for the proactive incorporation of ethical principles in the system design within the design of a software artefact. Specifically, the phase of requirements elicitation and analysis are expanded with ethical aspects, since that is where the first steps of the software construction as an artefact are initiated and the first common ground of understanding is achieved. Being rooted in the security engineering, the SQUARE process is expanded to provide a basic structure for incorporating of ethical aspects into software design. By doing so, the social and moral values become central to the design and development of new technologies.}, language = {en} } @article{LevinaLindauerRevina2025, author = {Levina, Olga and Lindauer, Friederike and Revina, Aleksandra}, title = {A Participatory Workshop Design for Engaging Young People in IT Sustainability}, series = {Education Science}, journal = {Education Science}, number = {15 (12)}, publisher = {MDPI}, doi = {10.3390/educsci15121570}, pages = {23}, year = {2025}, abstract = {This paper presents an approach to teaching and consolidating skills in the context of sustainability "Prototyping Sustainability-Designing Sustainable IT" (ProS), using the workshop format for participatory and creative learning. The workshop integrates principles from Education for Sustainable Development (ESD), transformative and experiential learning, participatory design, and critical reflection on the digital age to engage participants in critically examining the environmental, economic, and social impacts of digital technologies in the context of Sustainable Development Goals (SDGs). Structured in five modular phases, from self-reflection and knowledge activation to collaborative prototyping and peer evaluation, the workshop offers a hands-on, gamified learning experience centred on real-world sustainability challenges. Learners create user-centred paper-based prototypes for digital products using tactile materials, persona-driven scenarios and knowledge of sustainable product characteristics gained in the workshop. Outcome measurement is supported through pre- and post-workshop surveys, peer voting templates, and paper-based prototype artefacts, enabling rich insight into behavioural intentions and learning gains. The paper discusses the educational value and sustainability relevance of the workshop engaging young people in critically reflecting on the environmental, economic, and social consequences of digitalization. Finally, it highlights challenges and limitations and proposes directions for future research.}, language = {en} }