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In certain additive manufacturing processes of industrial interest, the task arises to build up structures layer-wise in a purely vertical manner. The question arises how to construct such a structure in a convenient way so that it is structurally as stable as possible.
In this paper, we consider the automatic construction of a honeycomb structure, given the boundary of a shape of interest. In doing this we employ Lloyd’s algorithm in two different realisations. For computing the incorporated Voronoi tessellation we consider the use of a Delaunay triangulation or the Eikonal equation. As a main point of our paper, we give a comparison of these two methods. We show that one can make use of the arising graph of the honeycomb structure as input for a specific routing scheme that enhances printability when the printing material stays soft for some time during the printing process.
Lossy image compression methods based on partial differential equations have received much attention in recent years. They may yield high quality results but rely on the computationally expensive task of finding optimal data.
For the possible extension to video compression, the data selection is a crucial issue. In this context one could either analyse the video sequence as a whole or perform a frame-by-frame optimisation strategy. Both approaches are prohibitive in terms of memory and run time.
In this work we propose to restrict the expensive computation of optimal data to a single frame and to approximate the optimal reconstruction data for the remaining frames by prolongating it by means of an optic flow field. We achieve a notable decrease in the computational complexity. As a proof-of-concept, we evaluate the proposed approach for multiple sequences with different characteristics. We show that the method preserves a reasonable quality in the reconstruction, and is very robust against errors in the flow field.
One of the fundamental problems in computer vision is to attain the apparent motion in image sequences, the optical flow. As evaluations at hand of recent benchmarks show, this field is highly competitive. High ranking variational methods often consist of a combination of techniques, where frequently the presentation in the literature focuses on novel contributions in modelling.
In this paper we investigate the warping technique and related algorithmic design choices that are fundamental for practical implementation. At hand of a detailed yet straightforward derivation we discuss different warping variations. These are evaluated in numerical experiments, and furthermore we investigate the impact of a variety of interpolation methods that can be used.
Shape from shading (SfS) and stereo are two fundamentally different strategies for image-based 3-D reconstruction. While approaches for SfS infer the depth solely from pixel intensities, methods for stereo are based on a matching process that establishes correspondences across images. In this paper we propose a joint variational method that combines the advantages of both strategies. By integrating recent stereo and SfS models into a single minimisation framework, we obtain an approach that exploits shading information to improve upon the reconstruction quality of robust stereo methods. To this end, we fuse a Lambertian SfS approach with a robust stereo model and supplement the resulting energy functional with a detail-preserving anisotropic second-order smoothness term. Moreover, we extend the novel model in such a way that it jointly estimates depth, albedo and illumination. This in turn makes it applicable to objects with non-uniform albedo as well as to scenes with unknown illumination. Experiments for synthetic and real-world images show the advantages of our combined approach: While the stereo part overcomes the albedo-depth ambiguity inherent to all SfS methods, the SfS part improves the degree of details of the reconstruction compared to pure stereo methods.
In this paper we extensively explore the suitability of YOLO architectures to monitor the process flow across a Fischertechnik industry 4.0 application. Specifically, different YOLO architectures in terms of size and complexity design along with different prior-shapes assignment strategies are adopted. To simulate the real world factory environment, we prepared a rich dataset augmented with different distortions that highly enhance and in some cases degrade our image qualities. The degradation is performed to account for environmental variations and enhancements opt to compensate the color correlations that we face while preparing our dataset. The analysis of our conducted experiments shows the effectiveness of the presented approach evaluated using different measures along with the training and validation strategies that we tailored to tackle the unavoidable color correlations that the problem at hand inherits by nature.