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Application scenarios and usability for modern 360 degree video projection rooms in the MICE industry

  • 360-degree image and movie content has gained popularity over the media and the MICE (Meeting, Incentive, Conventions, and Exhibitions) industry in the last few years. There are three main reasons for this development. First, on the one hand, it is the immersive character of this media form, and, on the other hand, the development of recording and presentation technology has made significant progress in terms of resolution and quality. Third, after a decade of dynamic rising, the MICE Industry360-degree image and movie content has gained popularity over the media and the MICE (Meeting, Incentive, Conventions, and Exhibitions) industry in the last few years. There are three main reasons for this development. First, on the one hand, it is the immersive character of this media form, and, on the other hand, the development of recording and presentation technology has made significant progress in terms of resolution and quality. Third, after a decade of dynamic rising, the MICE Industry focuses on a disruptive change for more digital-based solutions. 360-degree panoramas are particularly widespread in VR and AR technology. However, despite the high immersive potential, these forms of presentation have the disadvantage that the users are isolated and have no social contact during the performance. Therefore, efforts have been made to project 360-degree content in specially equipped rooms or planetariums to enable a shared experience for the audience. One application area for 360-degree panoramas and films is conference rooms in hotels, conference centers, and any other venues that create an immersive environment for their clients to stimulate creativity. This work aims to overview the various application scenarios and usability possibilities for such conference rooms. In particular, we consider applications in construction, control, tourism, medicine, art exhibition, architecture, music performance, education, partying, organizing and carrying out events, and video conferencing. These applications and use scenarios were successfully tested, implemented, and evaluated in the 360-degree conference room “Dortmund” in the Hotel Park Soltau in Soltau, Germany. Finally, the advantages, challenges, and limitations of the proposed method are described.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Reiner Creutzburg, Dirk Hagen, Eberhard Hasche
URL:https://library.imaging.org/ei/articles/34/3/MOBMU-401
DOI:https://doi.org/10.2352/EI.2022.34.3.MOBMU-401
ISSN:2470-1173
Titel des übergeordneten Werkes (Englisch):Electronic Imaging
Verlag:Society for Imaging Science and Technology (IS&T)
Dokumentart:Wissenschaftlicher Artikel
Sprache:Englisch
Jahr der Veröffentlichung:2022
Datum der Veröffentlichung (online):14.12.2023
Veröffentlichende Institution:Technische Hochschule Brandenburg
Datum der Freischaltung:04.01.2024
Ausgabe / Heft:3
Seitenzahl:9
Erste Seite:401 - 1
Letzte Seite:401 - 9
Bemerkung:
Band:34
Institute:Fachbereich Informatik und Medien
Lizenz (Deutsch):Creative Commons - CC BY - Namensnennung 4.0
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