TY - GEN A1 - Kleiner, Eike A1 - Rädle, Roman A1 - Reiterer, Harald T1 - Blended Shelf: Ein realitätsbasierter Ansatz zur Präsentation und Exploration von Bibliotheksbeständen T1 - Blended Shelf: Reality-based Presentation and Exploration of Library Collections N2 - Blended Shelf provides a shelf browsing experience beyond the physical location of the library. It offers a 3D visualization of library collections with the integration of real-world attributes like the size and availability of books. The application reflects the actual arrangement of items in the physical library and enables implicit serendipitous support of the shelf browsing process in the digital world. The interface offers multiple views with different levels of detail regarding the collection as well as various entrance points to it. The user can ex-plore and search the shelves by touch interaction. Tracking the user's position and line of sight ensures the ideal perspective on the interface. Thus, a user can explore collections in a familiar way and benefit from serendipitous browsing discoveries without forfeiting the advantages of the digital domain. KW - Graphische Benutzeroberfl�che KW - Benutzeroberfl�che KW - Benutzerschnittstelle KW - Digitale Bibliothek KW - Realitätsbasierte Interaktion KW - Proxemic Interaktion KW - Regal-Browsing KW - User Interface KW - Digital Library KW - Reality-Based Interaction KW - Proxemic Interaction KW - Shelf Browsing Y1 - 2013 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:0290-opus-14101 ER - TY - GEN A1 - Kleiner, Eike T1 - Blended Shelf: Von Irgendetwas zur Abschlussarbeit. Von der Abschlussarbeit zum Produkt. N2 - Der Beitrag skizziert die Entwicklung des Blended Shelfs von der ersten Idee zur Abschlussarbeit und von der Abschlussarbeit hin zum Produkt. Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:0290-opus-16040 ER -