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  <doc>
    <id>1295</id>
    <completedYear>2023</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>10</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2023-05-15</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Swiss National Bank: Is the recent loss a threat to monetary policy?</title>
    <abstract language="eng">The Swiss National Bank (SNB) announced to refrain from profit distribution in 2022 owing to the accumulation of a huge loss. We examine the key determinants of the SNB's loss and shed light on the implications to conduct monetary policy.</abstract>
    <abstract language="deu">Die Schweizerische Nationalbank (SNB) hat angekündigt, im Jahr 2022 auf eine Gewinnausschüttung zu verzichten, da ein zu hoher Verlust entstanden ist. Wir untersuchen die wichtigsten Determinanten für den Verlust der SNB und beleuchten die Auswirkungen auf die Geldpolitik.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-12956</identifier>
    <identifier type="doi">10.11584/opus4-1295</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY-NC-ND 3.0 - Namensnennung-Nicht kommerziell-Keine Bearbeitung</licence>
    <author>Georg Stadtmann</author>
    <author>Vanessa Kämpf</author>
    <author>Lilli Zimmermann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>429</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Swiss National Bank</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>central bank</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>monetary policy</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>intervention</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Schweizerische Nationalbank</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Zentralbank</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Geldpolitik</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Interventionen</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1295/429_Kaempf_Stadtmann_Zimmermann_OPUS.pdf</file>
  </doc>
  <doc>
    <id>1294</id>
    <completedYear>2023</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>deu</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2023-06-19</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="deu">Does Okun's law suffer from COVID-19? Evidence from Europe and the US - A Research Note</title>
    <abstract language="deu">We analyse the effect of COVID-19 on the Okun's law relationship for several EU countries and the US. Results are based on regressions and a systematic DF-Beta analysis. Our results indicate that the year 2020 is an outlier in the Okun relationship. However, the direction of change is different in the  European countries compared to the US.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-12945</identifier>
    <identifier type="doi">10.11584/opus4-1294</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY-NC-ND 3.0 - Namensnennung-Nicht kommerziell-Keine Bearbeitung</licence>
    <author>Georg Stadtmann</author>
    <author>Jan Russnak</author>
    <author>Lilli Zimmermann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>428</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Okun's law</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Covid-19</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Outliers</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1294/428_Russnak_Stadtmann_Zimmermann_OPUS.pdf</file>
  </doc>
  <doc>
    <id>1231</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>10</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-12-07</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">To vaccinate or not to vaccinate? This is the question!  Delay the Booster, maybe you get a Bratwurscht!</title>
    <abstract language="eng">A game-theoretic setting is used to illuminate the conflict between vaccination proponents and vaccination opponents. A central result is that vaccination proponents could in principle persuade vaccination opponents to vaccinate by means of subsidization. Such a subsidy could increase benefits for both groups. Deeper analysis provides numerous further insights regarding the stability of these results.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-12317</identifier>
    <identifier type="doi">10.11584/opus4-1231</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <enrichment key="opus.doi.autoCreate">true</enrichment>
    <enrichment key="opus.urn.autoCreate">true</enrichment>
    <licence>Creative Commons - CC BY-NC-ND 3.0 - Namensnennung-Nicht kommerziell-Keine Bearbeitung</licence>
    <author>Karl-Heinz Moritz</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>426</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Covid</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Corona</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Vaccine</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Game Theory</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Coase Theorem</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Moral Hazard</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1231/426_Moritz_Stadtmann_OPUS.pdf</file>
  </doc>
  <doc>
    <id>1223</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>11</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-10-05</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Survival of professional CS:GO teams: What matters? A Research Note</title>
    <abstract language="eng">We analyse Esport data of professional CS:GO teams to shed light on the question of whether diverse teams survive longer. We also control for the prize money as a time dependent covariate. Another focus  is on the liability of newness hypothesis.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-12231</identifier>
    <identifier type="doi">10.11584/opus4-1223</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY-NC-ND 3.0 - Namensnennung-Nicht kommerziell-Keine Bearbeitung</licence>
    <author>Timo Schöber</author>
    <author>Georg Stadtmann</author>
    <author>Petr Parshakov</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>425</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Diversity</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>survival</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>gaming</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>e-Sports</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>liability of newness</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1223/425_Schoeber_Stadtmann_Parshakov.pdf</file>
  </doc>
  <doc>
    <id>1155</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>17</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-05-03</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Animal Crossing: New Horizons meets ‘Maslow’s pyramid’</title>
    <abstract language="eng">Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-11555</identifier>
    <identifier type="doi">10.11584/opus4-1155</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY-ND 3.0 - Namensnennung-Keine Bearbeitung</licence>
    <author>Behailu Shiferaw Benti</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>424</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Maslow's theory of motivation</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Animal Crossing</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Maslow's pyramid</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>seven-stage model</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>virutal world needs</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1155/424_Benti_Stadtmann_Maslow.pdf</file>
  </doc>
  <doc>
    <id>1028</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-03-09</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Money illusion in free-to-play games</title>
    <abstract language="eng">Regularly, free-to-play games use their own virtual currency for in-game store purchases. We analyze the money illusion phenomenon by examining free-to-play games and their virtual currency exchange rate policies. We find that above pari exchange rates and advertising bonus packs instead of price discounts lead to money illusion on the side of the customer. Based on our findings, we derive managerial and policy implications.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-10281</identifier>
    <identifier type="doi">10.11584/opus4-1028</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY 3.0 - Namensnennung</licence>
    <author>Behailu Shiferaw Benti</author>
    <author>Dominik Haß</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>422</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Money illusion</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>free-to-play games</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>virtual currency exchange rate</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>price incentives</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>bonus pack versus price discount</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1028/422_Benti_Hass_Stadtmann.pdf</file>
  </doc>
  <doc>
    <id>1027</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>18</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-03-05</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Borders in Motion: An application related to the video game Animal Crossing: New Horizons</title>
    <abstract language="eng">In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-10279</identifier>
    <identifier type="doi">10.11584/opus4-1027</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <enrichment key="opus.doi.autoCreate">true</enrichment>
    <enrichment key="opus.urn.autoCreate">true</enrichment>
    <licence>Creative Commons - CC BY 3.0 - Namensnennung</licence>
    <author>Behailu Shiferaw Benti</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>423</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Border</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Animal Crossing</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>real versus virtual world</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1027/423_Benti_Stadtmann.pdf</file>
  </doc>
  <doc>
    <id>854</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>11</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-01-13</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Law of one price: BigMac versus Fortnite – A note</title>
    <abstract language="eng">We analyze the law of one price (LoP) based on BigMac and Fortnite prices. We find a positive but less than perfect correlation between the over-/undervaluations of the two indices.  While we cannot reject the LoP for the Fortnite data, we find that it does not hold for the BigMac data.</abstract>
    <abstract language="deu">Wir analysieren das Gesetz des einheitlichen Preises (LoP) anhand von BigMac- und Fortnite-Preisen. Wir finden eine positive, aber weniger als perfekte Korrelation zwischen den Über-/Unterbewertungen der beiden Indizes.  Während wir das LoP für die Fortnite-Daten nicht zurückweisen können, finden wir, dass es für die BigMac-Daten nicht gilt.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-8540</identifier>
    <identifier type="doi">10.11584/opus4-854</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY 3.0 - Namensnennung</licence>
    <author>Christian Pierdzioch</author>
    <author>Timo Schöber</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>421</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Fortnite</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>BigMac</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>law of one price</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/854/421_Pierdzioch_Schoeber_Stadtmann.pdf</file>
  </doc>
  <doc>
    <id>773</id>
    <completedYear>2020</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>12</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2020-08-31</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Are female skins sold for a lower price? Evidence from the Fortnite game</title>
    <abstract language="eng">Much significant research has been done to shed light on discrimination of females in, for example, labor markets. Less is known, in contrast, about the amount of discrimination in the virtual world of online gaming. In an early study, Castronova (2004) finds that female avatars receive about 10\% lower prices in online auctions. In this research note, we re-examine the pricing of avatars sold in the Fortnite game. We cannot reject the null hypothesis that female and male avatars are sold at the same prices. We also account for the impact of a Fortnite sex scandal on the price differential between female and male avatars.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-7738</identifier>
    <identifier type="doi">10.11584/opus4-773</identifier>
    <licence>Creative Commons - CC BY 3.0 - Namensnennung</licence>
    <author>Georg Stadtmann</author>
    <author>Aynur Dilan Tosun</author>
    <author>Christian Pierdzioch</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>420</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>gender discrimination</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>market segmentation</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>gaming</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Freemium</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>product differentiation</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/773/420_Stadtmann_Tosun_Pierdzioch.pdf</file>
  </doc>
  <doc>
    <id>698</id>
    <completedYear>2020</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>21</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2020-06-21</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Product differentiation in video games: a closer look at Fortnite's success</title>
    <abstract language="eng">Fortnite is the most successful video game in terms of revenues generated. Since it belongs to the 'free-to-play games', the company has to optimize the in-game-shop to generate revenues. Product differentiation is one possibility to optimize the profitability of the game. In this paper, we use a microeconomic approach in order to highlight the implications of product differentiation for the profit maximization problem.</abstract>
    <abstract language="deu">Fortnite ist gemessen an den erzielten Einnahmen das erfolgreichste Videospiel. Da es zu den "Free-to-Play-Spielen" gehört, muss das Unternehmen den In-Game-shop optimieren, um Einnahmen zu generieren. Die Produktdifferenzierung ist eine Möglichkeit, die Rentabilität des Spiels zu optimieren. In diesem Beitrag verwenden wir einen mikroökonomischen Ansatz, um die Auswirkungen der Produktdifferenzierung auf das Problem der Gewinnmaximierung hervorzuheben.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-6984</identifier>
    <identifier type="doi">10.11584/opus4-698</identifier>
    <enrichment key="opus.doi.autoCreate">true</enrichment>
    <enrichment key="opus.urn.autoCreate">true</enrichment>
    <licence>Creative Commons - CC BY-SA 3.0 - Namensnennung-Weitergabe unter gleichen Bedingungen</licence>
    <author>Karl-Heinz Moritz</author>
    <author>Timo Schöber</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>419</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Fortnite</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>gaming</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Freemium</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>product differentiation</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>market segmentation</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/698/419_Moritz_Schoeber_Stadtmann.pdf</file>
  </doc>
</export-example>
