TY - RPRT A1 - Benti, Behailu Shiferaw A1 - Stadtmann, Georg T1 - B|Orders in Motion in the Video Game Industry: An analysis based on Animal Crossing: New Horizon N2 - In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world. T3 - Working Paper Series B/ORDERS IN MOTION - 9 KW - Border KW - Animal Crossing KW - real versus virtual world Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:521-opus4-11706 ER - TY - RPRT A1 - Benti, Behailu Shiferaw A1 - Stadtmann, Georg T1 - Animal Crossing: New Horizons meets ‘Maslow’s pyramid’ N2 - Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one. T3 - Discussion papers of the Faculty of Business Administration and Economics - 424 KW - Maslow's theory of motivation KW - Animal Crossing KW - Maslow's pyramid KW - seven-stage model KW - virutal world needs Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:521-opus4-11555 ER - TY - RPRT A1 - Benti, Behailu Shiferaw A1 - Haß, Dominik A1 - Stadtmann, Georg T1 - Money illusion in free-to-play games N2 - Regularly, free-to-play games use their own virtual currency for in-game store purchases. We analyze the money illusion phenomenon by examining free-to-play games and their virtual currency exchange rate policies. We find that above pari exchange rates and advertising bonus packs instead of price discounts lead to money illusion on the side of the customer. Based on our findings, we derive managerial and policy implications. T3 - Discussion papers of the Faculty of Business Administration and Economics - 422 KW - Money illusion KW - free-to-play games KW - virtual currency exchange rate KW - price incentives KW - bonus pack versus price discount Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:521-opus4-10281 ER - TY - RPRT A1 - Benti, Behailu Shiferaw A1 - Stadtmann, Georg T1 - Borders in Motion: An application related to the video game Animal Crossing: New Horizons N2 - In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world. T3 - Discussion papers of the Faculty of Business Administration and Economics - 423 KW - Border KW - Animal Crossing KW - real versus virtual world Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:521-opus4-10279 ER -