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Borders in Motion: An application related to the video game Animal Crossing: New Horizons

  • In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.

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Metadaten
Author:Behailu Shiferaw Benti, Georg Stadtmann
URN:urn:nbn:de:kobv:521-opus4-10279
DOI:https://doi.org/10.11584/opus4-1027
Series (Serial Number):Discussion papers of the Faculty of Business Administration and Economics (423)
Document Type:Working Paper
Language:English
Date of Publication (online):2021/03/05
Publishing Institution:Europa-Universität Viadrina Frankfurt
Release Date:2021/03/05
Tag:Animal Crossing; Border; real versus virtual world
Page Number:18
Institutes:Wirtschaftswissenschaftliche Fakultät
Licence (German):License LogoCreative Commons - CC BY 3.0 - Namensnennung
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