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231 search hits
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Online Gaming to Find a New Job – Examining Job Seekers' Intention to Use Serious Games as a Self-Assessment Tool
(2012)
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Sven Laumer
Andreas Eckhardt
Tim Weitzel
- Serious games can be used as self-assessment tools in recruiting processes. We develop a model explaining jobseekers' intentions to use these applications, which help them to gain a realistic idea of the job at hand and allows them to submit their application only if the job truly fits their individual profile. Drawing on organizational justice theory and the technology acceptance literature, our model is empirically evaluated using data from 1,882 jobseekers. The results indicate that jobseekers' intention to use self-assessments is driven in particular by its perceived ease of use, perceived usefulness, perceived enjoyment, and perceived selection fairness. In contrast, the issue of privacy security has no significant impact on jobseekers' intentions. For firms, using serious games as a self-assessment tool can lead to a reduction in the total number of unsuitable applications they receive.
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Analyzing and managing the impact of cultural behaviour patterns on social capital in multinational IT project teams - A case study approach
(2012)
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Alexander von Stetten
Daniel Beimborn
Tim Weitzel
- This paper contributes to a better understanding and to mitigate negative consequences of cultural diversity in multinational IT project teams. Our research explores how culture-specific behaviours impact social capital among team members and how firms can manage the strains. In the existing IS culture literature, culture-specific behaviours are - if at all - traced back to single culture dimensions. In contrast, the approach proposed in this article goes one step further suggesting that it is necessary to combine several culture dimensions to better understand a certain culture-specific behaviour and consequently be able to better manage resulting relationship problems in multinational settings. Conducting exploratory case studies in six multinational IT projects, two exemplary cultural behaviour patterns (face maintenance in India and post-communism in the Czech Republic) are identified, and management actions to avoid project performance problems are derived. The results contribute to a better understanding and management of the negative impact of culturespecific behaviours in IT project teams and corroborate that research based on culture dimensions, such as those conceptualized by Hofstede or House et al., is valuable for understanding multi-country IS projects. The findings in particular suggest that aggregating these dimensions to cultural behaviour patterns improves their explanatory power and consequently the management's capability to mitigate the negative consequences of cultural diversity.
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Frauen für Führungspositionen - Ein Ansatz für die Praxis
(2012)
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Isabell Klingert
Linda Müller
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Cities of Caesar, Cities of God: Jerusalem and Constantinople in Late Antiquity
(2012)
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Konstantin Klein
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Constructing the city of God: Jerusalem in the fifth century
(2012)
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Konstantin Klein
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Nichtabzugsfähigkeit der Gewerbesteuer als Betriebsausgabe - Analyse der Verfassungsmäßigkeit
(2012)
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Roland Quinten
Isabelle Anton
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Ein Blick von außen. Anmerkungen zu Steinbrink et al. "Netzwerk(analys)e in der deutschen Humangeographie"
(2012)
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Kai Arzheimer
Harald Schoen
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Was tun bei Alkoholintoxikation im Kindes- und Jugendalter?
(2012)
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Jörg Wolstein
Mara Wurdak
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Face adaptation effects show strong and long-lasting transfer from lab to more ecological contexts
(2012)
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Claus-Christian Carbon
Thomas Ditye
- Areviewonrecentexperimentsonfiguralfaceaftereffectsrevealsthatadaptationeffectsinfamousfacescanlastforhoursuptodays.Suchadaptationsseemtobehighlyreliableregardingtest–retestdesignsaswellasregardingthegeneralizabilityofadaptationacrossdifferentadaptationroutinesandadaptationstowarddifferentkindsoffacialproperties.However,inthestudiesconductedsofar,adaptationandthesubsequenttestphasewerecarriedoutintypicallaboratoryenvironments.Underthesecircumstances,itcannotberuledoutthattheobservedeffectsare,infact,episodiclearn–testcompatibilityeffects.Totestforecologicalvalidityinadaptationeffectsweusedanadaptationparadigmincludingenvironmentalandsocialpropertiesthatdifferedbetweenadaptationandtestphase.Withmatchedsamples(n1=n2=54)wefoundnomaineffectsofexperimentalsettingcompat-ibilityresultingfromvaryingwherethetestswhereconducted(environmentalcondition)noranyinteractionwitheffectsofstimuluscompatibilityresultingfromvaryingstimulussimilaritybetweenadaptationandtestphaseusingthesamepicture,differentpicturesofthesameperson,ordifferentpersons(transfer).Thisindicatesthattheseadaptationeffectsarenotartificialormerelylab-biasedeffects.Adaptationtofacestimulimaydocu-mentrepresentationaladaptationsandtuningmechanismsthatintegratenewvisualinputinaveryfast,reliable,andsustainableway.
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Rigidity rather than age as a limiting factor to appreciate innovative design
(2012)
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Claus-Christian Carbon
Jan P. L. Schoormans
- In this paper, we study to what degree older consumers differ from middle-aged
consumers with respect to the appreciation of new product designs. We asked respondents
from both age groups to evaluate innovative designs that were shown repeatedly, replicating a
regular market situation by using the Repeated Evaluation Technique (RET). The results show
that rigidity, but not age influences the speed of appreciation towards new product designs
under these circumstances. Our findings indicate that it is a misconception that older
consumers are slower in adopting new product innovations per se.