Increasing intranet usage through gamification – insights from an experiment in the banking industry

Please always quote using this URN: urn:nbn:de:bvb:29-opus4-178761
  • This paper applies gamification to leverage the use of information for information-intensive business tasks in the context of corporate intranets. It presents the results of an online experiment, which was conducted in the banking industry with 68 advisors from different institutes using a prototype of a corporate intranet. They indicate that adding gamification elements, such as ranking lists and points, positively influences the quantitative (time spent, articles read) and qualitative (time per article, percentage of correct answers) usage of the intranet for knowledge acquisition.

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Author:Benedikt MorschheuserORCiD, Rainer Alt, Christian Henzi
Persistent identifiers - URN:urn:nbn:de:bvb:29-opus4-178761
Persistent identifiers - DOI:
Document Type:Conference Proceeding
Year of publication:2015
Date of online publication (Embargo Date):2021/12/11
Publishing Institution:Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)
Publishing institution/conference data:48th Hawaii International Conference on System Sciences
Release Date:2021/12/13
Institutes:Rechts- und Wirtschaftswissenschaftliche Fakultät / Fachbereich Wirtschaftswissenschaften
Dewey Decimal Classification:3 Sozialwissenschaften / 33 Wirtschaft / 330 Wirtschaft
open_access (DINI-Set):open_access
Licence (German):Creative Commons - CC BY-NC-SA - Namensnennung - Nicht kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International
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