OPUS

  • Home
  • Search
  • Browse
  • Publish
  • Hilfe

Refine

Has Fulltext

  • no (215)
  • yes (16)

Author

  • Wolfgang Becker (17)
  • Patrick Ulrich (14)
  • Hans-Günther Roßbach (9)
  • Robert Holzmann (9)
  • Stefan Lautenbacher (9)
  • Sebastian Kempgen (8)
  • Sabine Weinert (7)
  • Andreas Oehler (6)
  • Astrid Schütz (6)
  • Frank Westerhoff (6)

Year of publication

  • 2012 (231) (remove)

Document Type

  • Artikel in einer Zeitschrift / Postprint (231) (remove)

Language

  • German (153)
  • English (72)
  • French (3)
  • Catalan (1)
  • Multiple languages (1)
  • Spanish (1)

Keywords

  • Deutscher Slavistenverband ; Online-Publikation (3)
  • Slawische Sprachen ; Zeitschrift ; Vorwort ; Online-Publikation (3)
  • Basketball (2)
  • Beschäftigungssystem (2)
  • Nowitzki, Dirk ; Angewandte Sportwissenschaft ; Online-Ausgabe (2)
  • Slavistik, Deutschland, 2007, Deutscher Slavistenverband (2)
  • Slavistik, Deutschland, 2009, Deutscher Slavistenverband (2)
  • Uwe Timm (2)
  • angewandte Sportwissenschaft (2)
  • Arbeitsmarkt (1)

Institute

  • Lehrstuhl für Betriebswirtschaftslehre, insbesondere Unternehmensführung und Controlling (22)
  • Lehrstuhl für Elementar- und Familienpädagogik (17)
  • Professur für Physiologische Psychologie (10)
  • Lehrstuhl für Politikwissenschaft, insbesondere Politische Soziologie (9)
  • Lehrstuhl für Betriebswirtschaftslehre, insbesondere Betriebliche Steuerlehre (8)
  • Lehrstuhl für Slavische Sprachwissenschaft (8)
  • Lehrstuhl für Soziologie I (8)
  • Lehrstuhl für Persönlichkeitspsychologie und Psychologische Diagnostik (7)
  • Lehrstuhl für Psychologie I - Entwicklungspsychologie (7)
  • Lehrstuhl für Betriebswirtschaftslehre, insbesondere Finanzwirtschaft (6)

231 search hits

search hits 1 to 10

  • Next Page
  • Last Page

Sort by

  • Year
  • Year
  • Title
  • Title
  • Author
  • Author
Show/Hide Abstract Online Gaming to Find a New Job – Examining Job Seekers' Intention to Use Serious Games as a Self-Assessment Tool (2012)
Sven Laumer Andreas Eckhardt Tim Weitzel
Serious games can be used as self-assessment tools in recruiting processes. We develop a model explaining jobseekers' intentions to use these applications, which help them to gain a realistic idea of the job at hand and allows them to submit their application only if the job truly fits their individual profile. Drawing on organizational justice theory and the technology acceptance literature, our model is empirically evaluated using data from 1,882 jobseekers. The results indicate that jobseekers' intention to use self-assessments is driven in particular by its perceived ease of use, perceived usefulness, perceived enjoyment, and perceived selection fairness. In contrast, the issue of privacy security has no significant impact on jobseekers' intentions. For firms, using serious games as a self-assessment tool can lead to a reduction in the total number of unsuitable applications they receive.
Show/Hide Abstract Analyzing and managing the impact of cultural behaviour patterns on social capital in multinational IT project teams - A case study approach (2012)
Alexander von Stetten Daniel Beimborn Tim Weitzel
This paper contributes to a better understanding and to mitigate negative consequences of cultural diversity in multinational IT project teams. Our research explores how culture-specific behaviours impact social capital among team members and how firms can manage the strains. In the existing IS culture literature, culture-specific behaviours are - if at all - traced back to single culture dimensions. In contrast, the approach proposed in this article goes one step further suggesting that it is necessary to combine several culture dimensions to better understand a certain culture-specific behaviour and consequently be able to better manage resulting relationship problems in multinational settings. Conducting exploratory case studies in six multinational IT projects, two exemplary cultural behaviour patterns (face maintenance in India and post-communism in the Czech Republic) are identified, and management actions to avoid project performance problems are derived. The results contribute to a better understanding and management of the negative impact of culturespecific behaviours in IT project teams and corroborate that research based on culture dimensions, such as those conceptualized by Hofstede or House et al., is valuable for understanding multi-country IS projects. The findings in particular suggest that aggregating these dimensions to cultural behaviour patterns improves their explanatory power and consequently the management's capability to mitigate the negative consequences of cultural diversity.
Frauen für Führungspositionen - Ein Ansatz für die Praxis (2012)
Isabell Klingert Linda Müller
Cities of Caesar, Cities of God: Jerusalem and Constantinople in Late Antiquity (2012)
Konstantin Klein
Constructing the city of God: Jerusalem in the fifth century (2012)
Konstantin Klein
Nichtabzugsfähigkeit der Gewerbesteuer als Betriebsausgabe - Analyse der Verfassungsmäßigkeit (2012)
Roland Quinten Isabelle Anton
Ein Blick von außen. Anmerkungen zu Steinbrink et al. "Netzwerk(analys)e in der deutschen Humangeographie" (2012)
Kai Arzheimer Harald Schoen
Was tun bei Alkoholintoxikation im Kindes- und Jugendalter? (2012)
Jörg Wolstein Mara Wurdak
Show/Hide Abstract Face adaptation effects show strong and long-lasting transfer from lab to more ecological contexts (2012)
Claus-Christian Carbon Thomas Ditye
Areviewonrecentexperimentsonfiguralfaceaftereffectsrevealsthatadaptationeffectsinfamousfacescanlastforhoursuptodays.Suchadaptationsseemtobehighlyreliableregardingtest–retestdesignsaswellasregardingthegeneralizabilityofadaptationacrossdifferentadaptationroutinesandadaptationstowarddifferentkindsoffacialproperties.However,inthestudiesconductedsofar,adaptationandthesubsequenttestphasewerecarriedoutintypicallaboratoryenvironments.Underthesecircumstances,itcannotberuledoutthattheobservedeffectsare,infact,episodiclearn–testcompatibilityeffects.Totestforecologicalvalidityinadaptationeffectsweusedanadaptationparadigmincludingenvironmentalandsocialpropertiesthatdifferedbetweenadaptationandtestphase.Withmatchedsamples(n1=n2=54)wefoundnomaineffectsofexperimentalsettingcompat-ibilityresultingfromvaryingwherethetestswhereconducted(environmentalcondition)noranyinteractionwitheffectsofstimuluscompatibilityresultingfromvaryingstimulussimilaritybetweenadaptationandtestphaseusingthesamepicture,differentpicturesofthesameperson,ordifferentpersons(transfer).Thisindicatesthattheseadaptationeffectsarenotartificialormerelylab-biasedeffects.Adaptationtofacestimulimaydocu-mentrepresentationaladaptationsandtuningmechanismsthatintegratenewvisualinputinaveryfast,reliable,andsustainableway.
Show/Hide Abstract Rigidity rather than age as a limiting factor to appreciate innovative design (2012)
Claus-Christian Carbon Jan P. L. Schoormans
In this paper, we study to what degree older consumers differ from middle-aged consumers with respect to the appreciation of new product designs. We asked respondents from both age groups to evaluate innovative designs that were shown repeatedly, replicating a regular market situation by using the Repeated Evaluation Technique (RET). The results show that rigidity, but not age influences the speed of appreciation towards new product designs under these circumstances. Our findings indicate that it is a misconception that older consumers are slower in adopting new product innovations per se.

search hits 1 to 10

  • Next Page
  • Last Page

OPUS4 Logo

  • Contact
  • Imprint
  • Sitelinks
Login