<?xml version="1.0" encoding="utf-8"?>
<export-example>
  <doc>
    <id>27803</id>
    <completedYear/>
    <publishedYear>2021</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>XXI, 332</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>book</type>
    <publisherName>Springer</publisherName>
    <publisherPlace>Wiesbaden</publisherPlace>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-10-04</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Universal, Intuitive, and Permanent Pictograms : A Human-Centered Design Process Grounded in Embodied Cognition, Semiotics, and Visual Perception</title>
    <abstract language="eng">This book presents a complete human-centered design process (ISO 9241:210) that had two goals: to design universal, intuitive, and permanent pictograms and to develop a process for designing suitable pictograms. The book analyzes characteristics of visual representations, grounded in semiotics. It develops requirements for pictogram contents, relying on embodied cognition, and it derives content candidates in empirical studies on four continents. The book suggests that visual perception is universal, intuitive, and permanent. Consequently, it derives guidelines for content design from visual perception. Subsequently, pictogram prototypes are produced in a research through design process, using the guidelines and the content candidates. Evaluation studies suggest that the prototypes are a success. They are more suitable than established pictograms and they should be considered universal, intuitive, and permanent. In conclusion, a technical design process is proposed.</abstract>
    <identifier type="isbn">978-3-658-32309-7</identifier>
    <identifier type="url">https://www.springer.com/de/book/9783658323097</identifier>
    <identifier type="doi">10.1007/978-3-658-32310-3</identifier>
    <identifier type="isbn">978-3-658-32312-7</identifier>
    <identifier type="isbn">978-3-658-32310-3</identifier>
    <enrichment key="BTU">an der BTU erstellt / created at BTU</enrichment>
    <enrichment key="opus.source">publish</enrichment>
    <enrichment key="Fprofil">3 Globaler Wandel und Transformationsprozesse / Global Change and Transformation Processes</enrichment>
    <enrichment key="Fprofil">4 Künstliche Intelligenz und Sensorik / Artificial Intelligence and Sensor Technology</enrichment>
    <author>
      <firstName>Daniel</firstName>
      <lastName>Bühler</lastName>
    </author>
    <submitter>
      <firstName>Katrin</firstName>
      <lastName>Vietz</lastName>
    </submitter>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>human-computer interaction, embodied cognition, icon design, intuitive interaction, pictogram design, semiotics, universal design, visual perception</value>
    </subject>
    <collection role="institutes" number="1103">FG Angewandte Medienwissenschaften</collection>
  </doc>
</export-example>
