@inproceedings{SchoenIngwerFischeretal.2017, author = {Sch{\"o}n, Stefan and Ingwer, Patrick and Fischer, Arno and Schaff{\"o}ner, Martin and Hasche, Eberhard and Creutzburg, Reiner}, title = {3D reconstruction of buildings and landscapes - Evaluation of quality parameters and optimization of mission planning using RPAS}, series = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2016 : IS \& T International Symposium on Electronic Imaging Science and Technology 2016 : San Francisco, California, USA, 14-18 February 2016}, booktitle = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2016 : IS \& T International Symposium on Electronic Imaging Science and Technology 2016 : San Francisco, California, USA, 14-18 February 2016}, editor = {Creutzburg, Reiner}, publisher = {Curran Associates, Inc.}, address = {Red Hook, NY}, isbn = {978-1-5108-4600-5}, year = {2017}, language = {en} } @article{JasterCreutzburgHasche2023, author = {Jaster, Daniel and Creutzburg, Reiner and Hasche, Eberhard}, title = {A qualitative study of LiDAR technologies and their application areas}, series = {Electronic Imaging}, volume = {35}, journal = {Electronic Imaging}, publisher = {Society for Imaging Science and Technology}, doi = {10.2352/EI.2023.35.3.MOBMU-368}, pages = {368-1 -- 368-15}, year = {2023}, abstract = {In this work, the most relevant 3D LiDAR technologies and their applications in 2022 were investigated. For this purpose, applications of LiDAR systems were classified into the typical application areas "3D modeling", "smart city", "robotics", "smart automotive" and "consumer goods". The investigation has shown that neither "mechanical" LiDAR technologies, nor so-called solid-state LiDAR technologies, nor "hybrid" LiDAR technologies can be evaluated as optimal for the typical application areas. In none of the application areas could all of the elaborated requirements be met. However, the "hybrid" LiDAR technologies such as sequential MEMS LiDAR technology and sequential flash LiDAR technology proved to be among the most suitable for most typical application areas. However, other technologies also tended to be suitable for individual typical application areas. Finally, it was found that several of the LiDAR technologies investigated are currently equally suitable for some typical application areas. To evaluate the suitability, concrete LiDAR systems - of different technologies and properties - were compared with the specific requirements of exemplary applications of an application area. The results of the investigation provide an orientation as to which LiDAR technology is promising for which application area.}, language = {en} } @inproceedings{CreutzburgHagenHasche2022, author = {Creutzburg, Reiner and Hagen, Dirk and Hasche, Eberhard}, title = {Application scenarios and usability for modern 360 degree video projection rooms in modern meeting, incentive, conventions, and exhibitions (MICE) industry}, series = {Konferenz: SPIE Defence and Commercial Sensing Industry, Orlando, United States, 2022/ Band: PROCEEDINGS VOLUME PC12100 SPIE DEFENSE + COMMERCIAL SENSING | 3 APRIL - 13 JUNE 2022 Multimodal Image Exploitation and Learning 2022}, booktitle = {Konferenz: SPIE Defence and Commercial Sensing Industry, Orlando, United States, 2022/ Band: PROCEEDINGS VOLUME PC12100 SPIE DEFENSE + COMMERCIAL SENSING | 3 APRIL - 13 JUNE 2022 Multimodal Image Exploitation and Learning 2022}, editor = {Agaian, Sos and Jassim, Sabah and DelMarco, Stephen and Asari, Vijayan K.}, publisher = {SPIE - The International Society for Optics and Photonics}, address = {Orlando, United States}, isbn = {978-1-5106-5617-8}, doi = {10.1117/12.2618848}, pages = {13}, year = {2022}, language = {en} } @article{CreutzburgHagenHasche2022, author = {Creutzburg, Reiner and Hagen, Dirk and Hasche, Eberhard}, title = {Application scenarios and usability for modern 360 degree video projection rooms in the MICE industry}, series = {Electronic Imaging}, journal = {Electronic Imaging}, number = {3}, publisher = {Society for Imaging Science and Technology (IS\&T)}, issn = {2470-1173}, doi = {10.2352/EI.2022.34.3.MOBMU-401}, pages = {401 - 1 -- 401 - 9}, year = {2022}, abstract = {360-degree image and movie content has gained popularity over the media and the MICE (Meeting, Incentive, Conventions, and Exhibitions) industry in the last few years. There are three main reasons for this development. First, on the one hand, it is the immersive character of this media form, and, on the other hand, the development of recording and presentation technology has made significant progress in terms of resolution and quality. Third, after a decade of dynamic rising, the MICE Industry focuses on a disruptive change for more digital-based solutions. 360-degree panoramas are particularly widespread in VR and AR technology. However, despite the high immersive potential, these forms of presentation have the disadvantage that the users are isolated and have no social contact during the performance. Therefore, efforts have been made to project 360-degree content in specially equipped rooms or planetariums to enable a shared experience for the audience. One application area for 360-degree panoramas and films is conference rooms in hotels, conference centers, and any other venues that create an immersive environment for their clients to stimulate creativity. This work aims to overview the various application scenarios and usability possibilities for such conference rooms. In particular, we consider applications in construction, control, tourism, medicine, art exhibition, architecture, music performance, education, partying, organizing and carrying out events, and video conferencing. These applications and use scenarios were successfully tested, implemented, and evaluated in the 360-degree conference room "Dortmund" in the Hotel Park Soltau in Soltau, Germany. Finally, the advantages, challenges, and limitations of the proposed method are described.}, language = {en} } @inproceedings{HascheSchraderCreutzburg2017, author = {Hasche, Eberhard and Schrader, Thomas and Creutzburg, Reiner}, title = {Blackmagic Production Camera Raw Color Investigation by Spectral Analysis of Macbeth Color Charts}, series = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2017 : IS \& T International Symposium on Electronic Imaging Science and Technology 2017 : Burlingame, California, USA, 29 January-2 February 201}, booktitle = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2017 : IS \& T International Symposium on Electronic Imaging Science and Technology 2017 : Burlingame, California, USA, 29 January-2 February 201}, publisher = {Curran Associates, Inc.}, address = {Red Hook, NY}, isbn = {978-1-5108-4625-8}, pages = {22 -- 33}, year = {2017}, language = {en} } @inproceedings{CreutzburgHascheKaraschewski2018, author = {Creutzburg, Reiner and Hasche, Eberhard and Karaschewski, Oliver}, title = {Comparing ACES Input Device Transforms for the Canon EOS 5D Mark III DSLR camera}, series = {Electronic Imaging: Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications, 28. Januar bis 1. Februar 2018, Burlingame, Kalifornien, USA}, booktitle = {Electronic Imaging: Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications, 28. Januar bis 1. Februar 2018, Burlingame, Kalifornien, USA}, publisher = {Society for Imaging Science and Technology}, address = {Kilworth Lane / Springfield, Virginia, USA}, issn = {2470-1173}, doi = {10.2352/issn.2470-1173.2018.06.mobmu-138}, pages = {138-1 -- 138-13}, year = {2018}, language = {en} } @inproceedings{HascheKaraschewskiCreutzburg2018, author = {Hasche, Eberhard and Karaschewski, Oliver and Creutzburg, Reiner}, title = {Comparing different approaches to create input device transforms (IDTs) for the RED Scarlet-X Camera}, series = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018; 28 January - 2 February, 2018}, booktitle = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018; 28 January - 2 February, 2018}, address = {Burlingame, California USA}, year = {2018}, language = {en} } @incollection{Hasche2016, author = {Hasche, Eberhard}, title = {Compositing}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_10}, publisher = {Technische Hochschule Brandenburg}, pages = {341 -- 388}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @article{HascheBenningKaraschewskietal.2020, author = {Hasche, Eberhard and Benning, Dominik and Karaschewski, Oliver and Carstens, Florian and Creutzburg, Reiner}, title = {Creating high-resolution 360-degree single-line 25K video content for modern conference rooms using film compositing techniques}, series = {Electronic Imaging}, journal = {Electronic Imaging}, publisher = {Society for Imaging Science and Technology}, issn = {2470-1173}, doi = {10.2352/ISSN.2470-1173.2020.3.MOBMU-206}, pages = {206-1 -- 206-14}, year = {2020}, language = {en} } @inproceedings{HascheKaraschewskiCreutzburg2018, author = {Hasche, Eberhard and Karaschewski, Oliver and Creutzburg, Reiner}, title = {Creating input device transforms for Blackmagic Production Camera and Canon EOS 5D Mark III DSLR camera}, series = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018, 28 January - 2 February, 2018, Burlingame, California USA}, booktitle = {Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018, 28 January - 2 February, 2018, Burlingame, California USA}, year = {2018}, language = {en} } @incollection{Hasche2016, author = {Hasche, Eberhard}, title = {Dreharbeiten und Erfassen von Daten f{\"u}r die VFXProduktion}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_4}, publisher = {Technische Hochschule Brandenburg}, pages = {125 -- 167}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @incollection{Hasche2016, author = {Hasche, Eberhard}, title = {Erfassen und Weiterverarbeitung von Daten f{\"u}r den Schnitt und die VFX-Produktion}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_5}, publisher = {Technische Hochschule Brandenburg}, pages = {169 -- 198}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @incollection{HascheIngwer2016, author = {Hasche, Eberhard and Ingwer, Patrick}, title = {Erzeugen und Anwenden von Masken}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_8}, publisher = {Technische Hochschule Brandenburg}, pages = {249 -- 278}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @incollection{Hasche2016, author = {Hasche, Eberhard}, title = {Farbe, Farbmodelle und Farbr{\"a}ume}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_1}, publisher = {Technische Hochschule Brandenburg}, pages = {1 -- 50}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @incollection{Hasche2016, author = {Hasche, Eberhard}, title = {Farbworkflow in HDTV- und Filmproduktionen}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_2}, publisher = {Technische Hochschule Brandenburg}, pages = {51 -- 92}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @misc{SocherBeckSchraderetal.2017, author = {Socher, Rolf and Beck, Eberhard and Schrader, Thomas and L{\"o}we, Katharina and Kindsm{\"u}ller, Martin Christof and Syrjakow, Michael and Vielhauer, Claus and Liefold, Marius and Hasche, Eberhard and G{\"o}tze, Thomas and Goecke, Sven-Frithjof and Hirsch, S{\"o}ren and Hoier, Bernhard and Kraska, Martin and Malessa, Reiner and M{\"o}llmann, Klaus-Peter and Pinno, Frank and Mieke, Christian and Vollmer, Michael and Burger-Menzel, Bettina and Frosch, Katharina and Johannsen, Andreas and Meiser, Vera G. and Scheeg, Jochen and Schwill, J{\"u}rgen and H{\"o}ding, Michael and L{\"u}thy, Anja and Stokar von Neuforn, Daniela and Wilms, Andreas and Edel, Karl-Otto and Pusch, Gerhard and Parsch, Stefan and H{\"o}ft, Uwe and Loose, Harald and Tetzlaff, Laura and Orlowski, Katja and Kell, Gerald}, title = {Forschungsbericht der Technischen Hochschule Brandenburg 2015-2016}, edition = {Berichtszeitraum: WS 2014/15; SS 2016}, publisher = {Technische Hochschule Brandenburg}, address = {Brandenburg an der Havel}, organization = {Technische Hochschule Brandenburg}, issn = {1861-3462}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:522-opus4-19510}, pages = {154}, year = {2017}, abstract = {Mit den Forschungsberichten bietet die Technische Hochschule Brandenburg einen regelm{\"a}ßigen {\"U}berblick zu den Forschungsthemen und -projekten der Hochschule.}, language = {de} } @book{HascheIngwer2016, author = {Hasche, Eberhard and Ingwer, Patrick}, title = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, publisher = {Springer Vieweg}, address = {Berlin, Heidelberg}, isbn = {978-3-662-43888-6 (Print)}, doi = {10.1007/978-3-662-43889-3}, publisher = {Technische Hochschule Brandenburg}, pages = {xxix, 401 Seiten}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @incollection{Hasche2016, author = {Hasche, Eberhard}, title = {Generieren von 3D-Inhalt zum Einf{\"u}gen in Live-Action-Footage}, series = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, booktitle = {Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis f{\"u}r Film, Video und Fernsehen}, edition = {1}, publisher = {Springer-Verlag GmbH}, address = {Berlin ; Heidelberg}, isbn = {978-3-662-43888-6}, doi = {10.1007/978-3-662-43889-3_9}, publisher = {Technische Hochschule Brandenburg}, pages = {279 -- 339}, year = {2016}, subject = {Farbbildverarbeitung}, language = {de} } @techreport{IngwerGassenPuestetal.2015, author = {Ingwer, Patrick and Gassen, Fabian and P{\"u}st, Stefan and Duhn, Melanie and Sch{\"a}licke, Marten and M{\"u}ller, Katja and Ruhm, Heiko and Rettig, Josephin and Hasche, Eberhard and Fischer, Arno and Creutzburg, Reiner M.}, title = {Investigation of Practical Usefulness of Structure from Motion (SfM) Point Clouds Obtained from Different Consumer Cameras}, issn = {1861-3462}, pages = {181 -- 187}, year = {2015}, abstract = {This paper deals with the usefulness and accuracy of point clouds obtained by different consumer cameras out of structure from motion (SfM) algorithms. It summarizes some research results of the practical usage of the SfM method in applications where highly accurate point clouds are required.}, language = {en} } @article{HascheKaraschewskiCreutzburg2023, author = {Hasche, Eberhard and Karaschewski, Oliver and Creutzburg, Reiner}, title = {iPhone12 imagery in scene-referred computer graphics pipelines}, series = {Electronic Imaging}, journal = {Electronic Imaging}, publisher = {Society for Imaging Science and Technology}, doi = {10.2352/EI.2023.35.3.MOBMU-350}, pages = {350-1 -- 350-14}, year = {2023}, abstract = {With the release of the Apple iPhone 12 Pro Max in 2020, various features were integrated that make it attractive as a recording device for scene-related computer graphics pipelines. The captured Apple RAW images have a much higher dynamic range than the standard 8-bit images. Since a scene-based workflow naturally has an extended dynamic range (HDR), the Apple RAW recordings can be well integrated. To correctly integrate the iPhone 12 pro Apple RAW data into a scene-related workflow, two command-line software solutions, among others, are dcraw and rawtoaces. In this paper, we concentrate on dcraw. dcraw offers the possibility to export RAW images directly to ACES2065-1. Different images recorded under different lighting conditions are examined to determine which options for the dcraw development produce the best results. Images from five different lighting situations like D65, D60, D55, D50, and 2980K, are examined. The DNG files are developed using different methods within dcraw. The values of the recorded ColorChecker24 patches are compared to reference values derived from BabelColor [1] and ACES [2].}, language = {en} }