TY - RPRT A1 - Benti, Behailu Shiferaw A1 - Stadtmann, Georg T1 - B|Orders in Motion in the Video Game Industry: An analysis based on Animal Crossing: New Horizon N2 - In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world. T3 - Working Paper Series B/ORDERS IN MOTION - 9 KW - Border KW - Animal Crossing KW - real versus virtual world Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:521-opus4-11706 ER - TY - RPRT A1 - Benti, Behailu Shiferaw A1 - Stadtmann, Georg T1 - Borders in Motion: An application related to the video game Animal Crossing: New Horizons N2 - In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world. T3 - Discussion papers of the Faculty of Business Administration and Economics - 423 KW - Border KW - Animal Crossing KW - real versus virtual world Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:521-opus4-10279 ER -