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  <doc>
    <id>1155</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>17</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-05-03</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Animal Crossing: New Horizons meets ‘Maslow’s pyramid’</title>
    <abstract language="eng">Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-11555</identifier>
    <identifier type="doi">10.11584/opus4-1155</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Creative Commons - CC BY-ND 3.0 - Namensnennung-Keine Bearbeitung</licence>
    <author>Behailu Shiferaw Benti</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>424</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Maslow's theory of motivation</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Animal Crossing</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Maslow's pyramid</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>seven-stage model</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>virutal world needs</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1155/424_Benti_Stadtmann_Maslow.pdf</file>
  </doc>
  <doc>
    <id>1027</id>
    <completedYear>2021</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>18</pageNumber>
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    <issue/>
    <volume/>
    <type>workingpaper</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-03-05</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Borders in Motion: An application related to the video game Animal Crossing: New Horizons</title>
    <abstract language="eng">In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.</abstract>
    <identifier type="urn">urn:nbn:de:kobv:521-opus4-10279</identifier>
    <identifier type="doi">10.11584/opus4-1027</identifier>
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    <enrichment key="opus.doi.autoCreate">true</enrichment>
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    <licence>Creative Commons - CC BY 3.0 - Namensnennung</licence>
    <author>Behailu Shiferaw Benti</author>
    <author>Georg Stadtmann</author>
    <series>
      <title>Discussion papers of the Faculty of Business Administration and Economics</title>
      <number>423</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Border</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Animal Crossing</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>real versus virtual world</value>
    </subject>
    <collection role="institutes" number="">Wirtschaftswissenschaftliche Fakultät</collection>
    <thesisPublisher>Europa-Universität Viadrina Frankfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-euv/files/1027/423_Benti_Stadtmann.pdf</file>
  </doc>
</export-example>
